diff options
Diffstat (limited to 'llvm/lib/Target/X86/X86ISelLowering.cpp')
-rw-r--r-- | llvm/lib/Target/X86/X86ISelLowering.cpp | 121 |
1 files changed, 115 insertions, 6 deletions
diff --git a/llvm/lib/Target/X86/X86ISelLowering.cpp b/llvm/lib/Target/X86/X86ISelLowering.cpp index 1ad5f5f90f8..82457f2fec3 100644 --- a/llvm/lib/Target/X86/X86ISelLowering.cpp +++ b/llvm/lib/Target/X86/X86ISelLowering.cpp @@ -8090,6 +8090,37 @@ static SmallBitVector computeZeroableShuffleElements(ArrayRef<int> Mask, return Zeroable; } +// The Shuffle result is as follow: +// 0*a[0]0*a[1]...0*a[n] , n >=0 where a[] elements in a ascending order. +// Each Zeroable's element correspond to a particular Mask's element. +// As described in computeZeroableShuffleElements function. +// +// The function looks for a sub-mask that the nonzero elements are in +// increasing order. If such sub-mask exist. The function returns true. +static bool isNonZeroElementsInOrder(const SmallBitVector Zeroable, + ArrayRef<int> Mask,const EVT &VectorType, + bool &IsZeroSideLeft) { + int NextElement = -1; + // Check if the Mask's nonzero elements are in increasing order. + for (int i = 0, e = Zeroable.size(); i < e; i++) { + // Checks if the mask's zeros elements are built from only zeros. + if (Mask[i] == -1) + return false; + if (Zeroable[i]) + continue; + // Find the lowest non zero element + if (NextElement == -1) { + NextElement = Mask[i] != 0 ? VectorType.getVectorNumElements() : 0; + IsZeroSideLeft = NextElement != 0; + } + // Exit if the mask's non zero elements are not in increasing order. + if (NextElement != Mask[i]) + return false; + NextElement++; + } + return true; +} + /// Try to lower a shuffle with a single PSHUFB of V1 or V2. static SDValue lowerVectorShuffleWithPSHUFB(const SDLoc &DL, MVT VT, ArrayRef<int> Mask, SDValue V1, @@ -8145,6 +8176,46 @@ static SDValue lowerVectorShuffleWithPSHUFB(const SDLoc &DL, MVT VT, DAG.getBuildVector(I8VT, DL, PSHUFBMask))); } +static SDValue getMaskNode(SDValue Mask, MVT MaskVT, + const X86Subtarget &Subtarget, SelectionDAG &DAG, + const SDLoc &dl); + +// Function convertBitVectorToUnsigned - The function gets SmallBitVector +// as argument and convert him to unsigned. +// The output of the function is not(zeroable) +static unsigned convertBitVectorToUnsiged(const SmallBitVector &Zeroable) { + unsigned convertBit = 0; + for (int i = 0, e = Zeroable.size(); i < e; i++) + convertBit |= !(Zeroable[i]) << i; + return convertBit; +} + +// X86 has dedicated shuffle that can be lowered to VEXPAND +static SDValue lowerVectorShuffleToEXPAND(const SDLoc &DL, MVT VT, + const SmallBitVector &Zeroable, + ArrayRef<int> Mask, SDValue &V1, + SDValue &V2, SelectionDAG &DAG, + const X86Subtarget &Subtarget) { + bool IsLeftZeroSide = true; + if (!isNonZeroElementsInOrder(Zeroable, Mask, V1.getValueType(), + IsLeftZeroSide)) + return SDValue(); + unsigned VEXPANDMask = convertBitVectorToUnsiged(Zeroable); + MVT IntegerType = + MVT::getIntegerVT(std::max((int)VT.getVectorNumElements(), 8)); + SDValue MaskNode = DAG.getConstant(VEXPANDMask, DL, IntegerType); + unsigned NumElts = VT.getVectorNumElements(); + assert((NumElts == 4 || NumElts == 8 || NumElts == 16) && + "Unexpected number of vector elements"); + SDValue VMask = getMaskNode(MaskNode, MVT::getVectorVT(MVT::i1, NumElts), + Subtarget, DAG, DL); + SDValue ZeroVector = getZeroVector(VT, Subtarget, DAG, DL); + SDValue ExpandedVector = IsLeftZeroSide ? V2 : V1; + return DAG.getNode(ISD::VSELECT, DL, VT, VMask, + DAG.getNode(X86ISD::EXPAND, DL, VT, ExpandedVector), + ZeroVector); +} + // X86 has dedicated unpack instructions that can handle specific blend // operations: UNPCKH and UNPCKL. static SDValue lowerVectorShuffleWithUNPCK(const SDLoc &DL, MVT VT, @@ -12159,6 +12230,11 @@ static SDValue lowerV4F64VectorShuffle(const SDLoc &DL, ArrayRef<int> Mask, if (SDValue Result = lowerVectorShuffleByMerging128BitLanes( DL, MVT::v4f64, V1, V2, Mask, Subtarget, DAG)) return Result; + // If we have VLX support, we can use VEXPAND. + if (Subtarget.hasVLX()) + if (SDValue V = lowerVectorShuffleToEXPAND(DL, MVT::v4f64, Zeroable, Mask, + V1, V2, DAG, Subtarget)) + return V; // If we have AVX2 then we always want to lower with a blend because an v4 we // can fully permute the elements. @@ -12222,12 +12298,17 @@ static SDValue lowerV4I64VectorShuffle(const SDLoc &DL, ArrayRef<int> Mask, Zeroable, Subtarget, DAG)) return Shift; - // If we have VLX support, we can use VALIGN. - if (Subtarget.hasVLX()) + // If we have VLX support, we can use VALIGN or VEXPAND. + if (Subtarget.hasVLX()) { if (SDValue Rotate = lowerVectorShuffleAsRotate(DL, MVT::v4i64, V1, V2, Mask, Subtarget, DAG)) return Rotate; + if (SDValue V = lowerVectorShuffleToEXPAND(DL, MVT::v4i64, Zeroable, Mask, + V1, V2, DAG, Subtarget)) + return V; + } + // Try to use PALIGNR. if (SDValue Rotate = lowerVectorShuffleAsByteRotate(DL, MVT::v4i64, V1, V2, Mask, Subtarget, DAG)) @@ -12328,6 +12409,11 @@ static SDValue lowerV8F32VectorShuffle(const SDLoc &DL, ArrayRef<int> Mask, if (SDValue Result = lowerVectorShuffleByMerging128BitLanes( DL, MVT::v8f32, V1, V2, Mask, Subtarget, DAG)) return Result; + // If we have VLX support, we can use VEXPAND. + if (Subtarget.hasVLX()) + if (SDValue V = lowerVectorShuffleToEXPAND(DL, MVT::v8f32, Zeroable, Mask, + V1, V2, DAG, Subtarget)) + return V; // If we have AVX2 then we always want to lower with a blend because at v8 we // can fully permute the elements. @@ -12392,12 +12478,17 @@ static SDValue lowerV8I32VectorShuffle(const SDLoc &DL, ArrayRef<int> Mask, Zeroable, Subtarget, DAG)) return Shift; - // If we have VLX support, we can use VALIGN. - if (Subtarget.hasVLX()) + // If we have VLX support, we can use VALIGN or EXPAND. + if (Subtarget.hasVLX()) { if (SDValue Rotate = lowerVectorShuffleAsRotate(DL, MVT::v8i32, V1, V2, Mask, Subtarget, DAG)) return Rotate; + if (SDValue V = lowerVectorShuffleToEXPAND(DL, MVT::v8i32, Zeroable, Mask, + V1, V2, DAG, Subtarget)) + return V; + } + // Try to use byte rotation instructions. if (SDValue Rotate = lowerVectorShuffleAsByteRotate( DL, MVT::v8i32, V1, V2, Mask, Subtarget, DAG)) @@ -12754,6 +12845,7 @@ static SDValue lowerV4X128VectorShuffle(const SDLoc &DL, MVT VT, /// \brief Handle lowering of 8-lane 64-bit floating point shuffles. static SDValue lowerV8F64VectorShuffle(const SDLoc &DL, ArrayRef<int> Mask, + const SmallBitVector &Zeroable, SDValue V1, SDValue V2, const X86Subtarget &Subtarget, SelectionDAG &DAG) { @@ -12796,11 +12888,16 @@ static SDValue lowerV8F64VectorShuffle(const SDLoc &DL, ArrayRef<int> Mask, lowerVectorShuffleWithSHUFPD(DL, MVT::v8f64, Mask, V1, V2, DAG)) return Op; + if (SDValue V = lowerVectorShuffleToEXPAND(DL, MVT::v8f64, Zeroable, Mask, V1, + V2, DAG, Subtarget)) + return V; + return lowerVectorShuffleWithPERMV(DL, MVT::v8f64, Mask, V1, V2, DAG); } /// \brief Handle lowering of 16-lane 32-bit floating point shuffles. static SDValue lowerV16F32VectorShuffle(SDLoc DL, ArrayRef<int> Mask, + const SmallBitVector &Zeroable, SDValue V1, SDValue V2, const X86Subtarget &Subtarget, SelectionDAG &DAG) { @@ -12832,6 +12929,10 @@ static SDValue lowerV16F32VectorShuffle(SDLoc DL, ArrayRef<int> Mask, // Otherwise, fall back to a SHUFPS sequence. return lowerVectorShuffleWithSHUFPS(DL, MVT::v16f32, RepeatedMask, V1, V2, DAG); } + // If we have AVX512F support, we can use VEXPAND. + if (SDValue V = lowerVectorShuffleToEXPAND(DL, MVT::v16f32, Zeroable, Mask, + V1, V2, DAG, Subtarget)) + return V; return lowerVectorShuffleWithPERMV(DL, MVT::v16f32, Mask, V1, V2, DAG); } @@ -12889,6 +12990,10 @@ static SDValue lowerV8I64VectorShuffle(const SDLoc &DL, ArrayRef<int> Mask, if (SDValue Unpck = lowerVectorShuffleWithUNPCK(DL, MVT::v8i64, Mask, V1, V2, DAG)) return Unpck; + // If we have AVX512F support, we can use VEXPAND. + if (SDValue V = lowerVectorShuffleToEXPAND(DL, MVT::v8i64, Zeroable, Mask, V1, + V2, DAG, Subtarget)) + return V; return lowerVectorShuffleWithPERMV(DL, MVT::v8i64, Mask, V1, V2, DAG); } @@ -12953,6 +13058,10 @@ static SDValue lowerV16I32VectorShuffle(const SDLoc &DL, ArrayRef<int> Mask, CastV1, CastV2, DAG); return DAG.getBitcast(MVT::v16i32, ShufPS); } + // If we have AVX512F support, we can use VEXPAND. + if (SDValue V = lowerVectorShuffleToEXPAND(DL, MVT::v16i32, Zeroable, Mask, + V1, V2, DAG, Subtarget)) + return V; return lowerVectorShuffleWithPERMV(DL, MVT::v16i32, Mask, V1, V2, DAG); } @@ -13089,9 +13198,9 @@ static SDValue lower512BitVectorShuffle(const SDLoc &DL, ArrayRef<int> Mask, // the requisite ISA extensions for that element type are available. switch (VT.SimpleTy) { case MVT::v8f64: - return lowerV8F64VectorShuffle(DL, Mask, V1, V2, Subtarget, DAG); + return lowerV8F64VectorShuffle(DL, Mask, Zeroable, V1, V2, Subtarget, DAG); case MVT::v16f32: - return lowerV16F32VectorShuffle(DL, Mask, V1, V2, Subtarget, DAG); + return lowerV16F32VectorShuffle(DL, Mask, Zeroable, V1, V2, Subtarget, DAG); case MVT::v8i64: return lowerV8I64VectorShuffle(DL, Mask, Zeroable, V1, V2, Subtarget, DAG); case MVT::v16i32: |