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-rw-r--r--llvm/lib/Target/X86/X86ISelLowering.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/llvm/lib/Target/X86/X86ISelLowering.cpp b/llvm/lib/Target/X86/X86ISelLowering.cpp
index 94c19fb4c40..6fae768a734 100644
--- a/llvm/lib/Target/X86/X86ISelLowering.cpp
+++ b/llvm/lib/Target/X86/X86ISelLowering.cpp
@@ -7766,6 +7766,74 @@ static SDValue lowerV8I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
DAG.getNode(X86ISD::UNPCKL, DL, MVT::v2i64, LoV, HiV));
}
+/// \brief Check whether a compaction lowering can be done by dropping even
+/// elements and compute how many times even elements must be dropped.
+///
+/// This handles shuffles which take every Nth element where N is a power of
+/// two. Example shuffle masks:
+///
+/// N = 1: 0, 2, 4, 6, 8, 10, 12, 14, 0, 2, 4, 6, 8, 10, 12, 14
+/// N = 1: 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30
+/// N = 2: 0, 4, 8, 12, 0, 4, 8, 12, 0, 4, 8, 12, 0, 4, 8, 12
+/// N = 2: 0, 4, 8, 12, 16, 20, 24, 28, 0, 4, 8, 12, 16, 20, 24, 28
+/// N = 3: 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8
+/// N = 3: 0, 8, 16, 24, 0, 8, 16, 24, 0, 8, 16, 24, 0, 8, 16, 24
+///
+/// Any of these lanes can of course be undef.
+///
+/// This routine only supports N <= 3.
+/// FIXME: Evaluate whether either AVX or AVX-512 have any opportunities here
+/// for larger N.
+///
+/// \returns N above, or the number of times even elements must be dropped if
+/// there is such a number. Otherwise returns zero.
+static int canLowerByDroppingEvenElements(ArrayRef<int> Mask) {
+ // Figure out whether we're looping over two inputs or just one.
+ bool IsSingleInput = isSingleInputShuffleMask(Mask);
+
+ // The modulus for the shuffle vector entries is based on whether this is
+ // a single input or not.
+ int ShuffleModulus = Mask.size() * (IsSingleInput ? 1 : 2);
+ assert(isPowerOf2_32((uint32_t)ShuffleModulus) &&
+ "We should only be called with masks with a power-of-2 size!");
+
+ uint64_t ModMask = (uint64_t)ShuffleModulus - 1;
+
+ // We track whether the input is viable for all power-of-2 strides 2^1, 2^2,
+ // and 2^3 simultaneously. This is because we may have ambiguity with
+ // partially undef inputs.
+ bool ViableForN[3] = {true, true, true};
+
+ for (int i = 0, e = Mask.size(); i < e; ++i) {
+ // Ignore undef lanes, we'll optimistically collapse them to the pattern we
+ // want.
+ if (Mask[i] == -1)
+ continue;
+
+ bool IsAnyViable = false;
+ for (unsigned j = 0; j != array_lengthof(ViableForN); ++j)
+ if (ViableForN[j]) {
+ uint64_t N = j + 1;
+
+ // The shuffle mask must be equal to (i * 2^N) % M.
+ if ((uint64_t)Mask[i] == (((uint64_t)i << N) & ModMask))
+ IsAnyViable = true;
+ else
+ ViableForN[j] = false;
+ }
+ // Early exit if we exhaust the possible powers of two.
+ if (!IsAnyViable)
+ break;
+ }
+
+ for (unsigned j = 0; j != array_lengthof(ViableForN); ++j)
+ if (ViableForN[j])
+ return j + 1;
+
+ // Return 0 as there is no viable power of two.
+ return 0;
+}
+
/// \brief Generic lowering of v16i8 shuffles.
///
/// This is a hybrid strategy to lower v16i8 vectors. It first attempts to
@@ -7905,6 +7973,44 @@ static SDValue lowerV16I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v16i8, Evens, Odds);
}
+ // Check whether a compaction lowering can be done. This handles shuffles
+ // which take every Nth element for some even N. See the helper function for
+ // details.
+ //
+ // We special case these as they can be particularly efficiently handled with
+ // the PACKUSB instruction on x86 and they show up in common patterns of
+ // rearranging bytes to truncate wide elements.
+ if (int NumEvenDrops = canLowerByDroppingEvenElements(Mask)) {
+ // NumEvenDrops is the power of two stride of the elements. Another way of
+ // thinking about it is that we need to drop the even elements this many
+ // times to get the original input.
+ bool IsSingleInput = isSingleInputShuffleMask(Mask);
+
+ // First we need to zero all the dropped bytes.
+ assert(NumEvenDrops <= 3 &&
+ "No support for dropping even elements more than 3 times.");
+ // We use the mask type to pick which bytes are preserved based on how many
+ // elements are dropped.
+ MVT MaskVTs[] = { MVT::v8i16, MVT::v4i32, MVT::v2i64 };
+ SDValue ByteClearMask =
+ DAG.getNode(ISD::BITCAST, DL, MVT::v16i8,
+ DAG.getConstant(0xFF, MaskVTs[NumEvenDrops - 1]));
+ V1 = DAG.getNode(ISD::AND, DL, MVT::v16i8, V1, ByteClearMask);
+ if (!IsSingleInput)
+ V2 = DAG.getNode(ISD::AND, DL, MVT::v16i8, V2, ByteClearMask);
+
+ // Now pack things back together.
+ V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V1);
+ V2 = IsSingleInput ? V1 : DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V2);
+ SDValue Result = DAG.getNode(X86ISD::PACKUS, DL, MVT::v16i8, V1, V2);
+ for (int i = 1; i < NumEvenDrops; ++i) {
+ Result = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, Result);
+ Result = DAG.getNode(X86ISD::PACKUS, DL, MVT::v16i8, Result, Result);
+ }
+
+ return Result;
+ }
+
// Check for SSSE3 which lets us lower all v16i8 shuffles much more directly
// with PSHUFB. It is important to do this before we attempt to generate any
// blends but after all of the single-input lowerings. If the single input
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