diff options
author | Jonas Devlieghere <jonas@devlieghere.com> | 2018-11-13 19:18:16 +0000 |
---|---|---|
committer | Jonas Devlieghere <jonas@devlieghere.com> | 2018-11-13 19:18:16 +0000 |
commit | 9e046f02e34fbb93eea1bd8b4136da7fd8d06612 (patch) | |
tree | a5fcd26ec570e8a3262ab7ea7e312930e9014cdd /lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp | |
parent | 3bea50aeb35704798aefa9acbb8973c7864f3732 (diff) | |
download | bcm5719-llvm-9e046f02e34fbb93eea1bd8b4136da7fd8d06612.tar.gz bcm5719-llvm-9e046f02e34fbb93eea1bd8b4136da7fd8d06612.zip |
Add GDB remote packet reproducer.
llvm-svn: 346780
Diffstat (limited to 'lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp')
-rw-r--r-- | lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp new file mode 100644 index 00000000000..c272f93b37e --- /dev/null +++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp @@ -0,0 +1,204 @@ +//===-- GDBRemoteCommunicationReplayServer.cpp ------------------*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// + +#include <errno.h> + +#include "lldb/Host/Config.h" + +#include "GDBRemoteCommunicationReplayServer.h" +#include "ProcessGDBRemoteLog.h" + +// C Includes +// C++ Includes +#include <cstring> + +// Project includes +#include "lldb/Core/Event.h" +#include "lldb/Host/ThreadLauncher.h" +#include "lldb/Utility/ConstString.h" +#include "lldb/Utility/FileSpec.h" +#include "lldb/Utility/StreamString.h" +#include "lldb/Utility/StringExtractorGDBRemote.h" + +using namespace llvm; +using namespace lldb; +using namespace lldb_private; +using namespace lldb_private::process_gdb_remote; + +GDBRemoteCommunicationReplayServer::GDBRemoteCommunicationReplayServer() + : GDBRemoteCommunication("gdb-remote.server", + "gdb-remote.server.rx_packet"), + m_async_broadcaster(nullptr, "lldb.gdb-remote.server.async-broadcaster"), + m_async_listener_sp( + Listener::MakeListener("lldb.gdb-remote.server.async-listener")), + m_async_thread_state_mutex(), m_skip_acks(false) { + m_async_broadcaster.SetEventName(eBroadcastBitAsyncContinue, + "async thread continue"); + m_async_broadcaster.SetEventName(eBroadcastBitAsyncThreadShouldExit, + "async thread should exit"); + + const uint32_t async_event_mask = + eBroadcastBitAsyncContinue | eBroadcastBitAsyncThreadShouldExit; + m_async_listener_sp->StartListeningForEvents(&m_async_broadcaster, + async_event_mask); +} + +GDBRemoteCommunicationReplayServer::~GDBRemoteCommunicationReplayServer() { + StopAsyncThread(); +} + +GDBRemoteCommunication::PacketResult +GDBRemoteCommunicationReplayServer::GetPacketAndSendResponse( + Timeout<std::micro> timeout, Status &error, bool &interrupt, bool &quit) { + StringExtractorGDBRemote packet; + PacketResult packet_result = WaitForPacketNoLock(packet, timeout, false); + + if (packet_result != PacketResult::Success) { + if (!IsConnected()) { + error.SetErrorString("lost connection"); + quit = true; + } else { + error.SetErrorString("timeout"); + } + return packet_result; + } + + m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncContinue); + + if (m_skip_acks) { + const StringExtractorGDBRemote::ServerPacketType packet_type = + packet.GetServerPacketType(); + switch (packet_type) { + case StringExtractorGDBRemote::eServerPacketType_nack: + case StringExtractorGDBRemote::eServerPacketType_ack: + return PacketResult::Success; + default: + break; + } + } else if (packet.GetStringRef() == "QStartNoAckMode") { + m_skip_acks = true; + m_send_acks = false; + } + + while (!m_packet_history.empty()) { + // Pop last packet from the history. + GDBRemoteCommunicationHistory::Entry entry = m_packet_history.back(); + m_packet_history.pop_back(); + + // We only care about what we received from the server. Skip everything + // the client sent. + if (entry.type != GDBRemoteCommunicationHistory::ePacketTypeRecv) + continue; + + return SendRawPacketNoLock(entry.packet.data, true); + } + + quit = true; + + return packet_result; +} + +LLVM_YAML_IS_DOCUMENT_LIST_VECTOR( + std::vector< + lldb_private::process_gdb_remote::GDBRemoteCommunicationHistory::Entry>) + +llvm::Error +GDBRemoteCommunicationReplayServer::LoadReplayHistory(const FileSpec &path) { + auto error_or_file = MemoryBuffer::getFile(path.GetPath()); + if (auto err = error_or_file.getError()) + return errorCodeToError(err); + + yaml::Input yin((*error_or_file)->getBuffer()); + yin >> m_packet_history; + + if (auto err = yin.error()) + return errorCodeToError(err); + + // We want to manipulate the vector like a stack so we need to reverse the + // order of the packets to have the oldest on at the back. + std::reverse(m_packet_history.begin(), m_packet_history.end()); + + return Error::success(); +} + +bool GDBRemoteCommunicationReplayServer::StartAsyncThread() { + std::lock_guard<std::recursive_mutex> guard(m_async_thread_state_mutex); + if (!m_async_thread.IsJoinable()) { + // Create a thread that watches our internal state and controls which + // events make it to clients (into the DCProcess event queue). + m_async_thread = ThreadLauncher::LaunchThread( + "<lldb.gdb-remote.server.async>", + GDBRemoteCommunicationReplayServer::AsyncThread, this, nullptr); + } + + // Wait for handshake. + m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncContinue); + + return m_async_thread.IsJoinable(); +} + +void GDBRemoteCommunicationReplayServer::StopAsyncThread() { + std::lock_guard<std::recursive_mutex> guard(m_async_thread_state_mutex); + + if (!m_async_thread.IsJoinable()) + return; + + // Request thread to stop. + m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncThreadShouldExit); + + // Disconnect client. + Disconnect(); + + // Stop the thread. + m_async_thread.Join(nullptr); + m_async_thread.Reset(); +} + +void GDBRemoteCommunicationReplayServer::ReceivePacket( + GDBRemoteCommunicationReplayServer &server, bool &done) { + Status error; + bool interrupt; + auto packet_result = server.GetPacketAndSendResponse(std::chrono::seconds(1), + error, interrupt, done); + if (packet_result != GDBRemoteCommunication::PacketResult::Success && + packet_result != + GDBRemoteCommunication::PacketResult::ErrorReplyTimeout) { + done = true; + } else { + server.m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncContinue); + } +} + +thread_result_t GDBRemoteCommunicationReplayServer::AsyncThread(void *arg) { + GDBRemoteCommunicationReplayServer *server = + (GDBRemoteCommunicationReplayServer *)arg; + + EventSP event_sp; + bool done = false; + + while (true) { + if (server->m_async_listener_sp->GetEvent(event_sp, llvm::None)) { + const uint32_t event_type = event_sp->GetType(); + if (event_sp->BroadcasterIs(&server->m_async_broadcaster)) { + switch (event_type) { + case eBroadcastBitAsyncContinue: + ReceivePacket(*server, done); + if (done) + return nullptr; + break; + case eBroadcastBitAsyncThreadShouldExit: + default: + return nullptr; + } + } + } + } + + return nullptr; +} |