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+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='sdk-extensible'>
+
+<title>Using the Extensible SDK</title>
+
+<para>
+ This chapter describes the extensible SDK and how to use it.
+ The extensible SDK makes it easy to add new applications and libraries
+ to an image, modify the source for an existing component, test
+ changes on the target hardware, and ease integration into the rest of the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>.
+</para>
+
+<para>
+ Information in this chapter covers features that are not part of the
+ standard SDK.
+ In other words, the chapter presents information unique to the
+ extensible SDK only.
+ For information on how to use the standard SDK, see the
+ "<link linkend='sdk-using-the-standard-sdk'>Using the Standard SDK</link>"
+ chapter.
+</para>
+
+<section id='sdk-setting-up-to-use-the-extensible-sdk'>
+ <title>Setting Up to Use the Extensible SDK</title>
+
+ <para>
+ Getting set up to use the extensible SDK is identical to getting set
+ up to use the standard SDK.
+ You still need to locate and run the installer and then run the
+ environment setup script.
+ See the
+ "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
+ and the
+ "<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>"
+ sections for general information.
+ The following items highlight the only differences between getting
+ set up to use the extensible SDK as compared to the standard SDK:
+ <itemizedlist>
+ <listitem><para><emphasis>Default Installation Directory:</emphasis>
+ By default, the extensible SDK installs into the
+ <filename>poky_sdk</filename> folder of your home directory.
+ As with the standard SDK, you can choose to install the
+ extensible SDK in any location when you run the installer.
+ However, unlike the standard SDK, the location you choose needs
+ to be writable for whichever users need to use the SDK,
+ since files will need to be written under that directory during
+ the normal course of operation.
+ </para></listitem>
+ <listitem><para><emphasis>Build Tools and Build System:</emphasis>
+ The extensible SDK installer performs additional tasks as
+ compared to the standard SDK installer.
+ The extensible SDK installer extracts build tools specific
+ to the SDK and the installer also prepares the internal build
+ system within the SDK.
+ Here is example output for running the extensible SDK
+ installer:
+ <literallayout class='monospaced'>
+ $ ./poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.1+snapshot.sh
+ Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.1+snapshot
+ ===================================================================================
+ Enter target directory for SDK (default: ~/poky_sdk):
+ You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed[Y/n]? Y
+ Extracting SDK......................................................................done
+ Setting it up...
+ Extracting buildtools...
+ Preparing build system...
+ done
+ SDK has been successfully set up and is ready to be used.
+ Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
+ $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
+ </literallayout>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ After installing the SDK, you need to run the SDK environment setup
+ script.
+ Here is the output:
+ <literallayout class='monospaced'>
+ $ source environment-setup-core2-64-poky-linux
+ SDK environment now set up; additionally you may now run devtool to perform development tasks.
+ Run devtool --help for further details.
+ </literallayout>
+ Once you run the environment setup script, you have
+ <filename>devtool</filename> available.
+ </para>
+</section>
+
+<section id='using-devtool-in-your-sdk-workflow'>
+ <title>Using <filename>devtool</filename> in Your SDK Workflow</title>
+
+ <para>
+ The cornerstone of the extensible SDK is a command-line tool
+ called <filename>devtool</filename>.
+ This tool provides a number of features that help
+ you build, test and package software within the extensible SDK, and
+ optionally integrate it into an image built by the OpenEmbedded build
+ system.
+ </para>
+
+ <para>
+ The <filename>devtool</filename> command line is organized similarly
+ to
+ <ulink url='&YOCTO_DOCS_DEV_URL;#git'>Git</ulink> in that it has a
+ number of sub-commands for each function.
+ You can run <filename>devtool --help</filename> to see all the
+ commands.
+ </para>
+
+ <para>
+ Two <filename>devtool</filename> subcommands that provide
+ entry-points into development are:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>devtool add</filename></emphasis>:
+ Assists in adding new software to be built.
+ </para></listitem>
+ <listitem><para><emphasis><filename>devtool modify</filename></emphasis>:
+ Sets up an environment to enable you to modify the source of
+ an existing component.
+ </para></listitem>
+ </itemizedlist>
+ As with the OpenEmbedded build system, "recipes" represent software
+ packages within <filename>devtool</filename>.
+ When you use <filename>devtool add</filename>, a recipe is
+ automatically created.
+ When you use <filename>devtool modify</filename>, the specified
+ existing recipe is used in order to determine where to get the source
+ code and how to patch it.
+ In both cases, an environment is set up so that when you build the
+ recipe a source tree that is under your control is used in order to
+ allow you to make changes to the source as desired.
+ By default, both new recipes and the source go into a "workspace"
+ directory under the SDK.
+ </para>
+
+ <para>
+ The remainder of this section presents the
+ <filename>devtool add</filename> and
+ <filename>devtool modify</filename> workflows.
+ </para>
+
+ <section id='sdk-use-devtool-to-add-an-application'>
+ <title>Use <filename>devtool add</filename> to Add an Application</title>
+
+ <para>
+ The <filename>devtool add</filename> command generates
+ a new recipe based on existing source code.
+ This command takes advantage of the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
+ layer that many <filename>devtool</filename> commands
+ use.
+ The command is flexible enough to allow you to extract source
+ code into both the workspace or a separate local Git repository
+ and to use existing code that does not need to be extracted.
+ </para>
+
+ <para>
+ Depending on your particular scenario, the arguments and options
+ you use with <filename>devtool add</filename> form different
+ combinations.
+ The following diagram shows common development flows
+ you would use with the <filename>devtool add</filename>
+ command:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Generating the New Recipe</emphasis>:
+ The top part of the flow shows three scenarios by which
+ you could use <filename>devtool add</filename> to
+ generate a recipe based on existing source code.</para>
+
+ <para>In a shared development environment, it is
+ typical where other developers are responsible for
+ various areas of source code.
+ As a developer, you are probably interested in using
+ that source code as part of your development using
+ the Yocto Project.
+ All you need is access to the code, a recipe, and a
+ controlled area in which to do your work.</para>
+
+ <para>Within the diagram, three possible scenarios
+ feed into the <filename>devtool add</filename> workflow:
+ <itemizedlist>
+ <listitem><para><emphasis>Left</emphasis>:
+ The left scenario represents a common situation
+ where the source code does not exist locally
+ and needs to be extracted.
+ In this situation, you just let it get
+ extracted to the default workspace - you do not
+ want it in some specific location outside of the
+ workspace.
+ Thus, everything you need will be located in the
+ workspace:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe fetchuri</replaceable>
+ </literallayout>
+ With this command, <filename>devtool</filename>
+ creates a recipe and an append file in the
+ workspace as well as extracts the upstream
+ source files into a local Git repository also
+ within the <filename>sources</filename> folder.
+ </para></listitem>
+ <listitem><para><emphasis>Middle</emphasis>:
+ The middle scenario also represents a situation where
+ the source code does not exist locally.
+ In this case, the code is again upstream
+ and needs to be extracted to some
+ local area - this time outside of the default
+ workspace.
+ As always, if required <filename>devtool</filename> creates
+ a Git repository locally during the extraction.
+ Furthermore, the first positional argument
+ <replaceable>srctree</replaceable> in this case
+ identifies where the
+ <filename>devtool add</filename> command
+ will locate the extracted code outside of the
+ workspace:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe srctree fetchuri</replaceable>
+ </literallayout>
+ In summary, the source code is pulled from
+ <replaceable>fetchuri</replaceable> and extracted
+ into the location defined by
+ <replaceable>srctree</replaceable> as a local
+ Git repository.</para>
+
+ <para>Within workspace, <filename>devtool</filename>
+ creates both the recipe and an append file
+ for the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Right</emphasis>:
+ The right scenario represents a situation
+ where the source tree (srctree) has been
+ previously prepared outside of the
+ <filename>devtool</filename> workspace.
+ </para>
+
+ <para>The following command names the recipe
+ and identifies where the existing source tree
+ is located:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ The command examines the source code and creates
+ a recipe for it placing the recipe into the
+ workspace.</para>
+
+ <para>Because the extracted source code already exists,
+ <filename>devtool</filename> does not try to
+ relocate it into the workspace - just the new
+ the recipe is placed in the workspace.</para>
+
+ <para>Aside from a recipe folder, the command
+ also creates an append folder and places an initial
+ <filename>*.bbappend</filename> within.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Recipe</emphasis>:
+ At this point, you can use <filename>devtool edit-recipe</filename>
+ to open up the editor as defined by the
+ <filename>$EDITOR</filename> environment variable
+ and modify the file:
+ <literallayout class='monospaced'>
+ $ devtool edit-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ From within the editor, you can make modifications to the
+ recipe that take affect when you build it later.
+ </para></listitem>
+ <listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>:
+ At this point in the flow, the next step you
+ take depends on what you are going to do with
+ the new code.</para>
+ <para>If you need to take the build output and eventually
+ move it to the target hardware, you would use
+ <filename>devtool build</filename>:
+ <literallayout class='monospaced'>
+ $ devtool build <replaceable>recipe</replaceable>
+ </literallayout></para>
+ <para>On the other hand, if you want an image to
+ contain the recipe's packages for immediate deployment
+ onto a device (e.g. for testing purposes), you can use
+ the <filename>devtool build-image</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool build-image <replaceable>image</replaceable>
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Deploy the Build Output</emphasis>:
+ When you use the <filename>devtool build</filename>
+ command to build out your recipe, you probably want to
+ see if the resulting build output works as expected on target
+ hardware.
+ <note>
+ This step assumes you have a previously built
+ image that is already either running in QEMU or
+ running on actual hardware.
+ Also, it is assumed that for deployment of the image
+ to the target, SSH is installed in the image and if
+ the image is running on real hardware that you have
+ network access to and from your development machine.
+ </note>
+ You can deploy your build output to that target hardware by
+ using the <filename>devtool deploy-target</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is a live target machine
+ running as an SSH server.</para>
+
+ <para>You can, of course, also deploy the image you build
+ using the <filename>devtool build-image</filename> command
+ to actual hardware.
+ However, <filename>devtool</filename> does not provide a
+ specific command that allows you to do this.
+ </para></listitem>
+ <listitem><para><emphasis>Optionally Update the Recipe With Patch Files</emphasis>:
+ Once you are satisfied with the recipe, if you have made
+ any changes to the source tree that you want to have
+ applied by the recipe, you need to generate patches
+ from those changes.
+ You do this before moving the recipe
+ to its final layer and cleaning up the workspace area
+ <filename>devtool</filename> uses.
+ This optional step is especially relevant if you are
+ using or adding third-party software.</para>
+ <para>To convert commits created using Git to patch files,
+ use the <filename>devtool update-recipe</filename> command.
+ <note>
+ Any changes you want to turn into patches must be
+ committed to the Git repository in the source tree.
+ </note>
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Move the Recipe to its Permanent Layer</emphasis>:
+ Before cleaning up the workspace, you need to move the
+ final recipe to its permanent layer.
+ You must do this before using the
+ <filename>devtool reset</filename> command if you want to
+ retain the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Reset the Recipe</emphasis>:
+ As a final step, you can restore the state such that
+ standard layers and the upstream source is used to build
+ the recipe rather than data in the workspace.
+ To reset the recipe, use the <filename>devtool reset</filename>
+ command:
+ <literallayout class='monospaced'>
+ $ devtool reset <replaceable>recipe</replaceable>
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
+ <title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
+
+ <para>
+ The <filename>devtool modify</filename> command prepares the
+ way to work on existing code that already has a recipe in
+ place.
+ The command is flexible enough to allow you to extract code,
+ specify the existing recipe, and keep track of and gather any
+ patch files from other developers that are
+ associated with the code.
+ </para>
+
+ <para>
+ Depending on your particular scenario, the arguments and options
+ you use with <filename>devtool modify</filename> form different
+ combinations.
+ The following diagram shows common development flows
+ you would use with the <filename>devtool modify</filename>
+ command:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Preparing to Modify the Code</emphasis>:
+ The top part of the flow shows three scenarios by which
+ you could use <filename>devtool modify</filename> to
+ prepare to work on source files.
+ Each scenario assumes the following:
+ <itemizedlist>
+ <listitem><para>The recipe exists in some layer external
+ to the <filename>devtool</filename> workspace.
+ </para></listitem>
+ <listitem><para>The source files exist upstream in an
+ un-extracted state or locally in a previously
+ extracted state.
+ </para></listitem>
+ </itemizedlist>
+ The typical situation is where another developer has
+ created some layer for use with the Yocto Project and
+ their recipe already resides in that layer.
+ Furthermore, their source code is readily available
+ either upstream or locally.
+ <itemizedlist>
+ <listitem><para><emphasis>Left</emphasis>:
+ The left scenario represents a common situation
+ where the source code does not exist locally
+ and needs to be extracted.
+ In this situation, the source is extracted
+ into the default workspace location.
+ The recipe, in this scenario, is in its own
+ layer outside the workspace
+ (i.e.
+ <filename>meta-</filename><replaceable>layername</replaceable>).
+ </para>
+
+ <para>The following command identifies the recipe
+ and by default extracts the source files:
+ <literallayout class='monospaced'>
+ $ devtool modify <replaceable>recipe</replaceable>
+ </literallayout>
+ Once <filename>devtool</filename>locates the recipe,
+ it uses the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ variable to locate the source code and
+ any local patch files from other developers are
+ located.
+ <note>
+ You cannot provide an URL for
+ <replaceable>srctree</replaceable> when using the
+ <filename>devtool modify</filename> command.
+ </note>
+ With this scenario, however, since no
+ <replaceable>srctree</replaceable> argument exists, the
+ <filename>devtool modify</filename> command by default
+ extracts the source files to a Git structure.
+ Furthermore, the location for the extracted source is the
+ default area within the workspace.
+ The result is that the command sets up both the source
+ code and an append file within the workspace with the
+ recipe remaining in its original location.
+ </para></listitem>
+ <listitem><para><emphasis>Middle</emphasis>:
+ The middle scenario represents a situation where
+ the source code also does not exist locally.
+ In this case, the code is again upstream
+ and needs to be extracted to some
+ local area as a Git repository.
+ The recipe, in this scenario, is again in its own
+ layer outside the workspace.</para>
+
+ <para>The following command tells
+ <filename>devtool</filename> what recipe with
+ which to work and, in this case, identifies a local
+ area for the extracted source files that is outside
+ of the default workspace:
+ <literallayout class='monospaced'>
+ $ devtool modify <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ As with all extractions, the command uses
+ the recipe's <filename>SRC_URI</filename> to locate the
+ source files.
+ Once the files are located, the command by default
+ extracts them.
+ Providing the <replaceable>srctree</replaceable>
+ argument instructs <filename>devtool</filename> where
+ place the extracted source.</para>
+
+ <para>Within workspace, <filename>devtool</filename>
+ creates an append file for the recipe.
+ The recipe remains in its original location but
+ the source files are extracted to the location you
+ provided with <replaceable>srctree</replaceable>.
+ </para></listitem>
+ <listitem><para><emphasis>Right</emphasis>:
+ The right scenario represents a situation
+ where the source tree
+ (<replaceable>srctree</replaceable>) exists as a
+ previously extracted Git structure outside of
+ the <filename>devtool</filename> workspace.
+ In this example, the recipe also exists
+ elsewhere in its own layer.
+ </para>
+
+ <para>The following command tells
+ <filename>devtool</filename> the recipe
+ with which to work, uses the "-n" option to indicate
+ source does not need to be extracted, and uses
+ <replaceable>srctree</replaceable> to point to the
+ previously extracted source files:
+ <literallayout class='monospaced'>
+ $ devtool modify -n <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ </para>
+
+ <para>Once the command finishes, it creates only
+ an append file for the recipe in the workspace.
+ The recipe and the source code remain in their
+ original locations.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Source</emphasis>:
+ Once you have used the <filename>devtool modify</filename>
+ command, you are free to make changes to the source
+ files.
+ You can use any editor you like to make and save
+ your source code modifications.
+ </para></listitem>
+ <listitem><para><emphasis>Build the Recipe</emphasis>:
+ Once you have updated the source files, you can build
+ the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Deploy the Build Output</emphasis>:
+ When you use the <filename>devtool build</filename>
+ command to build out your recipe, you probably want to see
+ if the resulting build output works as expected on target
+ hardware.
+ <note>
+ This step assumes you have a previously built
+ image that is already either running in QEMU or
+ running on actual hardware.
+ Also, it is assumed that for deployment of the image
+ to the target, SSH is installed in the image and if
+ the image is running on real hardware that you have
+ network access to and from your development machine.
+ </note>
+ You can deploy your build output to that target hardware by
+ using the <filename>devtool deploy-target</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is a live target machine
+ running as an SSH server.</para>
+
+ <para>You can, of course, also deploy the image you build
+ using the <filename>devtool build-image</filename> command
+ to actual hardware.
+ However, <filename>devtool</filename> does not provide a
+ specific command that allows you to do this.
+ </para></listitem>
+ <listitem><para><emphasis>Optionally Create Patch Files for Your Changes</emphasis>:
+ After you have debugged your changes, you can
+ use <filename>devtool update-recipe</filename> to
+ generate patch files for all the commits you have
+ made.
+ <note>
+ Patch files are generated only for changes
+ you have committed.
+ </note>
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ By default, the
+ <filename>devtool update-recipe</filename> command
+ creates the patch files in a folder named the same
+ as the recipe beneath the folder in which the recipe
+ resides, and updates the recipe's
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ statement to point to the generated patch files.
+ <note>
+ You can use the
+ "--append <replaceable>LAYERDIR</replaceable>"
+ option to cause the command to create append files
+ in a specific layer rather than the default
+ recipe layer.
+ </note>
+ </para></listitem>
+ <listitem><para><emphasis>Restore the Workspace</emphasis>:
+ The <filename>devtool reset</filename> restores the
+ state so that standard layers and upstream sources are
+ used to build the recipe rather than what is in the
+ workspace.
+ <literallayout class='monospaced'>
+ $ devtool reset <replaceable>recipe</replaceable>
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+</section>
+
+<section id='sdk-a-closer-look-at-devtool-add'>
+ <title>A Closer Look at <filename>devtool add</filename></title>
+
+ <para>
+ The <filename>devtool add</filename> command automatically creates a
+ recipe based on the source tree with which you provide it.
+ Currently, the command has support for the following:
+ <itemizedlist>
+ <listitem><para>
+ Autotools (<filename>autoconf</filename> and
+ <filename>automake</filename>)
+ </para></listitem>
+ <listitem><para>
+ CMake
+ </para></listitem>
+ <listitem><para>
+ Scons
+ </para></listitem>
+ <listitem><para>
+ <filename>qmake</filename>
+ </para></listitem>
+ <listitem><para>
+ Plain <filename>Makefile</filename>
+ </para></listitem>
+ <listitem><para>
+ Out-of-tree kernel module
+ </para></listitem>
+ <listitem><para>
+ Binary package (i.e. "-b" option)
+ </para></listitem>
+ <listitem><para>
+ Node.js module through
+ <filename>npm</filename>
+ </para></listitem>
+ <listitem><para>
+ Python modules that use <filename>setuptools</filename>
+ or <filename>distutils</filename>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Apart from binary packages, the determination of how a source tree
+ should be treated is automatic based on the files present within
+ that source tree.
+ For example, if a <filename>CMakeLists.txt</filename> file is found,
+ then the source tree is assumed to be using
+ CMake and is treated accordingly.
+ <note>
+ In most cases, you need to edit the automatically generated
+ recipe in order to make it build properly.
+ Typically, you would go through several edit and build cycles
+ until you can build the recipe.
+ Once the recipe can be built, you could use possible further
+ iterations to test the recipe on the target device.
+ </note>
+ </para>
+
+ <para>
+ The remainder of this section covers specifics regarding how parts
+ of the recipe are generated.
+ </para>
+
+ <section id='sdk-name-and-version'>
+ <title>Name and Version</title>
+
+ <para>
+ If you do not specify a name and version on the command
+ line, <filename>devtool add</filename> attempts to determine
+ the name and version of the software being built from
+ various metadata within the source tree.
+ Furthermore, the command sets the name of the created recipe
+ file accordingly.
+ If the name or version cannot be determined, the
+ <filename>devtool add</filename> command prints an error and
+ you must re-run the command with both the name and version
+ or just the name or version specified.
+ </para>
+
+ <para>
+ Sometimes the name or version determined from the source tree
+ might be incorrect.
+ For such a case, you must reset the recipe:
+ <literallayout class='monospaced'>
+ $ devtool reset -n <replaceable>recipename</replaceable>
+ </literallayout>
+ After running the <filename>devtool reset</filename> command,
+ you need to run <filename>devtool add</filename> again and
+ provide the name or the version.
+ </para>
+ </section>
+
+ <section id='sdk-dependency-detection-and-mapping'>
+ <title>Dependency Detection and Mapping</title>
+
+ <para>
+ The <filename>devtool add</filename> command attempts to
+ detect build-time dependencies and map them to other recipes
+ in the system.
+ During this mapping, the command fills in the names of those
+ recipes in the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
+ value within the recipe.
+ If a dependency cannot be mapped, then a comment is placed in
+ the recipe indicating such.
+ The inability to map a dependency might be caused because the
+ naming is not recognized or because the dependency simply is
+ not available.
+ For cases where the dependency is not available, you must use
+ the <filename>devtool add</filename> command to add an
+ additional recipe to satisfy the dependency and then come
+ back to the first recipe and add its name to
+ <filename>DEPENDS</filename>.
+ </para>
+
+ <para>
+ If you need to add runtime dependencies, you can do so by
+ adding the following to your recipe:
+ <literallayout class='monospaced'>
+ RDEPENDS_${PN} += "dependency1 dependency2 ..."
+ </literallayout>
+ <note>
+ The <filename>devtool add</filename> command often cannot
+ distinguish between mandatory and optional dependencies.
+ Consequently, some of the detected dependencies might
+ in fact be optional.
+ When in doubt, consult the documentation or the configure
+ script for the software the recipe is building for further
+ details.
+ In some cases, you might find you can substitute the
+ dependency for an option to disable the associated
+ functionality passed to the configure script.
+ </note>
+ </para>
+ </section>
+
+ <section id='sdk-license-detection'>
+ <title>License Detection</title>
+
+ <para>
+ The <filename>devtool add</filename> command attempts to
+ determine if the software you are adding is able to be
+ distributed under a common open-source license and sets the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
+ value accordingly.
+ You should double-check this value against the documentation
+ or source files for the software you are building and update
+ that <filename>LICENSE</filename> value if necessary.
+ </para>
+
+ <para>
+ The <filename>devtool add</filename> command also sets the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
+ value to point to all files that appear to be license-related.
+ However, license statements often appear in comments at the top
+ of source files or within documentation.
+ Consequently, you might need to amend the
+ <filename>LIC_FILES_CHKSUM</filename> variable to point to one
+ or more of those comments if present.
+ Setting <filename>LIC_FILES_CHKSUM</filename> is particularly
+ important for third-party software.
+ The mechanism attempts to ensure correct licensing should you
+ upgrade the recipe to a newer upstream version in future.
+ Any change in licensing is detected and you receive an error
+ prompting you to check the license text again.
+ </para>
+
+ <para>
+ If the <filename>devtool add</filename> command cannot
+ determine licensing information, the
+ <filename>LICENSE</filename> value is set to "CLOSED" and the
+ <filename>LIC_FILES_CHKSUM</filename> vaule remains unset.
+ This behavior allows you to continue with development but is
+ unlikely to be correct in all cases.
+ Consequently, you should check the documentation or source
+ files for the software you are building to determine the actual
+ license.
+ </para>
+ </section>
+
+ <section id='sdk-adding-makefile-only-software'>
+ <title>Adding Makefile-Only Software</title>
+
+ <para>
+ The use of <filename>make</filename> by itself is very common
+ in both proprietary and open source software.
+ Unfortunately, Makefiles are often not written with
+ cross-compilation in mind.
+ Thus, <filename>devtool add</filename> often cannot do very
+ much to ensure that these Makefiles build correctly.
+ It is very common, for example, to explicitly call
+ <filename>gcc</filename> instead of using the
+ <filename>CC</filename> variable.
+ Usually, in a cross-compilation environment,
+ <filename>gcc</filename> is the compiler for the build host
+ and the cross-compiler is named something similar to
+ <filename>arm-poky-linux-gnueabi-gcc</filename> and might
+ require some arguments (e.g. to point to the associated sysroot
+ for the target machine).
+ </para>
+
+ <para>
+ When writing a recipe for Makefile-only software, keep the
+ following in mind:
+ <itemizedlist>
+ <listitem><para>
+ You probably need to patch the Makefile to use
+ variables instead of hardcoding tools within the
+ toolchain such as <filename>gcc</filename> and
+ <filename>g++</filename>.
+ </para></listitem>
+ <listitem><para>
+ The environment in which <filename>make</filename> runs
+ is set up with various standard variables for
+ compilation (e.g. <filename>CC</filename>,
+ <filename>CXX</filename>, and so forth) in a similar
+ manner to the environment set up by the SDK's
+ environment setup script.
+ One easy way to see these variables is to run the
+ <filename>devtool build</filename> command on the
+ recipe and then look in
+ <filename>oe-logs/run.do_compile</filename>.
+ Towards the top of this file you will see a list of
+ environment variables that are being set.
+ You can take advantage of these variables within the
+ Makefile.
+ </para></listitem>
+ <listitem><para>
+ If the Makefile sets a default for a variable using "=",
+ that default overrides the value set in the environment,
+ which is usually not desirable.
+ In this situation, you can either patch the Makefile
+ so it sets the default using the "?=" operator, or
+ you can alternatively force the value on the
+ <filename>make</filename> command line.
+ To force the value on the command line, add the
+ variable setting to
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink>
+ within the recipe as follows:
+ <literallayout class='monospaced'>
+ EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
+ </literallayout>
+ In the above example, single quotes are used around the
+ variable settings as the values are likely to contain
+ spaces because required default options are passed to
+ the compiler.
+ </para></listitem>
+ <listitem><para>
+ Hardcoding paths inside Makefiles is often problematic
+ in a cross-compilation environment.
+ This is particularly true because those hardcoded paths
+ often point to locations on the build host and thus
+ will either be read-only or will introduce
+ contamination into the cross-compilation by virtue of
+ being specific to the build host rather than the target.
+ Patching the Makefile to use prefix variables or other
+ path variables is usually the way to handle this.
+ </para></listitem>
+ <listitem><para>
+ Sometimes a Makefile runs target-specific commands such
+ as <filename>ldconfig</filename>.
+ For such cases, you might be able to simply apply
+ patches that remove these commands from the Makefile.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='sdk-adding-native-tools'>
+ <title>Adding Native Tools</title>
+
+ <para>
+ Often, you need to build additional tools that run on the
+ build host system as opposed to the target.
+ You should indicate this using one of the following methods
+ when you run <filename>devtool add</filename>:
+ <itemizedlist>
+ <listitem><para>
+ Specify the name of the recipe such that it ends
+ with "-native".
+ Specifying the name like this produces a recipe that
+ only builds for the build host.
+ </para></listitem>
+ <listitem><para>
+ Specify the "&dash;&dash;also-native" option with the
+ <filename>devtool add</filename> command.
+ Specifying this option creates a recipe file that still
+ builds for the target but also creates a variant with
+ a "-native" suffix that builds for the build host.
+ </para></listitem>
+ </itemizedlist>
+ <note>
+ If you need to add a tool that is shipped as part of a
+ source tree that builds code for the target, you can
+ typically accomplish this by building the native and target
+ parts separately rather than within the same compilation
+ process.
+ Realize though that with the "&dash;&dash;also-native" option, you
+ can add the tool using just one recipe file.
+ </note>
+ </para>
+ </section>
+
+ <section id='sdk-adding-node-js-modules'>
+ <title>Adding Node.js Modules</title>
+
+ <para>
+ You can use the <filename>devtool add</filename> command in the
+ following form to add Node.js modules:
+ <literallayout class='monospaced'>
+ $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
+ </literallayout>
+ The name and version parameters are mandatory.
+ Lockdown and shrinkwrap files are generated and pointed to by
+ the recipe in order to freeze the version that is fetched for
+ the dependencies according to the first time.
+ This also saves checksums that are verified on future fetches.
+ Together, these behaviors ensure the reproducibility and
+ integrity of the build.
+ <note><title>Notes</title>
+ <itemizedlist>
+ <listitem><para>
+ You must use quotes around the URL.
+ The <filename>devtool add</filename> does not require
+ the quotes, but the shell considers ";" as a splitter
+ between multiple commands.
+ Thus, without the quotes,
+ <filename>devtool add</filename> does not receive the
+ other parts, which results in several "command not
+ found" errors.
+ </para></listitem>
+ <listitem><para>
+ In order to support adding
+ Node.js modules, a
+ <filename>nodejs</filename> recipe must be part of your
+ SDK in order to provide Node.js
+ itself.
+ </para></listitem>
+ </itemizedlist>
+ </note>
+ </para>
+ </section>
+</section>
+
+<section id='sdk-working-with-recipes'>
+ <title>Working With Recipes</title>
+
+ <para>
+ When building a recipe with <filename>devtool build</filename> the
+ typical build progression is as follows:
+ <orderedlist>
+ <listitem><para>
+ Fetch the source
+ </para></listitem>
+ <listitem><para>
+ Unpack the source
+ </para></listitem>
+ <listitem><para>
+ Configure the source
+ </para></listitem>
+ <listitem><para>
+ Compiling the source
+ </para></listitem>
+ <listitem><para>
+ Install the build output
+ </para></listitem>
+ <listitem><para>
+ Package the installed output
+ </para></listitem>
+ </orderedlist>
+ For recipes in the workspace, fetching and unpacking is disabled
+ as the source tree has already been prepared and is persistent.
+ Each of these build steps is defined as a function, usually with a
+ "do_" prefix.
+ These functions are typically shell scripts but can instead be written
+ in Python.
+ </para>
+
+ <para>
+ If you look at the contents of a recipe, you will see that the
+ recipe does not include complete instructions for building the
+ software.
+ Instead, common functionality is encapsulated in classes inherited
+ with the <filename>inherit</filename> directive, leaving the recipe
+ to describe just the things that are specific to the software to be
+ built.
+ A <ulink url='ref-classes-base'><filename>base</filename></ulink>
+ class exists that is implicitly inherited by all recipes and provides
+ the functionality that most typical recipes need.
+ </para>
+
+ <para>
+ The remainder of this section presents information useful when
+ working with recipes.
+ </para>
+
+ <section id='sdk-finding-logs-and-work-files'>
+ <title>Finding Logs and Work Files</title>
+
+ <para>
+ When you are debugging a recipe that you previously created using
+ <filename>devtool add</filename> or whose source you are modifying
+ by using the <filename>devtool modify</filename> command, after
+ the first run of <filename>devtool build</filename>, you will
+ find some symbolic links created within the source tree:
+ <filename>oe-logs</filename>, which points to the directory in
+ which log files and run scripts for each build step are created
+ and <filename>oe-workdir</filename>, which points to the temporary
+ work area for the recipe.
+ You can use these links to get more information on what is
+ happening at each build step.
+ </para>
+
+ <para>
+ These locations under <filename>oe-workdir</filename> are
+ particularly useful:
+ <itemizedlist>
+ <listitem><para><filename>image/</filename>:
+ Contains all of the files installed at the
+ <ulink url='&YOCTO_DOCS_REF_URL;ref-tasks-install'><filename>do_install</filename></ulink>
+ stage.
+ Within a recipe, this directory is referred to by the
+ expression
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>.
+ </para></listitem>
+ <listitem><para><filename>sysroot-destdir/</filename>:
+ Contains a subset of files installed within
+ <filename>do_install</filename> that have been put into the
+ shared sysroot.
+ For more information, see the
+ "<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>"
+ section.
+ </para></listitem>
+ <listitem><para><filename>packages-split/</filename>:
+ Contains subdirectories for each package produced by the
+ recipe.
+ For more information, see the
+ "<link linkend='sdk-packaging'>Packaging</link>" section.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='sdk-setting-configure-arguments'>
+ <title>Setting Configure Arguments</title>
+
+ <para>
+ If the software your recipe is building uses GNU autoconf,
+ then a fixed set of arguments is passed to it to enable
+ cross-compilation plus any extras specified by
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink>
+ set within the recipe.
+ If you wish to pass additional options, add them to
+ <filename>EXTRA_OECONF</filename>.
+ Other supported build tools have similar variables
+ (e.g.
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink>
+ for CMake,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink>
+ for Scons, and so forth).
+ If you need to pass anything on the <filename>make</filename>
+ command line, you can use <filename>EXTRA_OEMAKE</filename> to do
+ so.
+ </para>
+
+ <para>
+ You can use the <filename>devtool configure-help</filename> command
+ to help you set the arguments listed in the previous paragraph.
+ The command determines the exact options being passed, and shows
+ them to you along with any custom arguments specified through
+ <filename>EXTRA_OECONF</filename>.
+ If applicable, the command also shows you the output of the
+ configure script's "&dash;&dash;help" option as a reference.
+ </para>
+ </section>
+
+ <section id='sdk-sharing-files-between-recipes'>
+ <title>Sharing Files Between Recipes</title>
+
+ <para>
+ Recipes often need to use files provided by other recipes on
+ the build host.
+ For example, an application linking to a common library needs
+ access to the library itself and its associated headers.
+ The way this access is accomplished within the extensible SDK is
+ through the sysroot.
+ One sysroot exists per "machine" for which the SDK is being built.
+ In practical terms, this means a sysroot exists for the target
+ machine, and a sysroot exists for the build host.
+ </para>
+
+ <para>
+ Recipes should never write files directly into the sysroot.
+ Instead, files should be installed into standard locations
+ during the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
+ task within the
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>
+ directory.
+ A subset of these files automatically go into the sysroot.
+ The reason for this limitation is that almost all files that go
+ into the sysroot are cataloged in manifests in order to ensure
+ they can be removed later when a recipe is modified or removed.
+ Thus, the sysroot is able to remain free from stale files.
+ </para>
+ </section>
+
+ <section id='sdk-packaging'>
+ <title>Packaging</title>
+
+ <para>
+ Packaging is not always particularly relevant within the
+ extensible SDK.
+ However, if you examine how build output gets into the final image
+ on the target device, it is important to understand packaging
+ because the contents of the image are expressed in terms of
+ packages and not recipes.
+ </para>
+
+ <para>
+ During the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
+ task, files installed during the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
+ task are split into one main package, which is almost always named
+ the same as the recipe, and several other packages.
+ This separation is done because not all of those installed files
+ are always useful in every image.
+ For example, you probably do not need any of the documentation
+ installed in a production image.
+ Consequently, for each recipe the documentation files are separated
+ into a <filename>-doc</filename> package.
+ Recipes that package software that has optional modules or
+ plugins might do additional package splitting as well.
+ </para>
+
+ <para>
+ After building a recipe you can see where files have gone by
+ looking in the <filename>oe-workdir/packages-split</filename>
+ directory, which contains a subdirectory for each package.
+ Apart from some advanced cases, the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>
+ variables controls splitting.
+ The <filename>PACKAGES</filename> variable lists all of the
+ packages to be produced, while the <filename>FILES</filename>
+ variable specifies which files to include in each package,
+ using an override to specify the package.
+ For example, <filename>FILES_${PN}</filename> specifies the files
+ to go into the main package (i.e. the main package is named the
+ same as the recipe and
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
+ evaluates to the recipe name).
+ The order of the <filename>PACKAGES</filename> value is significant.
+ For each installed file, the first package whose
+ <filename>FILES</filename> value matches the file is the package
+ into which the file goes.
+ Defaults exist for both the <filename>PACKAGES</filename> and
+ <filename>FILES</filename> variables.
+ Consequently, you might find you do not even need to set these
+ variables in your recipe unless the software the recipe is
+ building installs files into non-standard locations.
+ </para>
+ </section>
+</section>
+
+<section id='sdk-restoring-the-target-device-to-its-original-state'>
+ <title>Restoring the Target Device to its Original State</title>
+
+ <para>
+ If you use the <filename>devtool deploy-target</filename>
+ command to write a recipe's build output to the target, and
+ you are working on an existing component of the system, then you
+ might find yourself in a situation where you need to restore the
+ original files that existed prior to running the
+ <filename>devtool deploy-target</filename> command.
+ Because the <filename>devtool deploy-target</filename> command
+ backs up any files it overwrites, you can use the
+ <filename>devtool undeploy-target</filename> to restore those files
+ and remove any other files the recipe deployed.
+ Consider the following example:
+ <literallayout class='monospaced'>
+ $ devtool undeploy-target lighttpd root@192.168.7.2
+ </literallayout>
+ If you have deployed multiple applications, you can remove them
+ all at once thus restoring the target device back to its
+ original state:
+ <literallayout class='monospaced'>
+ $ devtool undeploy-target -a root@192.168.7.2
+ </literallayout>
+ Information about files deployed to the target as well as any
+ backed up files are stored on the target itself.
+ This storage of course requires some additional space
+ on the target machine.
+ <note>
+ The <filename>devtool deploy-target</filename> and
+ <filename>devtool undeploy-target</filename> command do not
+ currently interact with any package management system on the
+ target device (e.g. RPM or OPKG).
+ Consequently, you should not intermingle operations
+ <filename>devtool deploy-target</filename> and the package
+ manager operations on the target device.
+ Doing so could result in a conflicting set of files.
+ </note>
+ </para>
+</section>
+
+<section id='sdk-installing-additional-items-into-the-extensible-sdk'>
+ <title>Installing Additional Items Into the Extensible SDK</title>
+
+ <para>
+ The extensible SDK typically only comes with a small number of tools
+ and libraries out of the box.
+ If you have a minimal SDK, then it starts mostly empty and is
+ populated on-demand.
+ However, sometimes you will need to explicitly install extra items
+ into the SDK.
+ If you need these extra items, you can first search for the items
+ using the <filename>devtool search</filename> command.
+ For example, suppose you need to link to libGL but you are not sure
+ which recipe provides it.
+ You can use the following command to find out:
+ <literallayout class='monospaced'>
+ $ devtool search libGL
+ mesa A free implementation of the OpenGL API
+ </literallayout>
+ Once you know the recipe (i.e. <filename>mesa</filename> in this
+ example), you can install it:
+ <literallayout class='monospaced'>
+ $ devtool sdk-install mesa
+ </literallayout>
+ By default, the <filename>devtool sdk-install</filename> assumes the
+ item is available in pre-built form from your SDK provider.
+ If the item is not available and it is acceptable to build the item
+ from source, you can add the "-s" option as follows:
+ <literallayout class='monospaced'>
+ $ devtool sdk-install -s mesa
+ </literallayout>
+ It is important to remember that building the item from source takes
+ significantly longer than installing the pre-built artifact.
+ Also, if no recipe exists for the item you want to add to the SDK, you
+ must instead add it using the <filename>devtool add</filename> command.
+ </para>
+</section>
+
+<section id='sdk-updating-the-extensible-sdk'>
+ <title>Updating the Extensible SDK</title>
+
+ <para>
+ If you are working with an extensible SDK that gets occasionally
+ updated (e.g. typically when that SDK has been provided to you by
+ another party), then you will need to manually pull down those
+ updates to your installed SDK.
+ </para>
+
+ <para>
+ To update your installed SDK, run the following:
+ <literallayout class='monospaced'>
+ $ devtool sdk-update
+ </literallayout>
+ The previous command assumes your SDK provider has set the default
+ update URL for you.
+ If that URL has not been set, you need to specify it yourself as
+ follows:
+ <literallayout class='monospaced'>
+ $ devtool sdk-update <replaceable>path_to_update_directory</replaceable>
+ </literallayout>
+ <note>
+ The URL needs to point specifically to a published SDK and not an
+ SDK installer that you would download and install.
+ </note>
+ </para>
+</section>
+
+<section id='sdk-creating-a-derivative-sdk-with-additional-components'>
+ <title>Creating a Derivative SDK With Additional Components</title>
+
+ <para>
+ You might need to produce an SDK that contains your own custom
+ libraries for sending to a third party (e.g., if you are a vendor with
+ customers needing to build their own software for the target platform).
+ If that is the case, then you can produce a derivative SDK based on
+ the currently installed SDK fairly easily.
+ Use these steps:
+ <orderedlist>
+ <listitem><para>If necessary, install an extensible SDK that
+ you want to use as a base for your derivative SDK.
+ </para></listitem>
+ <listitem><para>Source the environment script for the SDK.
+ </para></listitem>
+ <listitem><para>Add the extra libraries or other components
+ you want by using the <filename>devtool add</filename>
+ command.
+ </para></listitem>
+ <listitem><para>Run the <filename>devtool build-sdk</filename>
+ command.
+ </para></listitem>
+ </orderedlist>
+ The above procedure takes the recipes added to the workspace and
+ constructs a new SDK installer containing those recipes and the
+ resulting binary artifacts.
+ The recipes go into their own separate layer in the constructed
+ derivative SDK, leaving the workspace clean and ready for users
+ to add their own recipes.
+ </para>
+</section>
+
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
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