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-rw-r--r--llvm/lib/CodeGen/RegisterScavenging.cpp205
1 files changed, 46 insertions, 159 deletions
diff --git a/llvm/lib/CodeGen/RegisterScavenging.cpp b/llvm/lib/CodeGen/RegisterScavenging.cpp
index c062bd01f60..79a698d494e 100644
--- a/llvm/lib/CodeGen/RegisterScavenging.cpp
+++ b/llvm/lib/CodeGen/RegisterScavenging.cpp
@@ -299,14 +299,6 @@ void RegScavenger::backward() {
}
}
- // Expire scavenge spill frameindex uses.
- for (ScavengedInfo &I : Scavenged) {
- if (I.Restore == &MI) {
- I.Reg = 0;
- I.Restore = nullptr;
- }
- }
-
if (MBBI == MBB->begin()) {
MBBI = MachineBasicBlock::iterator(nullptr);
Tracking = false;
@@ -406,72 +398,6 @@ unsigned RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI,
return Survivor;
}
-static std::pair<unsigned, MachineBasicBlock::iterator>
-findSurvivorBackwards(const TargetRegisterInfo &TRI,
- MachineBasicBlock::iterator From, MachineBasicBlock::iterator To,
- BitVector &Available, BitVector &Candidates) {
- bool FoundTo = false;
- unsigned Survivor = 0;
- MachineBasicBlock::iterator Pos;
- MachineBasicBlock &MBB = *From->getParent();
- MachineBasicBlock::iterator I = From;
- unsigned InstrLimit = 25;
- unsigned InstrCountDown = InstrLimit;
- for (;;) {
- const MachineInstr &MI = *I;
- if (MI.isDebugValue())
- continue;
-
- // Remove any candidates touched by instruction.
- bool FoundVReg = false;
- for (const MachineOperand &MO : MI.operands()) {
- if (MO.isRegMask()) {
- Candidates.clearBitsNotInMask(MO.getRegMask());
- continue;
- }
- if (!MO.isReg() || MO.isUndef())
- continue;
- unsigned Reg = MO.getReg();
- if (TargetRegisterInfo::isVirtualRegister(Reg)) {
- FoundVReg = true;
- } else if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
- for (MCRegAliasIterator AI(Reg, &TRI, true); AI.isValid(); ++AI)
- Candidates.reset(*AI);
- }
- }
-
- if (I == To) {
- // If one of the available registers survived this long take it.
- Available &= Candidates;
- int Reg = Available.find_first();
- if (Reg != -1)
- return std::make_pair(Reg, MBB.end());
- // Otherwise we will continue up to InstrLimit instructions to fine
- // the register which is not defined/used for the longest time.
- FoundTo = true;
- Pos = To;
- }
- if (FoundTo) {
- if (Survivor == 0 || !Candidates.test(Survivor)) {
- int Reg = Candidates.find_first();
- if (Reg == -1)
- break;
- Survivor = Reg;
- }
- if (--InstrCountDown == 0 || I == MBB.begin())
- break;
- if (FoundVReg) {
- // We found a vreg, reset the InstrLimit counter.
- InstrCountDown = InstrLimit;
- Pos = I;
- }
- }
- --I;
- }
-
- return std::make_pair(Survivor, Pos);
-}
-
static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
unsigned i = 0;
while (!MI.getOperand(i).isFI()) {
@@ -481,16 +407,43 @@ static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
return i;
}
-RegScavenger::ScavengedInfo &
-RegScavenger::spill(unsigned Reg, const TargetRegisterClass &RC, int SPAdj,
- MachineBasicBlock::iterator Before,
- MachineBasicBlock::iterator &UseMI) {
+unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
+ MachineBasicBlock::iterator I,
+ int SPAdj) {
+ MachineInstr &MI = *I;
+ const MachineFunction &MF = *MI.getParent()->getParent();
+ // Consider all allocatable registers in the register class initially
+ BitVector Candidates = TRI->getAllocatableSet(MF, RC);
+
+ // Exclude all the registers being used by the instruction.
+ for (const MachineOperand &MO : MI.operands()) {
+ if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
+ !TargetRegisterInfo::isVirtualRegister(MO.getReg()))
+ Candidates.reset(MO.getReg());
+ }
+
+ // Try to find a register that's unused if there is one, as then we won't
+ // have to spill.
+ BitVector Available = getRegsAvailable(RC);
+ Available &= Candidates;
+ if (Available.any())
+ Candidates = Available;
+
+ // Find the register whose use is furthest away.
+ MachineBasicBlock::iterator UseMI;
+ unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
+
+ // If we found an unused register there is no reason to spill it.
+ if (!isRegUsed(SReg)) {
+ DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
+ return SReg;
+ }
+
// Find an available scavenging slot with size and alignment matching
// the requirements of the class RC.
- const MachineFunction &MF = *Before->getParent()->getParent();
const MachineFrameInfo &MFI = *MF.getFrameInfo();
- unsigned NeedSize = RC.getSize();
- unsigned NeedAlign = RC.getAlignment();
+ unsigned NeedSize = RC->getSize();
+ unsigned NeedAlign = RC->getAlignment();
unsigned SI = Scavenged.size(), Diff = UINT_MAX;
int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();
@@ -525,108 +478,42 @@ RegScavenger::spill(unsigned Reg, const TargetRegisterClass &RC, int SPAdj,
}
// Avoid infinite regress
- Scavenged[SI].Reg = Reg;
+ Scavenged[SI].Reg = SReg;
// If the target knows how to save/restore the register, let it do so;
// otherwise, use the emergency stack spill slot.
- if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) {
- // Spill the scavenged register before \p Before.
+ if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) {
+ // Spill the scavenged register before I.
int FI = Scavenged[SI].FrameIndex;
if (FI < FIB || FI >= FIE) {
std::string Msg = std::string("Error while trying to spill ") +
- TRI->getName(Reg) + " from class " + TRI->getRegClassName(&RC) +
+ TRI->getName(SReg) + " from class " + TRI->getRegClassName(RC) +
": Cannot scavenge register without an emergency spill slot!";
report_fatal_error(Msg.c_str());
}
- TII->storeRegToStackSlot(*MBB, Before, Reg, true, Scavenged[SI].FrameIndex,
- &RC, TRI);
- MachineBasicBlock::iterator II = std::prev(Before);
+ TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex,
+ RC, TRI);
+ MachineBasicBlock::iterator II = std::prev(I);
unsigned FIOperandNum = getFrameIndexOperandNum(*II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
// Restore the scavenged register before its use (or first terminator).
- TII->loadRegFromStackSlot(*MBB, UseMI, Reg, Scavenged[SI].FrameIndex,
- &RC, TRI);
+ TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex,
+ RC, TRI);
II = std::prev(UseMI);
FIOperandNum = getFrameIndexOperandNum(*II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
}
- return Scavenged[SI];
-}
-
-unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
- MachineBasicBlock::iterator I,
- int SPAdj) {
- MachineInstr &MI = *I;
- const MachineFunction &MF = *MI.getParent()->getParent();
- // Consider all allocatable registers in the register class initially
- BitVector Candidates = TRI->getAllocatableSet(MF, RC);
-
- // Exclude all the registers being used by the instruction.
- for (const MachineOperand &MO : MI.operands()) {
- if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
- !TargetRegisterInfo::isVirtualRegister(MO.getReg()))
- Candidates.reset(MO.getReg());
- }
-
- // Try to find a register that's unused if there is one, as then we won't
- // have to spill.
- BitVector Available = getRegsAvailable(RC);
- Available &= Candidates;
- if (Available.any())
- Candidates = Available;
-
- // Find the register whose use is furthest away.
- MachineBasicBlock::iterator UseMI;
- unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
- // If we found an unused register there is no reason to spill it.
- if (!isRegUsed(SReg)) {
- DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
- return SReg;
- }
+ Scavenged[SI].Restore = &*std::prev(UseMI);
- ScavengedInfo &Scavenged = spill(SReg, *RC, SPAdj, I, UseMI);
- Scavenged.Restore = std::prev(UseMI);
+ // Doing this here leads to infinite regress.
+ // Scavenged[SI].Reg = SReg;
DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) <<
"\n");
return SReg;
}
-
-unsigned RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC,
- MachineBasicBlock::iterator To,
- bool RestoreAfter, int SPAdj) {
- const MachineBasicBlock &MBB = *To->getParent();
- const MachineFunction &MF = *MBB.getParent();
- // Consider all allocatable registers in the register class initially
- BitVector Candidates = TRI->getAllocatableSet(MF, &RC);
-
- // Try to find a register that's unused if there is one, as then we won't
- // have to spill.
- BitVector Available = getRegsAvailable(&RC);
-
- // Find the register whose use is furthest away.
- MachineBasicBlock::iterator UseMI;
- std::pair<unsigned, MachineBasicBlock::iterator> P =
- findSurvivorBackwards(*TRI, MBBI, To, Available, Candidates);
- unsigned Reg = P.first;
- assert(Reg != 0 && "No register left to scavenge!");
- // Found an available register?
- if (!Available.test(Reg)) {
- MachineBasicBlock::iterator ReloadBefore =
- RestoreAfter ? std::next(MBBI) : MBBI;
- DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n');
- ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, P.second, ReloadBefore);
- Scavenged.Restore = std::prev(P.second);
- addRegUnits(RegUnitsAvailable, Reg);
- DEBUG(dbgs() << "Scavenged register with spill: " << PrintReg(Reg, TRI)
- << " until " << *P.second);
- } else {
- DEBUG(dbgs() << "Scavenged free register: " << PrintReg(Reg, TRI) << '\n');
- }
- return Reg;
-}
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