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authorAlina Sbirlea <asbirlea@google.com>2016-12-13 19:32:36 +0000
committerAlina Sbirlea <asbirlea@google.com>2016-12-13 19:32:36 +0000
commit77c5eaaedac7dde060b72a67514c41d2fa9df466 (patch)
treec211bcc74fdca5b533add6e0d3f1004a995ae935 /llvm/lib/Target/ARM/ARMISelLowering.cpp
parentc74da7ce581f0c42cb92b6a186c3e005f7b159d1 (diff)
downloadbcm5719-llvm-77c5eaaedac7dde060b72a67514c41d2fa9df466.tar.gz
bcm5719-llvm-77c5eaaedac7dde060b72a67514c41d2fa9df466.zip
Generalize strided store pattern in interleave access pass
Summary: This patch aims to generalize matching of the strided store accesses to more general masks. The more general rule is to have consecutive accesses based on the stride: [x, y, ... z, x+1, y+1, ...z+1, x+2, y+2, ...z+2, ...] All elements in the masks need not form a contiguous space, there may be gaps. As before, undefs are allowed and filled in with adjacent element loads. Reviewers: HaoLiu, mssimpso Subscribers: mkuper, delena, llvm-commits Differential Revision: https://reviews.llvm.org/D23646 llvm-svn: 289573
Diffstat (limited to 'llvm/lib/Target/ARM/ARMISelLowering.cpp')
-rw-r--r--llvm/lib/Target/ARM/ARMISelLowering.cpp42
1 files changed, 36 insertions, 6 deletions
diff --git a/llvm/lib/Target/ARM/ARMISelLowering.cpp b/llvm/lib/Target/ARM/ARMISelLowering.cpp
index de4b7f7dfe5..4751d24a9fb 100644
--- a/llvm/lib/Target/ARM/ARMISelLowering.cpp
+++ b/llvm/lib/Target/ARM/ARMISelLowering.cpp
@@ -13191,6 +13191,17 @@ static Constant *getSequentialMask(IRBuilder<> &Builder, unsigned Start,
///
/// Note that the new shufflevectors will be removed and we'll only generate one
/// vst3 instruction in CodeGen.
+///
+/// Example for a more general valid mask (Factor 3). Lower:
+/// %i.vec = shuffle <32 x i32> %v0, <32 x i32> %v1,
+/// <4, 32, 16, 5, 33, 17, 6, 34, 18, 7, 35, 19>
+/// store <12 x i32> %i.vec, <12 x i32>* %ptr
+///
+/// Into:
+/// %sub.v0 = shuffle <32 x i32> %v0, <32 x i32> v1, <4, 5, 6, 7>
+/// %sub.v1 = shuffle <32 x i32> %v0, <32 x i32> v1, <32, 33, 34, 35>
+/// %sub.v2 = shuffle <32 x i32> %v0, <32 x i32> v1, <16, 17, 18, 19>
+/// call void llvm.arm.neon.vst3(%ptr, %sub.v0, %sub.v1, %sub.v2, 4)
bool ARMTargetLowering::lowerInterleavedStore(StoreInst *SI,
ShuffleVectorInst *SVI,
unsigned Factor) const {
@@ -13201,9 +13212,9 @@ bool ARMTargetLowering::lowerInterleavedStore(StoreInst *SI,
assert(VecTy->getVectorNumElements() % Factor == 0 &&
"Invalid interleaved store");
- unsigned NumSubElts = VecTy->getVectorNumElements() / Factor;
+ unsigned LaneLen = VecTy->getVectorNumElements() / Factor;
Type *EltTy = VecTy->getVectorElementType();
- VectorType *SubVecTy = VectorType::get(EltTy, NumSubElts);
+ VectorType *SubVecTy = VectorType::get(EltTy, LaneLen);
const DataLayout &DL = SI->getModule()->getDataLayout();
unsigned SubVecSize = DL.getTypeSizeInBits(SubVecTy);
@@ -13230,7 +13241,7 @@ bool ARMTargetLowering::lowerInterleavedStore(StoreInst *SI,
Op0 = Builder.CreatePtrToInt(Op0, IntVecTy);
Op1 = Builder.CreatePtrToInt(Op1, IntVecTy);
- SubVecTy = VectorType::get(IntTy, NumSubElts);
+ SubVecTy = VectorType::get(IntTy, LaneLen);
}
static const Intrinsic::ID StoreInts[3] = {Intrinsic::arm_neon_vst2,
@@ -13246,9 +13257,28 @@ bool ARMTargetLowering::lowerInterleavedStore(StoreInst *SI,
SI->getModule(), StoreInts[Factor - 2], Tys);
// Split the shufflevector operands into sub vectors for the new vstN call.
- for (unsigned i = 0; i < Factor; i++)
- Ops.push_back(Builder.CreateShuffleVector(
- Op0, Op1, getSequentialMask(Builder, NumSubElts * i, NumSubElts)));
+ auto Mask = SVI->getShuffleMask();
+ for (unsigned i = 0; i < Factor; i++) {
+ if (Mask[i] >= 0) {
+ Ops.push_back(Builder.CreateShuffleVector(
+ Op0, Op1, getSequentialMask(Builder, Mask[i], LaneLen)));
+ } else {
+ unsigned StartMask = 0;
+ for (unsigned j = 1; j < LaneLen; j++) {
+ if (Mask[j*Factor + i] >= 0) {
+ StartMask = Mask[j*Factor + i] - j;
+ break;
+ }
+ }
+ // Note: If all elements in a chunk are undefs, StartMask=0!
+ // Note: Filling undef gaps with random elements is ok, since
+ // those elements were being written anyway (with undefs).
+ // In the case of all undefs we're defaulting to using elems from 0
+ // Note: StartMask cannot be negative, it's checked in isReInterleaveMask
+ Ops.push_back(Builder.CreateShuffleVector(
+ Op0, Op1, getSequentialMask(Builder, StartMask, LaneLen)));
+ }
+ }
Ops.push_back(Builder.getInt32(SI->getAlignment()));
Builder.CreateCall(VstNFunc, Ops);
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