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diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp
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+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp
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+//===-- GDBRemoteCommunicationReplayServer.cpp ------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include <errno.h>
+
+#include "lldb/Host/Config.h"
+
+#include "GDBRemoteCommunicationReplayServer.h"
+#include "ProcessGDBRemoteLog.h"
+
+// C Includes
+// C++ Includes
+#include <cstring>
+
+// Project includes
+#include "lldb/Core/Event.h"
+#include "lldb/Host/ThreadLauncher.h"
+#include "lldb/Utility/ConstString.h"
+#include "lldb/Utility/FileSpec.h"
+#include "lldb/Utility/StreamString.h"
+#include "lldb/Utility/StringExtractorGDBRemote.h"
+
+using namespace llvm;
+using namespace lldb;
+using namespace lldb_private;
+using namespace lldb_private::process_gdb_remote;
+
+GDBRemoteCommunicationReplayServer::GDBRemoteCommunicationReplayServer()
+ : GDBRemoteCommunication("gdb-remote.server",
+ "gdb-remote.server.rx_packet"),
+ m_async_broadcaster(nullptr, "lldb.gdb-remote.server.async-broadcaster"),
+ m_async_listener_sp(
+ Listener::MakeListener("lldb.gdb-remote.server.async-listener")),
+ m_async_thread_state_mutex(), m_skip_acks(false) {
+ m_async_broadcaster.SetEventName(eBroadcastBitAsyncContinue,
+ "async thread continue");
+ m_async_broadcaster.SetEventName(eBroadcastBitAsyncThreadShouldExit,
+ "async thread should exit");
+
+ const uint32_t async_event_mask =
+ eBroadcastBitAsyncContinue | eBroadcastBitAsyncThreadShouldExit;
+ m_async_listener_sp->StartListeningForEvents(&m_async_broadcaster,
+ async_event_mask);
+}
+
+GDBRemoteCommunicationReplayServer::~GDBRemoteCommunicationReplayServer() {
+ StopAsyncThread();
+}
+
+GDBRemoteCommunication::PacketResult
+GDBRemoteCommunicationReplayServer::GetPacketAndSendResponse(
+ Timeout<std::micro> timeout, Status &error, bool &interrupt, bool &quit) {
+ StringExtractorGDBRemote packet;
+ PacketResult packet_result = WaitForPacketNoLock(packet, timeout, false);
+
+ if (packet_result != PacketResult::Success) {
+ if (!IsConnected()) {
+ error.SetErrorString("lost connection");
+ quit = true;
+ } else {
+ error.SetErrorString("timeout");
+ }
+ return packet_result;
+ }
+
+ m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncContinue);
+
+ if (m_skip_acks) {
+ const StringExtractorGDBRemote::ServerPacketType packet_type =
+ packet.GetServerPacketType();
+ switch (packet_type) {
+ case StringExtractorGDBRemote::eServerPacketType_nack:
+ case StringExtractorGDBRemote::eServerPacketType_ack:
+ return PacketResult::Success;
+ default:
+ break;
+ }
+ } else if (packet.GetStringRef() == "QStartNoAckMode") {
+ m_skip_acks = true;
+ m_send_acks = false;
+ }
+
+ while (!m_packet_history.empty()) {
+ // Pop last packet from the history.
+ GDBRemoteCommunicationHistory::Entry entry = m_packet_history.back();
+ m_packet_history.pop_back();
+
+ // We only care about what we received from the server. Skip everything
+ // the client sent.
+ if (entry.type != GDBRemoteCommunicationHistory::ePacketTypeRecv)
+ continue;
+
+ return SendRawPacketNoLock(entry.packet.data, true);
+ }
+
+ quit = true;
+
+ return packet_result;
+}
+
+LLVM_YAML_IS_DOCUMENT_LIST_VECTOR(
+ std::vector<
+ lldb_private::process_gdb_remote::GDBRemoteCommunicationHistory::Entry>)
+
+llvm::Error
+GDBRemoteCommunicationReplayServer::LoadReplayHistory(const FileSpec &path) {
+ auto error_or_file = MemoryBuffer::getFile(path.GetPath());
+ if (auto err = error_or_file.getError())
+ return errorCodeToError(err);
+
+ yaml::Input yin((*error_or_file)->getBuffer());
+ yin >> m_packet_history;
+
+ if (auto err = yin.error())
+ return errorCodeToError(err);
+
+ // We want to manipulate the vector like a stack so we need to reverse the
+ // order of the packets to have the oldest on at the back.
+ std::reverse(m_packet_history.begin(), m_packet_history.end());
+
+ return Error::success();
+}
+
+bool GDBRemoteCommunicationReplayServer::StartAsyncThread() {
+ std::lock_guard<std::recursive_mutex> guard(m_async_thread_state_mutex);
+ if (!m_async_thread.IsJoinable()) {
+ // Create a thread that watches our internal state and controls which
+ // events make it to clients (into the DCProcess event queue).
+ m_async_thread = ThreadLauncher::LaunchThread(
+ "<lldb.gdb-remote.server.async>",
+ GDBRemoteCommunicationReplayServer::AsyncThread, this, nullptr);
+ }
+
+ // Wait for handshake.
+ m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncContinue);
+
+ return m_async_thread.IsJoinable();
+}
+
+void GDBRemoteCommunicationReplayServer::StopAsyncThread() {
+ std::lock_guard<std::recursive_mutex> guard(m_async_thread_state_mutex);
+
+ if (!m_async_thread.IsJoinable())
+ return;
+
+ // Request thread to stop.
+ m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncThreadShouldExit);
+
+ // Disconnect client.
+ Disconnect();
+
+ // Stop the thread.
+ m_async_thread.Join(nullptr);
+ m_async_thread.Reset();
+}
+
+void GDBRemoteCommunicationReplayServer::ReceivePacket(
+ GDBRemoteCommunicationReplayServer &server, bool &done) {
+ Status error;
+ bool interrupt;
+ auto packet_result = server.GetPacketAndSendResponse(std::chrono::seconds(1),
+ error, interrupt, done);
+ if (packet_result != GDBRemoteCommunication::PacketResult::Success &&
+ packet_result !=
+ GDBRemoteCommunication::PacketResult::ErrorReplyTimeout) {
+ done = true;
+ } else {
+ server.m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncContinue);
+ }
+}
+
+thread_result_t GDBRemoteCommunicationReplayServer::AsyncThread(void *arg) {
+ GDBRemoteCommunicationReplayServer *server =
+ (GDBRemoteCommunicationReplayServer *)arg;
+
+ EventSP event_sp;
+ bool done = false;
+
+ while (true) {
+ if (server->m_async_listener_sp->GetEvent(event_sp, llvm::None)) {
+ const uint32_t event_type = event_sp->GetType();
+ if (event_sp->BroadcasterIs(&server->m_async_broadcaster)) {
+ switch (event_type) {
+ case eBroadcastBitAsyncContinue:
+ ReceivePacket(*server, done);
+ if (done)
+ return nullptr;
+ break;
+ case eBroadcastBitAsyncThreadShouldExit:
+ default:
+ return nullptr;
+ }
+ }
+ }
+ }
+
+ return nullptr;
+}
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