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author | Tim Northover <tnorthover@apple.com> | 2013-12-18 09:27:33 +0000 |
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committer | Tim Northover <tnorthover@apple.com> | 2013-12-18 09:27:33 +0000 |
commit | 44594ad7e232fe9521dbe7f098a36deb35ea5f23 (patch) | |
tree | 45662ac6b08087be5a1899e78a6361f5f70915e8 /llvm/lib/Target | |
parent | cb164ab273cc7b751a47302e0246b890ad1b351f (diff) | |
download | bcm5719-llvm-44594ad7e232fe9521dbe7f098a36deb35ea5f23.tar.gz bcm5719-llvm-44594ad7e232fe9521dbe7f098a36deb35ea5f23.zip |
ARM: set default float ABI based on triple.
Clang sets the float-abi target option manually, but no longer
annotates each function with its ABI. This can lead to confusing
mistmatch between "clang -emit-llvm | llc" and normal clang
invocations.
Besides which, gnueabihf actually *is* hard-float. Defaulting to soft
was just perverse.
llvm-svn: 197554
Diffstat (limited to 'llvm/lib/Target')
-rw-r--r-- | llvm/lib/Target/ARM/ARMSubtarget.h | 5 | ||||
-rw-r--r-- | llvm/lib/Target/ARM/ARMTargetMachine.cpp | 3 |
2 files changed, 7 insertions, 1 deletions
diff --git a/llvm/lib/Target/ARM/ARMSubtarget.h b/llvm/lib/Target/ARM/ARMSubtarget.h index 42bc155d3be..4893973e1c2 100644 --- a/llvm/lib/Target/ARM/ARMSubtarget.h +++ b/llvm/lib/Target/ARM/ARMSubtarget.h @@ -321,6 +321,11 @@ public: TargetTriple.getEnvironment() == Triple::EABIHF; } + bool isTargetHardFloat() const { + return TargetTriple.getEnvironment() == Triple::GNUEABIHF || + TargetTriple.getEnvironment() == Triple::EABIHF; + } + bool isAPCS_ABI() const { return TargetABI == ARM_ABI_APCS; } bool isAAPCS_ABI() const { return TargetABI == ARM_ABI_AAPCS; } diff --git a/llvm/lib/Target/ARM/ARMTargetMachine.cpp b/llvm/lib/Target/ARM/ARMTargetMachine.cpp index b46ec1da0e8..1d60e5de559 100644 --- a/llvm/lib/Target/ARM/ARMTargetMachine.cpp +++ b/llvm/lib/Target/ARM/ARMTargetMachine.cpp @@ -53,7 +53,8 @@ ARMBaseTargetMachine::ARMBaseTargetMachine(const Target &T, StringRef TT, InstrItins(Subtarget.getInstrItineraryData()) { // Default to soft float ABI if (Options.FloatABIType == FloatABI::Default) - this->Options.FloatABIType = FloatABI::Soft; + this->Options.FloatABIType = + Subtarget.isTargetHardFloat() ? FloatABI::Hard : FloatABI::Soft; } void ARMBaseTargetMachine::addAnalysisPasses(PassManagerBase &PM) { |