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author | Dan Gohman <gohman@apple.com> | 2008-11-18 00:38:59 +0000 |
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committer | Dan Gohman <gohman@apple.com> | 2008-11-18 00:38:59 +0000 |
commit | 5ebdb98a6ea83b9d8d759b023b1a2baa8aa5a321 (patch) | |
tree | 0247cb1e369f8dbad458901f2bcc01055753f786 /llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp | |
parent | 30cd88caabd7b0796fb36a6cf951b8895bddf243 (diff) | |
download | bcm5719-llvm-5ebdb98a6ea83b9d8d759b023b1a2baa8aa5a321.tar.gz bcm5719-llvm-5ebdb98a6ea83b9d8d759b023b1a2baa8aa5a321.zip |
Avoid using a loop in ReleasePred and ReleaseSucc methods to compute the
new CycleBound value. Instead, just update CycleBound on each call.
Also, make ReleasePred and ReleaseSucc methods more consistent accross
the various schedulers.
This also happens to make ScheduleDAGRRList's CycleBound computation
somewhat more interesting, though it still doesn't have any noticeable
effect, because no current targets that use the register-pressure
reduction scheduler provide pipeline models.
llvm-svn: 59475
Diffstat (limited to 'llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp')
-rw-r--r-- | llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp | 56 |
1 files changed, 34 insertions, 22 deletions
diff --git a/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp b/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp index 616a28d8b9a..77ee6bd7e1e 100644 --- a/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp +++ b/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp @@ -106,8 +106,8 @@ public: bool RemovePred(SUnit *M, SUnit *N, bool isCtrl, bool isSpecial); private: - void ReleasePred(SUnit*, bool, unsigned); - void ReleaseSucc(SUnit*, bool isChain, unsigned); + void ReleasePred(SUnit *SU, SUnit *PredSU, bool isChain); + void ReleaseSucc(SUnit *SU, SUnit *SuccSU, bool isChain); void CapturePred(SUnit*, SUnit*, bool); void ScheduleNodeBottomUp(SUnit*, unsigned); void ScheduleNodeTopDown(SUnit*, unsigned); @@ -265,25 +265,31 @@ void ScheduleDAGRRList::CommuteNodesToReducePressure() { /// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to /// the AvailableQueue if the count reaches zero. Also update its cycle bound. -void ScheduleDAGRRList::ReleasePred(SUnit *PredSU, bool isChain, - unsigned CurCycle) { - // FIXME: the distance between two nodes is not always == the predecessor's - // latency. For example, the reader can very well read the register written - // by the predecessor later than the issue cycle. It also depends on the - // interrupt model (drain vs. freeze). - PredSU->CycleBound = std::max(PredSU->CycleBound, CurCycle + PredSU->Latency); - +void ScheduleDAGRRList::ReleasePred(SUnit *SU, SUnit *PredSU, bool isChain) { --PredSU->NumSuccsLeft; #ifndef NDEBUG if (PredSU->NumSuccsLeft < 0) { - cerr << "*** List scheduling failed! ***\n"; + cerr << "*** Scheduling failed! ***\n"; PredSU->dump(DAG); cerr << " has been released too many times!\n"; assert(0); } #endif + // Compute how many cycles it will be before this actually becomes + // available. This is the max of the start time of all predecessors plus + // their latencies. + // If this is a token edge, we don't need to wait for the latency of the + // preceeding instruction (e.g. a long-latency load) unless there is also + // some other data dependence. + unsigned PredDoneCycle = SU->Cycle; + if (!isChain) + PredDoneCycle += PredSU->Latency; + else if (SU->Latency) + PredDoneCycle += 1; + PredSU->CycleBound = std::max(PredSU->CycleBound, PredDoneCycle); + if (PredSU->NumSuccsLeft == 0) { PredSU->isAvailable = true; AvailableQueue->push(PredSU); @@ -303,7 +309,7 @@ void ScheduleDAGRRList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle) { // Bottom up: release predecessors for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { - ReleasePred(I->Dep, I->isCtrl, CurCycle); + ReleasePred(SU, I->Dep, I->isCtrl); if (I->Cost < 0) { // This is a physical register dependency and it's impossible or // expensive to copy the register. Make sure nothing that can @@ -1105,25 +1111,31 @@ void ScheduleDAGRRList::ListScheduleBottomUp() { /// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to /// the AvailableQueue if the count reaches zero. Also update its cycle bound. -void ScheduleDAGRRList::ReleaseSucc(SUnit *SuccSU, bool isChain, - unsigned CurCycle) { - // FIXME: the distance between two nodes is not always == the predecessor's - // latency. For example, the reader can very well read the register written - // by the predecessor later than the issue cycle. It also depends on the - // interrupt model (drain vs. freeze). - SuccSU->CycleBound = std::max(SuccSU->CycleBound, CurCycle + SuccSU->Latency); - +void ScheduleDAGRRList::ReleaseSucc(SUnit *SU, SUnit *SuccSU, bool isChain) { --SuccSU->NumPredsLeft; #ifndef NDEBUG if (SuccSU->NumPredsLeft < 0) { - cerr << "*** List scheduling failed! ***\n"; + cerr << "*** Scheduling failed! ***\n"; SuccSU->dump(DAG); cerr << " has been released too many times!\n"; assert(0); } #endif + // Compute how many cycles it will be before this actually becomes + // available. This is the max of the start time of all predecessors plus + // their latencies. + // If this is a token edge, we don't need to wait for the latency of the + // preceeding instruction (e.g. a long-latency load) unless there is also + // some other data dependence. + unsigned PredDoneCycle = SU->Cycle; + if (!isChain) + PredDoneCycle += SU->Latency; + else if (SU->Latency) + PredDoneCycle += 1; + SuccSU->CycleBound = std::max(SuccSU->CycleBound, PredDoneCycle); + if (SuccSU->NumPredsLeft == 0) { SuccSU->isAvailable = true; AvailableQueue->push(SuccSU); @@ -1144,7 +1156,7 @@ void ScheduleDAGRRList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) { // Top down: release successors for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) - ReleaseSucc(I->Dep, I->isCtrl, CurCycle); + ReleaseSucc(SU, I->Dep, I->isCtrl); SU->isScheduled = true; AvailableQueue->ScheduledNode(SU); |