| Commit message (Collapse) | Author | Age | Files | Lines |
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llvm-svn: 286120
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Separate the subregister splitting logic to re-use later.
llvm-svn: 286118
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These are only used in the spill to VMEM path. Move them to
the one use.
llvm-svn: 285756
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It's possible to have a use of the private resource descriptor or
scratch wave offset registers even though there are no allocated
stack objects. This would result in continuing to use the maximum
number reserved registers. This could go over the number of SGPRs
available on VI, or violate the SGPR limit requested by
the function attributes.
llvm-svn: 285435
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This reverts r283003
llvm-svn: 285203
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Reviewers: arsenm, tstellarAMD
Subscribers: kzhuravl, wdng, yaxunl, tony-tye, llvm-commits
Differential Revision: https://reviews.llvm.org/D25312
llvm-svn: 284215
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The register scavenging code does not support multiple definitions of
the same vreg.
Differential Revision: https://reviews.llvm.org/D25220
llvm-svn: 283369
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llvm-svn: 283175
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llvm-svn: 283108
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This reverts commit r282999.
Tests are not passing: http://lab.llvm.org:8011/builders/clang-x86_64-linux-selfhost-modules/builds/20038
llvm-svn: 283003
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This removes many re-initializations of a base register to 0.
llvm-svn: 282999
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llvm-svn: 281823
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Summary:
mesa3d will use the same kernel calling convention as amdhsa, but it will
handle everything else like the default 'unknown' OS type.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: https://reviews.llvm.org/D22783
llvm-svn: 281779
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As far as I can tell, resolveFrameIndex is supposed to be
called with a legal offset, so inserting an add shouldn't be
necessary.
llvm-svn: 281372
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llvm-svn: 281128
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Summary:
Prevously assembler parsed all literals as either 32-bit integers or 32-bit floating-point values. Because of this we couldn't support f64 literals.
E.g. in instruction "v_fract_f64 v[0:1], 0.5", literal 0.5 was encoded as 32-bit literal 0x3f000000, which is incorrect and will be interpreted as 3.0517578125E-5 instead of 0.5. Correct encoding is inline constant 240 (optimal) or 32-bit literal 0x3FE00000 at least.
With this change the way immediate literals are parsed is changed. All literals are always parsed as 64-bit values either integer or floating-point. Then we convert parsed literals to correct form based on information about type of operand parsed (was literal floating or binary) and type of expected instruction operands (is this f32/64 or b32/64 instruction).
Here are rules how we convert literals:
- We parsed fp literal:
- Instruction expects 64-bit operand:
- If parsed literal is inlinable (e.g. v_fract_f64_e32 v[0:1], 0.5)
- then we do nothing this literal
- Else if literal is not-inlinable but instruction requires to inline it (e.g. this is e64 encoding, v_fract_f64_e64 v[0:1], 1.5)
- report error
- Else literal is not-inlinable but we can encode it as additional 32-bit literal constant
- If instruction expect fp operand type (f64)
- Check if low 32 bits of literal are zeroes (e.g. v_fract_f64 v[0:1], 1.5)
- If so then do nothing
- Else (e.g. v_fract_f64 v[0:1], 3.1415)
- report warning that low 32 bits will be set to zeroes and precision will be lost
- set low 32 bits of literal to zeroes
- Instruction expects integer operand type (e.g. s_mov_b64_e32 s[0:1], 1.5)
- report error as it is unclear how to encode this literal
- Instruction expects 32-bit operand:
- Convert parsed 64 bit fp literal to 32 bit fp. Allow lose of precision but not overflow or underflow
- Is this literal inlinable and are we required to inline literal (e.g. v_trunc_f32_e64 v0, 0.5)
- do nothing
- Else report error
- Do nothing. We can encode any other 32-bit fp literal (e.g. v_trunc_f32 v0, 10000000.0)
- Parsed binary literal:
- Is this literal inlinable (e.g. v_trunc_f32_e32 v0, 35)
- do nothing
- Else, are we required to inline this literal (e.g. v_trunc_f32_e64 v0, 35)
- report error
- Else, literal is not-inlinable and we are not required to inline it
- Are high 32 bit of literal zeroes or same as sign bit (32 bit)
- do nothing (e.g. v_trunc_f32 v0, 0xdeadbeef)
- Else
- report error (e.g. v_trunc_f32 v0, 0x123456789abcdef0)
For this change it is required that we know operand types of instruction (are they f32/64 or b32/64). I added several new register operands (they extend previous register operands) and set operand types to corresponding types:
'''
enum OperandType {
OPERAND_REG_IMM32_INT,
OPERAND_REG_IMM32_FP,
OPERAND_REG_INLINE_C_INT,
OPERAND_REG_INLINE_C_FP,
}
'''
This is not working yet:
- Several tests are failing
- Problems with predicate methods for inline immediates
- LLVM generated assembler parts try to select e64 encoding before e32.
More changes are required for several AsmOperands.
Reviewers: vpykhtin, tstellarAMD
Subscribers: arsenm, kzhuravl, artem.tamazov
Differential Revision: https://reviews.llvm.org/D22922
llvm-svn: 281050
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- Implemented amdgpu-flat-work-group-size attribute
- Implemented amdgpu-num-active-waves-per-eu attribute
- Implemented amdgpu-num-sgpr attribute
- Implemented amdgpu-num-vgpr attribute
- Dynamic LDS constraints are in a separate patch
Patch by Tom Stellard and Konstantin Zhuravlyov
Differential Revision: https://reviews.llvm.org/D21562
llvm-svn: 280747
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readlane/writelane do not support using m0 as the output/input.
Constrain the register class of spill vregs to try to avoid this,
but also handle spilling of the physreg when necessary by inserting
an additional copy to a normal SGPR.
llvm-svn: 280584
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Summary:
GCNSchedStrategy re-uses most of GenericScheduler, it's just uses
a different method to compute the excess and critical register
pressure limits.
It's not enabled by default, to enable it you need to pass -misched=gcn
to llc.
Shader DB stats:
32464 shaders in 17874 tests
Totals:
SGPRS: 1542846 -> 1643125 (6.50 %)
VGPRS: 1005595 -> 904653 (-10.04 %)
Spilled SGPRs: 29929 -> 27745 (-7.30 %)
Spilled VGPRs: 334 -> 352 (5.39 %)
Scratch VGPRs: 1612 -> 1624 (0.74 %) dwords per thread
Code Size: 36688188 -> 37034900 (0.95 %) bytes
LDS: 1913 -> 1913 (0.00 %) blocks
Max Waves: 254101 -> 265125 (4.34 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 1338220 -> 1438499 (7.49 %)
VGPRS: 886221 -> 785279 (-11.39 %)
Spilled SGPRs: 29869 -> 27685 (-7.31 %)
Spilled VGPRs: 334 -> 352 (5.39 %)
Scratch VGPRs: 1612 -> 1624 (0.74 %) dwords per thread
Code Size: 34315716 -> 34662428 (1.01 %) bytes
LDS: 1551 -> 1551 (0.00 %) blocks
Max Waves: 188127 -> 199151 (5.86 %)
Wait states: 0 -> 0 (0.00 %)
Reviewers: arsenm, mareko, nhaehnle, MatzeB, atrick
Subscribers: arsenm, kzhuravl, llvm-commits
Differential Revision: https://reviews.llvm.org/D23688
llvm-svn: 279995
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llvm-svn: 279868
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Summary:
There are a few different sgpr pressure sets, but we only care about
the one which covers all of the sgprs. We were using hard-coded
register pressure set names to determine the reg set id for the
biggest sgpr set. However, we were using the wrong name, and this
method is pretty fragile, since the reg pressure set names may
change.
The new method just looks for the pressure set that contains the most
reg units and sets that set as our SGPR pressure set. We've also
adopted the same technique for determining our VGPR pressure set.
Reviewers: arsenm
Subscribers: MatzeB, arsenm, llvm-commits, kzhuravl
Differential Revision: https://reviews.llvm.org/D23687
llvm-svn: 279867
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This was kind of confusing, the subregister
class shouldn't really be necessary.
llvm-svn: 278362
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getFrameInfo() never returns nullptr so we should use a reference
instead of a pointer.
llvm-svn: 277017
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Summary:
We were using reserved VGPRs for SGPR spilling and this was causing
some programs with a workgroup size of 1024 to use more than 64
registers, which is illegal.
Reviewers: arsenm, mareko, nhaehnle
Subscribers: nhaehnle, arsenm, llvm-commits, kzhuravl
Differential Revision: https://reviews.llvm.org/D22032
llvm-svn: 276980
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llvm-svn: 276437
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Summary:
v2: don't count SGPRs spilled to scratch twice
I think this is sufficient. It doesn't count private memory usage, which
happens often and uses scratch but isn't technically a spill. The private
memory usage can be computed by:
[scratch_per_thread - vgpr_spills - a random multiple of SGPR spills].
The fact SGPR spills add very high numbers to the scratch size make that
computation a guessing game, but I don't have a solution to that.
Reviewers: tstellarAMD
Subscribers: arsenm, kzhuravl
Differential Revision: http://reviews.llvm.org/D22197
llvm-svn: 275288
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This has caught a number of bugs.
llvm-svn: 275131
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Summary:
The main bug fix here is using the 32-bit encoding of V_ADD_I32 in
materializeFrameBaseRegister and resolveFrameIndex, so that arbitrary
immediates work.
The second part is that we may now require the SegmentWaveByteOffset
even when there are initially no stack objects and VGPR spilling isn't
enabled, for stack slots that are allocated later. This means that some
bits become effectively dead and can be cleaned up.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96602
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: http://reviews.llvm.org/D21551
llvm-svn: 275108
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This is mostly a mechanical change to make TargetInstrInfo API take
MachineInstr& (instead of MachineInstr* or MachineBasicBlock::iterator)
when the argument is expected to be a valid MachineInstr. This is a
general API improvement.
Although it would be possible to do this one function at a time, that
would demand a quadratic amount of churn since many of these functions
call each other. Instead I've done everything as a block and just
updated what was necessary.
This is mostly mechanical fixes: adding and removing `*` and `&`
operators. The only non-mechanical change is to split
ARMBaseInstrInfo::getOperandLatencyImpl out from
ARMBaseInstrInfo::getOperandLatency. Previously, the latter took a
`MachineInstr*` which it updated to the instruction bundle leader; now,
the latter calls the former either with the same `MachineInstr&` or the
bundle leader.
As a side effect, this removes a bunch of MachineInstr* to
MachineBasicBlock::iterator implicit conversions, a necessary step
toward fixing PR26753.
Note: I updated WebAssembly, Lanai, and AVR (despite being
off-by-default) since it turned out to be easy. I couldn't run tests
for AVR since llc doesn't link with it turned on.
llvm-svn: 274189
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Split AMDGPUSubtarget into amdgcn/r600 specific subclasses.
This removes most of the static_casting of the basic codegen
classes everywhere, and tries to restrict the features
visible on the wrong target.
llvm-svn: 273652
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eliminateFrameIndex
Reviewers: arsenm, tstellarAMD
Differential Revision: http://reviews.llvm.org/21438
llvm-svn: 272958
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I'm still not sure under what circumstances the offset here is non-0,
but private memory is not limited to 27-bits.
llvm-svn: 272337
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Differential Revision: http://reviews.llvm.org/D20081
llvm-svn: 270594
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llvm-svn: 270002
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We were using v_readlane_b32 with the lane set to zero, but this won't
work if thread 0 is not active.
Differential Revision: http://reviews.llvm.org/D19745
llvm-svn: 268295
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Summary:
When we restore an SGPR value from scratch, we first load it into a
temporary VGPR and then use v_readlane_b32 to copy the value from the
VGPR back into an SGPR.
We weren't setting the kill flag on the VGPR in the v_readlane_b32
instruction, so the register scavenger wasn't able to re-use this
temp value later.
I wasn't able to create a lit test for this.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D19744
llvm-svn: 268287
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Summary:
This includes a hazard recognizer implementation to replace some of
the hazard handling we had during frame index elimination.
Reviewers: arsenm
Subscribers: qcolombet, arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18602
llvm-svn: 268143
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SIMachineFunctionInfo + minor commenting changes
Differential Revision: http://reviews.llvm.org/D19537
llvm-svn: 267573
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Differential Revision: http://reviews.llvm.org/D19235
llvm-svn: 267563
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llvm-svn: 267451
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being called is a static function, so there's no need for an instance variable. NFC.
llvm-svn: 266616
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This resolves more frame indexes early and folds
the immediate offsets into the scratch mubuf instructions.
This cleans up a lot of the mess that's currently emitted,
such as emitting add 0s and repeatedly initializing the same
register to 0 when spilling.
llvm-svn: 266508
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Summary:
For GL_ARB_compute_shader we need to support workgroup sizes of at least 1024. However, if we want to allow large workgroup sizes, we may need to use less registers, as we have to run more waves per SIMD.
This patch adds an attribute to specify the maximum work group size the compiled program needs to support. It defaults, to 256, as that has no wave restrictions.
Reducing the number of registers available is done similarly to how the registers were reserved for chips with the sgpr init bug.
Reviewers: mareko, arsenm, tstellarAMD, nhaehnle
Subscribers: FireBurn, kerberizer, llvm-commits, arsenm
Differential Revision: http://reviews.llvm.org/D18340
Patch By: Bas Nieuwenhuizen
llvm-svn: 266337
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Summary:
When we are spilling SGPRs to scratch memory, we usually don't have
free SGPRs to do the address calculation, so we need to re-use the
ScratchOffset register for the calculation.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18917
llvm-svn: 266244
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TBA/TMA)git status
Tests added along with implemented feature.
Note that there is a small leftover of unecessary MI sheduling issue
(more info in the review). CodeGen/AMDGPU/salu-to-valu.ll updated to fix
the false regression.
TODO: Support for TTMP quads, comma-separated syntax in "[]" and more.
Differential Revision: http://reviews.llvm.org/D17825
llvm-svn: 266205
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Summary: This makes it possible to insert nops at the end of blocks.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18549
llvm-svn: 265678
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We can statically decide whether or not a register pressure set is for
SGPRs or VGPRs, so we don't need to re-compute this information in
SIRegisterInfo::getRegPressureSetLimit().
Differential Revision: http://reviews.llvm.org/D14805
llvm-svn: 264126
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Summary:
They correspond to BUFFER_LOAD/STORE_FORMAT_XYZW and will be used by Mesa
to implement the GL_ARB_shader_image_load_store extension.
The intention is that for llvm.amdgcn.buffer.load.format, LLVM will decide
whether one of the _X/_XY/_XYZ opcodes can be used (similar to image sampling
and loads). However, this is not currently implemented.
For llvm.amdgcn.buffer.store, LLVM cannot decide to use one of the "smaller"
opcodes and therefore the intrinsic is overloaded. Currently, only the v4f32
is actually implemented since GLSL also only has a vec4 variant of the store
instructions, although it's conceivable that Mesa will want to be smarter
about this in the future.
BUFFER_LOAD_FORMAT_XYZW is already exposed via llvm.SI.vs.load.input, which
has a legacy name, pretends not to access memory, and does not capture the
full flexibility of the instruction.
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17277
llvm-svn: 263140
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Summary:
This is necessary for when we run out of VGPRs and can no
longer use v_{read,write}_lane for spilling SGPRs.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17592
llvm-svn: 262732
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Summary:
This allows us to use virtual registers when we need extra registers
for inserting spill instructions in SIRegisterInfo:eliminateFrameIndex().
Once all the frame indices have been eliminated, the
PrologEpilogueInserter does an extra pass over the program to replace
all virtual registers with physical ones.
This allows us to make more efficient use of our emergency spill slots,
so we only need to create one.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17591
llvm-svn: 262728
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