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author | Matt Arsenault <Matthew.Arsenault@amd.com> | 2017-07-20 21:03:45 +0000 |
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committer | Matt Arsenault <Matthew.Arsenault@amd.com> | 2017-07-20 21:03:45 +0000 |
commit | db78273b6ea5cdce18c768fce5a1bdf55d61d91d (patch) | |
tree | d4669ed5cfc8ff241e204644a9380ab6c68ccdab /llvm/lib/CodeGen/MachineInstr.cpp | |
parent | eac8e7c08abbe4c8adefcceb429bd073ef172622 (diff) | |
download | bcm5719-llvm-db78273b6ea5cdce18c768fce5a1bdf55d61d91d.tar.gz bcm5719-llvm-db78273b6ea5cdce18c768fce5a1bdf55d61d91d.zip |
Add an ID field to StackObjects
On AMDGPU SGPR spills are really spilled to another register.
The spiller creates the spills to new frame index objects,
which is used as a placeholder.
This will eventually be replaced with a reference to a position
in a VGPR to write to and the frame index deleted. It is
most likely not a real stack location that can be shared
with another stack object.
This is a problem when StackSlotColoring decides it should
combine a frame index used for a normal VGPR spill with
a real stack location and a frame index used for an SGPR.
Add an ID field so that StackSlotColoring has a way
of knowing the different frame index types are
incompatible.
llvm-svn: 308673
Diffstat (limited to 'llvm/lib/CodeGen/MachineInstr.cpp')
-rw-r--r-- | llvm/lib/CodeGen/MachineInstr.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/llvm/lib/CodeGen/MachineInstr.cpp b/llvm/lib/CodeGen/MachineInstr.cpp index 017352abb32..b49df4706b7 100644 --- a/llvm/lib/CodeGen/MachineInstr.cpp +++ b/llvm/lib/CodeGen/MachineInstr.cpp @@ -609,8 +609,9 @@ MachinePointerInfo MachinePointerInfo::getGOT(MachineFunction &MF) { } MachinePointerInfo MachinePointerInfo::getStack(MachineFunction &MF, - int64_t Offset) { - return MachinePointerInfo(MF.getPSVManager().getStack(), Offset); + int64_t Offset, + uint8_t ID) { + return MachinePointerInfo(MF.getPSVManager().getStack(), Offset,ID); } MachineMemOperand::MachineMemOperand(MachinePointerInfo ptrinfo, Flags f, |