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+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<appendix id='sdk-appendix-customizing'>
+
+<title>Customizing the SDK</title>
+
+<para>
+ This appendix presents customizations you can apply to both the standard
+ and extensible SDK.
+ Each subsection identifies the type of SDK to which the section applies.
+</para>
+
+<section id='sdk-configuring-the-extensible-sdk'>
+ <title>Configuring the Extensible SDK</title>
+
+ <para>
+ The extensible SDK primarily consists of a pre-configured copy of
+ the OpenEmbedded build system from which it was produced.
+ Thus, the SDK's configuration is derived using that build system and
+ the following filters, which the OpenEmbedded build system applies
+ against <filename>local.conf</filename> and
+ <filename>auto.conf</filename> if they are present:
+ <itemizedlist>
+ <listitem><para>
+ Variables whose values start with "/" are excluded since the
+ assumption is that those values are paths that are likely to
+ be specific to the build host.
+ </para></listitem>
+ <listitem><para>
+ Variables listed in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_BLACKLIST'><filename>SDK_LOCAL_CONF_BLACKLIST</filename></ulink>
+ are excluded.
+ The default value blacklists
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CONF_VERSION'><filename>CONF_VERSION</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BB_NUMBER_THREADS'><filename>BB_NUMBER_THREADS</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PRSERV_HOST'><filename>PRSERV_HOST</filename></ulink>,
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></ulink>.
+ </para></listitem>
+ <listitem><para>
+ Variables listed in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_WHITELIST'><filename>SDK_LOCAL_CONF_WHITELIST</filename></ulink>
+ are included.
+ Including a variable in the value of
+ <filename>SDK_LOCAL_CONF_WHITELIST</filename> overrides either
+ of the above two conditions.
+ The default value is blank.
+ </para></listitem>
+ <listitem><para>
+ Classes inherited globally with
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-INHERIT'><filename>INHERIT</filename></ulink>
+ that are listed in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INHERIT_BLACKLIST'><filename>SDK_INHERIT_BLACKLIST</filename></ulink>
+ are disabled.
+ Using <filename>SDK_INHERIT_BLACKLIST</filename> to disable
+ these classes is is the typical method to disable classes that
+ are problematic or unnecessary in the SDK context.
+ The default value blacklists the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-buildhistory'><filename>buildhistory</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-icecc'><filename>icecc</filename></ulink>
+ classes.
+ </para></listitem>
+ </itemizedlist>
+ Additionally, the contents of <filename>conf/sdk-extra.conf</filename>,
+ when present, are appended to the end of
+ <filename>conf/local.conf</filename> within the produced SDK, without
+ any filtering.
+ The <filename>sdk-extra.conf</filename> file is particularly useful
+ if you want to set a variable value just for the SDK and not the
+ OpenEmbedded build system used to create the SDK.
+ </para>
+</section>
+
+<section id='adjusting-the-extensible-sdk-to-suit-your-build-system-setup'>
+ <title>Adjusting the Extensible SDK to Suit Your Build System Setup</title>
+
+ <para>
+ In most cases, the extensible SDK defaults should work.
+ However, some cases exist for which you might consider making
+ adjustments:
+ <itemizedlist>
+ <listitem><para>
+ If your SDK configuration inherits additional classes
+ using the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-INHERIT'><filename>INHERIT</filename></ulink>
+ variable and you do not need or want those classes enabled in
+ the SDK, you can blacklist them by adding them to the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INHERIT_BLACKLIST'><filename>SDK_INHERIT_BLACKLIST</filename></ulink>
+ variable.
+ The default value of <filename>SDK_INHERIT_BLACKLIST</filename>
+ is set using the "?=" operator.
+ Consequently, you will need to either set the complete value
+ using "=" or append the value using "_append".
+ </para></listitem>
+ <listitem><para>
+ If you have classes or recipes that add additional tasks to
+ the standard build flow (i.e. that execute as part of building
+ the recipe as opposed to needing to be called explicitly), then
+ you need to do one of the following:
+ <itemizedlist>
+ <listitem><para>
+ Ensure the tasks are shared state tasks (i.e. their
+ output is saved to and can be restored from the shared
+ state cache), or that the tasks are able to be
+ produced quickly from a task that is a shared state
+ task and add the task name to the value of
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_RECRDEP_TASKS'><filename>SDK_RECRDEP_TASKS</filename></ulink>.
+ </para></listitem>
+ <listitem><para>
+ Disable the tasks if they are added by a class and
+ you do not need the functionality the class provides
+ in the extensible SDK.
+ To disable the tasks, add the class to
+ <filename>SDK_INHERIT_BLACKLIST</filename> as previously
+ described.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para>
+ Generally, you want to have a shared state mirror set up so
+ users of the SDK can add additional items to the SDK after
+ installation without needing to build the items from source.
+ See the
+ "<link linkend='sdk-providing-additional-installable-extensible-sdk-content'>Providing Additional Installable Extensible SDK Content</link>"
+ section for information.
+ </para></listitem>
+ <listitem><para>
+ If you want users of the SDK to be able to easily update the
+ SDK, you need to set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_UPDATE_URL'><filename>SDK_UPDATE_URL</filename></ulink>
+ variable.
+ For more information, see the
+ "<link linkend='sdk-providing-updates-after-installing-the-extensible-sdk'>Providing Updates After Installing the Extensible SDK</link>"
+ section.
+ </para></listitem>
+ <listitem><para>
+ If you have adjusted the list of files and directories that
+ appear in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-COREBASE'><filename>COREBASE</filename></ulink>
+ (other than layers that are enabled through
+ <filename>bblayers.conf</filename>), then you must list these
+ files in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-COREBASE_FILES'><filename>COREBASE_FILES</filename></ulink>
+ so that the files are copied into the SDK.
+ </para></listitem>
+ <listitem><para>
+ If your OpenEmbedded build system setup uses a different
+ environment setup script other than
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>,
+ then you must set
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_INIT_ENV_SCRIPT'><filename>OE_INIT_ENV_SCRIPT</filename></ulink>
+ to point to the environment setup script you use.
+ <note>
+ You must also reflect this change in the value used for the
+ <filename>COREBASE_FILES</filename> variable as previously
+ described.
+ </note>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+</section>
+
+<section id='sdk-changing-the-appearance-of-the-extensible-sdk'>
+ <title>Changing the Appearance of the Extensible SDK</title>
+
+ <para>
+ You can change the title shown by the SDK installer by setting the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_TITLE'><filename>SDK_TITLE</filename></ulink>
+ variable.
+ By default, this title is derived from
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO_NAME'><filename>DISTRO_NAME</filename></ulink>
+ when it is set.
+ If the <filename>DISTRO_NAME</filename> variable is not set, the title
+ is derived from the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
+ variable.
+ </para>
+</section>
+
+<section id='sdk-providing-updates-after-installing-the-extensible-sdk'>
+ <title>Providing Updates After Installing the Extensible SDK</title>
+
+ <para>
+ When you make changes to your configuration or to the metadata and
+ if you want those changes to be reflected in installed SDKs, you need
+ to perform additional steps to make it possible for those that use
+ the SDK to update their installations with the
+ <filename>devtool sdk-update</filename> command:
+ <orderedlist>
+ <listitem><para>
+ Arrange to be created a directory that can be shared over
+ HTTP or HTTPS.
+ </para></listitem>
+ <listitem><para>
+ Set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_UPDATE_URL'><filename>SDK_UPDATE_URL</filename></ulink>
+ variable to point to the corresponding HTTP or HTTPS URL.
+ Setting this variable causes any SDK built to default to that
+ URL and thus, the user does not have to pass the URL to the
+ <filename>devtool sdk-update</filename> command.
+ </para></listitem>
+ <listitem><para>
+ Build the extensible SDK normally (i.e., use the
+ <filename>bitbake -c populate_sdk_ext</filename> <replaceable>imagename</replaceable>
+ command).
+ </para></listitem>
+ <listitem><para>
+ Publish the SDK using the following command:
+ <literallayout class='monospaced'>
+ $ oe-publish-sdk <replaceable>some_path</replaceable>/sdk-installer.sh <replaceable>path_to_shared/http_directory</replaceable>
+ </literallayout>
+ You must repeat this step each time you rebuild the SDK
+ with changes that you want to make available through the
+ update mechanism.
+ </para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ Completing the above steps allows users of the existing SDKs to
+ simply run <filename>devtool sdk-update</filename> to retrieve the
+ latest updates.
+ See the
+ "<link linkend='sdk-updating-the-extensible-sdk'>Updating the Extensible SDK</link>"
+ section for further information.
+ </para>
+</section>
+
+<section id='sdk-providing-additional-installable-extensible-sdk-content'>
+ <title>Providing Additional Installable Extensible SDK Content</title>
+
+ <para>
+ If you want the users of the extensible SDK you are building to be
+ able to add items to the SDK without needing to build the
+ items from source, you need to do a number of things:
+ <orderedlist>
+ <listitem><para>
+ Ensure the additional items you want the user to be able to
+ install are actually built.
+ You can ensure these items are built a number of different
+ ways: 1) Build them explicitly, perhaps using one or more
+ "meta" recipes that depend on lists of other recipes to keep
+ things tidy, or 2) Build the "world" target and set
+ <filename>EXCLUDE_FROM_WORLD_pn-</filename><replaceable>recipename</replaceable>
+ for the recipes you do not want built.
+ See the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXCLUDE_FROM_WORLD'><filename>EXCLUDE_FROM_WORLD</filename></ulink>
+ variable for additional information.
+ </para></listitem>
+ <listitem><para>
+ Expose the <filename>sstate-cache</filename> directory
+ produced by the build.
+ Typically, you expose this directory over HTTP or HTTPS.
+ </para></listitem>
+ <listitem><para>
+ Set the appropriate configuration so that the produced SDK
+ knows how to find the configuration.
+ The variable you need to set is
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></ulink>:
+ <literallayout class='monospaced'>
+ SSTATE_MIRRORS = "file://.* http://<replaceable>example</replaceable>.com/<replaceable>some_path</replaceable>/sstate-cache/PATH"
+ </literallayout>
+ You can set the <filename>SSTATE_MIRRORS</filename> variable
+ in two different places:
+ <itemizedlist>
+ <listitem><para>
+ If the mirror value you are setting is appropriate to
+ be set for both the OpenEmbedded build system that is
+ actually building the SDK and the SDK itself (i.e. the
+ mirror is accessible in both places or it will fail
+ quickly on the OpenEmbedded build system side, and its
+ contents will not interfere with the build), then you
+ can set the variable in your
+ <filename>local.conf</filename> or custom distro
+ configuration file.
+ You can then "whitelist" the variable through
+ to the SDK by adding the following:
+ <literallayout class='monospaced'>
+ SDK_LOCAL_CONF_WHITELIST = "SSTATE_MIRRORS"
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ Alternatively, if you just want to set the
+ <filename>SSTATE_MIRRORS</filename> variable's value
+ for the SDK alone, create a
+ <filename>conf/sdk-extra.conf</filename> either in
+ your
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
+ or within any layer and put your
+ <filename>SSTATE_MIRRORS</filename> setting within
+ that file.
+ <note>
+ This second option is the safest option should
+ you have any doubts as to which method to use when
+ setting <filename>SSTATE_MIRRORS</filename>.
+ </note>
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ </orderedlist>
+ </para>
+</section>
+
+<section id='sdk-minimizing-the-size-of-the-extensible-sdk-installer-download'>
+ <title>Minimizing the Size of the Extensible SDK Installer Download</title>
+
+ <para>
+ By default, the extensible SDK bundles the shared state artifacts for
+ everything needed to reconstruct the image for which the SDK was built.
+ This bundling can lead to an SDK installer file that is a Gigabyte or
+ more in size.
+ If the size of this file causes a problem, you can build an SDK that
+ has just enough in it to install and provide access to the
+ <filename>devtool command</filename> by setting the following in your
+ configuration:
+ <literallayout class='monospaced'>
+ SDK_EXT_TYPE = "minimal"
+ </literallayout>
+ Setting
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink>
+ to "minimal" produces an SDK installer that is around 35 Mbytes in
+ size, which downloads and installs quickly.
+ You need to realize, though, that the minimal installer does not
+ install any libraries or tools out of the box.
+ These must be installed either "on the fly" or through actions you
+ perform using <filename>devtool</filename> or explicitly with the
+ <filename>devtool sdk-install</filename> command.
+ </para>
+
+ <para>
+ In most cases, when building a minimal SDK you will need to also enable
+ bringing in the information on a wider range of packages produced by
+ the system.
+ This is particularly true so that <filename>devtool add</filename>
+ is able to effectively map dependencies it discovers in a source tree
+ to the appropriate recipes.
+ Also so that the <filename>devtool search</filename> command
+ is able to return useful results.
+ </para>
+
+ <para>
+ To facilitate this wider range of information, you would additionally
+ set the following:
+ <literallayout class='monospaced'>
+ SDK_INCLUDE_PKGDATA = "1"
+ </literallayout>
+ See the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_PKGDATA'><filename>SDK_INCLUDE_PKGDATA</filename></ulink>
+ variable for additional information.
+ </para>
+
+ <para>
+ Setting the <filename>SDK_INCLUDE_PKGDATA</filename> variable as
+ shown causes the "world" target to be built so that information
+ for all of the recipes included within it are available.
+ Having these recipes available increases build time significantly and
+ increases the size of the SDK installer by 30-80 Mbytes depending on
+ how many recipes are included in your configuration.
+ </para>
+
+ <para>
+ You can use
+ <filename>EXCLUDE_FROM_WORLD_pn-</filename><replaceable>recipename</replaceable>
+ for recipes you want to exclude.
+ However, it is assumed that you would need to be building the "world"
+ target if you want to provide additional items to the SDK.
+ Consequently, building for "world" should not represent undue
+ overhead in most cases.
+ <note>
+ If you set <filename>SDK_EXT_TYPE</filename> to "minimal",
+ then providing a shared state mirror is mandatory so that items
+ can be installed as needed.
+ See the
+ "<link linkend='sdk-providing-additional-installable-extensible-sdk-content'>Providing Additional Installable Extensible SDK Content</link>"
+ section for more information.
+ </note>
+ </para>
+</section>
+</appendix>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/import-layers/yocto-poky/documentation/sdk-manual/sdk-appendix-obtain.xml b/import-layers/yocto-poky/documentation/sdk-manual/sdk-appendix-obtain.xml
new file mode 100644
index 000000000..3d4e364bf
--- /dev/null
+++ b/import-layers/yocto-poky/documentation/sdk-manual/sdk-appendix-obtain.xml
@@ -0,0 +1,252 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<appendix id='sdk-appendix-obtain'>
+
+<title>Obtaining the SDK</title>
+
+<section id='sdk-locating-pre-built-sdk-installers'>
+ <title>Locating Pre-Built SDK Installers</title>
+
+ <para>
+ You can use existing, pre-built toolchains by locating and running
+ an SDK installer script that ships with the Yocto Project.
+ Using this method, you select and download an architecture-specific
+ toolchain installer and then run the script to hand-install the
+ toolchain.
+ </para>
+
+ <para>
+ You can find SDK installers here:
+ <itemizedlist>
+ <listitem><para><emphasis>Standard SDK Installers</emphasis>
+ Go to <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>
+ and find the folder that matches your host development system
+ (i.e. <filename>i686</filename> for 32-bit machines or
+ <filename>x86_64</filename> for 64-bit machines).</para>
+
+ <para>Go into that folder and download the toolchain installer
+ whose name includes the appropriate target architecture.
+ The toolchains provided by the Yocto Project are based off of
+ the <filename>core-image-sato</filename> image and contain
+ libraries appropriate for developing against that image.
+ For example, if your host development system is a 64-bit x86
+ system and you are going to use your cross-toolchain for a
+ 32-bit x86 target, go into the <filename>x86_64</filename>
+ folder and download the following installer:
+ <literallayout class='monospaced'>
+ poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Extensible SDK Installers</emphasis>
+ Installers for the extensible SDK are in
+ <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+</section>
+
+<section id='sdk-building-an-sdk-installer'>
+ <title>Building an SDK Installer</title>
+
+ <para>
+ As an alternative to locating and downloading a toolchain installer,
+ you can build the toolchain installer assuming you have first sourced
+ the environment setup script.
+ See the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
+ section in the Yocto Project Quick Start for steps that show you
+ how to set up the Yocto Project environment.
+ In particular, you need to be sure the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ variable matches the architecture for which you are building and that
+ the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>
+ variable is correctly set if you are building a toolchain designed to
+ run on an architecture that differs from your current development host
+ machine (i.e. the build machine).
+ </para>
+
+ <para>
+ To build the toolchain installer for a standard SDK and populate
+ the SDK image, use the following command:
+ <literallayout class='monospaced'>
+ $ bitbake <replaceable>image</replaceable> -c populate_sdk
+ </literallayout>
+ You can do the same for the extensible SDK using this command:
+ <literallayout class='monospaced'>
+ $ bitbake <replaceable>image</replaceable> -c populate_sdk_ext
+ </literallayout>
+ These commands result in a toolchain installer that contains the sysroot
+ that matches your target root filesystem.
+ </para>
+
+ <para>
+ When the <filename>bitbake</filename> command completes, the toolchain
+ installer will be in
+ <filename>tmp/deploy/sdk</filename> in the Build Directory.
+ <note>
+ By default, this toolchain does not build static binaries.
+ If you want to use the toolchain to build these types of libraries,
+ you need to be sure your image has the appropriate static
+ development libraries.
+ Use the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_INSTALL'><filename>IMAGE_INSTALL</filename></ulink>
+ variable inside your <filename>local.conf</filename> file to
+ install the appropriate library packages.
+ Following is an example using <filename>glibc</filename> static
+ development libraries:
+ <literallayout class='monospaced'>
+ IMAGE_INSTALL_append = " glibc-staticdev"
+ </literallayout>
+ </note>
+ </para>
+</section>
+
+<section id='sdk-extracting-the-root-filesystem'>
+ <title>Extracting the Root Filesystem</title>
+
+ <para>
+ After installing the toolchain, for some use cases you
+ might need to separately extract a root filesystem:
+ <itemizedlist>
+ <listitem><para>You want to boot the image using NFS.
+ </para></listitem>
+ <listitem><para>You want to use the root filesystem as the
+ target sysroot.
+ For example, the Eclipse IDE environment with the Eclipse
+ Yocto Plug-in installed allows you to use QEMU to boot
+ under NFS.</para></listitem>
+ <listitem><para>You want to develop your target application
+ using the root filesystem as the target sysroot.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ To extract the root filesystem, first <filename>source</filename>
+ the cross-development environment setup script to establish
+ necessary environment variables.
+ If you built the toolchain in the Build Directory, you will find
+ the toolchain environment script in the
+ <filename>tmp</filename> directory.
+ If you installed the toolchain by hand, the environment setup
+ script is located in <filename>/opt/poky/&DISTRO;</filename>.
+ </para>
+
+ <para>
+ After sourcing the environment script, use the
+ <filename>runqemu-extract-sdk</filename> command and provide the
+ filesystem image.
+ </para>
+
+ <para>
+ Following is an example.
+ The second command sets up the environment.
+ In this case, the setup script is located in the
+ <filename>/opt/poky/&DISTRO;</filename> directory.
+ The third command extracts the root filesystem from a previously
+ built filesystem that is located in the
+ <filename>~/Downloads</filename> directory.
+ Furthermore, this command extracts the root filesystem into the
+ <filename>qemux86-sato</filename> directory:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+ $ runqemu-extract-sdk \
+ ~/Downloads/core-image-sato-sdk-qemux86-2011091411831.rootfs.tar.bz2 \
+ $HOME/qemux86-sato
+ </literallayout>
+ You could now point to the target sysroot at
+ <filename>qemux86-sato</filename>.
+ </para>
+</section>
+
+<section id='sdk-installed-standard-sdk-directory-structure'>
+ <title>Installed Standard SDK Directory Structure</title>
+
+ <para>
+ The following figure shows the resulting directory structure after
+ you install the Standard SDK by running the <filename>.sh</filename>
+ SDK installation script:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-installed-standard-sdk-directory.png" scale="60" align="center" />
+ </para>
+
+ <para>
+ The installed SDK consists of an environment setup script for the SDK,
+ a configuration file for the target, a version file for the target,
+ and the root filesystem (<filename>sysroots</filename>) needed to
+ develop objects for the target system.
+ </para>
+
+ <para>
+ Within the figure, italicized text is used to indicate replaceable
+ portions of the file or directory name.
+ For example,
+ <replaceable>install_dir</replaceable>/<replaceable>version</replaceable>
+ is the directory where the SDK is installed.
+ By default, this directory is <filename>/opt/poky/</filename>.
+ And, <replaceable>version</replaceable> represents the specific
+ snapshot of the SDK (e.g. <filename>&DISTRO;+snapshot</filename>).
+ Furthermore, <replaceable>target</replaceable> represents the target
+ architecture (e.g. <filename>i586</filename>) and
+ <replaceable>host</replaceable> represents the development system's
+ architecture (e.g. <filename>x86_64</filename>).
+ Thus, the complete names of the two directories within the
+ <filename>sysroots</filename> could be
+ <filename>i586-poky-linux</filename> and
+ <filename>x86_64-pokysdk-linux</filename> for the target and host,
+ respectively.
+ </para>
+</section>
+
+<section id='sdk-installed-extensible-sdk-directory-structure'>
+ <title>Installed Extensible SDK Directory Structure</title>
+
+ <para>
+ The following figure shows the resulting directory structure after
+ you install the Extensible SDK by running the <filename>.sh</filename>
+ SDK installation script:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-installed-extensible-sdk-directory.png" scale="60" align="center" />
+ </para>
+
+ <para>
+ The installed directory structure for the extensible SDK is quite
+ different than the installed structure for the standard SDK.
+ The extensible SDK does not separate host and target parts in the
+ same manner as does the standard SDK.
+ The extensible SDK uses an embedded copy of the OpenEmbedded
+ build system, which has its own sysroots.
+ </para>
+
+ <para>
+ Of note in the directory structure are an environment setup script
+ for the SDK, a configuration file for the target, a version file for
+ the target, and a log file for the OpenEmbedded build system
+ preparation script run by the installer.
+ </para>
+
+ <para>
+ Within the figure, italicized text is used to indicate replaceable
+ portions of the file or directory name.
+ For example,
+ <replaceable>install_dir</replaceable> is the directory where the SDK
+ is installed, which is <filename>poky_sdk</filename> by default.
+ <replaceable>target</replaceable> represents the target
+ architecture (e.g. <filename>i586</filename>) and
+ <replaceable>host</replaceable> represents the development system's
+ architecture (e.g. <filename>x86_64</filename>).
+ </para>
+</section>
+
+</appendix>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/import-layers/yocto-poky/documentation/sdk-manual/sdk-extensible.xml b/import-layers/yocto-poky/documentation/sdk-manual/sdk-extensible.xml
new file mode 100644
index 000000000..3e11fc97d
--- /dev/null
+++ b/import-layers/yocto-poky/documentation/sdk-manual/sdk-extensible.xml
@@ -0,0 +1,1304 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='sdk-extensible'>
+
+<title>Using the Extensible SDK</title>
+
+<para>
+ This chapter describes the extensible SDK and how to use it.
+ The extensible SDK makes it easy to add new applications and libraries
+ to an image, modify the source for an existing component, test
+ changes on the target hardware, and ease integration into the rest of the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>.
+</para>
+
+<para>
+ Information in this chapter covers features that are not part of the
+ standard SDK.
+ In other words, the chapter presents information unique to the
+ extensible SDK only.
+ For information on how to use the standard SDK, see the
+ "<link linkend='sdk-using-the-standard-sdk'>Using the Standard SDK</link>"
+ chapter.
+</para>
+
+<section id='sdk-setting-up-to-use-the-extensible-sdk'>
+ <title>Setting Up to Use the Extensible SDK</title>
+
+ <para>
+ Getting set up to use the extensible SDK is identical to getting set
+ up to use the standard SDK.
+ You still need to locate and run the installer and then run the
+ environment setup script.
+ See the
+ "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
+ and the
+ "<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>"
+ sections for general information.
+ The following items highlight the only differences between getting
+ set up to use the extensible SDK as compared to the standard SDK:
+ <itemizedlist>
+ <listitem><para><emphasis>Default Installation Directory:</emphasis>
+ By default, the extensible SDK installs into the
+ <filename>poky_sdk</filename> folder of your home directory.
+ As with the standard SDK, you can choose to install the
+ extensible SDK in any location when you run the installer.
+ However, unlike the standard SDK, the location you choose needs
+ to be writable for whichever users need to use the SDK,
+ since files will need to be written under that directory during
+ the normal course of operation.
+ </para></listitem>
+ <listitem><para><emphasis>Build Tools and Build System:</emphasis>
+ The extensible SDK installer performs additional tasks as
+ compared to the standard SDK installer.
+ The extensible SDK installer extracts build tools specific
+ to the SDK and the installer also prepares the internal build
+ system within the SDK.
+ Here is example output for running the extensible SDK
+ installer:
+ <literallayout class='monospaced'>
+ $ ./poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.1+snapshot.sh
+ Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.1+snapshot
+ ===================================================================================
+ Enter target directory for SDK (default: ~/poky_sdk):
+ You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed[Y/n]? Y
+ Extracting SDK......................................................................done
+ Setting it up...
+ Extracting buildtools...
+ Preparing build system...
+ done
+ SDK has been successfully set up and is ready to be used.
+ Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
+ $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
+ </literallayout>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ After installing the SDK, you need to run the SDK environment setup
+ script.
+ Here is the output:
+ <literallayout class='monospaced'>
+ $ source environment-setup-core2-64-poky-linux
+ SDK environment now set up; additionally you may now run devtool to perform development tasks.
+ Run devtool --help for further details.
+ </literallayout>
+ Once you run the environment setup script, you have
+ <filename>devtool</filename> available.
+ </para>
+</section>
+
+<section id='using-devtool-in-your-sdk-workflow'>
+ <title>Using <filename>devtool</filename> in Your SDK Workflow</title>
+
+ <para>
+ The cornerstone of the extensible SDK is a command-line tool
+ called <filename>devtool</filename>.
+ This tool provides a number of features that help
+ you build, test and package software within the extensible SDK, and
+ optionally integrate it into an image built by the OpenEmbedded build
+ system.
+ </para>
+
+ <para>
+ The <filename>devtool</filename> command line is organized similarly
+ to
+ <ulink url='&YOCTO_DOCS_DEV_URL;#git'>Git</ulink> in that it has a
+ number of sub-commands for each function.
+ You can run <filename>devtool --help</filename> to see all the
+ commands.
+ </para>
+
+ <para>
+ Two <filename>devtool</filename> subcommands that provide
+ entry-points into development are:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>devtool add</filename></emphasis>:
+ Assists in adding new software to be built.
+ </para></listitem>
+ <listitem><para><emphasis><filename>devtool modify</filename></emphasis>:
+ Sets up an environment to enable you to modify the source of
+ an existing component.
+ </para></listitem>
+ </itemizedlist>
+ As with the OpenEmbedded build system, "recipes" represent software
+ packages within <filename>devtool</filename>.
+ When you use <filename>devtool add</filename>, a recipe is
+ automatically created.
+ When you use <filename>devtool modify</filename>, the specified
+ existing recipe is used in order to determine where to get the source
+ code and how to patch it.
+ In both cases, an environment is set up so that when you build the
+ recipe a source tree that is under your control is used in order to
+ allow you to make changes to the source as desired.
+ By default, both new recipes and the source go into a "workspace"
+ directory under the SDK.
+ </para>
+
+ <para>
+ The remainder of this section presents the
+ <filename>devtool add</filename> and
+ <filename>devtool modify</filename> workflows.
+ </para>
+
+ <section id='sdk-use-devtool-to-add-an-application'>
+ <title>Use <filename>devtool add</filename> to Add an Application</title>
+
+ <para>
+ The <filename>devtool add</filename> command generates
+ a new recipe based on existing source code.
+ This command takes advantage of the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
+ layer that many <filename>devtool</filename> commands
+ use.
+ The command is flexible enough to allow you to extract source
+ code into both the workspace or a separate local Git repository
+ and to use existing code that does not need to be extracted.
+ </para>
+
+ <para>
+ Depending on your particular scenario, the arguments and options
+ you use with <filename>devtool add</filename> form different
+ combinations.
+ The following diagram shows common development flows
+ you would use with the <filename>devtool add</filename>
+ command:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Generating the New Recipe</emphasis>:
+ The top part of the flow shows three scenarios by which
+ you could use <filename>devtool add</filename> to
+ generate a recipe based on existing source code.</para>
+
+ <para>In a shared development environment, it is
+ typical where other developers are responsible for
+ various areas of source code.
+ As a developer, you are probably interested in using
+ that source code as part of your development using
+ the Yocto Project.
+ All you need is access to the code, a recipe, and a
+ controlled area in which to do your work.</para>
+
+ <para>Within the diagram, three possible scenarios
+ feed into the <filename>devtool add</filename> workflow:
+ <itemizedlist>
+ <listitem><para><emphasis>Left</emphasis>:
+ The left scenario represents a common situation
+ where the source code does not exist locally
+ and needs to be extracted.
+ In this situation, you just let it get
+ extracted to the default workspace - you do not
+ want it in some specific location outside of the
+ workspace.
+ Thus, everything you need will be located in the
+ workspace:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe fetchuri</replaceable>
+ </literallayout>
+ With this command, <filename>devtool</filename>
+ creates a recipe and an append file in the
+ workspace as well as extracts the upstream
+ source files into a local Git repository also
+ within the <filename>sources</filename> folder.
+ </para></listitem>
+ <listitem><para><emphasis>Middle</emphasis>:
+ The middle scenario also represents a situation where
+ the source code does not exist locally.
+ In this case, the code is again upstream
+ and needs to be extracted to some
+ local area - this time outside of the default
+ workspace.
+ As always, if required <filename>devtool</filename> creates
+ a Git repository locally during the extraction.
+ Furthermore, the first positional argument
+ <replaceable>srctree</replaceable> in this case
+ identifies where the
+ <filename>devtool add</filename> command
+ will locate the extracted code outside of the
+ workspace:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe srctree fetchuri</replaceable>
+ </literallayout>
+ In summary, the source code is pulled from
+ <replaceable>fetchuri</replaceable> and extracted
+ into the location defined by
+ <replaceable>srctree</replaceable> as a local
+ Git repository.</para>
+
+ <para>Within workspace, <filename>devtool</filename>
+ creates both the recipe and an append file
+ for the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Right</emphasis>:
+ The right scenario represents a situation
+ where the source tree (srctree) has been
+ previously prepared outside of the
+ <filename>devtool</filename> workspace.
+ </para>
+
+ <para>The following command names the recipe
+ and identifies where the existing source tree
+ is located:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ The command examines the source code and creates
+ a recipe for it placing the recipe into the
+ workspace.</para>
+
+ <para>Because the extracted source code already exists,
+ <filename>devtool</filename> does not try to
+ relocate it into the workspace - just the new
+ the recipe is placed in the workspace.</para>
+
+ <para>Aside from a recipe folder, the command
+ also creates an append folder and places an initial
+ <filename>*.bbappend</filename> within.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Recipe</emphasis>:
+ At this point, you can use <filename>devtool edit-recipe</filename>
+ to open up the editor as defined by the
+ <filename>$EDITOR</filename> environment variable
+ and modify the file:
+ <literallayout class='monospaced'>
+ $ devtool edit-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ From within the editor, you can make modifications to the
+ recipe that take affect when you build it later.
+ </para></listitem>
+ <listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>:
+ At this point in the flow, the next step you
+ take depends on what you are going to do with
+ the new code.</para>
+ <para>If you need to take the build output and eventually
+ move it to the target hardware, you would use
+ <filename>devtool build</filename>:
+ <literallayout class='monospaced'>
+ $ devtool build <replaceable>recipe</replaceable>
+ </literallayout></para>
+ <para>On the other hand, if you want an image to
+ contain the recipe's packages for immediate deployment
+ onto a device (e.g. for testing purposes), you can use
+ the <filename>devtool build-image</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool build-image <replaceable>image</replaceable>
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Deploy the Build Output</emphasis>:
+ When you use the <filename>devtool build</filename>
+ command to build out your recipe, you probably want to
+ see if the resulting build output works as expected on target
+ hardware.
+ <note>
+ This step assumes you have a previously built
+ image that is already either running in QEMU or
+ running on actual hardware.
+ Also, it is assumed that for deployment of the image
+ to the target, SSH is installed in the image and if
+ the image is running on real hardware that you have
+ network access to and from your development machine.
+ </note>
+ You can deploy your build output to that target hardware by
+ using the <filename>devtool deploy-target</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is a live target machine
+ running as an SSH server.</para>
+
+ <para>You can, of course, also deploy the image you build
+ using the <filename>devtool build-image</filename> command
+ to actual hardware.
+ However, <filename>devtool</filename> does not provide a
+ specific command that allows you to do this.
+ </para></listitem>
+ <listitem><para><emphasis>Optionally Update the Recipe With Patch Files</emphasis>:
+ Once you are satisfied with the recipe, if you have made
+ any changes to the source tree that you want to have
+ applied by the recipe, you need to generate patches
+ from those changes.
+ You do this before moving the recipe
+ to its final layer and cleaning up the workspace area
+ <filename>devtool</filename> uses.
+ This optional step is especially relevant if you are
+ using or adding third-party software.</para>
+ <para>To convert commits created using Git to patch files,
+ use the <filename>devtool update-recipe</filename> command.
+ <note>
+ Any changes you want to turn into patches must be
+ committed to the Git repository in the source tree.
+ </note>
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Move the Recipe to its Permanent Layer</emphasis>:
+ Before cleaning up the workspace, you need to move the
+ final recipe to its permanent layer.
+ You must do this before using the
+ <filename>devtool reset</filename> command if you want to
+ retain the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Reset the Recipe</emphasis>:
+ As a final step, you can restore the state such that
+ standard layers and the upstream source is used to build
+ the recipe rather than data in the workspace.
+ To reset the recipe, use the <filename>devtool reset</filename>
+ command:
+ <literallayout class='monospaced'>
+ $ devtool reset <replaceable>recipe</replaceable>
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
+ <title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
+
+ <para>
+ The <filename>devtool modify</filename> command prepares the
+ way to work on existing code that already has a recipe in
+ place.
+ The command is flexible enough to allow you to extract code,
+ specify the existing recipe, and keep track of and gather any
+ patch files from other developers that are
+ associated with the code.
+ </para>
+
+ <para>
+ Depending on your particular scenario, the arguments and options
+ you use with <filename>devtool modify</filename> form different
+ combinations.
+ The following diagram shows common development flows
+ you would use with the <filename>devtool modify</filename>
+ command:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Preparing to Modify the Code</emphasis>:
+ The top part of the flow shows three scenarios by which
+ you could use <filename>devtool modify</filename> to
+ prepare to work on source files.
+ Each scenario assumes the following:
+ <itemizedlist>
+ <listitem><para>The recipe exists in some layer external
+ to the <filename>devtool</filename> workspace.
+ </para></listitem>
+ <listitem><para>The source files exist upstream in an
+ un-extracted state or locally in a previously
+ extracted state.
+ </para></listitem>
+ </itemizedlist>
+ The typical situation is where another developer has
+ created some layer for use with the Yocto Project and
+ their recipe already resides in that layer.
+ Furthermore, their source code is readily available
+ either upstream or locally.
+ <itemizedlist>
+ <listitem><para><emphasis>Left</emphasis>:
+ The left scenario represents a common situation
+ where the source code does not exist locally
+ and needs to be extracted.
+ In this situation, the source is extracted
+ into the default workspace location.
+ The recipe, in this scenario, is in its own
+ layer outside the workspace
+ (i.e.
+ <filename>meta-</filename><replaceable>layername</replaceable>).
+ </para>
+
+ <para>The following command identifies the recipe
+ and by default extracts the source files:
+ <literallayout class='monospaced'>
+ $ devtool modify <replaceable>recipe</replaceable>
+ </literallayout>
+ Once <filename>devtool</filename>locates the recipe,
+ it uses the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ variable to locate the source code and
+ any local patch files from other developers are
+ located.
+ <note>
+ You cannot provide an URL for
+ <replaceable>srctree</replaceable> when using the
+ <filename>devtool modify</filename> command.
+ </note>
+ With this scenario, however, since no
+ <replaceable>srctree</replaceable> argument exists, the
+ <filename>devtool modify</filename> command by default
+ extracts the source files to a Git structure.
+ Furthermore, the location for the extracted source is the
+ default area within the workspace.
+ The result is that the command sets up both the source
+ code and an append file within the workspace with the
+ recipe remaining in its original location.
+ </para></listitem>
+ <listitem><para><emphasis>Middle</emphasis>:
+ The middle scenario represents a situation where
+ the source code also does not exist locally.
+ In this case, the code is again upstream
+ and needs to be extracted to some
+ local area as a Git repository.
+ The recipe, in this scenario, is again in its own
+ layer outside the workspace.</para>
+
+ <para>The following command tells
+ <filename>devtool</filename> what recipe with
+ which to work and, in this case, identifies a local
+ area for the extracted source files that is outside
+ of the default workspace:
+ <literallayout class='monospaced'>
+ $ devtool modify <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ As with all extractions, the command uses
+ the recipe's <filename>SRC_URI</filename> to locate the
+ source files.
+ Once the files are located, the command by default
+ extracts them.
+ Providing the <replaceable>srctree</replaceable>
+ argument instructs <filename>devtool</filename> where
+ place the extracted source.</para>
+
+ <para>Within workspace, <filename>devtool</filename>
+ creates an append file for the recipe.
+ The recipe remains in its original location but
+ the source files are extracted to the location you
+ provided with <replaceable>srctree</replaceable>.
+ </para></listitem>
+ <listitem><para><emphasis>Right</emphasis>:
+ The right scenario represents a situation
+ where the source tree
+ (<replaceable>srctree</replaceable>) exists as a
+ previously extracted Git structure outside of
+ the <filename>devtool</filename> workspace.
+ In this example, the recipe also exists
+ elsewhere in its own layer.
+ </para>
+
+ <para>The following command tells
+ <filename>devtool</filename> the recipe
+ with which to work, uses the "-n" option to indicate
+ source does not need to be extracted, and uses
+ <replaceable>srctree</replaceable> to point to the
+ previously extracted source files:
+ <literallayout class='monospaced'>
+ $ devtool modify -n <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ </para>
+
+ <para>Once the command finishes, it creates only
+ an append file for the recipe in the workspace.
+ The recipe and the source code remain in their
+ original locations.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Source</emphasis>:
+ Once you have used the <filename>devtool modify</filename>
+ command, you are free to make changes to the source
+ files.
+ You can use any editor you like to make and save
+ your source code modifications.
+ </para></listitem>
+ <listitem><para><emphasis>Build the Recipe</emphasis>:
+ Once you have updated the source files, you can build
+ the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Deploy the Build Output</emphasis>:
+ When you use the <filename>devtool build</filename>
+ command to build out your recipe, you probably want to see
+ if the resulting build output works as expected on target
+ hardware.
+ <note>
+ This step assumes you have a previously built
+ image that is already either running in QEMU or
+ running on actual hardware.
+ Also, it is assumed that for deployment of the image
+ to the target, SSH is installed in the image and if
+ the image is running on real hardware that you have
+ network access to and from your development machine.
+ </note>
+ You can deploy your build output to that target hardware by
+ using the <filename>devtool deploy-target</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is a live target machine
+ running as an SSH server.</para>
+
+ <para>You can, of course, also deploy the image you build
+ using the <filename>devtool build-image</filename> command
+ to actual hardware.
+ However, <filename>devtool</filename> does not provide a
+ specific command that allows you to do this.
+ </para></listitem>
+ <listitem><para><emphasis>Optionally Create Patch Files for Your Changes</emphasis>:
+ After you have debugged your changes, you can
+ use <filename>devtool update-recipe</filename> to
+ generate patch files for all the commits you have
+ made.
+ <note>
+ Patch files are generated only for changes
+ you have committed.
+ </note>
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ By default, the
+ <filename>devtool update-recipe</filename> command
+ creates the patch files in a folder named the same
+ as the recipe beneath the folder in which the recipe
+ resides, and updates the recipe's
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ statement to point to the generated patch files.
+ <note>
+ You can use the
+ "--append <replaceable>LAYERDIR</replaceable>"
+ option to cause the command to create append files
+ in a specific layer rather than the default
+ recipe layer.
+ </note>
+ </para></listitem>
+ <listitem><para><emphasis>Restore the Workspace</emphasis>:
+ The <filename>devtool reset</filename> restores the
+ state so that standard layers and upstream sources are
+ used to build the recipe rather than what is in the
+ workspace.
+ <literallayout class='monospaced'>
+ $ devtool reset <replaceable>recipe</replaceable>
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+</section>
+
+<section id='sdk-a-closer-look-at-devtool-add'>
+ <title>A Closer Look at <filename>devtool add</filename></title>
+
+ <para>
+ The <filename>devtool add</filename> command automatically creates a
+ recipe based on the source tree with which you provide it.
+ Currently, the command has support for the following:
+ <itemizedlist>
+ <listitem><para>
+ Autotools (<filename>autoconf</filename> and
+ <filename>automake</filename>)
+ </para></listitem>
+ <listitem><para>
+ CMake
+ </para></listitem>
+ <listitem><para>
+ Scons
+ </para></listitem>
+ <listitem><para>
+ <filename>qmake</filename>
+ </para></listitem>
+ <listitem><para>
+ Plain <filename>Makefile</filename>
+ </para></listitem>
+ <listitem><para>
+ Out-of-tree kernel module
+ </para></listitem>
+ <listitem><para>
+ Binary package (i.e. "-b" option)
+ </para></listitem>
+ <listitem><para>
+ Node.js module through
+ <filename>npm</filename>
+ </para></listitem>
+ <listitem><para>
+ Python modules that use <filename>setuptools</filename>
+ or <filename>distutils</filename>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Apart from binary packages, the determination of how a source tree
+ should be treated is automatic based on the files present within
+ that source tree.
+ For example, if a <filename>CMakeLists.txt</filename> file is found,
+ then the source tree is assumed to be using
+ CMake and is treated accordingly.
+ <note>
+ In most cases, you need to edit the automatically generated
+ recipe in order to make it build properly.
+ Typically, you would go through several edit and build cycles
+ until you can build the recipe.
+ Once the recipe can be built, you could use possible further
+ iterations to test the recipe on the target device.
+ </note>
+ </para>
+
+ <para>
+ The remainder of this section covers specifics regarding how parts
+ of the recipe are generated.
+ </para>
+
+ <section id='sdk-name-and-version'>
+ <title>Name and Version</title>
+
+ <para>
+ If you do not specify a name and version on the command
+ line, <filename>devtool add</filename> attempts to determine
+ the name and version of the software being built from
+ various metadata within the source tree.
+ Furthermore, the command sets the name of the created recipe
+ file accordingly.
+ If the name or version cannot be determined, the
+ <filename>devtool add</filename> command prints an error and
+ you must re-run the command with both the name and version
+ or just the name or version specified.
+ </para>
+
+ <para>
+ Sometimes the name or version determined from the source tree
+ might be incorrect.
+ For such a case, you must reset the recipe:
+ <literallayout class='monospaced'>
+ $ devtool reset -n <replaceable>recipename</replaceable>
+ </literallayout>
+ After running the <filename>devtool reset</filename> command,
+ you need to run <filename>devtool add</filename> again and
+ provide the name or the version.
+ </para>
+ </section>
+
+ <section id='sdk-dependency-detection-and-mapping'>
+ <title>Dependency Detection and Mapping</title>
+
+ <para>
+ The <filename>devtool add</filename> command attempts to
+ detect build-time dependencies and map them to other recipes
+ in the system.
+ During this mapping, the command fills in the names of those
+ recipes in the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
+ value within the recipe.
+ If a dependency cannot be mapped, then a comment is placed in
+ the recipe indicating such.
+ The inability to map a dependency might be caused because the
+ naming is not recognized or because the dependency simply is
+ not available.
+ For cases where the dependency is not available, you must use
+ the <filename>devtool add</filename> command to add an
+ additional recipe to satisfy the dependency and then come
+ back to the first recipe and add its name to
+ <filename>DEPENDS</filename>.
+ </para>
+
+ <para>
+ If you need to add runtime dependencies, you can do so by
+ adding the following to your recipe:
+ <literallayout class='monospaced'>
+ RDEPENDS_${PN} += "dependency1 dependency2 ..."
+ </literallayout>
+ <note>
+ The <filename>devtool add</filename> command often cannot
+ distinguish between mandatory and optional dependencies.
+ Consequently, some of the detected dependencies might
+ in fact be optional.
+ When in doubt, consult the documentation or the configure
+ script for the software the recipe is building for further
+ details.
+ In some cases, you might find you can substitute the
+ dependency for an option to disable the associated
+ functionality passed to the configure script.
+ </note>
+ </para>
+ </section>
+
+ <section id='sdk-license-detection'>
+ <title>License Detection</title>
+
+ <para>
+ The <filename>devtool add</filename> command attempts to
+ determine if the software you are adding is able to be
+ distributed under a common open-source license and sets the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
+ value accordingly.
+ You should double-check this value against the documentation
+ or source files for the software you are building and update
+ that <filename>LICENSE</filename> value if necessary.
+ </para>
+
+ <para>
+ The <filename>devtool add</filename> command also sets the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
+ value to point to all files that appear to be license-related.
+ However, license statements often appear in comments at the top
+ of source files or within documentation.
+ Consequently, you might need to amend the
+ <filename>LIC_FILES_CHKSUM</filename> variable to point to one
+ or more of those comments if present.
+ Setting <filename>LIC_FILES_CHKSUM</filename> is particularly
+ important for third-party software.
+ The mechanism attempts to ensure correct licensing should you
+ upgrade the recipe to a newer upstream version in future.
+ Any change in licensing is detected and you receive an error
+ prompting you to check the license text again.
+ </para>
+
+ <para>
+ If the <filename>devtool add</filename> command cannot
+ determine licensing information, the
+ <filename>LICENSE</filename> value is set to "CLOSED" and the
+ <filename>LIC_FILES_CHKSUM</filename> vaule remains unset.
+ This behavior allows you to continue with development but is
+ unlikely to be correct in all cases.
+ Consequently, you should check the documentation or source
+ files for the software you are building to determine the actual
+ license.
+ </para>
+ </section>
+
+ <section id='sdk-adding-makefile-only-software'>
+ <title>Adding Makefile-Only Software</title>
+
+ <para>
+ The use of <filename>make</filename> by itself is very common
+ in both proprietary and open source software.
+ Unfortunately, Makefiles are often not written with
+ cross-compilation in mind.
+ Thus, <filename>devtool add</filename> often cannot do very
+ much to ensure that these Makefiles build correctly.
+ It is very common, for example, to explicitly call
+ <filename>gcc</filename> instead of using the
+ <filename>CC</filename> variable.
+ Usually, in a cross-compilation environment,
+ <filename>gcc</filename> is the compiler for the build host
+ and the cross-compiler is named something similar to
+ <filename>arm-poky-linux-gnueabi-gcc</filename> and might
+ require some arguments (e.g. to point to the associated sysroot
+ for the target machine).
+ </para>
+
+ <para>
+ When writing a recipe for Makefile-only software, keep the
+ following in mind:
+ <itemizedlist>
+ <listitem><para>
+ You probably need to patch the Makefile to use
+ variables instead of hardcoding tools within the
+ toolchain such as <filename>gcc</filename> and
+ <filename>g++</filename>.
+ </para></listitem>
+ <listitem><para>
+ The environment in which <filename>make</filename> runs
+ is set up with various standard variables for
+ compilation (e.g. <filename>CC</filename>,
+ <filename>CXX</filename>, and so forth) in a similar
+ manner to the environment set up by the SDK's
+ environment setup script.
+ One easy way to see these variables is to run the
+ <filename>devtool build</filename> command on the
+ recipe and then look in
+ <filename>oe-logs/run.do_compile</filename>.
+ Towards the top of this file you will see a list of
+ environment variables that are being set.
+ You can take advantage of these variables within the
+ Makefile.
+ </para></listitem>
+ <listitem><para>
+ If the Makefile sets a default for a variable using "=",
+ that default overrides the value set in the environment,
+ which is usually not desirable.
+ In this situation, you can either patch the Makefile
+ so it sets the default using the "?=" operator, or
+ you can alternatively force the value on the
+ <filename>make</filename> command line.
+ To force the value on the command line, add the
+ variable setting to
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink>
+ within the recipe as follows:
+ <literallayout class='monospaced'>
+ EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
+ </literallayout>
+ In the above example, single quotes are used around the
+ variable settings as the values are likely to contain
+ spaces because required default options are passed to
+ the compiler.
+ </para></listitem>
+ <listitem><para>
+ Hardcoding paths inside Makefiles is often problematic
+ in a cross-compilation environment.
+ This is particularly true because those hardcoded paths
+ often point to locations on the build host and thus
+ will either be read-only or will introduce
+ contamination into the cross-compilation by virtue of
+ being specific to the build host rather than the target.
+ Patching the Makefile to use prefix variables or other
+ path variables is usually the way to handle this.
+ </para></listitem>
+ <listitem><para>
+ Sometimes a Makefile runs target-specific commands such
+ as <filename>ldconfig</filename>.
+ For such cases, you might be able to simply apply
+ patches that remove these commands from the Makefile.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='sdk-adding-native-tools'>
+ <title>Adding Native Tools</title>
+
+ <para>
+ Often, you need to build additional tools that run on the
+ build host system as opposed to the target.
+ You should indicate this using one of the following methods
+ when you run <filename>devtool add</filename>:
+ <itemizedlist>
+ <listitem><para>
+ Specify the name of the recipe such that it ends
+ with "-native".
+ Specifying the name like this produces a recipe that
+ only builds for the build host.
+ </para></listitem>
+ <listitem><para>
+ Specify the "&dash;&dash;also-native" option with the
+ <filename>devtool add</filename> command.
+ Specifying this option creates a recipe file that still
+ builds for the target but also creates a variant with
+ a "-native" suffix that builds for the build host.
+ </para></listitem>
+ </itemizedlist>
+ <note>
+ If you need to add a tool that is shipped as part of a
+ source tree that builds code for the target, you can
+ typically accomplish this by building the native and target
+ parts separately rather than within the same compilation
+ process.
+ Realize though that with the "&dash;&dash;also-native" option, you
+ can add the tool using just one recipe file.
+ </note>
+ </para>
+ </section>
+
+ <section id='sdk-adding-node-js-modules'>
+ <title>Adding Node.js Modules</title>
+
+ <para>
+ You can use the <filename>devtool add</filename> command in the
+ following form to add Node.js modules:
+ <literallayout class='monospaced'>
+ $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
+ </literallayout>
+ The name and version parameters are mandatory.
+ Lockdown and shrinkwrap files are generated and pointed to by
+ the recipe in order to freeze the version that is fetched for
+ the dependencies according to the first time.
+ This also saves checksums that are verified on future fetches.
+ Together, these behaviors ensure the reproducibility and
+ integrity of the build.
+ <note><title>Notes</title>
+ <itemizedlist>
+ <listitem><para>
+ You must use quotes around the URL.
+ The <filename>devtool add</filename> does not require
+ the quotes, but the shell considers ";" as a splitter
+ between multiple commands.
+ Thus, without the quotes,
+ <filename>devtool add</filename> does not receive the
+ other parts, which results in several "command not
+ found" errors.
+ </para></listitem>
+ <listitem><para>
+ In order to support adding
+ Node.js modules, a
+ <filename>nodejs</filename> recipe must be part of your
+ SDK in order to provide Node.js
+ itself.
+ </para></listitem>
+ </itemizedlist>
+ </note>
+ </para>
+ </section>
+</section>
+
+<section id='sdk-working-with-recipes'>
+ <title>Working With Recipes</title>
+
+ <para>
+ When building a recipe with <filename>devtool build</filename> the
+ typical build progression is as follows:
+ <orderedlist>
+ <listitem><para>
+ Fetch the source
+ </para></listitem>
+ <listitem><para>
+ Unpack the source
+ </para></listitem>
+ <listitem><para>
+ Configure the source
+ </para></listitem>
+ <listitem><para>
+ Compiling the source
+ </para></listitem>
+ <listitem><para>
+ Install the build output
+ </para></listitem>
+ <listitem><para>
+ Package the installed output
+ </para></listitem>
+ </orderedlist>
+ For recipes in the workspace, fetching and unpacking is disabled
+ as the source tree has already been prepared and is persistent.
+ Each of these build steps is defined as a function, usually with a
+ "do_" prefix.
+ These functions are typically shell scripts but can instead be written
+ in Python.
+ </para>
+
+ <para>
+ If you look at the contents of a recipe, you will see that the
+ recipe does not include complete instructions for building the
+ software.
+ Instead, common functionality is encapsulated in classes inherited
+ with the <filename>inherit</filename> directive, leaving the recipe
+ to describe just the things that are specific to the software to be
+ built.
+ A <ulink url='ref-classes-base'><filename>base</filename></ulink>
+ class exists that is implicitly inherited by all recipes and provides
+ the functionality that most typical recipes need.
+ </para>
+
+ <para>
+ The remainder of this section presents information useful when
+ working with recipes.
+ </para>
+
+ <section id='sdk-finding-logs-and-work-files'>
+ <title>Finding Logs and Work Files</title>
+
+ <para>
+ When you are debugging a recipe that you previously created using
+ <filename>devtool add</filename> or whose source you are modifying
+ by using the <filename>devtool modify</filename> command, after
+ the first run of <filename>devtool build</filename>, you will
+ find some symbolic links created within the source tree:
+ <filename>oe-logs</filename>, which points to the directory in
+ which log files and run scripts for each build step are created
+ and <filename>oe-workdir</filename>, which points to the temporary
+ work area for the recipe.
+ You can use these links to get more information on what is
+ happening at each build step.
+ </para>
+
+ <para>
+ These locations under <filename>oe-workdir</filename> are
+ particularly useful:
+ <itemizedlist>
+ <listitem><para><filename>image/</filename>:
+ Contains all of the files installed at the
+ <ulink url='&YOCTO_DOCS_REF_URL;ref-tasks-install'><filename>do_install</filename></ulink>
+ stage.
+ Within a recipe, this directory is referred to by the
+ expression
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>.
+ </para></listitem>
+ <listitem><para><filename>sysroot-destdir/</filename>:
+ Contains a subset of files installed within
+ <filename>do_install</filename> that have been put into the
+ shared sysroot.
+ For more information, see the
+ "<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>"
+ section.
+ </para></listitem>
+ <listitem><para><filename>packages-split/</filename>:
+ Contains subdirectories for each package produced by the
+ recipe.
+ For more information, see the
+ "<link linkend='sdk-packaging'>Packaging</link>" section.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='sdk-setting-configure-arguments'>
+ <title>Setting Configure Arguments</title>
+
+ <para>
+ If the software your recipe is building uses GNU autoconf,
+ then a fixed set of arguments is passed to it to enable
+ cross-compilation plus any extras specified by
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink>
+ set within the recipe.
+ If you wish to pass additional options, add them to
+ <filename>EXTRA_OECONF</filename>.
+ Other supported build tools have similar variables
+ (e.g.
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink>
+ for CMake,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink>
+ for Scons, and so forth).
+ If you need to pass anything on the <filename>make</filename>
+ command line, you can use <filename>EXTRA_OEMAKE</filename> to do
+ so.
+ </para>
+
+ <para>
+ You can use the <filename>devtool configure-help</filename> command
+ to help you set the arguments listed in the previous paragraph.
+ The command determines the exact options being passed, and shows
+ them to you along with any custom arguments specified through
+ <filename>EXTRA_OECONF</filename>.
+ If applicable, the command also shows you the output of the
+ configure script's "&dash;&dash;help" option as a reference.
+ </para>
+ </section>
+
+ <section id='sdk-sharing-files-between-recipes'>
+ <title>Sharing Files Between Recipes</title>
+
+ <para>
+ Recipes often need to use files provided by other recipes on
+ the build host.
+ For example, an application linking to a common library needs
+ access to the library itself and its associated headers.
+ The way this access is accomplished within the extensible SDK is
+ through the sysroot.
+ One sysroot exists per "machine" for which the SDK is being built.
+ In practical terms, this means a sysroot exists for the target
+ machine, and a sysroot exists for the build host.
+ </para>
+
+ <para>
+ Recipes should never write files directly into the sysroot.
+ Instead, files should be installed into standard locations
+ during the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
+ task within the
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>
+ directory.
+ A subset of these files automatically go into the sysroot.
+ The reason for this limitation is that almost all files that go
+ into the sysroot are cataloged in manifests in order to ensure
+ they can be removed later when a recipe is modified or removed.
+ Thus, the sysroot is able to remain free from stale files.
+ </para>
+ </section>
+
+ <section id='sdk-packaging'>
+ <title>Packaging</title>
+
+ <para>
+ Packaging is not always particularly relevant within the
+ extensible SDK.
+ However, if you examine how build output gets into the final image
+ on the target device, it is important to understand packaging
+ because the contents of the image are expressed in terms of
+ packages and not recipes.
+ </para>
+
+ <para>
+ During the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
+ task, files installed during the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
+ task are split into one main package, which is almost always named
+ the same as the recipe, and several other packages.
+ This separation is done because not all of those installed files
+ are always useful in every image.
+ For example, you probably do not need any of the documentation
+ installed in a production image.
+ Consequently, for each recipe the documentation files are separated
+ into a <filename>-doc</filename> package.
+ Recipes that package software that has optional modules or
+ plugins might do additional package splitting as well.
+ </para>
+
+ <para>
+ After building a recipe you can see where files have gone by
+ looking in the <filename>oe-workdir/packages-split</filename>
+ directory, which contains a subdirectory for each package.
+ Apart from some advanced cases, the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>
+ variables controls splitting.
+ The <filename>PACKAGES</filename> variable lists all of the
+ packages to be produced, while the <filename>FILES</filename>
+ variable specifies which files to include in each package,
+ using an override to specify the package.
+ For example, <filename>FILES_${PN}</filename> specifies the files
+ to go into the main package (i.e. the main package is named the
+ same as the recipe and
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
+ evaluates to the recipe name).
+ The order of the <filename>PACKAGES</filename> value is significant.
+ For each installed file, the first package whose
+ <filename>FILES</filename> value matches the file is the package
+ into which the file goes.
+ Defaults exist for both the <filename>PACKAGES</filename> and
+ <filename>FILES</filename> variables.
+ Consequently, you might find you do not even need to set these
+ variables in your recipe unless the software the recipe is
+ building installs files into non-standard locations.
+ </para>
+ </section>
+</section>
+
+<section id='sdk-restoring-the-target-device-to-its-original-state'>
+ <title>Restoring the Target Device to its Original State</title>
+
+ <para>
+ If you use the <filename>devtool deploy-target</filename>
+ command to write a recipe's build output to the target, and
+ you are working on an existing component of the system, then you
+ might find yourself in a situation where you need to restore the
+ original files that existed prior to running the
+ <filename>devtool deploy-target</filename> command.
+ Because the <filename>devtool deploy-target</filename> command
+ backs up any files it overwrites, you can use the
+ <filename>devtool undeploy-target</filename> to restore those files
+ and remove any other files the recipe deployed.
+ Consider the following example:
+ <literallayout class='monospaced'>
+ $ devtool undeploy-target lighttpd root@192.168.7.2
+ </literallayout>
+ If you have deployed multiple applications, you can remove them
+ all at once thus restoring the target device back to its
+ original state:
+ <literallayout class='monospaced'>
+ $ devtool undeploy-target -a root@192.168.7.2
+ </literallayout>
+ Information about files deployed to the target as well as any
+ backed up files are stored on the target itself.
+ This storage of course requires some additional space
+ on the target machine.
+ <note>
+ The <filename>devtool deploy-target</filename> and
+ <filename>devtool undeploy-target</filename> command do not
+ currently interact with any package management system on the
+ target device (e.g. RPM or OPKG).
+ Consequently, you should not intermingle operations
+ <filename>devtool deploy-target</filename> and the package
+ manager operations on the target device.
+ Doing so could result in a conflicting set of files.
+ </note>
+ </para>
+</section>
+
+<section id='sdk-installing-additional-items-into-the-extensible-sdk'>
+ <title>Installing Additional Items Into the Extensible SDK</title>
+
+ <para>
+ The extensible SDK typically only comes with a small number of tools
+ and libraries out of the box.
+ If you have a minimal SDK, then it starts mostly empty and is
+ populated on-demand.
+ However, sometimes you will need to explicitly install extra items
+ into the SDK.
+ If you need these extra items, you can first search for the items
+ using the <filename>devtool search</filename> command.
+ For example, suppose you need to link to libGL but you are not sure
+ which recipe provides it.
+ You can use the following command to find out:
+ <literallayout class='monospaced'>
+ $ devtool search libGL
+ mesa A free implementation of the OpenGL API
+ </literallayout>
+ Once you know the recipe (i.e. <filename>mesa</filename> in this
+ example), you can install it:
+ <literallayout class='monospaced'>
+ $ devtool sdk-install mesa
+ </literallayout>
+ By default, the <filename>devtool sdk-install</filename> assumes the
+ item is available in pre-built form from your SDK provider.
+ If the item is not available and it is acceptable to build the item
+ from source, you can add the "-s" option as follows:
+ <literallayout class='monospaced'>
+ $ devtool sdk-install -s mesa
+ </literallayout>
+ It is important to remember that building the item from source takes
+ significantly longer than installing the pre-built artifact.
+ Also, if no recipe exists for the item you want to add to the SDK, you
+ must instead add it using the <filename>devtool add</filename> command.
+ </para>
+</section>
+
+<section id='sdk-updating-the-extensible-sdk'>
+ <title>Updating the Extensible SDK</title>
+
+ <para>
+ If you are working with an extensible SDK that gets occasionally
+ updated (e.g. typically when that SDK has been provided to you by
+ another party), then you will need to manually pull down those
+ updates to your installed SDK.
+ </para>
+
+ <para>
+ To update your installed SDK, run the following:
+ <literallayout class='monospaced'>
+ $ devtool sdk-update
+ </literallayout>
+ The previous command assumes your SDK provider has set the default
+ update URL for you.
+ If that URL has not been set, you need to specify it yourself as
+ follows:
+ <literallayout class='monospaced'>
+ $ devtool sdk-update <replaceable>path_to_update_directory</replaceable>
+ </literallayout>
+ <note>
+ The URL needs to point specifically to a published SDK and not an
+ SDK installer that you would download and install.
+ </note>
+ </para>
+</section>
+
+<section id='sdk-creating-a-derivative-sdk-with-additional-components'>
+ <title>Creating a Derivative SDK With Additional Components</title>
+
+ <para>
+ You might need to produce an SDK that contains your own custom
+ libraries for sending to a third party (e.g., if you are a vendor with
+ customers needing to build their own software for the target platform).
+ If that is the case, then you can produce a derivative SDK based on
+ the currently installed SDK fairly easily.
+ Use these steps:
+ <orderedlist>
+ <listitem><para>If necessary, install an extensible SDK that
+ you want to use as a base for your derivative SDK.
+ </para></listitem>
+ <listitem><para>Source the environment script for the SDK.
+ </para></listitem>
+ <listitem><para>Add the extra libraries or other components
+ you want by using the <filename>devtool add</filename>
+ command.
+ </para></listitem>
+ <listitem><para>Run the <filename>devtool build-sdk</filename>
+ command.
+ </para></listitem>
+ </orderedlist>
+ The above procedure takes the recipes added to the workspace and
+ constructs a new SDK installer containing those recipes and the
+ resulting binary artifacts.
+ The recipes go into their own separate layer in the constructed
+ derivative SDK, leaving the workspace clean and ready for users
+ to add their own recipes.
+ </para>
+</section>
+
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/import-layers/yocto-poky/documentation/sdk-manual/sdk-intro.xml b/import-layers/yocto-poky/documentation/sdk-manual/sdk-intro.xml
new file mode 100644
index 000000000..88ae77831
--- /dev/null
+++ b/import-layers/yocto-poky/documentation/sdk-manual/sdk-intro.xml
@@ -0,0 +1,338 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='sdk-intro'>
+<title>Introduction</title>
+
+<section id='sdk-manual-intro'>
+ <title>Introduction</title>
+
+ <para>
+ Welcome to the Yocto Project Software Development Kit (SDK)
+ Developer's Guide.
+ This manual provides information that lets you use both the standard
+ Yocto Project SDK and an extensible SDK to develop applications and
+ images using the Yocto Project.
+ Additionally, the manual also provides information on how to use
+ the popular <trademark class='trade'>Eclipse</trademark> IDE as part
+ of your application development workflow.
+ </para>
+
+ <para>
+ Prior to the 2.0 Release of the Yocto Project, application
+ development was primarily accomplished through the use of the
+ Application Development Toolkit (ADT) and the availability
+ of stand-alone cross-development toolchains and other tools.
+ With the 2.1 Release of the Yocto Project, application development
+ has transitioned to within a more traditional SDK and extensible
+ SDK.
+ </para>
+
+ <para>
+ A standard SDK consists of a cross-development toolchain that contains
+ a compiler, debugger, and various miscellaneous tools; libraries,
+ headers, and symbols to match an image; and environment setup script.
+ You can use this SDK to independently develop and test code that is
+ destined to run on some target machine.
+ </para>
+
+ <para>
+ An extensible SDK consists of everything that the standard SDK has plus
+ tools that allow you to easily add new applications and libraries to
+ an image, modify the source of an existing component, test changes on
+ the target hardware, and easily integrate an application into the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>.
+ </para>
+
+ <para>
+ SDKs are completely self-contained.
+ The binaries are linked against their own copy of
+ <filename>libc</filename>, which results in no dependencies
+ on the target system.
+ To achieve this, the pointer to the dynamic loader is
+ configured at install time since that path cannot be dynamically
+ altered.
+ This is the reason for a wrapper around the
+ <filename>populate_sdk</filename> and
+ <filename>populate_sdk_ext</filename> archives.
+ </para>
+
+ <para>
+ Another feature for the SDKs is that only one set of cross-canadian
+ toolchain binaries are produced per architecture.
+ This feature takes advantage of the fact that the target hardware can
+ be passed to <filename>gcc</filename> as a set of compiler options.
+ Those options are set up by the environment script and contained in
+ variables such as
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink>.
+ This reduces the space needed for the tools.
+ Understand, however, that a sysroot is still needed for every target
+ since those binaries are target-specific.
+ </para>
+
+ <para>
+ Going beyond the actual SDK, the SDK development environment consists
+ of the following:
+ <itemizedlist>
+ <listitem><para>An architecture-specific cross-toolchain and
+ matching sysroots (target and native) all built by the
+ OpenEmbedded build system.
+ The toolchain and sysroots are based on a
+ <ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink>
+ configuration and extensions,
+ which allows you to cross-develop on the host machine for the
+ target hardware.
+ </para></listitem>
+ <listitem><para>The Quick EMUlator (QEMU), which lets you simulate
+ target hardware.
+ QEMU is not literally part of the SDK.
+ You must build and include this emulator separately.
+ However, QEMU plays an important role in the development
+ process that revolves around use of and SDK.
+ </para></listitem>
+ <listitem><para>The Eclipse IDE Yocto Plug-in.
+ This plug-in is also available for you if you are an Eclipse
+ user.
+ In the same manner as QEMU, the plug-in is not literally part
+ of the SDK but is rather available for use as part of the
+ development process.
+ </para></listitem>
+ <listitem><para>Various user-space tools that greatly enhance
+ your application development experience.
+ These tools are also separate from the actual SDK but can be
+ independently obtained and used in the development process.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='the-cross-development-toolchain'>
+ <title>The Cross-Development Toolchain</title>
+
+ <para>
+ The
+ <ulink url='&YOCTO_DOCS_DEV_URL;#cross-development-toolchain'>Cross-Development Toolchain</ulink>
+ consists of a cross-compiler, cross-linker, and cross-debugger
+ that are used to develop user-space applications for targeted
+ hardware.
+ This toolchain is created by running a toolchain installer script
+ or through a
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
+ that is based on your Metadata configuration or extension for
+ your targeted device.
+ The cross-toolchain works with a matching target sysroot.
+ </para>
+ </section>
+
+ <section id='sysroot'>
+ <title>Sysroots</title>
+
+ <para>
+ The native and target sysroots contain needed headers and libraries
+ for generating binaries that run on the target architecture.
+ The target sysroot is based on the target root filesystem image
+ that is built by the OpenEmbedded build system and uses the same
+ Metadata configuration used to build the cross-toolchain.
+ </para>
+ </section>
+
+ <section id='the-qemu-emulator'>
+ <title>The QEMU Emulator</title>
+
+ <para>
+ The QEMU emulator allows you to simulate your hardware while
+ running your application or image.
+ QEMU is not part of the SDK but is made available a number of ways:
+ <itemizedlist>
+ <listitem><para>
+ If you have cloned the <filename>poky</filename> Git
+ repository to create a
+ <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>
+ and you have sourced the environment setup script, QEMU is
+ installed and automatically available.
+ </para></listitem>
+ <listitem><para>
+ If you have downloaded a Yocto Project release and unpacked
+ it to create a
+ <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>
+ and you have sourced the environment setup script, QEMU is
+ installed and automatically available.
+ </para></listitem>
+ <listitem><para>
+ If you have installed the cross-toolchain tarball and you
+ have sourced the toolchain's setup environment script, QEMU
+ is also installed and automatically available.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='eclipse-overview'>
+ <title>Eclipse Yocto Plug-in</title>
+
+ <para>
+ The Eclipse IDE is a popular development environment and it fully
+ supports development using the Yocto Project.
+ When you install and configure the Eclipse Yocto Project Plug-in
+ into the Eclipse IDE, you maximize your Yocto Project experience.
+ Installing and configuring the Plug-in results in an environment
+ that has extensions specifically designed to let you more easily
+ develop software.
+ These extensions allow for cross-compilation, deployment, and
+ execution of your output into a QEMU emulation session.
+ You can also perform cross-debugging and profiling.
+ The environment also supports a suite of tools that allows you to
+ perform remote profiling, tracing, collection of power data,
+ collection of latency data, and collection of performance data.
+ </para>
+
+ <para>
+ For information about the application development workflow that
+ uses the Eclipse IDE and for a detailed example of how to install
+ and configure the Eclipse Yocto Project Plug-in, see the
+ "<link link='sdk-developing-applications-using-eclipse'>Developing Applications Using <trademark class='trade'>Eclipse</trademark></link>"
+ section.
+ </para>
+ </section>
+
+ <section id='user-space-tools'>
+ <title>User-Space Tools</title>
+
+ <para>
+ User-space tools are available as part of the SDK development
+ process and can be helpful.
+ The tools include LatencyTOP, PowerTOP, Perf, SystemTap,
+ and Lttng-ust.
+ These tools are common development tools for the Linux platform.
+ <itemizedlist>
+ <listitem><para><emphasis>LatencyTOP:</emphasis> LatencyTOP
+ focuses on latency that causes skips in audio, stutters in
+ your desktop experience, or situations that overload your
+ server even when you have plenty of CPU power left.
+ </para></listitem>
+ <listitem><para><emphasis>PowerTOP:</emphasis> Helps you
+ determine what software is using the most power.
+ You can find out more about PowerTOP at
+ <ulink url='https://01.org/powertop/'></ulink>.</para></listitem>
+ <listitem><para><emphasis>Perf:</emphasis> Performance counters
+ for Linux used to keep track of certain types of hardware
+ and software events.
+ For more information on these types of counters see
+ <ulink url='https://perf.wiki.kernel.org/'></ulink>.
+ For examples on how to setup and use this tool, see the
+ "<ulink url='&YOCTO_DOCS_PROF_URL;#profile-manual-perf'>perf</ulink>"
+ section in the Yocto Project Profiling and Tracing Manual.
+ </para></listitem>
+ <listitem><para><emphasis>SystemTap:</emphasis> A free software
+ infrastructure that simplifies information gathering about
+ a running Linux system.
+ This information helps you diagnose performance or
+ functional problems.
+ SystemTap is not available as a user-space tool through
+ the Eclipse IDE Yocto Plug-in.
+ See <ulink url='http://sourceware.org/systemtap'></ulink>
+ for more information on SystemTap.
+ For examples on how to setup and use this tool, see the
+ "<ulink url='&YOCTO_DOCS_PROF_URL;#profile-manual-systemtap'>SystemTap</ulink>"
+ section in the Yocto Project Profiling and Tracing Manual.
+ </para></listitem>
+ <listitem><para><emphasis>Lttng-ust:</emphasis> A User-space
+ Tracer designed to provide detailed information on
+ user-space activity.
+ See <ulink url='http://lttng.org/ust'></ulink> for more
+ information on Lttng-ust.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+</section>
+
+<section id='sdk-development-model'>
+ <title>SDK Development Model</title>
+
+ <para>
+ Fundamentally, the SDK fits into the development process as follows:
+ <imagedata fileref="figures/sdk-environment.png" align="center" width="6in" depth="5in" scalefit="100" />
+ The SDK is installed on any machine and can be used to develop
+ applications, images, and kernels.
+ An SDK can even be used by a QA Engineer or Release Engineer.
+ The fundamental concept is that the machine that has the SDK installed
+ does not have to be associated with the machine that has the
+ Yocto Project installed.
+ A developer can independently compile and test an object on their
+ machine and then, when the object is ready for integration into an
+ image, they can simply make it available to the machine that has the
+ the Yocto Project.
+ Once the object is available, the image can be rebuilt using the
+ Yocto Project to produce the modified image.
+ </para>
+
+ <para>
+ You just need to follow these general steps:
+ <orderedlist>
+ <listitem><para><emphasis>Install the SDK for your target hardware:</emphasis>
+ For information on how to install the SDK, see the
+ "<link url='sdk-installing-the-sdk'>Installing the SDK</link>"
+ section.</para></listitem>
+ <listitem><para><emphasis>Download the Target Image:</emphasis>
+ The Yocto Project supports several target architectures
+ and has many pre-built kernel images and root filesystem
+ images.</para>
+ <para>If you are going to develop your application on
+ hardware, go to the
+ <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
+ download area and choose a target machine area
+ from which to download the kernel image and root filesystem.
+ This download area could have several files in it that
+ support development using actual hardware.
+ For example, the area might contain
+ <filename>.hddimg</filename> files that combine the
+ kernel image with the filesystem, boot loaders, and
+ so forth.
+ Be sure to get the files you need for your particular
+ development process.</para>
+ <para>If you are going to develop your application and
+ then run and test it using the QEMU emulator, go to the
+ <ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink>
+ download area.
+ From this area, go down into the directory for your
+ target architecture (e.g. <filename>qemux86_64</filename>
+ for an <trademark class='registered'>Intel</trademark>-based
+ 64-bit architecture).
+ Download kernel, root filesystem, and any other files you
+ need for your process.
+ <note>In order to use the root filesystem in QEMU, you
+ need to extract it.
+ See the
+ "<link url='sdk-extracting-the-root-filesystem'>Extracting the Root Filesystem</link>"
+ section for information on how to extract the root
+ filesystem.</note></para></listitem>
+ <listitem><para><emphasis>Develop and Test your
+ Application:</emphasis> At this point, you have the tools
+ to develop your application.
+ If you need to separately install and use the QEMU
+ emulator, you can go to
+ <ulink url='http://wiki.qemu.org/Main_Page'>QEMU Home Page</ulink>
+ to download and learn about the emulator.
+ You can see the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
+ chapter in the Yocto Project Development Manual
+ for information on using QEMU within the Yocto
+ Project.</para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ The remainder of this manual describes how to use both the standard
+ SDK and the extensible SDK.
+ Information also exists in appendix form that describes how you can
+ build, install, and modify an SDK.
+ </para>
+</section>
+
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/import-layers/yocto-poky/documentation/sdk-manual/sdk-manual-customization.xsl b/import-layers/yocto-poky/documentation/sdk-manual/sdk-manual-customization.xsl
new file mode 100644
index 000000000..dae992c07
--- /dev/null
+++ b/import-layers/yocto-poky/documentation/sdk-manual/sdk-manual-customization.xsl
@@ -0,0 +1,27 @@
+<?xml version='1.0'?>
+<xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns="http://www.w3.org/1999/xhtml" xmlns:fo="http://www.w3.org/1999/XSL/Format" version="1.0">
+
+<!-- <xsl:import href="http://downloads.yoctoproject.org/mirror/docbook-mirror/docbook-xsl-1.76.1/xhtml/docbook.xsl" />
+-->
+
+ <xsl:import href="../template/1.76.1/docbook-xsl-1.76.1/xhtml/docbook.xsl" />
+
+<!--
+ <xsl:import href="http://docbook.sourceforge.net/release/xsl/1.76.1/xhtml/docbook.xsl" />
+
+-->
+
+ <xsl:include href="../template/permalinks.xsl"/>
+ <xsl:include href="../template/section.title.xsl"/>
+ <xsl:include href="../template/component.title.xsl"/>
+ <xsl:include href="../template/division.title.xsl"/>
+ <xsl:include href="../template/formal.object.heading.xsl"/>
+
+ <xsl:param name="html.stylesheet" select="'sdk-style.css'" />
+ <xsl:param name="chapter.autolabel" select="1" />
+ <xsl:param name="appendix.autolabel">A</xsl:param>
+ <xsl:param name="section.autolabel" select="1" />
+ <xsl:param name="section.label.includes.component.label" select="1" />
+ <xsl:param name="generate.id.attributes" select="1" />
+
+</xsl:stylesheet>
diff --git a/import-layers/yocto-poky/documentation/sdk-manual/sdk-manual-eclipse-customization.xsl b/import-layers/yocto-poky/documentation/sdk-manual/sdk-manual-eclipse-customization.xsl
new file mode 100644
index 000000000..03555d6ca
--- /dev/null
+++ b/import-layers/yocto-poky/documentation/sdk-manual/sdk-manual-eclipse-customization.xsl
@@ -0,0 +1,37 @@
+<?xml version='1.0'?>
+<xsl:stylesheet
+ xmlns:xsl="http://www.w3.org/1999/XSL/Transform"
+ xmlns="http://www.w3.org/1999/xhtml"
+ xmlns:fo="http://www.w3.org/1999/XSL/Format"
+ version="1.0">
+
+<!--
+ <xsl:import href="http://downloads.yoctoproject.org/mirror/docbook-mirror/docbook-xsl-1.76.1/eclipse/eclipse3.xsl" />
+-->
+
+ <xsl:import href="../template/1.76.1/docbook-xsl-1.76.1/eclipse/eclipse3.xsl" />
+
+<!--
+
+ <xsl:import
+ href="http://docbook.sourceforge.net/release/xsl/1.76.1/eclipse/eclipse3.xsl" />
+
+-->
+
+ <xsl:param name="chunker.output.indent" select="'yes'"/>
+ <xsl:param name="chunk.quietly" select="1"/>
+ <xsl:param name="chunk.first.sections" select="1"/>
+ <xsl:param name="chunk.section.depth" select="10"/>
+ <xsl:param name="use.id.as.filename" select="1"/>
+ <xsl:param name="ulink.target" select="'_self'" />
+ <xsl:param name="base.dir" select="'html/adt-manual/'"/>
+ <xsl:param name="html.stylesheet" select="'../book.css'"/>
+ <xsl:param name="eclipse.manifest" select="0"/>
+ <xsl:param name="create.plugin.xml" select="0"/>
+ <xsl:param name="suppress.navigation" select="1"/>
+ <xsl:param name="generate.index" select="0"/>
+ <xsl:param name="chapter.autolabel" select="1" />
+ <xsl:param name="appendix.autolabel" select="1" />
+ <xsl:param name="section.autolabel" select="1" />
+ <xsl:param name="section.label.includes.component.label" select="1" />
+</xsl:stylesheet>
diff --git a/import-layers/yocto-poky/documentation/sdk-manual/sdk-manual.xml b/import-layers/yocto-poky/documentation/sdk-manual/sdk-manual.xml
new file mode 100644
index 000000000..c860782fb
--- /dev/null
+++ b/import-layers/yocto-poky/documentation/sdk-manual/sdk-manual.xml
@@ -0,0 +1,80 @@
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<book id='sdk-manual' lang='en'
+ xmlns:xi="http://www.w3.org/2003/XInclude"
+ xmlns="http://docbook.org/ns/docbook"
+ >
+ <bookinfo>
+
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref='figures/sdk-title.png'
+ format='SVG'
+ align='left' scalefit='1' width='100%'/>
+ </imageobject>
+ </mediaobject>
+
+ <title>
+ Yocto Project Software Development Kit (SDK) Developer's Guide
+ </title>
+
+ <authorgroup>
+ <author>
+ <firstname>Scott</firstname> <surname>Rifenbark</surname>
+ <affiliation>
+ <orgname>Scotty's Documentation Services, LLC</orgname>
+ </affiliation>
+ <email>srifenbark@gmail.com</email>
+ </author>
+ </authorgroup>
+
+ <revhistory>
+ <revision>
+ <revnumber>2.1</revnumber>
+ <date>April 2016</date>
+ <revremark>Released with the Yocto Project 2.1 Release.</revremark>
+ </revision>
+ </revhistory>
+
+ <copyright>
+ <year>&COPYRIGHT_YEAR;</year>
+ <holder>Linux Foundation</holder>
+ </copyright>
+
+ <legalnotice>
+ <para>
+ Permission is granted to copy, distribute and/or modify this document under
+ the terms of the <ulink type="http" url="http://creativecommons.org/licenses/by-sa/2.0/uk/">Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales</ulink> as published by Creative Commons.
+ </para>
+ <note>
+ For the latest version of this manual associated with this
+ Yocto Project release, see the
+ <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>
+ from the Yocto Project website.
+ </note>
+
+ </legalnotice>
+
+ </bookinfo>
+
+ <xi:include href="sdk-intro.xml"/>
+
+ <xi:include href="sdk-using.xml"/>
+
+ <xi:include href="sdk-extensible.xml"/>
+
+ <xi:include href="sdk-appendix-obtain.xml"/>
+
+ <xi:include href="sdk-appendix-customizing.xml"/>
+
+<!-- <index id='index'>
+ <title>Index</title>
+ </index>
+-->
+
+</book>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/import-layers/yocto-poky/documentation/sdk-manual/sdk-style.css b/import-layers/yocto-poky/documentation/sdk-manual/sdk-style.css
new file mode 100644
index 000000000..52518964c
--- /dev/null
+++ b/import-layers/yocto-poky/documentation/sdk-manual/sdk-style.css
@@ -0,0 +1,988 @@
+/*
+ Generic XHTML / DocBook XHTML CSS Stylesheet.
+
+ Browser wrangling and typographic design by
+ Oyvind Kolas / pippin@gimp.org
+
+ Customised for Poky by
+ Matthew Allum / mallum@o-hand.com
+
+ Thanks to:
+ Liam R. E. Quin
+ William Skaggs
+ Jakub Steiner
+
+ Structure
+ ---------
+
+ The stylesheet is divided into the following sections:
+
+ Positioning
+ Margins, paddings, width, font-size, clearing.
+ Decorations
+ Borders, style
+ Colors
+ Colors
+ Graphics
+ Graphical backgrounds
+ Nasty IE tweaks
+ Workarounds needed to make it work in internet explorer,
+ currently makes the stylesheet non validating, but up until
+ this point it is validating.
+ Mozilla extensions
+ Transparency for footer
+ Rounded corners on boxes
+
+*/
+
+
+ /*************** /
+ / Positioning /
+/ ***************/
+
+body {
+ font-family: Verdana, Sans, sans-serif;
+
+ min-width: 640px;
+ width: 80%;
+ margin: 0em auto;
+ padding: 2em 5em 5em 5em;
+ color: #333;
+}
+
+h1,h2,h3,h4,h5,h6,h7 {
+ font-family: Arial, Sans;
+ color: #00557D;
+ clear: both;
+}
+
+h1 {
+ font-size: 2em;
+ text-align: left;
+ padding: 0em 0em 0em 0em;
+ margin: 2em 0em 0em 0em;
+}
+
+h2.subtitle {
+ margin: 0.10em 0em 3.0em 0em;
+ padding: 0em 0em 0em 0em;
+ font-size: 1.8em;
+ padding-left: 20%;
+ font-weight: normal;
+ font-style: italic;
+}
+
+h2 {
+ margin: 2em 0em 0.66em 0em;
+ padding: 0.5em 0em 0em 0em;
+ font-size: 1.5em;
+ font-weight: bold;
+}
+
+h3.subtitle {
+ margin: 0em 0em 1em 0em;
+ padding: 0em 0em 0em 0em;
+ font-size: 142.14%;
+ text-align: right;
+}
+
+h3 {
+ margin: 1em 0em 0.5em 0em;
+ padding: 1em 0em 0em 0em;
+ font-size: 140%;
+ font-weight: bold;
+}
+
+h4 {
+ margin: 1em 0em 0.5em 0em;
+ padding: 1em 0em 0em 0em;
+ font-size: 120%;
+ font-weight: bold;
+}
+
+h5 {
+ margin: 1em 0em 0.5em 0em;
+ padding: 1em 0em 0em 0em;
+ font-size: 110%;
+ font-weight: bold;
+}
+
+h6 {
+ margin: 1em 0em 0em 0em;
+ padding: 1em 0em 0em 0em;
+ font-size: 110%;
+ font-weight: bold;
+}
+
+.authorgroup {
+ background-color: transparent;
+ background-repeat: no-repeat;
+ padding-top: 256px;
+ background-image: url("figures/sdk-title.png");
+ background-position: left top;
+ margin-top: -256px;
+ padding-right: 50px;
+ margin-left: 0px;
+ text-align: right;
+ width: 740px;
+}
+
+h3.author {
+ margin: 0em 0me 0em 0em;
+ padding: 0em 0em 0em 0em;
+ font-weight: normal;
+ font-size: 100%;
+ color: #333;
+ clear: both;
+}
+
+.author tt.email {
+ font-size: 66%;
+}
+
+.titlepage hr {
+ width: 0em;
+ clear: both;
+}
+
+.revhistory {
+ padding-top: 2em;
+ clear: both;
+}
+
+.toc,
+.list-of-tables,
+.list-of-examples,
+.list-of-figures {
+ padding: 1.33em 0em 2.5em 0em;
+ color: #00557D;
+}
+
+.toc p,
+.list-of-tables p,
+.list-of-figures p,
+.list-of-examples p {
+ padding: 0em 0em 0em 0em;
+ padding: 0em 0em 0.3em;
+ margin: 1.5em 0em 0em 0em;
+}
+
+.toc p b,
+.list-of-tables p b,
+.list-of-figures p b,
+.list-of-examples p b{
+ font-size: 100.0%;
+ font-weight: bold;
+}
+
+.toc dl,
+.list-of-tables dl,
+.list-of-figures dl,
+.list-of-examples dl {
+ margin: 0em 0em 0.5em 0em;
+ padding: 0em 0em 0em 0em;
+}
+
+.toc dt {
+ margin: 0em 0em 0em 0em;
+ padding: 0em 0em 0em 0em;
+}
+
+.toc dd {
+ margin: 0em 0em 0em 2.6em;
+ padding: 0em 0em 0em 0em;
+}
+
+div.glossary dl,
+div.variablelist dl {
+}
+
+.glossary dl dt,
+.variablelist dl dt,
+.variablelist dl dt span.term {
+ font-weight: normal;
+ width: 20em;
+ text-align: right;
+}
+
+.variablelist dl dt {
+ margin-top: 0.5em;
+}
+
+.glossary dl dd,
+.variablelist dl dd {
+ margin-top: -1em;
+ margin-left: 25.5em;
+}
+
+.glossary dd p,
+.variablelist dd p {
+ margin-top: 0em;
+ margin-bottom: 1em;
+}
+
+
+div.calloutlist table td {
+ padding: 0em 0em 0em 0em;
+ margin: 0em 0em 0em 0em;
+}
+
+div.calloutlist table td p {
+ margin-top: 0em;
+ margin-bottom: 1em;
+}
+
+div p.copyright {
+ text-align: left;
+}
+
+div.legalnotice p.legalnotice-title {
+ margin-bottom: 0em;
+}
+
+p {
+ line-height: 1.5em;
+ margin-top: 0em;
+
+}
+
+dl {
+ padding-top: 0em;
+}
+
+hr {
+ border: solid 1px;
+}
+
+
+.mediaobject,
+.mediaobjectco {
+ text-align: center;
+}
+
+img {
+ border: none;
+}
+
+ul {
+ padding: 0em 0em 0em 1.5em;
+}
+
+ul li {
+ padding: 0em 0em 0em 0em;
+}
+
+ul li p {
+ text-align: left;
+}
+
+table {
+ width :100%;
+}
+
+th {
+ padding: 0.25em;
+ text-align: left;
+ font-weight: normal;
+ vertical-align: top;
+}
+
+td {
+ padding: 0.25em;
+ vertical-align: top;
+}
+
+p a[id] {
+ margin: 0px;
+ padding: 0px;
+ display: inline;
+ background-image: none;
+}
+
+a {
+ text-decoration: underline;
+ color: #444;
+}
+
+pre {
+ overflow: auto;
+}
+
+a:hover {
+ text-decoration: underline;
+ /*font-weight: bold;*/
+}
+
+/* This style defines how the permalink character
+ appears by itself and when hovered over with
+ the mouse. */
+
+[alt='Permalink'] { color: #eee; }
+[alt='Permalink']:hover { color: black; }
+
+
+div.informalfigure,
+div.informalexample,
+div.informaltable,
+div.figure,
+div.table,
+div.example {
+ margin: 1em 0em;
+ padding: 1em;
+ page-break-inside: avoid;
+}
+
+
+div.informalfigure p.title b,
+div.informalexample p.title b,
+div.informaltable p.title b,
+div.figure p.title b,
+div.example p.title b,
+div.table p.title b{
+ padding-top: 0em;
+ margin-top: 0em;
+ font-size: 100%;
+ font-weight: normal;
+}
+
+.mediaobject .caption,
+.mediaobject .caption p {
+ text-align: center;
+ font-size: 80%;
+ padding-top: 0.5em;
+ padding-bottom: 0.5em;
+}
+
+.epigraph {
+ padding-left: 55%;
+ margin-bottom: 1em;
+}
+
+.epigraph p {
+ text-align: left;
+}
+
+.epigraph .quote {
+ font-style: italic;
+}
+.epigraph .attribution {
+ font-style: normal;
+ text-align: right;
+}
+
+span.application {
+ font-style: italic;
+}
+
+.programlisting {
+ font-family: monospace;
+ font-size: 80%;
+ white-space: pre;
+ margin: 1.33em 0em;
+ padding: 1.33em;
+}
+
+.tip,
+.warning,
+.caution,
+.note {
+ margin-top: 1em;
+ margin-bottom: 1em;
+
+}
+
+/* force full width of table within div */
+.tip table,
+.warning table,
+.caution table,
+.note table {
+ border: none;
+ width: 100%;
+}
+
+
+.tip table th,
+.warning table th,
+.caution table th,
+.note table th {
+ padding: 0.8em 0.0em 0.0em 0.0em;
+ margin : 0em 0em 0em 0em;
+}
+
+.tip p,
+.warning p,
+.caution p,
+.note p {
+ margin-top: 0.5em;
+ margin-bottom: 0.5em;
+ padding-right: 1em;
+ text-align: left;
+}
+
+.acronym {
+ text-transform: uppercase;
+}
+
+b.keycap,
+.keycap {
+ padding: 0.09em 0.3em;
+ margin: 0em;
+}
+
+.itemizedlist li {
+ clear: none;
+}
+
+.filename {
+ font-size: medium;
+ font-family: Courier, monospace;
+}
+
+
+div.navheader, div.heading{
+ position: absolute;
+ left: 0em;
+ top: 0em;
+ width: 100%;
+ background-color: #cdf;
+ width: 100%;
+}
+
+div.navfooter, div.footing{
+ position: fixed;
+ left: 0em;
+ bottom: 0em;
+ background-color: #eee;
+ width: 100%;
+}
+
+
+div.navheader td,
+div.navfooter td {
+ font-size: 66%;
+}
+
+div.navheader table th {
+ /*font-family: Georgia, Times, serif;*/
+ /*font-size: x-large;*/
+ font-size: 80%;
+}
+
+div.navheader table {
+ border-left: 0em;
+ border-right: 0em;
+ border-top: 0em;
+ width: 100%;
+}
+
+div.navfooter table {
+ border-left: 0em;
+ border-right: 0em;
+ border-bottom: 0em;
+ width: 100%;
+}
+
+div.navheader table td a,
+div.navfooter table td a {
+ color: #777;
+ text-decoration: none;
+}
+
+/* normal text in the footer */
+div.navfooter table td {
+ color: black;
+}
+
+div.navheader table td a:visited,
+div.navfooter table td a:visited {
+ color: #444;
+}
+
+
+/* links in header and footer */
+div.navheader table td a:hover,
+div.navfooter table td a:hover {
+ text-decoration: underline;
+ background-color: transparent;
+ color: #33a;
+}
+
+div.navheader hr,
+div.navfooter hr {
+ display: none;
+}
+
+
+.qandaset tr.question td p {
+ margin: 0em 0em 1em 0em;
+ padding: 0em 0em 0em 0em;
+}
+
+.qandaset tr.answer td p {
+ margin: 0em 0em 1em 0em;
+ padding: 0em 0em 0em 0em;
+}
+.answer td {
+ padding-bottom: 1.5em;
+}
+
+.emphasis {
+ font-weight: bold;
+}
+
+
+ /************* /
+ / decorations /
+/ *************/
+
+.titlepage {
+}
+
+.part .title {
+}
+
+.subtitle {
+ border: none;
+}
+
+/*
+h1 {
+ border: none;
+}
+
+h2 {
+ border-top: solid 0.2em;
+ border-bottom: solid 0.06em;
+}
+
+h3 {
+ border-top: 0em;
+ border-bottom: solid 0.06em;
+}
+
+h4 {
+ border: 0em;
+ border-bottom: solid 0.06em;
+}
+
+h5 {
+ border: 0em;
+}
+*/
+
+.programlisting {
+ border: solid 1px;
+}
+
+div.figure,
+div.table,
+div.informalfigure,
+div.informaltable,
+div.informalexample,
+div.example {
+ border: 1px solid;
+}
+
+
+
+.tip,
+.warning,
+.caution,
+.note {
+ border: 1px solid;
+}
+
+.tip table th,
+.warning table th,
+.caution table th,
+.note table th {
+ border-bottom: 1px solid;
+}
+
+.question td {
+ border-top: 1px solid black;
+}
+
+.answer {
+}
+
+
+b.keycap,
+.keycap {
+ border: 1px solid;
+}
+
+
+div.navheader, div.heading{
+ border-bottom: 1px solid;
+}
+
+
+div.navfooter, div.footing{
+ border-top: 1px solid;
+}
+
+ /********* /
+ / colors /
+/ *********/
+
+body {
+ color: #333;
+ background: white;
+}
+
+a {
+ background: transparent;
+}
+
+a:hover {
+ background-color: #dedede;
+}
+
+
+h1,
+h2,
+h3,
+h4,
+h5,
+h6,
+h7,
+h8 {
+ background-color: transparent;
+}
+
+hr {
+ border-color: #aaa;
+}
+
+
+.tip, .warning, .caution, .note {
+ border-color: #fff;
+}
+
+
+.tip table th,
+.warning table th,
+.caution table th,
+.note table th {
+ border-bottom-color: #fff;
+}
+
+
+.warning {
+ background-color: #f0f0f2;
+}
+
+.caution {
+ background-color: #f0f0f2;
+}
+
+.tip {
+ background-color: #f0f0f2;
+}
+
+.note {
+ background-color: #f0f0f2;
+}
+
+.writernotes {
+ color: #ff0000;
+}
+
+.glossary dl dt,
+.variablelist dl dt,
+.variablelist dl dt span.term {
+ color: #044;
+}
+
+div.figure,
+div.table,
+div.example,
+div.informalfigure,
+div.informaltable,
+div.informalexample {
+ border-color: #aaa;
+}
+
+pre.programlisting {
+ color: black;
+ background-color: #fff;
+ border-color: #aaa;
+ border-width: 2px;
+}
+
+.guimenu,
+.guilabel,
+.guimenuitem {
+ background-color: #eee;
+}
+
+
+b.keycap,
+.keycap {
+ background-color: #eee;
+ border-color: #999;
+}
+
+
+div.navheader {
+ border-color: black;
+}
+
+
+div.navfooter {
+ border-color: black;
+}
+
+
+ /*********** /
+ / graphics /
+/ ***********/
+
+/*
+body {
+ background-image: url("images/body_bg.jpg");
+ background-attachment: fixed;
+}
+
+.navheader,
+.note,
+.tip {
+ background-image: url("images/note_bg.jpg");
+ background-attachment: fixed;
+}
+
+.warning,
+.caution {
+ background-image: url("images/warning_bg.jpg");
+ background-attachment: fixed;
+}
+
+.figure,
+.informalfigure,
+.example,
+.informalexample,
+.table,
+.informaltable {
+ background-image: url("images/figure_bg.jpg");
+ background-attachment: fixed;
+}
+
+*/
+h1,
+h2,
+h3,
+h4,
+h5,
+h6,
+h7{
+}
+
+/*
+Example of how to stick an image as part of the title.
+
+div.article .titlepage .title
+{
+ background-image: url("figures/white-on-black.png");
+ background-position: center;
+ background-repeat: repeat-x;
+}
+*/
+
+div.preface .titlepage .title,
+div.colophon .title,
+div.chapter .titlepage .title,
+div.article .titlepage .title
+{
+}
+
+div.section div.section .titlepage .title,
+div.sect2 .titlepage .title {
+ background: none;
+}
+
+
+h1.title {
+ background-color: transparent;
+ background-repeat: no-repeat;
+ height: 256px;
+ text-indent: -9000px;
+ overflow:hidden;
+}
+
+h2.subtitle {
+ background-color: transparent;
+ text-indent: -9000px;
+ overflow:hidden;
+ width: 0px;
+ display: none;
+}
+
+ /*************************************** /
+ / pippin.gimp.org specific alterations /
+/ ***************************************/
+
+/*
+div.heading, div.navheader {
+ color: #777;
+ font-size: 80%;
+ padding: 0;
+ margin: 0;
+ text-align: left;
+ position: absolute;
+ top: 0px;
+ left: 0px;
+ width: 100%;
+ height: 50px;
+ background: url('/gfx/heading_bg.png') transparent;
+ background-repeat: repeat-x;
+ background-attachment: fixed;
+ border: none;
+}
+
+div.heading a {
+ color: #444;
+}
+
+div.footing, div.navfooter {
+ border: none;
+ color: #ddd;
+ font-size: 80%;
+ text-align:right;
+
+ width: 100%;
+ padding-top: 10px;
+ position: absolute;
+ bottom: 0px;
+ left: 0px;
+
+ background: url('/gfx/footing_bg.png') transparent;
+}
+*/
+
+
+
+ /****************** /
+ / nasty ie tweaks /
+/ ******************/
+
+/*
+div.heading, div.navheader {
+ width:expression(document.body.clientWidth + "px");
+}
+
+div.footing, div.navfooter {
+ width:expression(document.body.clientWidth + "px");
+ margin-left:expression("-5em");
+}
+body {
+ padding:expression("4em 5em 0em 5em");
+}
+*/
+
+ /**************************************** /
+ / mozilla vendor specific css extensions /
+/ ****************************************/
+/*
+div.navfooter, div.footing{
+ -moz-opacity: 0.8em;
+}
+
+div.figure,
+div.table,
+div.informalfigure,
+div.informaltable,
+div.informalexample,
+div.example,
+.tip,
+.warning,
+.caution,
+.note {
+ -moz-border-radius: 0.5em;
+}
+
+b.keycap,
+.keycap {
+ -moz-border-radius: 0.3em;
+}
+*/
+
+table tr td table tr td {
+ display: none;
+}
+
+
+hr {
+ display: none;
+}
+
+table {
+ border: 0em;
+}
+
+ .photo {
+ float: right;
+ margin-left: 1.5em;
+ margin-bottom: 1.5em;
+ margin-top: 0em;
+ max-width: 17em;
+ border: 1px solid gray;
+ padding: 3px;
+ background: white;
+}
+ .seperator {
+ padding-top: 2em;
+ clear: both;
+ }
+
+ #validators {
+ margin-top: 5em;
+ text-align: right;
+ color: #777;
+ }
+ @media print {
+ body {
+ font-size: 8pt;
+ }
+ .noprint {
+ display: none;
+ }
+ }
+
+
+.tip,
+.note {
+ background: #f0f0f2;
+ color: #333;
+ padding: 20px;
+ margin: 20px;
+}
+
+.tip h3,
+.note h3 {
+ padding: 0em;
+ margin: 0em;
+ font-size: 2em;
+ font-weight: bold;
+ color: #333;
+}
+
+.tip a,
+.note a {
+ color: #333;
+ text-decoration: underline;
+}
+
+.footnote {
+ font-size: small;
+ color: #333;
+}
+
+/* Changes the announcement text */
+.tip h3,
+.warning h3,
+.caution h3,
+.note h3 {
+ font-size:large;
+ color: #00557D;
+}
diff --git a/import-layers/yocto-poky/documentation/sdk-manual/sdk-using.xml b/import-layers/yocto-poky/documentation/sdk-manual/sdk-using.xml
new file mode 100644
index 000000000..1ea47d3bb
--- /dev/null
+++ b/import-layers/yocto-poky/documentation/sdk-manual/sdk-using.xml
@@ -0,0 +1,1466 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='sdk-using-the-standard-sdk'>
+
+<title>Using the Standard SDK</title>
+
+<para>
+ This chapter describes the standard SDK and how to use it.
+ Information covers the pieces of the SDK, how to install it, and presents
+ several task-based procedures common for developing with a standard SDK.
+ <note>
+ The tasks you can perform using a standard SDK are also applicable
+ when you are using an extensible SDK.
+ For information on the differences when using an extensible SDK as
+ compared to an extensible SDK, see the
+ "<link linkend='sdk-extensible'>Using the Extensible SDK</link>"
+ chapter.
+ </note>
+</para>
+
+<section id='sdk-standard-sdk-intro'>
+ <title>Why use the Standard SDK and What is in It?</title>
+
+ <para>
+ The Standard SDK provides a cross-development toolchain and libraries
+ tailored to the contents of a specific image.
+ You would use the Standard SDK if you want a more traditional toolchain
+ experience.
+ </para>
+
+ <para>
+ The installed Standard SDK consists of several files and directories.
+ Basically, it contains an SDK environment setup script, some
+ configuration files, and host and target root filesystems to support
+ usage.
+ You can see the directory structure in the
+ "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
+ section.
+ </para>
+</section>
+
+<section id='sdk-installing-the-sdk'>
+ <title>Installing the SDK</title>
+
+ <para>
+ The first thing you need to do is install the SDK on your host
+ development machine by running the <filename>.sh</filename>
+ installation script.
+ </para>
+
+ <para>
+ You can download a tarball installer, which includes the
+ pre-built toolchain, the <filename>runqemu</filename>
+ script, and support files from the appropriate directory under
+ <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>.
+ Toolchains are available for 32-bit and 64-bit x86 development
+ systems from the <filename>i686</filename> and
+ <filename>x86_64</filename> directories, respectively.
+ The toolchains the Yocto Project provides are based off the
+ <filename>core-image-sato</filename> image and contain
+ libraries appropriate for developing against that image.
+ Each type of development system supports five or more target
+ architectures.
+ </para>
+
+ <para>
+ The names of the tarball installer scripts are such that a
+ string representing the host system appears first in the
+ filename and then is immediately followed by a string
+ representing the target architecture.
+ <literallayout class='monospaced'>
+ poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-<replaceable>release_version</replaceable>.sh
+
+ Where:
+ <replaceable>host_system</replaceable> is a string representing your development system:
+
+ i686 or x86_64.
+
+ <replaceable>image_type</replaceable> is the image for which the SDK was built.
+
+ <replaceable>arch</replaceable> is a string representing the tuned target architecture:
+
+ i586, x86_64, powerpc, mips, armv7a or armv5te
+
+ <replaceable>release_version</replaceable> is a string representing the release number of the
+ Yocto Project:
+
+ &DISTRO;, &DISTRO;+snapshot
+ </literallayout>
+ For example, the following toolchain installer is for a 64-bit
+ development host system and a i586-tuned target architecture
+ based off the SDK for <filename>core-image-sato</filename> and
+ using the current &DISTRO; snapshot:
+ <literallayout class='monospaced'>
+ poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
+ </literallayout>
+ </para>
+
+ <para>
+ The SDK and toolchains are self-contained and by default are installed
+ into <filename>/opt/poky</filename>.
+ However, when you run the SDK installer, you can choose an
+ installation directory.
+ <note>
+ You must change the permissions on the toolchain
+ installer script so that it is executable:
+ <literallayout class='monospaced'>
+ $ chmod +x poky-glibc-x86_64-core-image-sato-i586-toolchain-2.1.sh
+ </literallayout>
+ </note>
+ </para>
+
+ <para>
+ The following command shows how to run the installer given a
+ toolchain tarball for a 64-bit x86 development host system and
+ a 32-bit x86 target architecture.
+ The example assumes the toolchain installer is located in
+ <filename>~/Downloads/</filename>.
+ <note>
+ If you do not have write permissions for the directory
+ into which you are installing the SDK, the installer
+ notifies you and exits.
+ Be sure you have write permissions in the directory and
+ run the installer again.
+ </note>
+ <literallayout class='monospaced'>
+ $ ./poky-glibc-x86_64-core-image-sato-i586-toolchain-2.1.sh
+ Poky (Yocto Project Reference Distro) SDK installer version 2.0
+ ===============================================================
+ Enter target directory for SDK (default: /opt/poky/2.1):
+ You are about to install the SDK to "/opt/poky/2.1". Proceed[Y/n]? Y
+ Extracting SDK.......................................................................done
+ Setting it up...done
+ SDK has been successfully set up and is ready to be used.
+ Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
+ $ . /opt/poky/2.1/environment-setup-i586-poky-linux
+ </literallayout>
+ </para>
+
+ <para>
+ Again, reference the
+ "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
+ section for more details on the resulting directory structure of
+ the installed SDK.
+ </para>
+</section>
+
+<section id='sdk-running-the-sdk-environment-setup-script'>
+ <title>Running the SDK Environment Setup Script</title>
+
+ <para>
+ Once you have the SDK installed, you must run the SDK environment
+ setup script before you can actually use it.
+ This setup script resides in the directory you chose when you installed
+ the SDK.
+ For information on where this setup script can reside, see the
+ "<link linkend='sdk-appendix-obtain'>Obtaining the SDK</link>"
+ Appendix.
+ </para>
+
+ <para>
+ Before running the script, be sure it is the one that matches the
+ architecture for which you are developing.
+ Environment setup scripts begin with the string
+ "<filename>environment-setup</filename>" and include as part of their
+ name the tuned target architecture.
+ For example, the command to source a setup script for an IA-based
+ target machine using i586 tuning and located in the default SDK
+ installation directory is as follows:
+ <literallayout class='monospaced'>
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+ </literallayout>
+ When you run the setup script, many environment variables are
+ defined:
+ <literallayout class='monospaced'>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKTARGETSYSROOT'><filename>SDKTARGETSYSROOT</filename></ulink> - The path to the sysroot used for cross-compilation
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PKG_CONFIG_PATH'><filename>PKG_CONFIG_PATH</filename></ulink> - The path to the target pkg-config files
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIG_SITE'><filename>CONFIG_SITE</filename></ulink> - A GNU autoconf site file preconfigured for the target
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink> - The minimal command and arguments to run the C compiler
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CXX'><filename>CXX</filename></ulink> - The minimal command and arguments to run the C++ compiler
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CPP'><filename>CPP</filename></ulink> - The minimal command and arguments to run the C preprocessor
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-AS'><filename>AS</filename></ulink> - The minimal command and arguments to run the assembler
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink> - The minimal command and arguments to run the linker
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-GDB'><filename>GDB</filename></ulink> - The minimal command and arguments to run the GNU Debugger
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-STRIP'><filename>STRIP</filename></ulink> - The minimal command and arguments to run 'strip', which strips symbols
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RANLIB'><filename>RANLIB</filename></ulink> - The minimal command and arguments to run 'ranlib'
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-OBJCOPY'><filename>OBJCOPY</filename></ulink> - The minimal command and arguments to run 'objcopy'
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-OBJDUMP'><filename>OBJDUMP</filename></ulink> - The minimal command and arguments to run 'objdump'
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-AR'><filename>AR</filename></ulink> - The minimal command and arguments to run 'ar'
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-NM'><filename>NM</filename></ulink> - The minimal command and arguments to run 'nm'
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_PREFIX'><filename>TARGET_PREFIX</filename></ulink> - The toolchain binary prefix for the target tools
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CROSS_COMPILE'><filename>CROSS_COMPILE</filename></ulink> - The toolchain binary prefix for the target tools
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink> - The minimal arguments for GNU configure
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'><filename>CFLAGS</filename></ulink> - Suggested C flags
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'><filename>CXXFLAGS</filename></ulink> - Suggested C++ flags
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LDFLAGS'><filename>LDFLAGS</filename></ulink> - Suggested linker flags when you use CC to link
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CPPFLAGS'><filename>CPPFLAGS</filename></ulink> - Suggested preprocessor flags
+ </literallayout>
+ </para>
+</section>
+
+<section id='autotools-based-projects'>
+ <title>Autotools-Based Projects</title>
+
+ <para>
+ Once you have a suitable cross-toolchain installed, it is very easy to
+ develop a project outside of the OpenEmbedded build system.
+ This section presents a simple "Helloworld" example that shows how
+ to set up, compile, and run the project.
+ </para>
+
+ <section id='creating-and-running-a-project-based-on-gnu-autotools'>
+ <title>Creating and Running a Project Based on GNU Autotools</title>
+
+ <para>
+ Follow these steps to create a simple Autotools-based project:
+ <orderedlist>
+ <listitem><para><emphasis>Create your directory:</emphasis>
+ Create a clean directory for your project and then make
+ that directory your working location:
+ <literallayout class='monospaced'>
+ $ mkdir $HOME/helloworld
+ $ cd $HOME/helloworld
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Populate the directory:</emphasis>
+ Create <filename>hello.c</filename>, <filename>Makefile.am</filename>,
+ and <filename>configure.in</filename> files as follows:
+ <itemizedlist>
+ <listitem><para>For <filename>hello.c</filename>, include
+ these lines:
+ <literallayout class='monospaced'>
+ #include &lt;stdio.h&gt;
+
+ main()
+ {
+ printf("Hello World!\n");
+ }
+ </literallayout></para></listitem>
+ <listitem><para>For <filename>Makefile.am</filename>,
+ include these lines:
+ <literallayout class='monospaced'>
+ bin_PROGRAMS = hello
+ hello_SOURCES = hello.c
+ </literallayout></para></listitem>
+ <listitem><para>For <filename>configure.in</filename>,
+ include these lines:
+ <literallayout class='monospaced'>
+ AC_INIT(hello.c)
+ AM_INIT_AUTOMAKE(hello,0.1)
+ AC_PROG_CC
+ AC_PROG_INSTALL
+ AC_OUTPUT(Makefile)
+ </literallayout></para></listitem>
+ </itemizedlist></para></listitem>
+ <listitem><para><emphasis>Source the cross-toolchain
+ environment setup file:</emphasis>
+ Installation of the cross-toolchain creates a cross-toolchain
+ environment setup script in the directory that the SDK
+ was installed.
+ Before you can use the tools to develop your project, you must
+ source this setup script.
+ The script begins with the string "environment-setup" and contains
+ the machine architecture, which is followed by the string
+ "poky-linux".
+ Here is an example that sources a script from the
+ default SDK installation directory that uses the
+ 32-bit Intel x86 Architecture and the
+ &DISTRO_NAME; Yocto Project release:
+ <literallayout class='monospaced'>
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Generate the local aclocal.m4
+ files and create the configure script:</emphasis>
+ The following GNU Autotools generate the local
+ <filename>aclocal.m4</filename> files and create the
+ configure script:
+ <literallayout class='monospaced'>
+ $ aclocal
+ $ autoconf
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Generate files needed by GNU
+ coding standards:</emphasis>
+ GNU coding standards require certain files in order for the
+ project to be compliant.
+ This command creates those files:
+ <literallayout class='monospaced'>
+ $ touch NEWS README AUTHORS ChangeLog
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Generate the configure
+ file:</emphasis>
+ This command generates the <filename>configure</filename>:
+ <literallayout class='monospaced'>
+ $ automake -a
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Cross-compile the project:</emphasis>
+ This command compiles the project using the cross-compiler.
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink>
+ environment variable provides the minimal arguments for
+ GNU configure:
+ <literallayout class='monospaced'>
+ $ ./configure ${CONFIGURE_FLAGS}
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Make and install the project:</emphasis>
+ These two commands generate and install the project into the
+ destination directory:
+ <literallayout class='monospaced'>
+ $ make
+ $ make install DESTDIR=./tmp
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Verify the installation:</emphasis>
+ This command is a simple way to verify the installation
+ of your project.
+ Running the command prints the architecture on which
+ the binary file can run.
+ This architecture should be the same architecture that
+ the installed cross-toolchain supports.
+ <literallayout class='monospaced'>
+ $ file ./tmp/usr/local/bin/hello
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Execute your project:</emphasis>
+ To execute the project in the shell, simply enter the name.
+ You could also copy the binary to the actual target hardware
+ and run the project there as well:
+ <literallayout class='monospaced'>
+ $ ./hello
+ </literallayout>
+ As expected, the project displays the "Hello World!" message.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='passing-host-options'>
+ <title>Passing Host Options</title>
+
+ <para>
+ For an Autotools-based project, you can use the cross-toolchain by just
+ passing the appropriate host option to <filename>configure.sh</filename>.
+ The host option you use is derived from the name of the environment setup
+ script found in the directory in which you installed the cross-toolchain.
+ For example, the host option for an ARM-based target that uses the GNU EABI
+ is <filename>armv5te-poky-linux-gnueabi</filename>.
+ You will notice that the name of the script is
+ <filename>environment-setup-armv5te-poky-linux-gnueabi</filename>.
+ Thus, the following command works to update your project and
+ rebuild it using the appropriate cross-toolchain tools:
+ <literallayout class='monospaced'>
+ $ ./configure --host=armv5te-poky-linux-gnueabi \
+ --with-libtool-sysroot=<replaceable>sysroot_dir</replaceable>
+ </literallayout>
+ <note>
+ If the <filename>configure</filename> script results in problems recognizing the
+ <filename>--with-libtool-sysroot=</filename><replaceable>sysroot-dir</replaceable> option,
+ regenerate the script to enable the support by doing the following and then
+ run the script again:
+ <literallayout class='monospaced'>
+ $ libtoolize --automake
+ $ aclocal -I ${OECORE_NATIVE_SYSROOT}/usr/share/aclocal \
+ [-I <replaceable>dir_containing_your_project-specific_m4_macros</replaceable>]
+ $ autoconf
+ $ autoheader
+ $ automake -a
+ </literallayout>
+ </note>
+ </para>
+ </section>
+</section>
+
+<section id='makefile-based-projects'>
+ <title>Makefile-Based Projects</title>
+
+ <para>
+ For Makefile-based projects, the cross-toolchain environment variables
+ established by running the cross-toolchain environment setup script
+ are subject to general <filename>make</filename> rules.
+ </para>
+
+ <para>
+ To illustrate this, consider the following four cross-toolchain
+ environment variables:
+ <literallayout class='monospaced'>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'>CC</ulink>=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/1.8/sysroots/i586-poky-linux
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'>LD</ulink>=i586-poky-linux-ld --sysroot=/opt/poky/1.8/sysroots/i586-poky-linux
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'>CFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'>CXXFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types
+ </literallayout>
+ Now, consider the following three cases:
+ <itemizedlist>
+ <listitem><para><emphasis>Case 1 - No Variables Set in the <filename>Makefile</filename>:</emphasis>
+ Because these variables are not specifically set in the
+ <filename>Makefile</filename>, the variables retain their
+ values based on the environment.
+ </para></listitem>
+ <listitem><para><emphasis>Case 2 - Variables Set in the <filename>Makefile</filename>:</emphasis>
+ Specifically setting variables in the
+ <filename>Makefile</filename> during the build results in the
+ environment settings of the variables being overwritten.
+ </para></listitem>
+ <listitem><para><emphasis>Case 3 - Variables Set when the <filename>Makefile</filename> is Executed from the Command Line:</emphasis>
+ Executing the <filename>Makefile</filename> from the command
+ line results in the variables being overwritten with
+ command-line content regardless of what is being set in the
+ <filename>Makefile</filename>.
+ In this case, environment variables are not considered unless
+ you use the "-e" flag during the build:
+ <literallayout class='monospaced'>
+ $ make -e <replaceable>file</replaceable>
+ </literallayout>
+ If you use this flag, then the environment values of the
+ variables override any variables specifically set in the
+ <filename>Makefile</filename>.
+ </para></listitem>
+ </itemizedlist>
+ <note>
+ For the list of variables set up by the cross-toolchain environment
+ setup script, see the
+ "<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>"
+ section.
+ </note>
+ </para>
+</section>
+
+<section id='sdk-developing-applications-using-eclipse'>
+ <title>Developing Applications Using <trademark class='trade'>Eclipse</trademark></title>
+
+ <para>
+ If you are familiar with the popular Eclipse IDE, you can use an
+ Eclipse Yocto Plug-in to allow you to develop, deploy, and test your
+ application all from within Eclipse.
+ This section describes general workflow using the SDK and Eclipse
+ and how to configure and set up Eclipse.
+ </para>
+
+ <section id='workflow-using-eclipse'>
+
+ <title>Workflow Using <trademark class='trade'>Eclipse</trademark></title>
+
+ <para>
+ The following figure and supporting list summarize the application
+ development general workflow that employs both the SDK Eclipse.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-eclipse-dev-flow.png"
+ width="7in" depth="7in" align="center" scale="100" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Prepare the host system for the Yocto Project</emphasis>:
+ See
+ "<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>"
+ and
+ "<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>" sections both
+ in the Yocto Project Reference Manual for requirements.
+ In particular, be sure your host system has the
+ <filename>xterm</filename> package installed.
+ </para></listitem>
+ <listitem><para><emphasis>Secure the Yocto Project kernel target image</emphasis>:
+ You must have a target kernel image that has been built using the OpenEmbedded
+ build system.</para>
+ <para>Depending on whether the Yocto Project has a pre-built image that matches your target
+ architecture and where you are going to run the image while you develop your application
+ (QEMU or real hardware), the area from which you get the image differs.
+ <itemizedlist>
+ <listitem><para>Download the image from
+ <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
+ if your target architecture is supported and you are going to develop
+ and test your application on actual hardware.</para></listitem>
+ <listitem><para>Download the image from
+ <ulink url='&YOCTO_QEMU_DL_URL;'>
+ <filename>machines/qemu</filename></ulink> if your target architecture is supported
+ and you are going to develop and test your application using the QEMU
+ emulator.</para></listitem>
+ <listitem><para>Build your image if you cannot find a pre-built image that matches
+ your target architecture.
+ If your target architecture is similar to a supported architecture, you can
+ modify the kernel image before you build it.
+ See the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#patching-the-kernel'>Patching the Kernel</ulink>"
+ section in the Yocto Project Development
+ manual for an example.</para></listitem>
+ </itemizedlist></para>
+ <para>For information on pre-built kernel image naming schemes for images
+ that can run on the QEMU emulator, see the
+ <ulink url='&YOCTO_DOCS_SDK_URL;#sdk-manual'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>.
+ </para></listitem>
+ <listitem><para><emphasis>Install the SDK</emphasis>:
+ The SDK provides a target-specific cross-development toolchain, the root filesystem,
+ the QEMU emulator, and other tools that can help you develop your application.
+ For information on how to install the SDK, see the
+ "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
+ section.
+ </para></listitem>
+ <listitem><para><emphasis>Secure the target root filesystem
+ and the Cross-development toolchain</emphasis>:
+ You need to find and download the appropriate root filesystem and
+ the cross-development toolchain.</para>
+ <para>You can find the tarballs for the root filesystem in the same area used
+ for the kernel image.
+ Depending on the type of image you are running, the root filesystem you need differs.
+ For example, if you are developing an application that runs on an image that
+ supports Sato, you need to get a root filesystem that supports Sato.</para>
+ <para>You can find the cross-development toolchains at
+ <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>.
+ Be sure to get the correct toolchain for your development host and your
+ target architecture.
+ See the "<link linkend='sdk-locating-pre-built-sdk-installers'>Locating Pre-Built SDK Installers</link>"
+ section for information and the
+ "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
+ section for installation information.
+ </para></listitem>
+ <listitem><para><emphasis>Create and build your application</emphasis>:
+ At this point, you need to have source files for your application.
+ Once you have the files, you can use the Eclipse IDE to import them and build the
+ project.
+ If you are not using Eclipse, you need to use the cross-development tools you have
+ installed to create the image.</para></listitem>
+ <listitem><para><emphasis>Deploy the image with the application</emphasis>:
+ If you are using the Eclipse IDE, you can deploy your image to the hardware or to
+ QEMU through the project's preferences.
+ If you are not using the Eclipse IDE, then you need to deploy the application
+ to the hardware using other methods.
+ Or, if you are using QEMU, you need to use that tool and
+ load your image in for testing.
+ See the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
+ chapter in the Yocto Project Development Manual
+ for information on using QEMU.
+ </para></listitem>
+ <listitem><para><emphasis>Test and debug the application</emphasis>:
+ Once your application is deployed, you need to test it.
+ Within the Eclipse IDE, you can use the debugging environment along with the
+ set of installed user-space tools to debug your application.
+ Of course, the same user-space tools are available separately if you choose
+ not to use the Eclipse IDE.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='adt-eclipse'>
+ <title>Working Within Eclipse</title>
+
+ <para>
+ The Eclipse IDE is a popular development environment and it fully
+ supports development using the Yocto Project.
+ <note>
+ This release of the Yocto Project supports both the Luna
+ and Kepler versions of the Eclipse IDE.
+ Thus, the following information provides setup information for
+ both versions.
+ </note>
+ </para>
+
+ <para>
+ When you install and configure the Eclipse Yocto Project Plug-in
+ into the Eclipse IDE, you maximize your Yocto Project experience.
+ Installing and configuring the Plug-in results in an environment
+ that has extensions specifically designed to let you more easily
+ develop software.
+ These extensions allow for cross-compilation, deployment, and
+ execution of your output into a QEMU emulation session as well as
+ actual target hardware.
+ You can also perform cross-debugging and profiling.
+ The environment also supports a suite of tools that allows you
+ to perform remote profiling, tracing, collection of power data,
+ collection of latency data, and collection of performance data.
+ </para>
+
+ <para>
+ This section describes how to install and configure the Eclipse IDE
+ Yocto Plug-in and how to use it to develop your application.
+ </para>
+
+ <section id='setting-up-the-eclipse-ide'>
+ <title>Setting Up the Eclipse IDE</title>
+
+ <para>
+ To develop within the Eclipse IDE, you need to do the following:
+ <orderedlist>
+ <listitem><para>Install the optimal version of the Eclipse
+ IDE.</para></listitem>
+ <listitem><para>Configure the Eclipse IDE.
+ </para></listitem>
+ <listitem><para>Install the Eclipse Yocto Plug-in.
+ </para></listitem>
+ <listitem><para>Configure the Eclipse Yocto Plug-in.
+ </para></listitem>
+ </orderedlist>
+ <note>
+ Do not install Eclipse from your distribution's package
+ repository.
+ Be sure to install Eclipse from the official Eclipse
+ download site as directed in the next section.
+ </note>
+ </para>
+
+ <section id='installing-eclipse-ide'>
+ <title>Installing the Eclipse IDE</title>
+
+ <para>
+ It is recommended that you have the Luna SR2 (4.4.2)
+ version of the Eclipse IDE installed on your development
+ system.
+ However, if you currently have the Kepler 4.3.2 version
+ installed and you do not want to upgrade the IDE, you can
+ configure Kepler to work with the Yocto Project.
+ </para>
+
+ <para>
+ If you do not have the Luna SR2 (4.4.2) Eclipse IDE
+ installed, you can find the tarball at
+ <ulink url='&ECLIPSE_MAIN_URL;'></ulink>.
+ From that site, choose the appropriate download from the
+ "Eclipse IDE for C/C++ Developers".
+ This version contains the Eclipse Platform, the Java
+ Development Tools (JDT), and the Plug-in Development
+ Environment.
+ </para>
+
+ <para>
+ Once you have downloaded the tarball, extract it into a
+ clean directory.
+ For example, the following commands unpack and install the
+ downloaded Eclipse IDE tarball into a clean directory
+ using the default name <filename>eclipse</filename>:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ tar -xzvf ~/Downloads/eclipse-cpp-luna-SR2-linux-gtk-x86_64.tar.gz
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='configuring-the-eclipse-ide'>
+ <title>Configuring the Eclipse IDE</title>
+
+ <para>
+ This section presents the steps needed to configure the
+ Eclipse IDE.
+ </para>
+
+ <para>
+ Before installing and configuring the Eclipse Yocto Plug-in,
+ you need to configure the Eclipse IDE.
+ Follow these general steps:
+ <orderedlist>
+ <listitem><para>Start the Eclipse IDE.</para></listitem>
+ <listitem><para>Make sure you are in your Workbench and
+ select "Install New Software" from the "Help"
+ pull-down menu.</para></listitem>
+ <listitem><para>Select
+ <filename>Luna - &ECLIPSE_LUNA_URL;</filename>
+ from the "Work with:" pull-down menu.
+ <note>
+ For Kepler, select
+ <filename>Kepler - &ECLIPSE_KEPLER_URL;</filename>
+ </note>
+ </para></listitem>
+ <listitem><para>Expand the box next to "Linux Tools"
+ and select the
+ <filename>Linux Tools LTTng Tracer Control</filename>,
+ <filename>Linux Tools LTTng Userspace Analysis</filename>,
+ and
+ <filename>LTTng Kernel Analysis</filename> boxes.
+ If these selections do not appear in the list,
+ that means the items are already installed.
+ <note>
+ For Kepler, select
+ <filename>LTTng - Linux Tracing Toolkit</filename>
+ box.
+ </note>
+ </para></listitem>
+ <listitem><para>Expand the box next to "Mobile and
+ Device Development" and select the following boxes.
+ Again, if any of the following items are not
+ available for selection, that means the items are
+ already installed:
+ <itemizedlist>
+ <listitem><para><filename>C/C++ Remote Launch (Requires RSE Remote System Explorer)</filename></para></listitem>
+ <listitem><para><filename>Remote System Explorer End-user Runtime</filename></para></listitem>
+ <listitem><para><filename>Remote System Explorer User Actions</filename></para></listitem>
+ <listitem><para><filename>Target Management Terminal (Core SDK)</filename></para></listitem>
+ <listitem><para><filename>TCF Remote System Explorer add-in</filename></para></listitem>
+ <listitem><para><filename>TCF Target Explorer</filename></para></listitem>
+ </itemizedlist></para></listitem>
+ <listitem><para>Expand the box next to "Programming
+ Languages" and select the
+ <filename>C/C++ Autotools Support</filename>
+ and <filename>C/C++ Development Tools</filename>
+ boxes.
+ For Luna, these items do not appear on the list
+ as they are already installed.
+ </para></listitem>
+ <listitem><para>Complete the installation and restart
+ the Eclipse IDE.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='installing-the-eclipse-yocto-plug-in'>
+ <title>Installing or Accessing the Eclipse Yocto Plug-in</title>
+
+ <para>
+ You can install the Eclipse Yocto Plug-in into the Eclipse
+ IDE one of two ways: use the Yocto Project's Eclipse
+ Update site to install the pre-built plug-in or build and
+ install the plug-in from the latest source code.
+ </para>
+
+ <section id='new-software'>
+ <title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title>
+
+ <para>
+ To install the Eclipse Yocto Plug-in from the update
+ site, follow these steps:
+ <orderedlist>
+ <listitem><para>Start up the Eclipse IDE.
+ </para></listitem>
+ <listitem><para>In Eclipse, select "Install New
+ Software" from the "Help" menu.
+ </para></listitem>
+ <listitem><para>Click "Add..." in the "Work with:"
+ area.</para></listitem>
+ <listitem><para>Enter
+ <filename>&ECLIPSE_DL_PLUGIN_URL;/luna</filename>
+ in the URL field and provide a meaningful name
+ in the "Name" field.
+ <note>
+ If you are using Kepler, use
+ <filename>&ECLIPSE_DL_PLUGIN_URL;/kepler</filename>
+ in the URL field.
+ </note></para></listitem>
+ <listitem><para>Click "OK" to have the entry added
+ to the "Work with:" drop-down list.
+ </para></listitem>
+ <listitem><para>Select the entry for the plug-in
+ from the "Work with:" drop-down list.
+ </para></listitem>
+ <listitem><para>Check the boxes next to
+ <filename>Yocto Project ADT Plug-in</filename>,
+ <filename>Yocto Project Bitbake Commander Plug-in</filename>,
+ and
+ <filename>Yocto Project Documentation plug-in</filename>.
+ </para></listitem>
+ <listitem><para>Complete the remaining software
+ installation steps and then restart the Eclipse
+ IDE to finish the installation of the plug-in.
+ <note>
+ You can click "OK" when prompted about
+ installing software that contains unsigned
+ content.
+ </note>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='zip-file-method'>
+ <title>Installing the Plug-in Using the Latest Source Code</title>
+
+ <para>
+ To install the Eclipse Yocto Plug-in from the latest
+ source code, follow these steps:
+ <orderedlist>
+ <listitem><para>Be sure your development system
+ is not using OpenJDK to build the plug-in
+ by doing the following:
+ <orderedlist>
+ <listitem><para>Use the Oracle JDK.
+ If you don't have that, go to
+ <ulink url='http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html'></ulink>
+ and download the latest appropriate
+ Java SE Development Kit tarball for
+ your development system and
+ extract it into your home directory.
+ </para></listitem>
+ <listitem><para>In the shell you are going
+ to do your work, export the location of
+ the Oracle Java.
+ The previous step creates a new folder
+ for the extracted software.
+ You need to use the following
+ <filename>export</filename> command
+ and provide the specific location:
+ <literallayout class='monospaced'>
+ export PATH=~/<replaceable>extracted_jdk_location</replaceable>/bin:$PATH
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para></listitem>
+ <listitem><para>In the same shell, create a Git
+ repository with:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ git clone git://git.yoctoproject.org/eclipse-poky
+ </literallayout>
+ </para></listitem>
+ <listitem><para>Be sure to checkout the correct
+ tag.
+ For example, if you are using Luna, do the
+ following:
+ <literallayout class='monospaced'>
+ $ git checkout luna/yocto-&DISTRO;
+ </literallayout>
+ This puts you in a detached HEAD state, which
+ is fine since you are only going to be building
+ and not developing.
+ <note>
+ If you are building kepler, checkout the
+ <filename>kepler/yocto-&DISTRO;</filename>
+ branch.
+ </note>
+ </para></listitem>
+ <listitem><para>Change to the
+ <filename>scripts</filename>
+ directory within the Git repository:
+ <literallayout class='monospaced'>
+ $ cd scripts
+ </literallayout>
+ </para></listitem>
+ <listitem><para>Set up the local build environment
+ by running the setup script:
+ <literallayout class='monospaced'>
+ $ ./setup.sh
+ </literallayout>
+ </para></listitem>
+ <listitem><para>When the script finishes execution,
+ it prompts you with instructions on how to run
+ the <filename>build.sh</filename> script, which
+ is also in the <filename>scripts</filename>
+ directory of the Git repository created
+ earlier.
+ </para></listitem>
+ <listitem><para>Run the <filename>build.sh</filename>
+ script as directed.
+ Be sure to provide the tag name, documentation
+ branch, and a release name.
+ Here is an example that uses the
+ <filename>luna/yocto-&DISTRO;</filename> tag, the
+ <filename>master</filename> documentation
+ branch, and
+ <filename>&DISTRO_NAME_NO_CAP;</filename> for the
+ release name:
+ <literallayout class='monospaced'>
+ $ ECLIPSE_HOME=/home/scottrif/eclipse-poky/scripts/eclipse ./build.sh luna/yocto-&DISTRO; master &DISTRO_NAME_NO_CAP; 2>&amp;1 | tee -a build.log
+ </literallayout>
+ After running the script, the file
+ <filename>org.yocto.sdk-</filename><replaceable>release</replaceable><filename>-</filename><replaceable>date</replaceable><filename>-archive.zip</filename>
+ is in the current directory.
+ </para></listitem>
+ <listitem><para>If necessary, start the Eclipse IDE
+ and be sure you are in the Workbench.
+ </para></listitem>
+ <listitem><para>Select "Install New Software" from
+ the "Help" pull-down menu.
+ </para></listitem>
+ <listitem><para>Click "Add".</para></listitem>
+ <listitem><para>Provide anything you want in the
+ "Name" field.
+ </para></listitem>
+ <listitem><para>Click "Archive" and browse to the
+ ZIP file you built in step eight.
+ This ZIP file should not be "unzipped", and must
+ be the <filename>*archive.zip</filename> file
+ created by running the
+ <filename>build.sh</filename> script.
+ </para></listitem>
+ <listitem><para>Click the "OK" button.
+ </para></listitem>
+ <listitem><para>Check the boxes that appear in
+ the installation window to install the
+ <filename>Yocto Project ADT Plug-in</filename>,
+ <filename>Yocto Project Bitbake Commander Plug-in</filename>,
+ and the
+ <filename>Yocto Project Documentation plug-in</filename>.
+ </para></listitem>
+ <listitem><para>Finish the installation by clicking
+ through the appropriate buttons.
+ You can click "OK" when prompted about
+ installing software that contains unsigned
+ content.
+ </para></listitem>
+ <listitem><para>Restart the Eclipse IDE if
+ necessary.
+ </para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ At this point you should be able to configure the
+ Eclipse Yocto Plug-in as described in the
+ "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>"
+ section.</para>
+ </section>
+ </section>
+
+ <section id='configuring-the-eclipse-yocto-plug-in'>
+ <title>Configuring the Eclipse Yocto Plug-in</title>
+
+ <para>
+ Configuring the Eclipse Yocto Plug-in involves setting the
+ Cross Compiler options and the Target options.
+ The configurations you choose become the default settings
+ for all projects.
+ You do have opportunities to change them later when
+ you configure the project (see the following section).
+ </para>
+
+ <para>
+ To start, you need to do the following from within the
+ Eclipse IDE:
+ <itemizedlist>
+ <listitem><para>Choose "Preferences" from the
+ "Window" menu to display the Preferences Dialog.
+ </para></listitem>
+ <listitem><para>Click "Yocto Project ADT" to display
+ the configuration screen.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='configuring-the-cross-compiler-options'>
+ <title>Configuring the Cross-Compiler Options</title>
+
+ <para>
+ To configure the Cross Compiler Options, you must select
+ the type of toolchain, point to the toolchain, specify
+ the sysroot location, and select the target
+ architecture.
+ <itemizedlist>
+ <listitem><para><emphasis>Selecting the Toolchain Type:</emphasis>
+ Choose between
+ <filename>Standalone pre-built toolchain</filename>
+ and
+ <filename>Build system derived toolchain</filename>
+ for Cross Compiler Options.
+ <itemizedlist>
+ <listitem><para><emphasis>
+ <filename>Standalone Pre-built Toolchain:</filename></emphasis>
+ Select this mode when you are using
+ a stand-alone cross-toolchain.
+ For example, suppose you are an
+ application developer and do not
+ need to build a target image.
+ Instead, you just want to use an
+ architecture-specific toolchain on
+ an existing kernel and target root
+ filesystem.</para></listitem>
+ <listitem><para><emphasis>
+ <filename>Build System Derived Toolchain:</filename></emphasis>
+ Select this mode if the
+ cross-toolchain has been installed
+ and built as part of the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>.
+ When you select
+ <filename>Build system derived toolchain</filename>,
+ you are using the toolchain bundled
+ inside the Build Directory.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Point to the Toolchain:</emphasis>
+ If you are using a stand-alone pre-built
+ toolchain, you should be pointing to where it is
+ installed.
+ See the
+ "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
+ section for information about how the SDK is
+ installed.</para>
+ <para>If you are using a system-derived
+ toolchain, the path you provide for the
+ <filename>Toolchain Root Location</filename>
+ field is the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>.
+ See the
+ "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
+ section.</para></listitem>
+ <listitem><para><emphasis>Specify the Sysroot Location:</emphasis>
+ This location is where the root filesystem for
+ the target hardware resides.
+ </para>
+ <para>The location of
+ the sysroot filesystem depends on where you
+ separately extracted and installed the
+ filesystem.</para>
+ <para>For information on how to install the
+ toolchain and on how to extract and install the
+ sysroot filesystem, see the
+ "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
+ section.
+ </para></listitem>
+ <listitem><para><emphasis>Select the Target Architecture:</emphasis>
+ The target architecture is the type of hardware
+ you are going to use or emulate.
+ Use the pull-down
+ <filename>Target Architecture</filename> menu
+ to make your selection.
+ The pull-down menu should have the supported
+ architectures.
+ If the architecture you need is not listed in
+ the menu, you will need to build the image.
+ See the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
+ section of the Yocto Project Quick Start for
+ more information.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='configuring-the-target-options'>
+ <title>Configuring the Target Options</title>
+
+ <para>
+ You can choose to emulate hardware using the QEMU
+ emulator, or you can choose to run your image on actual
+ hardware.
+ <itemizedlist>
+ <listitem><para><emphasis>QEMU:</emphasis>
+ Select this option if you will be using the
+ QEMU emulator.
+ If you are using the emulator, you also need to
+ locate the kernel and specify any custom
+ options.</para>
+ <para>If you selected
+ <filename>Build system derived toolchain</filename>,
+ the target kernel you built will be located in
+ the Build Directory in
+ <filename>tmp/deploy/images/<replaceable>machine</replaceable></filename>
+ directory.
+ If you selected
+ <filename>Standalone pre-built toolchain</filename>,
+ the pre-built image you downloaded is located
+ in the directory you specified when you
+ downloaded the image.</para>
+ <para>Most custom options are for advanced QEMU
+ users to further customize their QEMU instance.
+ These options are specified between paired
+ angled brackets.
+ Some options must be specified outside the
+ brackets.
+ In particular, the options
+ <filename>serial</filename>,
+ <filename>nographic</filename>, and
+ <filename>kvm</filename> must all be outside the
+ brackets.
+ Use the <filename>man qemu</filename> command
+ to get help on all the options and their use.
+ The following is an example:
+ <literallayout class='monospaced'>
+ serial ‘&lt;-m 256 -full-screen&gt;’
+ </literallayout></para>
+ <para>
+ Regardless of the mode, Sysroot is already
+ defined as part of the Cross-Compiler Options
+ configuration in the
+ <filename>Sysroot Location:</filename> field.
+ </para></listitem>
+ <listitem><para><emphasis>External HW:</emphasis>
+ Select this option if you will be using actual
+ hardware.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Click the "OK" to save your plug-in configurations.
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id='creating-the-project'>
+ <title>Creating the Project</title>
+
+ <para>
+ You can create two types of projects: Autotools-based, or
+ Makefile-based.
+ This section describes how to create Autotools-based projects
+ from within the Eclipse IDE.
+ For information on creating Makefile-based projects in a
+ terminal window, see the
+ "<link linkend='makefile-based-projects'>Makefile-Based Projects</link>"
+ section.
+ <note>
+ Do not use special characters in project names
+ (e.g. spaces, underscores, etc.). Doing so can
+ cause configuration to fail.
+ </note>
+ </para>
+
+ <para>
+ To create a project based on a Yocto template and then display
+ the source code, follow these steps:
+ <orderedlist>
+ <listitem><para>Select "Project" from the "File -> New" menu.
+ </para></listitem>
+ <listitem><para>Double click <filename>CC++</filename>.
+ </para></listitem>
+ <listitem><para>Double click <filename>C Project</filename>
+ to create the project.</para></listitem>
+ <listitem><para>Expand <filename>Yocto Project ADT Autotools Project</filename>.
+ </para></listitem>
+ <listitem><para>Select <filename>Hello World ANSI C Autotools Project</filename>.
+ This is an Autotools-based project based on a Yocto
+ template.</para></listitem>
+ <listitem><para>Put a name in the <filename>Project name:</filename>
+ field.
+ Do not use hyphens as part of the name.
+ </para></listitem>
+ <listitem><para>Click "Next".</para></listitem>
+ <listitem><para>Add information in the
+ <filename>Author</filename> and
+ <filename>Copyright notice</filename> fields.
+ </para></listitem>
+ <listitem><para>Be sure the <filename>License</filename>
+ field is correct.</para></listitem>
+ <listitem><para>Click "Finish".</para></listitem>
+ <listitem><para>If the "open perspective" prompt appears,
+ click "Yes" so that you in the C/C++ perspective.
+ </para></listitem>
+ <listitem><para>The left-hand navigation pane shows your
+ project.
+ You can display your source by double clicking the
+ project's source file.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='configuring-the-cross-toolchains'>
+ <title>Configuring the Cross-Toolchains</title>
+
+ <para>
+ The earlier section,
+ "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>",
+ sets up the default project configurations.
+ You can override these settings for a given project by following
+ these steps:
+ <orderedlist>
+ <listitem><para>Select "Change Yocto Project Settings" from
+ the "Project" menu.
+ This selection brings up the Yocto Project Settings
+ Dialog and allows you to make changes specific to an
+ individual project.</para>
+ <para>By default, the Cross Compiler Options and Target
+ Options for a project are inherited from settings you
+ provided using the Preferences Dialog as described
+ earlier in the
+ "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>" section.
+ The Yocto Project Settings Dialog allows you to override
+ those default settings for a given project.
+ </para></listitem>
+ <listitem><para>Make your configurations for the project
+ and click "OK".
+ </para></listitem>
+ <listitem><para>Right-click in the navigation pane and
+ select "Reconfigure Project" from the pop-up menu.
+ This selection reconfigures the project by running
+ <filename>autogen.sh</filename> in the workspace for
+ your project.
+ The script also runs <filename>libtoolize</filename>,
+ <filename>aclocal</filename>,
+ <filename>autoconf</filename>,
+ <filename>autoheader</filename>,
+ <filename>automake --a</filename>, and
+ <filename>./configure</filename>.
+ Click on the "Console" tab beneath your source code to
+ see the results of reconfiguring your project.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='building-the-project'>
+ <title>Building the Project</title>
+
+ <para>
+ To build the project select "Build Project" from the
+ "Project" menu.
+ The console should update and you can note the cross-compiler
+ you are using.
+ <note>
+ When building "Yocto Project ADT Autotools" projects, the Eclipse
+ IDE might display error messages for Functions/Symbols/Types
+ that cannot be "resolved", even when the related include file
+ is listed at the project navigator and when the project is
+ able to build.
+ For these cases only, it is recommended to add a new linked
+ folder to the appropriate sysroot.
+ Use these steps to add the linked folder:
+ <orderedlist>
+ <listitem><para>
+ Select the project.
+ </para></listitem>
+ <listitem><para>
+ Select "Folder" from the
+ <filename>File > New</filename> menu.
+ </para></listitem>
+ <listitem><para>
+ In the "New Folder" Dialog, select "Link to alternate
+ location (linked folder)".
+ </para></listitem>
+ <listitem><para>
+ Click "Browse" to navigate to the include folder inside
+ the same sysroot location selected in the Yocto Project
+ configuration preferences.
+ </para></listitem>
+ <listitem><para>
+ Click "OK".
+ </para></listitem>
+ <listitem><para>
+ Click "Finish" to save the linked folder.
+ </para></listitem>
+ </orderedlist>
+ </note>
+ </para>
+ </section>
+
+ <section id='starting-qemu-in-user-space-nfs-mode'>
+ <title>Starting QEMU in User-Space NFS Mode</title>
+
+ <para>
+ To start the QEMU emulator from within Eclipse, follow these
+ steps:
+ <note>
+ See the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
+ chapter in the Yocto Project Development Manual
+ for more information on using QEMU.
+ </note>
+ <orderedlist>
+ <listitem><para>Expose and select "External Tools" from
+ the "Run" menu.
+ Your image should appear as a selectable menu item.
+ </para></listitem>
+ <listitem><para>Select your image from the menu to launch
+ the emulator in a new window.
+ </para></listitem>
+ <listitem><para>If needed, enter your host root password in
+ the shell window at the prompt.
+ This sets up a <filename>Tap 0</filename> connection
+ needed for running in user-space NFS mode.
+ </para></listitem>
+ <listitem><para>Wait for QEMU to launch.</para></listitem>
+ <listitem><para>Once QEMU launches, you can begin operating
+ within that environment.
+ One useful task at this point would be to determine the
+ IP Address for the user-space NFS by using the
+ <filename>ifconfig</filename> command.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='deploying-and-debugging-the-application'>
+ <title>Deploying and Debugging the Application</title>
+
+ <para>
+ Once the QEMU emulator is running the image, you can deploy
+ your application using the Eclipse IDE and then use
+ the emulator to perform debugging.
+ Follow these steps to deploy the application.
+ <note>
+ Currently, Eclipse does not support SSH port forwarding.
+ Consequently, if you need to run or debug a remote
+ application using the host display, you must create a
+ tunneling connection from outside Eclipse and keep
+ that connection alive during your work.
+ For example, in a new terminal, run the following:
+ <literallayout class='monospaced'>
+ ssh -XY user_name@remote_host_ip
+ </literallayout>
+ After running the command, add the command to be executed
+ in Eclipse's run configuration before the application
+ as follows:
+ <literallayout class='monospaced'>
+ export DISPLAY=:10.0
+ </literallayout>
+ </note>
+ <orderedlist>
+ <listitem><para>Select "Debug Configurations..." from the
+ "Run" menu.</para></listitem>
+ <listitem><para>In the left area, expand
+ <filename>C/C++Remote Application</filename>.
+ </para></listitem>
+ <listitem><para>Locate your project and select it to bring
+ up a new tabbed view in the Debug Configurations Dialog.
+ </para></listitem>
+ <listitem><para>Enter the absolute path into which you want
+ to deploy the application.
+ Use the "Remote Absolute File Path for
+ C/C++Application:" field.
+ For example, enter
+ <filename>/usr/bin/<replaceable>programname</replaceable></filename>.
+ </para></listitem>
+ <listitem><para>Click on the "Debugger" tab to see the
+ cross-tool debugger you are using.</para></listitem>
+ <listitem><para>Click on the "Main" tab.</para></listitem>
+ <listitem><para>Create a new connection to the QEMU instance
+ by clicking on "new".</para></listitem>
+ <listitem><para>Select <filename>TCF</filename>, which means
+ Target Communication Framework.</para></listitem>
+ <listitem><para>Click "Next".</para></listitem>
+ <listitem><para>Clear out the "host name" field and enter
+ the IP Address determined earlier.</para></listitem>
+ <listitem><para>Click "Finish" to close the
+ New Connections Dialog.</para></listitem>
+ <listitem><para>Use the drop-down menu now in the
+ "Connection" field and pick the IP Address you entered.
+ </para></listitem>
+ <listitem><para>Click "Debug" to bring up a login screen
+ and login.</para></listitem>
+ <listitem><para>Accept the debug perspective.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='running-user-space-tools'>
+ <title>Running User-Space Tools</title>
+
+ <para>
+ As mentioned earlier in the manual, several tools exist that
+ enhance your development experience.
+ These tools are aids in developing and debugging applications
+ and images.
+ You can run these user-space tools from within the Eclipse
+ IDE through the "YoctoProjectTools" menu.
+ </para>
+
+ <para>
+ Once you pick a tool, you need to configure it for the remote
+ target.
+ Every tool needs to have the connection configured.
+ You must select an existing TCF-based RSE connection to the
+ remote target.
+ If one does not exist, click "New" to create one.
+ </para>
+
+ <para>
+ Here are some specifics about the remote tools:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>Lttng2.0 trace import</filename>:</emphasis>
+ Selecting this tool transfers the remote target's
+ <filename>Lttng</filename> tracing data back to the
+ local host machine and uses the Lttng Eclipse plug-in
+ to graphically display the output.
+ For information on how to use Lttng to trace an
+ application,
+ see <ulink url='http://lttng.org/documentation'></ulink>
+ and the
+ "<ulink url='&YOCTO_DOCS_PROF_URL;#lttng-linux-trace-toolkit-next-generation'>LTTng (Linux Trace Toolkit, next generation)</ulink>"
+ section, which is in the Yocto Project Profiling and
+ Tracing Manual.
+ <note>Do not use
+ <filename>Lttng-user space (legacy)</filename> tool.
+ This tool no longer has any upstream support.</note>
+ </para>
+ <para>Before you use the
+ <filename>Lttng2.0 trace import</filename> tool,
+ you need to setup the Lttng Eclipse plug-in and create a
+ Tracing project.
+ Do the following:
+ <orderedlist>
+ <listitem><para>Select "Open Perspective" from the
+ "Window" menu and then select "Other..." to
+ bring up a menu of other perspectives.
+ Choose "Tracing".
+ </para></listitem>
+ <listitem><para>Click "OK" to change the Eclipse
+ perspective into the Tracing perspective.
+ </para></listitem>
+ <listitem><para>Create a new Tracing project by
+ selecting "Project" from the "File -> New" menu.
+ </para></listitem>
+ <listitem><para>Choose "Tracing Project" from the
+ "Tracing" menu and click "Next".
+ </para></listitem>
+ <listitem><para>Provide a name for your tracing
+ project and click "Finish".
+ </para></listitem>
+ <listitem><para>Generate your tracing data on the
+ remote target.</para></listitem>
+ <listitem><para>Select "Lttng2.0 trace import"
+ from the "Yocto Project Tools" menu to
+ start the data import process.</para></listitem>
+ <listitem><para>Specify your remote connection name.
+ </para></listitem>
+ <listitem><para>For the Ust directory path, specify
+ the location of your remote tracing data.
+ Make sure the location ends with
+ <filename>ust</filename> (e.g.
+ <filename>/usr/mysession/ust</filename>).
+ </para></listitem>
+ <listitem><para>Click "OK" to complete the import
+ process.
+ The data is now in the local tracing project
+ you created.</para></listitem>
+ <listitem><para>Right click on the data and then use
+ the menu to Select "Generic CTF Trace" from the
+ "Trace Type... -> Common Trace Format" menu to
+ map the tracing type.</para></listitem>
+ <listitem><para>Right click the mouse and select
+ "Open" to bring up the Eclipse Lttng Trace
+ Viewer so you view the tracing data.
+ </para></listitem>
+ </orderedlist></para></listitem>
+ <listitem><para><emphasis><filename>PowerTOP</filename>:</emphasis>
+ Selecting this tool runs PowerTOP on the remote target
+ machine and displays the results in a new view called
+ PowerTOP.</para>
+ <para>The "Time to gather data(sec):" field is the time
+ passed in seconds before data is gathered from the
+ remote target for analysis.</para>
+ <para>The "show pids in wakeups list:" field corresponds
+ to the <filename>-p</filename> argument passed to
+ <filename>PowerTOP</filename>.</para></listitem>
+ <listitem><para><emphasis><filename>LatencyTOP and Perf</filename>:</emphasis>
+ LatencyTOP identifies system latency, while
+ Perf monitors the system's performance counter
+ registers.
+ Selecting either of these tools causes an RSE terminal
+ view to appear from which you can run the tools.
+ Both tools refresh the entire screen to display results
+ while they run.
+ For more information on setting up and using
+ <filename>perf</filename>, see the
+ "<ulink url='&YOCTO_DOCS_PROF_URL;#profile-manual-perf'>perf</ulink>"
+ section in the Yocto Project Profiling and Tracing
+ Manual.
+ </para></listitem>
+ <listitem><para><emphasis><filename>SystemTap</filename>:</emphasis>
+ Systemtap is a tool that lets you create and reuse
+ scripts to examine the activities of a live Linux
+ system.
+ You can easily extract, filter, and summarize data
+ that helps you diagnose complex performance or
+ functional problems.
+ For more information on setting up and using
+ <filename>SystemTap</filename>, see the
+ <ulink url='https://sourceware.org/systemtap/documentation.html'>SystemTap Documentation</ulink>.
+ </para></listitem>
+ <listitem><para><emphasis><filename>yocto-bsp</filename>:</emphasis>
+ The <filename>yocto-bsp</filename> tool lets you
+ quickly set up a Board Support Package (BSP) layer.
+ The tool requires a Metadata location, build location,
+ BSP name, BSP output location, and a kernel
+ architecture.
+ For more information on the
+ <filename>yocto-bsp</filename> tool outside of Eclipse,
+ see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a new BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support Package
+ (BSP) Developer's Guide.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+ </section>
+</section>
+
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
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