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author | Nicolai Haehnle <nhaehnle@gmail.com> | 2016-04-06 19:40:20 +0000 |
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committer | Nicolai Haehnle <nhaehnle@gmail.com> | 2016-04-06 19:40:20 +0000 |
commit | df3a20cd8068c732a0b26bdf8c1857c7d97104b4 (patch) | |
tree | 11974d0749ffa9d399f72a66fd5787d6ec248103 /llvm/test/CodeGen/AMDGPU/large-alloca-graphics.ll | |
parent | 1b6188d2f865366ef94d65b65596f47c9196c20c (diff) | |
download | bcm5719-llvm-df3a20cd8068c732a0b26bdf8c1857c7d97104b4.tar.gz bcm5719-llvm-df3a20cd8068c732a0b26bdf8c1857c7d97104b4.zip |
AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
Diffstat (limited to 'llvm/test/CodeGen/AMDGPU/large-alloca-graphics.ll')
-rw-r--r-- | llvm/test/CodeGen/AMDGPU/large-alloca-graphics.ll | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/large-alloca-graphics.ll b/llvm/test/CodeGen/AMDGPU/large-alloca-graphics.ll index 7e48b16e523..cec16250315 100644 --- a/llvm/test/CodeGen/AMDGPU/large-alloca-graphics.ll +++ b/llvm/test/CodeGen/AMDGPU/large-alloca-graphics.ll @@ -12,7 +12,7 @@ ; GCN: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s1 offen ; ALL: ; ScratchSize: 32772 -define void @large_alloca_pixel_shader(i32 %x, i32 %y) #1 { +define amdgpu_ps void @large_alloca_pixel_shader(i32 %x, i32 %y) #0 { %large = alloca [8192 x i32], align 4 %gep = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 8191 store volatile i32 %x, i32* %gep @@ -33,7 +33,7 @@ define void @large_alloca_pixel_shader(i32 %x, i32 %y) #1 { ; GCN: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s1 offen ; ALL: ; ScratchSize: 32772 -define void @large_alloca_pixel_shader_inreg(i32 inreg %x, i32 inreg %y) #1 { +define amdgpu_ps void @large_alloca_pixel_shader_inreg(i32 inreg %x, i32 inreg %y) #0 { %large = alloca [8192 x i32], align 4 %gep = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 8191 store volatile i32 %x, i32* %gep @@ -44,4 +44,3 @@ define void @large_alloca_pixel_shader_inreg(i32 inreg %x, i32 inreg %y) #1 { } attributes #0 = { nounwind } -attributes #1 = { nounwind "ShaderType"="0" } |