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authorMatt Arsenault <Matthew.Arsenault@amd.com>2015-11-30 21:16:03 +0000
committerMatt Arsenault <Matthew.Arsenault@amd.com>2015-11-30 21:16:03 +0000
commit26f8f3db39f8fd856cfdce0689c5e5b84536eb9a (patch)
treea7241314f78b6bf81416571bf7b298cd29b6a884 /llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.h
parentac234b604da563cbe53364116cf84abe4abbdb04 (diff)
downloadbcm5719-llvm-26f8f3db39f8fd856cfdce0689c5e5b84536eb9a.tar.gz
bcm5719-llvm-26f8f3db39f8fd856cfdce0689c5e5b84536eb9a.zip
AMDGPU: Rework how private buffer passed for HSA
If we know we have stack objects, we reserve the registers that the private buffer resource and wave offset are passed and use them directly. If not, reserve the last 5 SGPRs just in case we need to spill. After register allocation, try to pick the next available registers instead of the last SGPRs, and then insert copies from the inputs to the reserved registers in the progloue. This also only selectively enables all of the input registers which are really required instead of always enabling them. llvm-svn: 254331
Diffstat (limited to 'llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.h')
-rw-r--r--llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.h113
1 files changed, 111 insertions, 2 deletions
diff --git a/llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.h b/llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.h
index 377c5ce9484..9c528d63bd0 100644
--- a/llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.h
+++ b/llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.h
@@ -26,10 +26,36 @@ class MachineRegisterInfo;
/// This class keeps track of the SPI_SP_INPUT_ADDR config register, which
/// tells the hardware which interpolation parameters to load.
class SIMachineFunctionInfo : public AMDGPUMachineFunction {
+ // FIXME: This should be removed and getPreloadedValue moved here.
+ friend struct SIRegisterInfo;
void anchor() override;
unsigned TIDReg;
+
+ // Registers that may be reserved for spilling purposes. These may be the same
+ // as the input registers.
unsigned ScratchRSrcReg;
+ unsigned ScratchWaveOffsetReg;
+
+ // Input registers setup for the HSA ABI.
+ // User SGPRs in allocation order.
+ unsigned PrivateSegmentBufferUserSGPR;
+ unsigned DispatchPtrUserSGPR;
+ unsigned QueuePtrUserSGPR;
+ unsigned KernargSegmentPtrUserSGPR;
+ unsigned DispatchIDUserSGPR;
+ unsigned FlatScratchInitUserSGPR;
+ unsigned PrivateSegmentSizeUserSGPR;
+ unsigned GridWorkGroupCountXUserSGPR;
+ unsigned GridWorkGroupCountYUserSGPR;
+ unsigned GridWorkGroupCountZUserSGPR;
+
+ // System SGPRs in allocation order.
+ unsigned WorkGroupIDXSystemSGPR;
+ unsigned WorkGroupIDYSystemSGPR;
+ unsigned WorkGroupIDZSystemSGPR;
+ unsigned WorkGroupInfoSystemSGPR;
+ unsigned PrivateSegmentWaveByteOffsetSystemSGPR;
public:
// FIXME: Make private
@@ -38,12 +64,14 @@ public:
std::map<unsigned, unsigned> LaneVGPRs;
unsigned ScratchOffsetReg;
unsigned NumUserSGPRs;
+ unsigned NumSystemSGPRs;
private:
bool HasSpilledSGPRs;
bool HasSpilledVGPRs;
- // Feature bits required for inputs passed in user / system SGPRs.
+ // Feature bits required for inputs passed in user SGPRs.
+ bool PrivateSegmentBuffer : 1;
bool DispatchPtr : 1;
bool QueuePtr : 1;
bool DispatchID : 1;
@@ -53,15 +81,27 @@ private:
bool GridWorkgroupCountY : 1;
bool GridWorkgroupCountZ : 1;
+ // Feature bits required for inputs passed in system SGPRs.
bool WorkGroupIDX : 1; // Always initialized.
bool WorkGroupIDY : 1;
bool WorkGroupIDZ : 1;
bool WorkGroupInfo : 1;
+ bool PrivateSegmentWaveByteOffset : 1;
bool WorkItemIDX : 1; // Always initialized.
bool WorkItemIDY : 1;
bool WorkItemIDZ : 1;
+
+ MCPhysReg getNextUserSGPR() const {
+ assert(NumSystemSGPRs == 0 && "System SGPRs must be added after user SGPRs");
+ return AMDGPU::SGPR0 + NumUserSGPRs;
+ }
+
+ MCPhysReg getNextSystemSGPR() const {
+ return AMDGPU::SGPR0 + NumUserSGPRs + NumSystemSGPRs;
+ }
+
public:
struct SpilledReg {
unsigned VGPR;
@@ -80,6 +120,47 @@ public:
unsigned getTIDReg() const { return TIDReg; };
void setTIDReg(unsigned Reg) { TIDReg = Reg; }
+ // Add user SGPRs.
+ unsigned addPrivateSegmentBuffer(const SIRegisterInfo &TRI);
+ unsigned addDispatchPtr(const SIRegisterInfo &TRI);
+ unsigned addQueuePtr(const SIRegisterInfo &TRI);
+ unsigned addKernargSegmentPtr(const SIRegisterInfo &TRI);
+
+ // Add system SGPRs.
+ unsigned addWorkGroupIDX() {
+ WorkGroupIDXSystemSGPR = getNextSystemSGPR();
+ NumSystemSGPRs += 1;
+ return WorkGroupIDXSystemSGPR;
+ }
+
+ unsigned addWorkGroupIDY() {
+ WorkGroupIDYSystemSGPR = getNextSystemSGPR();
+ NumSystemSGPRs += 1;
+ return WorkGroupIDYSystemSGPR;
+ }
+
+ unsigned addWorkGroupIDZ() {
+ WorkGroupIDZSystemSGPR = getNextSystemSGPR();
+ NumSystemSGPRs += 1;
+ return WorkGroupIDZSystemSGPR;
+ }
+
+ unsigned addWorkGroupInfo() {
+ WorkGroupInfoSystemSGPR = getNextSystemSGPR();
+ NumSystemSGPRs += 1;
+ return WorkGroupInfoSystemSGPR;
+ }
+
+ unsigned addPrivateSegmentWaveByteOffset() {
+ PrivateSegmentWaveByteOffsetSystemSGPR = getNextSystemSGPR();
+ NumSystemSGPRs += 1;
+ return PrivateSegmentWaveByteOffsetSystemSGPR;
+ }
+
+ bool hasPrivateSegmentBuffer() const {
+ return PrivateSegmentBuffer;
+ }
+
bool hasDispatchPtr() const {
return DispatchPtr;
}
@@ -128,6 +209,10 @@ public:
return WorkGroupInfo;
}
+ bool hasPrivateSegmentWaveByteOffset() const {
+ return PrivateSegmentWaveByteOffset;
+ }
+
bool hasWorkItemIDX() const {
return WorkItemIDX;
}
@@ -140,13 +225,37 @@ public:
return WorkItemIDZ;
}
+ unsigned getNumUserSGPRs() const {
+ return NumUserSGPRs;
+ }
+
+ unsigned getNumPreloadedSGPRs() const {
+ return NumUserSGPRs + NumSystemSGPRs;
+ }
+
+ unsigned getPrivateSegmentWaveByteOffsetSystemSGPR() const {
+ return PrivateSegmentWaveByteOffsetSystemSGPR;
+ }
+
/// \brief Returns the physical register reserved for use as the resource
/// descriptor for scratch accesses.
unsigned getScratchRSrcReg() const {
return ScratchRSrcReg;
}
- void setScratchRSrcReg(const SIRegisterInfo *TRI);
+ void setScratchRSrcReg(unsigned Reg) {
+ assert(Reg != AMDGPU::NoRegister && "Should never be unset");
+ ScratchRSrcReg = Reg;
+ }
+
+ unsigned getScratchWaveOffsetReg() const {
+ return ScratchWaveOffsetReg;
+ }
+
+ void setScratchWaveOffsetReg(unsigned Reg) {
+ assert(Reg != AMDGPU::NoRegister && "Should never be unset");
+ ScratchWaveOffsetReg = Reg;
+ }
bool hasSpilledSGPRs() const {
return HasSpilledSGPRs;
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