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-rw-r--r--llvm/lib/Target/X86/X86ISelLowering.cpp47
1 files changed, 32 insertions, 15 deletions
diff --git a/llvm/lib/Target/X86/X86ISelLowering.cpp b/llvm/lib/Target/X86/X86ISelLowering.cpp
index 1bc68f3eaf7..bafb661ff05 100644
--- a/llvm/lib/Target/X86/X86ISelLowering.cpp
+++ b/llvm/lib/Target/X86/X86ISelLowering.cpp
@@ -7689,10 +7689,18 @@ static SDValue lowerV4I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
/// The exact breakdown of how to form these dword pairs and align them on the
/// correct sides is really tricky. See the comments within the function for
/// more of the details.
+///
+/// This code also handles repeated 128-bit lanes of v8i16 shuffles, but each
+/// lane must shuffle the *exact* same way. In fact, you must pass a v8 Mask to
+/// this routine for it to work correctly. To shuffle a 256-bit or 512-bit i16
+/// vector, form the analogous 128-bit 8-element Mask.
static SDValue lowerV8I16GeneralSingleInputVectorShuffle(
- SDLoc DL, SDValue V, MutableArrayRef<int> Mask,
+ SDLoc DL, MVT VT, SDValue V, MutableArrayRef<int> Mask,
const X86Subtarget *Subtarget, SelectionDAG &DAG) {
- assert(V.getSimpleValueType() == MVT::v8i16 && "Bad input type!");
+ assert(VT.getScalarType() == MVT::i16 && "Bad input type!");
+ MVT PSHUFDVT = MVT::getVectorVT(MVT::i32, VT.getVectorNumElements() / 2);
+
+ assert(Mask.size() == 8 && "Shuffle mask length doen't match!");
MutableArrayRef<int> LoMask = Mask.slice(0, 4);
MutableArrayRef<int> HiMask = Mask.slice(4, 4);
@@ -7845,9 +7853,9 @@ static SDValue lowerV8I16GeneralSingleInputVectorShuffle(
int PSHUFDMask[] = {0, 1, 2, 3};
PSHUFDMask[ADWord] = BDWord;
PSHUFDMask[BDWord] = ADWord;
- V = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16,
- DAG.getNode(X86ISD::PSHUFD, DL, MVT::v4i32,
- DAG.getNode(ISD::BITCAST, DL, MVT::v4i32, V),
+ V = DAG.getNode(ISD::BITCAST, DL, VT,
+ DAG.getNode(X86ISD::PSHUFD, DL, PSHUFDVT,
+ DAG.getNode(ISD::BITCAST, DL, PSHUFDVT, V),
getV4X86ShuffleImm8ForMask(PSHUFDMask, DAG)));
// Adjust the mask to match the new locations of A and B.
@@ -7859,7 +7867,7 @@ static SDValue lowerV8I16GeneralSingleInputVectorShuffle(
// Recurse back into this routine to re-compute state now that this isn't
// a 3 and 1 problem.
- return lowerV8I16GeneralSingleInputVectorShuffle(DL, V, Mask, Subtarget,
+ return lowerV8I16GeneralSingleInputVectorShuffle(DL, VT, V, Mask, Subtarget,
DAG);
};
if ((NumLToL == 3 && NumHToL == 1) || (NumLToL == 1 && NumHToL == 3))
@@ -8083,15 +8091,15 @@ static SDValue lowerV8I16GeneralSingleInputVectorShuffle(
// Now enact all the shuffles we've computed to move the inputs into their
// target half.
if (!isNoopShuffleMask(PSHUFLMask))
- V = DAG.getNode(X86ISD::PSHUFLW, DL, MVT::v8i16, V,
+ V = DAG.getNode(X86ISD::PSHUFLW, DL, VT, V,
getV4X86ShuffleImm8ForMask(PSHUFLMask, DAG));
if (!isNoopShuffleMask(PSHUFHMask))
- V = DAG.getNode(X86ISD::PSHUFHW, DL, MVT::v8i16, V,
+ V = DAG.getNode(X86ISD::PSHUFHW, DL, VT, V,
getV4X86ShuffleImm8ForMask(PSHUFHMask, DAG));
if (!isNoopShuffleMask(PSHUFDMask))
- V = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16,
- DAG.getNode(X86ISD::PSHUFD, DL, MVT::v4i32,
- DAG.getNode(ISD::BITCAST, DL, MVT::v4i32, V),
+ V = DAG.getNode(ISD::BITCAST, DL, VT,
+ DAG.getNode(X86ISD::PSHUFD, DL, PSHUFDVT,
+ DAG.getNode(ISD::BITCAST, DL, PSHUFDVT, V),
getV4X86ShuffleImm8ForMask(PSHUFDMask, DAG)));
// At this point, each half should contain all its inputs, and we can then
@@ -8105,7 +8113,7 @@ static SDValue lowerV8I16GeneralSingleInputVectorShuffle(
// Do a half shuffle for the low mask.
if (!isNoopShuffleMask(LoMask))
- V = DAG.getNode(X86ISD::PSHUFLW, DL, MVT::v8i16, V,
+ V = DAG.getNode(X86ISD::PSHUFLW, DL, VT, V,
getV4X86ShuffleImm8ForMask(LoMask, DAG));
// Do a half shuffle with the high mask after shifting its values down.
@@ -8113,7 +8121,7 @@ static SDValue lowerV8I16GeneralSingleInputVectorShuffle(
if (M >= 0)
M -= 4;
if (!isNoopShuffleMask(HiMask))
- V = DAG.getNode(X86ISD::PSHUFHW, DL, MVT::v8i16, V,
+ V = DAG.getNode(X86ISD::PSHUFHW, DL, VT, V,
getV4X86ShuffleImm8ForMask(HiMask, DAG));
return V;
@@ -8232,8 +8240,8 @@ static SDValue lowerV8I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
Mask, Subtarget, DAG))
return Rotate;
- return lowerV8I16GeneralSingleInputVectorShuffle(DL, V1, Mask, Subtarget,
- DAG);
+ return lowerV8I16GeneralSingleInputVectorShuffle(DL, MVT::v8i16, V1, Mask,
+ Subtarget, DAG);
}
assert(std::any_of(Mask.begin(), Mask.end(), isV1) &&
@@ -9557,6 +9565,15 @@ static SDValue lowerV16I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v16i16, V1, V2,
Mask, DAG);
+ SmallVector<int, 8> RepeatedMask;
+ if (is128BitLaneRepeatedShuffleMask(MVT::v16i16, Mask, RepeatedMask)) {
+ // As this is a single-input shuffle, the repeated mask should be
+ // a strictly valid v8i16 mask that we can pass through to the v8i16
+ // lowering to handle even the v16 case.
+ return lowerV8I16GeneralSingleInputVectorShuffle(
+ DL, MVT::v16i16, V1, RepeatedMask, Subtarget, DAG);
+ }
+
SDValue PSHUFBMask[32];
for (int i = 0; i < 16; ++i) {
if (Mask[i] == -1) {
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