diff options
Diffstat (limited to 'llvm/lib/CodeGen')
| -rw-r--r-- | llvm/lib/CodeGen/PrologEpilogInserter.cpp | 143 | ||||
| -rw-r--r-- | llvm/lib/CodeGen/RegisterScavenging.cpp | 205 |
2 files changed, 108 insertions, 240 deletions
diff --git a/llvm/lib/CodeGen/PrologEpilogInserter.cpp b/llvm/lib/CodeGen/PrologEpilogInserter.cpp index 0d90fd3180c..20a9a394ebd 100644 --- a/llvm/lib/CodeGen/PrologEpilogInserter.cpp +++ b/llvm/lib/CodeGen/PrologEpilogInserter.cpp @@ -41,7 +41,6 @@ #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetRegisterInfo.h" #include "llvm/Target/TargetSubtargetInfo.h" -#include <algorithm> #include <climits> using namespace llvm; @@ -1147,55 +1146,6 @@ void PEI::replaceFrameIndices(MachineBasicBlock *BB, MachineFunction &Fn, } } -/// Allocate a register for the virtual register \p VReg. The last use of -/// \p VReg is around the current position of the register scavenger \p RS. -/// \p ReserveAfter controls whether the scavenged register needs to be reserved -/// after the current instruction, otherwise it will only be reserved before the -/// current instruction. -static unsigned scavengeVReg(MachineRegisterInfo &MRI, RegScavenger &RS, - unsigned VReg, bool ReserveAfter) { -#ifndef NDEBUG - // Verify that all definitions and uses are in the same basic block. - const MachineBasicBlock *CommonMBB = nullptr; - bool HadDef = false; - for (MachineOperand &MO : MRI.reg_nodbg_operands(VReg)) { - MachineBasicBlock *MBB = MO.getParent()->getParent(); - if (CommonMBB == nullptr) - CommonMBB = MBB; - assert(MBB == CommonMBB && "All defs+uses must be in the same basic block"); - if (MO.isDef()) - HadDef = true; - } - assert(HadDef && "Must have at least 1 Def"); -#endif - - // We should only have one definition of the register. However to accomodate - // the requirements of two address code we also allow definitions in - // subsequent instructions provided they also read the register. That way - // we get a single contiguous lifetime. - // - // Definitions in MRI.def_begin() are unordered, search for the first. - const TargetRegisterInfo *TRI = MRI.getTargetRegisterInfo(); - MachineRegisterInfo::def_iterator FirstDef = - std::find_if(MRI.def_begin(VReg), MRI.def_end(), - [VReg, TRI](const MachineOperand &MO) { - return !MO.getParent()->readsRegister(VReg, TRI); - }); - assert(FirstDef != MRI.def_end() && - "Must have one definition that does not redefine vreg"); - MachineInstr &DefMI = *FirstDef->getParent(); - - // The register scavenger will report a free register inserting an emergency - // spill/reload if necessary. - int SPAdj = 0; - const TargetRegisterClass &RC = *MRI.getRegClass(VReg); - unsigned SReg = RS.scavengeRegisterBackwards(RC, DefMI.getIterator(), - ReserveAfter, SPAdj); - MRI.replaceRegWith(VReg, SReg); - ++NumScavengedRegs; - return SReg; -} - /// doScavengeFrameVirtualRegs - Replace all frame index virtual registers /// with physical registers. Use the register scavenger to find an /// appropriate register to use. @@ -1208,46 +1158,77 @@ doScavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger *RS) { // Run through the instructions and find any virtual registers. MachineRegisterInfo &MRI = MF.getRegInfo(); for (MachineBasicBlock &MBB : MF) { - RS->enterBasicBlockEnd(MBB); - - bool LastIterationHadVRegUses = false; - for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ) { - --I; - // Move RegScavenger to the position between *I and *std::next(I). - RS->backward(I); - - // Look for unassigned vregs in the uses of *std::next(I). - MachineBasicBlock::iterator N = std::next(I); - if (LastIterationHadVRegUses) { - const MachineInstr &NMI = *N; - for (const MachineOperand &MO : NMI.operands()) { - if (!MO.isReg() || !MO.readsReg()) - continue; - unsigned Reg = MO.getReg(); - if (TargetRegisterInfo::isVirtualRegister(Reg)) { - unsigned SReg = scavengeVReg(MRI, *RS, Reg, true); - RS->setRegUsed(SReg); - } - } - } + RS->enterBasicBlock(MBB); + + int SPAdj = 0; + + // The instruction stream may change in the loop, so check MBB.end() + // directly. + for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ) { + // We might end up here again with a NULL iterator if we scavenged a + // register for which we inserted spill code for definition by what was + // originally the first instruction in MBB. + if (I == MachineBasicBlock::iterator(nullptr)) + I = MBB.begin(); - // Look for unassigned vregs in the defs of *I. - LastIterationHadVRegUses = false; const MachineInstr &MI = *I; + MachineBasicBlock::iterator J = std::next(I); + MachineBasicBlock::iterator P = + I == MBB.begin() ? MachineBasicBlock::iterator(nullptr) + : std::prev(I); + + // RS should process this instruction before we might scavenge at this + // location. This is because we might be replacing a virtual register + // defined by this instruction, and if so, registers killed by this + // instruction are available, and defined registers are not. + RS->forward(I); + for (const MachineOperand &MO : MI.operands()) { if (!MO.isReg()) continue; unsigned Reg = MO.getReg(); if (!TargetRegisterInfo::isVirtualRegister(Reg)) continue; - // We have to look at all operands anyway so we can precalculate here - // whether there is a reading operand. This allows use to skip the use - // step in the next iteration if there was none. - if (MO.readsReg()) - LastIterationHadVRegUses = true; - if (MO.isDef()) - scavengeVReg(MRI, *RS, Reg, false); + + // When we first encounter a new virtual register, it + // must be a definition. + assert(MO.isDef() && "frame index virtual missing def!"); + // Scavenge a new scratch register + const TargetRegisterClass *RC = MRI.getRegClass(Reg); + unsigned ScratchReg = RS->scavengeRegister(RC, J, SPAdj); + + ++NumScavengedRegs; + + // Replace this reference to the virtual register with the + // scratch register. + assert(ScratchReg && "Missing scratch register!"); + MRI.replaceRegWith(Reg, ScratchReg); + + // Because this instruction was processed by the RS before this + // register was allocated, make sure that the RS now records the + // register as being used. + RS->setRegUsed(ScratchReg); } + + // If the scavenger needed to use one of its spill slots, the + // spill code will have been inserted in between I and J. This is a + // problem because we need the spill code before I: Move I to just + // prior to J. + if (I != std::prev(J)) { + MBB.splice(J, &MBB, I); + + // Before we move I, we need to prepare the RS to visit I again. + // Specifically, RS will assert if it sees uses of registers that + // it believes are undefined. Because we have already processed + // register kills in I, when it visits I again, it will believe that + // those registers are undefined. To avoid this situation, unprocess + // the instruction I. + assert(RS->getCurrentPosition() == I && + "The register scavenger has an unexpected position"); + I = P; + RS->unprocess(P); + } else + ++I; } } } diff --git a/llvm/lib/CodeGen/RegisterScavenging.cpp b/llvm/lib/CodeGen/RegisterScavenging.cpp index c062bd01f60..79a698d494e 100644 --- a/llvm/lib/CodeGen/RegisterScavenging.cpp +++ b/llvm/lib/CodeGen/RegisterScavenging.cpp @@ -299,14 +299,6 @@ void RegScavenger::backward() { } } - // Expire scavenge spill frameindex uses. - for (ScavengedInfo &I : Scavenged) { - if (I.Restore == &MI) { - I.Reg = 0; - I.Restore = nullptr; - } - } - if (MBBI == MBB->begin()) { MBBI = MachineBasicBlock::iterator(nullptr); Tracking = false; @@ -406,72 +398,6 @@ unsigned RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI, return Survivor; } -static std::pair<unsigned, MachineBasicBlock::iterator> -findSurvivorBackwards(const TargetRegisterInfo &TRI, - MachineBasicBlock::iterator From, MachineBasicBlock::iterator To, - BitVector &Available, BitVector &Candidates) { - bool FoundTo = false; - unsigned Survivor = 0; - MachineBasicBlock::iterator Pos; - MachineBasicBlock &MBB = *From->getParent(); - MachineBasicBlock::iterator I = From; - unsigned InstrLimit = 25; - unsigned InstrCountDown = InstrLimit; - for (;;) { - const MachineInstr &MI = *I; - if (MI.isDebugValue()) - continue; - - // Remove any candidates touched by instruction. - bool FoundVReg = false; - for (const MachineOperand &MO : MI.operands()) { - if (MO.isRegMask()) { - Candidates.clearBitsNotInMask(MO.getRegMask()); - continue; - } - if (!MO.isReg() || MO.isUndef()) - continue; - unsigned Reg = MO.getReg(); - if (TargetRegisterInfo::isVirtualRegister(Reg)) { - FoundVReg = true; - } else if (TargetRegisterInfo::isPhysicalRegister(Reg)) { - for (MCRegAliasIterator AI(Reg, &TRI, true); AI.isValid(); ++AI) - Candidates.reset(*AI); - } - } - - if (I == To) { - // If one of the available registers survived this long take it. - Available &= Candidates; - int Reg = Available.find_first(); - if (Reg != -1) - return std::make_pair(Reg, MBB.end()); - // Otherwise we will continue up to InstrLimit instructions to fine - // the register which is not defined/used for the longest time. - FoundTo = true; - Pos = To; - } - if (FoundTo) { - if (Survivor == 0 || !Candidates.test(Survivor)) { - int Reg = Candidates.find_first(); - if (Reg == -1) - break; - Survivor = Reg; - } - if (--InstrCountDown == 0 || I == MBB.begin()) - break; - if (FoundVReg) { - // We found a vreg, reset the InstrLimit counter. - InstrCountDown = InstrLimit; - Pos = I; - } - } - --I; - } - - return std::make_pair(Survivor, Pos); -} - static unsigned getFrameIndexOperandNum(MachineInstr &MI) { unsigned i = 0; while (!MI.getOperand(i).isFI()) { @@ -481,16 +407,43 @@ static unsigned getFrameIndexOperandNum(MachineInstr &MI) { return i; } -RegScavenger::ScavengedInfo & -RegScavenger::spill(unsigned Reg, const TargetRegisterClass &RC, int SPAdj, - MachineBasicBlock::iterator Before, - MachineBasicBlock::iterator &UseMI) { +unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC, + MachineBasicBlock::iterator I, + int SPAdj) { + MachineInstr &MI = *I; + const MachineFunction &MF = *MI.getParent()->getParent(); + // Consider all allocatable registers in the register class initially + BitVector Candidates = TRI->getAllocatableSet(MF, RC); + + // Exclude all the registers being used by the instruction. + for (const MachineOperand &MO : MI.operands()) { + if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) && + !TargetRegisterInfo::isVirtualRegister(MO.getReg())) + Candidates.reset(MO.getReg()); + } + + // Try to find a register that's unused if there is one, as then we won't + // have to spill. + BitVector Available = getRegsAvailable(RC); + Available &= Candidates; + if (Available.any()) + Candidates = Available; + + // Find the register whose use is furthest away. + MachineBasicBlock::iterator UseMI; + unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI); + + // If we found an unused register there is no reason to spill it. + if (!isRegUsed(SReg)) { + DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n"); + return SReg; + } + // Find an available scavenging slot with size and alignment matching // the requirements of the class RC. - const MachineFunction &MF = *Before->getParent()->getParent(); const MachineFrameInfo &MFI = *MF.getFrameInfo(); - unsigned NeedSize = RC.getSize(); - unsigned NeedAlign = RC.getAlignment(); + unsigned NeedSize = RC->getSize(); + unsigned NeedAlign = RC->getAlignment(); unsigned SI = Scavenged.size(), Diff = UINT_MAX; int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd(); @@ -525,108 +478,42 @@ RegScavenger::spill(unsigned Reg, const TargetRegisterClass &RC, int SPAdj, } // Avoid infinite regress - Scavenged[SI].Reg = Reg; + Scavenged[SI].Reg = SReg; // If the target knows how to save/restore the register, let it do so; // otherwise, use the emergency stack spill slot. - if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) { - // Spill the scavenged register before \p Before. + if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) { + // Spill the scavenged register before I. int FI = Scavenged[SI].FrameIndex; if (FI < FIB || FI >= FIE) { std::string Msg = std::string("Error while trying to spill ") + - TRI->getName(Reg) + " from class " + TRI->getRegClassName(&RC) + + TRI->getName(SReg) + " from class " + TRI->getRegClassName(RC) + ": Cannot scavenge register without an emergency spill slot!"; report_fatal_error(Msg.c_str()); } - TII->storeRegToStackSlot(*MBB, Before, Reg, true, Scavenged[SI].FrameIndex, - &RC, TRI); - MachineBasicBlock::iterator II = std::prev(Before); + TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex, + RC, TRI); + MachineBasicBlock::iterator II = std::prev(I); unsigned FIOperandNum = getFrameIndexOperandNum(*II); TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); // Restore the scavenged register before its use (or first terminator). - TII->loadRegFromStackSlot(*MBB, UseMI, Reg, Scavenged[SI].FrameIndex, - &RC, TRI); + TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex, + RC, TRI); II = std::prev(UseMI); FIOperandNum = getFrameIndexOperandNum(*II); TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); } - return Scavenged[SI]; -} - -unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC, - MachineBasicBlock::iterator I, - int SPAdj) { - MachineInstr &MI = *I; - const MachineFunction &MF = *MI.getParent()->getParent(); - // Consider all allocatable registers in the register class initially - BitVector Candidates = TRI->getAllocatableSet(MF, RC); - - // Exclude all the registers being used by the instruction. - for (const MachineOperand &MO : MI.operands()) { - if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) && - !TargetRegisterInfo::isVirtualRegister(MO.getReg())) - Candidates.reset(MO.getReg()); - } - - // Try to find a register that's unused if there is one, as then we won't - // have to spill. - BitVector Available = getRegsAvailable(RC); - Available &= Candidates; - if (Available.any()) - Candidates = Available; - - // Find the register whose use is furthest away. - MachineBasicBlock::iterator UseMI; - unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI); - // If we found an unused register there is no reason to spill it. - if (!isRegUsed(SReg)) { - DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n"); - return SReg; - } + Scavenged[SI].Restore = &*std::prev(UseMI); - ScavengedInfo &Scavenged = spill(SReg, *RC, SPAdj, I, UseMI); - Scavenged.Restore = std::prev(UseMI); + // Doing this here leads to infinite regress. + // Scavenged[SI].Reg = SReg; DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) << "\n"); return SReg; } - -unsigned RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC, - MachineBasicBlock::iterator To, - bool RestoreAfter, int SPAdj) { - const MachineBasicBlock &MBB = *To->getParent(); - const MachineFunction &MF = *MBB.getParent(); - // Consider all allocatable registers in the register class initially - BitVector Candidates = TRI->getAllocatableSet(MF, &RC); - - // Try to find a register that's unused if there is one, as then we won't - // have to spill. - BitVector Available = getRegsAvailable(&RC); - - // Find the register whose use is furthest away. - MachineBasicBlock::iterator UseMI; - std::pair<unsigned, MachineBasicBlock::iterator> P = - findSurvivorBackwards(*TRI, MBBI, To, Available, Candidates); - unsigned Reg = P.first; - assert(Reg != 0 && "No register left to scavenge!"); - // Found an available register? - if (!Available.test(Reg)) { - MachineBasicBlock::iterator ReloadBefore = - RestoreAfter ? std::next(MBBI) : MBBI; - DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n'); - ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, P.second, ReloadBefore); - Scavenged.Restore = std::prev(P.second); - addRegUnits(RegUnitsAvailable, Reg); - DEBUG(dbgs() << "Scavenged register with spill: " << PrintReg(Reg, TRI) - << " until " << *P.second); - } else { - DEBUG(dbgs() << "Scavenged free register: " << PrintReg(Reg, TRI) << '\n'); - } - return Reg; -} |

