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authorStephen Warren <swarren@nvidia.com>2012-04-04 09:27:47 -0600
committerLinus Walleij <linus.walleij@linaro.org>2012-04-18 13:53:11 +0200
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dt: pinctrl: Document device tree binding
The core pin controller bindings define: * The fact that pin controllers expose pin configurations as nodes in device tree. * That the bindings for those pin configuration nodes is defined by the individual pin controller drivers. * A standardized set of properties for client devices to define numbered or named pin configuration states, each referring to some number of the afore-mentioned pin configuration nodes. * That the bindings for the client devices determines the set of numbered or named states that must exist. Signed-off-by: Stephen Warren <swarren@nvidia.com> Acked-by: Shawn Guo <shawn.guo@linaro.org> Acked-by: Tony Lindgren <tony@atomide.com> Acked-by: Linus Walleij <linus.walleij@linaro.org> Acked-by: Simon Glass <sjg@chromium.org> Acked-by: Dong Aisheng <dong.aisheng@linaro.org> Signed-off-by: Linus Walleij <linus.walleij@linaro.org>
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+== Introduction ==
+
+Hardware modules that control pin multiplexing or configuration parameters
+such as pull-up/down, tri-state, drive-strength etc are designated as pin
+controllers. Each pin controller must be represented as a node in device tree,
+just like any other hardware module.
+
+Hardware modules whose signals are affected by pin configuration are
+designated client devices. Again, each client device must be represented as a
+node in device tree, just like any other hardware module.
+
+For a client device to operate correctly, certain pin controllers must
+set up certain specific pin configurations. Some client devices need a
+single static pin configuration, e.g. set up during initialization. Others
+need to reconfigure pins at run-time, for example to tri-state pins when the
+device is inactive. Hence, each client device can define a set of named
+states. The number and names of those states is defined by the client device's
+own binding.
+
+The common pinctrl bindings defined in this file provide an infrastructure
+for client device device tree nodes to map those state names to the pin
+configuration used by those states.
+
+Note that pin controllers themselves may also be client devices of themselves.
+For example, a pin controller may set up its own "active" state when the
+driver loads. This would allow representing a board's static pin configuration
+in a single place, rather than splitting it across multiple client device
+nodes. The decision to do this or not somewhat rests with the author of
+individual board device tree files, and any requirements imposed by the
+bindings for the individual client devices in use by that board, i.e. whether
+they require certain specific named states for dynamic pin configuration.
+
+== Pinctrl client devices ==
+
+For each client device individually, every pin state is assigned an integer
+ID. These numbers start at 0, and are contiguous. For each state ID, a unique
+property exists to define the pin configuration. Each state may also be
+assigned a name. When names are used, another property exists to map from
+those names to the integer IDs.
+
+Each client device's own binding determines the set of states the must be
+defined in its device tree node, and whether to define the set of state
+IDs that must be provided, or whether to define the set of state names that
+must be provided.
+
+Required properties:
+pinctrl-0: List of phandles, each pointing at a pin configuration
+ node. These referenced pin configuration nodes must be child
+ nodes of the pin controller that they configure. Multiple
+ entries may exist in this list so that multiple pin
+ controllers may be configured, or so that a state may be built
+ from multiple nodes for a single pin controller, each
+ contributing part of the overall configuration. See the next
+ section of this document for details of the format of these
+ pin configuration nodes.
+
+ In some cases, it may be useful to define a state, but for it
+ to be empty. This may be required when a common IP block is
+ used in an SoC either without a pin controller, or where the
+ pin controller does not affect the HW module in question. If
+ the binding for that IP block requires certain pin states to
+ exist, they must still be defined, but may be left empty.
+
+Optional properties:
+pinctrl-1: List of phandles, each pointing at a pin configuration
+ node within a pin controller.
+...
+pinctrl-n: List of phandles, each pointing at a pin configuration
+ node within a pin controller.
+pinctrl-names: The list of names to assign states. List entry 0 defines the
+ name for integer state ID 0, list entry 1 for state ID 1, and
+ so on.
+
+For example:
+
+ /* For a client device requiring named states */
+ device {
+ pinctrl-names = "active", "idle";
+ pinctrl-0 = <&state_0_node_a>;
+ pinctrl-1 = <&state_1_node_a &state_1_node_b>;
+ };
+
+ /* For the same device if using state IDs */
+ device {
+ pinctrl-0 = <&state_0_node_a>;
+ pinctrl-1 = <&state_1_node_a &state_1_node_b>;
+ };
+
+ /*
+ * For an IP block whose binding supports pin configuration,
+ * but in use on an SoC that doesn't have any pin control hardware
+ */
+ device {
+ pinctrl-names = "active", "idle";
+ pinctrl-0 = <>;
+ pinctrl-1 = <>;
+ };
+
+== Pin controller devices ==
+
+Pin controller devices should contain the pin configuration nodes that client
+devices reference.
+
+For example:
+
+ pincontroller {
+ ... /* Standard DT properties for the device itself elided */
+
+ state_0_node_a {
+ ...
+ };
+ state_1_node_a {
+ ...
+ };
+ state_1_node_b {
+ ...
+ };
+ }
+
+The contents of each of those pin configuration child nodes is defined
+entirely by the binding for the individual pin controller device. There
+exists no common standard for this content.
+
+The pin configuration nodes need not be direct children of the pin controller
+device; they may be grandchildren, for example. Whether this is legal, and
+whether there is any interaction between the child and intermediate parent
+nodes, is again defined entirely by the binding for the individual pin
+controller device.
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