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| author | Artem Dergachev <artem.dergachev@gmail.com> | 2017-11-08 17:27:58 +0000 | 
|---|---|---|
| committer | Artem Dergachev <artem.dergachev@gmail.com> | 2017-11-08 17:27:58 +0000 | 
| commit | 5904fba8c9a00eb90cd9a06a3afe84c72db98ffc (patch) | |
| tree | 4541a2743bac95804d346a416ce316d5cdcba92e /clang/lib/StaticAnalyzer/Core | |
| parent | 6edadae34abe6f7c32a8e1953904a7b3b9921626 (diff) | |
| download | bcm5719-llvm-5904fba8c9a00eb90cd9a06a3afe84c72db98ffc.tar.gz bcm5719-llvm-5904fba8c9a00eb90cd9a06a3afe84c72db98ffc.zip | |
[analyzer] Fix a crash on logical operators with vectors.
Do not crash when trying to compute x && y or x || y where x and y are
of a vector type.
For now we do not seem to properly model operations with vectors. In particular,
operations && and || on a pair of vectors are not short-circuit, unlike regular
logical operators, so even our CFG is incorrect.
Avoid the crash, add respective FIXME tests for later.
Differential Revision: https://reviews.llvm.org/D39682
rdar://problem/34317663
llvm-svn: 317700
Diffstat (limited to 'clang/lib/StaticAnalyzer/Core')
| -rw-r--r-- | clang/lib/StaticAnalyzer/Core/ExprEngineC.cpp | 10 | 
1 files changed, 10 insertions, 0 deletions
| diff --git a/clang/lib/StaticAnalyzer/Core/ExprEngineC.cpp b/clang/lib/StaticAnalyzer/Core/ExprEngineC.cpp index 6c69542bf09..01c6af7ffa4 100644 --- a/clang/lib/StaticAnalyzer/Core/ExprEngineC.cpp +++ b/clang/lib/StaticAnalyzer/Core/ExprEngineC.cpp @@ -626,6 +626,16 @@ void ExprEngine::VisitLogicalExpr(const BinaryOperator* B, ExplodedNode *Pred,    StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);    ProgramStateRef state = Pred->getState(); +  if (B->getType()->isVectorType()) { +    // FIXME: We do not model vector arithmetic yet. When adding support for +    // that, note that the CFG-based reasoning below does not apply, because +    // logical operators on vectors are not short-circuit. Currently they are +    // modeled as short-circuit in Clang CFG but this is incorrect. +    // Do not set the value for the expression. It'd be UnknownVal by default. +    Bldr.generateNode(B, Pred, state); +    return; +  } +    ExplodedNode *N = Pred;    while (!N->getLocation().getAs<BlockEntrance>()) {      ProgramPoint P = N->getLocation(); | 

