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-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
-[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-
-<chapter id='dev-manual-newbie'>
-
-<title>The Yocto Project Open Source Development Environment</title>
-
-<para>
- This chapter helps you understand the Yocto Project as an open source development project.
- In general, working in an open source environment is very different from working in a
- closed, proprietary environment.
- Additionally, the Yocto Project uses specific tools and constructs as part of its development
- environment.
- This chapter specifically addresses open source philosophy, using the
- Yocto Project in a team environment, source repositories, Yocto Project
- terms, licensing, the open source distributed version control system Git,
- workflows, bug tracking, and how to submit changes.
-</para>
-
-<section id='open-source-philosophy'>
- <title>Open Source Philosophy</title>
-
- <para>
- Open source philosophy is characterized by software development directed by peer production
- and collaboration through an active community of developers.
- Contrast this to the more standard centralized development models used by commercial software
- companies where a finite set of developers produces a product for sale using a defined set
- of procedures that ultimately result in an end product whose architecture and source material
- are closed to the public.
- </para>
-
- <para>
- Open source projects conceptually have differing concurrent agendas, approaches, and production.
- These facets of the development process can come from anyone in the public (community) that has a
- stake in the software project.
- The open source environment contains new copyright, licensing, domain, and consumer issues
- that differ from the more traditional development environment.
- In an open source environment, the end product, source material, and documentation are
- all available to the public at no cost.
- </para>
-
- <para>
- A benchmark example of an open source project is the Linux kernel, which was initially conceived
- and created by Finnish computer science student Linus Torvalds in 1991.
- Conversely, a good example of a non-open source project is the
- <trademark class='registered'>Windows</trademark> family of operating
- systems developed by <trademark class='registered'>Microsoft</trademark> Corporation.
- </para>
-
- <para>
- Wikipedia has a good historical description of the Open Source Philosophy
- <ulink url='http://en.wikipedia.org/wiki/Open_source'>here</ulink>.
- You can also find helpful information on how to participate in the Linux Community
- <ulink url='http://ldn.linuxfoundation.org/book/how-participate-linux-community'>here</ulink>.
- </para>
-</section>
-
-<section id="usingpoky-changes-collaborate">
- <title>Using the Yocto Project in a Team Environment</title>
-
- <para>
- It might not be immediately clear how you can use the Yocto
- Project in a team environment, or scale it for a large team of
- developers.
- One of the strengths of the Yocto Project is that it is extremely
- flexible.
- Thus, you can adapt it to many different use cases and scenarios.
- However, these characteristics can cause a struggle if you are trying
- to create a working setup that scales across a large team.
- </para>
-
- <para>
- To help with these types of situations, this section presents
- some of the project's most successful experiences,
- practices, solutions, and available technologies that work well.
- Keep in mind, the information here is a starting point.
- You can build off it and customize it to fit any
- particular working environment and set of practices.
- </para>
-
- <section id='best-practices-system-configurations'>
- <title>System Configurations</title>
-
- <para>
- Systems across a large team should meet the needs of
- two types of developers: those working on the contents of the
- operating system image itself and those developing applications.
- Regardless of the type of developer, their workstations must
- be both reasonably powerful and run Linux.
- </para>
-
- <section id='best-practices-application-development'>
- <title>Application Development</title>
-
- <para>
- For developers who mainly do application level work
- on top of an existing software stack,
- the following list shows practices that work best.
- For information on using a Software Development Kit (SDK), see
- the
- <ulink url='&YOCTO_DOCS_SDK_URL;#sdk-intro'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>:
- <itemizedlist>
- <listitem><para>Use a pre-built toolchain that
- contains the software stack itself.
- Then, develop the application code on top of the
- stack.
- This method works well for small numbers of relatively
- isolated applications.</para></listitem>
- <listitem><para>When possible, use the Yocto Project
- plug-in for the <trademark class='trade'>Eclipse</trademark> IDE
- and SDK development practices.
- For more information, see the
- "<ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>".
- </para></listitem>
- <listitem><para>Keep your cross-development toolchains
- updated.
- You can do this through provisioning either as new
- toolchain downloads or as updates through a package
- update mechanism using <filename>opkg</filename>
- to provide updates to an existing toolchain.
- The exact mechanics of how and when to do this are a
- question for local policy.</para></listitem>
- <listitem><para>Use multiple toolchains installed locally
- into different locations to allow development across
- versions.</para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='best-practices-core-system-development'>
- <title>Core System Development</title>
-
- <para>
- For core system development, it is often best to have the
- build system itself available on the developer workstations
- so developers can run their own builds and directly
- rebuild the software stack.
- You should keep the core system unchanged as much as
- possible and do your work in layers on top of the core system.
- Doing so gives you a greater level of portability when
- upgrading to new versions of the core system or Board
- Support Packages (BSPs).
- You can share layers amongst the developers of a particular
- project and contain the policy configuration that defines
- the project.
- </para>
-
- <para>
- Aside from the previous best practices, there exists a number
- of tips and tricks that can help speed up core development
- projects:
- <itemizedlist>
- <listitem><para>Use a
- <ulink url='&YOCTO_DOCS_REF_URL;#shared-state-cache'>Shared State Cache</ulink>
- (sstate) among groups of developers who are on a
- fast network.
- The best way to share sstate is through a
- Network File System (NFS) share.
- The first user to build a given component for the
- first time contributes that object to the sstate,
- while subsequent builds from other developers then
- reuse the object rather than rebuild it themselves.
- </para>
- <para>Although it is possible to use other protocols for the
- sstate such as HTTP and FTP, you should avoid these.
- Using HTTP limits the sstate to read-only and
- FTP provides poor performance.
- </para></listitem>
- <listitem><para>Have autobuilders contribute to the sstate
- pool similarly to how the developer workstations
- contribute.
- For information, see the
- "<link linkend='best-practices-autobuilders'>Autobuilders</link>"
- section.</para></listitem>
- <listitem><para>Build stand-alone tarballs that contain
- "missing" system requirements if for some reason
- developer workstations do not meet minimum system
- requirements such as latest Python versions,
- <filename>chrpath</filename>, or other tools.
- You can install and relocate the tarball exactly as you
- would the usual cross-development toolchain so that
- all developers can meet minimum version requirements
- on most distributions.</para></listitem>
- <listitem><para>Use a small number of shared,
- high performance systems for testing purposes
- (e.g. dual, six-core Xeons with 24 Gbytes of RAM
- and plenty of disk space).
- Developers can use these systems for wider, more
- extensive testing while they continue to develop
- locally using their primary development system.
- </para></listitem>
- <listitem><para>Enable the PR Service when package feeds
- need to be incremental with continually increasing
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink>
- values.
- Typically, this situation occurs when you use or
- publish package feeds and use a shared state.
- You should enable the PR Service for all users who
- use the shared state pool.
- For more information on the PR Service, see the
- "<link linkend='working-with-a-pr-service'>Working With a PR Service</link>".
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
- </section>
-
- <section id='best-practices-source-control-management'>
- <title>Source Control Management (SCM)</title>
-
- <para>
- Keeping your
- <ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink>
- and any software you are developing under the
- control of an SCM system that is compatible
- with the OpenEmbedded build system is advisable.
- Of the SCMs BitBake supports, the
- Yocto Project team strongly recommends using
- <link linkend='git'>Git</link>.
- Git is a distributed system that is easy to backup,
- allows you to work remotely, and then connects back to the
- infrastructure.
- <note>
- For information about BitBake, see the
- <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
- </note>
- </para>
-
- <para>
- It is relatively easy to set up Git services and create
- infrastructure like
- <ulink url='&YOCTO_GIT_URL;'>http://git.yoctoproject.org</ulink>,
- which is based on server software called
- <filename>gitolite</filename> with <filename>cgit</filename>
- being used to generate the web interface that lets you view the
- repositories.
- The <filename>gitolite</filename> software identifies users
- using SSH keys and allows branch-based
- access controls to repositories that you can control as little
- or as much as necessary.
- </para>
-
- <note>
- The setup of these services is beyond the scope of this manual.
- However, sites such as these exist that describe how to perform
- setup:
- <itemizedlist>
- <listitem><para><ulink url='http://git-scm.com/book/ch4-8.html'>Git documentation</ulink>:
- Describes how to install <filename>gitolite</filename>
- on the server.</para></listitem>
- <listitem><para><ulink url='http://sitaramc.github.com/gitolite/master-toc.html'>The <filename>gitolite</filename> master index</ulink>:
- All topics for <filename>gitolite</filename>.
- </para></listitem>
- <listitem><para><ulink url='https://git.wiki.kernel.org/index.php/Interfaces,_frontends,_and_tools'>Interfaces, frontends, and tools</ulink>:
- Documentation on how to create interfaces and frontends
- for Git.</para></listitem>
- </itemizedlist>
- </note>
- </section>
-
- <section id='best-practices-autobuilders'>
- <title>Autobuilders</title>
-
- <para>
- Autobuilders are often the core of a development project.
- It is here that changes from individual developers are brought
- together and centrally tested and subsequent decisions about
- releases can be made.
- Autobuilders also allow for "continuous integration" style
- testing of software components and regression identification
- and tracking.
- </para>
-
- <para>
- See "<ulink url='http://autobuilder.yoctoproject.org'>Yocto Project Autobuilder</ulink>"
- for more information and links to buildbot.
- The Yocto Project team has found this implementation
- works well in this role.
- A public example of this is the Yocto Project
- Autobuilders, which we use to test the overall health of the
- project.
- </para>
-
- <para>
- The features of this system are:
- <itemizedlist>
- <listitem><para>Highlights when commits break the build.
- </para></listitem>
- <listitem><para>Populates an sstate cache from which
- developers can pull rather than requiring local
- builds.</para></listitem>
- <listitem><para>Allows commit hook triggers,
- which trigger builds when commits are made.
- </para></listitem>
- <listitem><para>Allows triggering of automated image booting
- and testing under the QuickEMUlator (QEMU).
- </para></listitem>
- <listitem><para>Supports incremental build testing and
- from-scratch builds.</para></listitem>
- <listitem><para>Shares output that allows developer
- testing and historical regression investigation.
- </para></listitem>
- <listitem><para>Creates output that can be used for releases.
- </para></listitem>
- <listitem><para>Allows scheduling of builds so that resources
- can be used efficiently.</para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='best-practices-policies-and-change-flow'>
- <title>Policies and Change Flow</title>
-
- <para>
- The Yocto Project itself uses a hierarchical structure and a
- pull model.
- Scripts exist to create and send pull requests
- (i.e. <filename>create-pull-request</filename> and
- <filename>send-pull-request</filename>).
- This model is in line with other open source projects where
- maintainers are responsible for specific areas of the project
- and a single maintainer handles the final "top-of-tree" merges.
- </para>
-
- <note>
- You can also use a more collective push model.
- The <filename>gitolite</filename> software supports both the
- push and pull models quite easily.
- </note>
-
- <para>
- As with any development environment, it is important
- to document the policy used as well as any main project
- guidelines so they are understood by everyone.
- It is also a good idea to have well structured
- commit messages, which are usually a part of a project's
- guidelines.
- Good commit messages are essential when looking back in time and
- trying to understand why changes were made.
- </para>
-
- <para>
- If you discover that changes are needed to the core layer of the
- project, it is worth sharing those with the community as soon
- as possible.
- Chances are if you have discovered the need for changes, someone
- else in the community needs them also.
- </para>
- </section>
-
- <section id='best-practices-summary'>
- <title>Summary</title>
-
- <para>
- This section summarizes the key recommendations described in the
- previous sections:
- <itemizedlist>
- <listitem><para>Use <link linkend='git'>Git</link>
- as the source control system.</para></listitem>
- <listitem><para>Maintain your Metadata in layers that make sense
- for your situation.
- See the "<link linkend='understanding-and-creating-layers'>Understanding
- and Creating Layers</link>" section for more information on
- layers.</para></listitem>
- <listitem><para>
- Separate the project's Metadata and code by using
- separate Git repositories.
- See the
- "<link linkend='yocto-project-repositories'>Yocto Project Source Repositories</link>"
- section for information on these repositories.
- See the
- "<link linkend='getting-setup'>Getting Set Up</link>"
- section for information on how to set up local Git
- repositories for related upstream Yocto Project
- Git repositories.
- </para></listitem>
- <listitem><para>Set up the directory for the shared state cache
- (<ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_DIR'><filename>SSTATE_DIR</filename></ulink>)
- where it makes sense.
- For example, set up the sstate cache on a system used
- by developers in the same organization and share the
- same source directories on their machines.
- </para></listitem>
- <listitem><para>Set up an Autobuilder and have it populate the
- sstate cache and source directories.</para></listitem>
- <listitem><para>The Yocto Project community encourages you
- to send patches to the project to fix bugs or add features.
- If you do submit patches, follow the project commit
- guidelines for writing good commit messages.
- See the "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
- section.</para></listitem>
- <listitem><para>Send changes to the core sooner than later
- as others are likely to run into the same issues.
- For some guidance on mailing lists to use, see the list in the
- "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
- section.
- For a description of the available mailing lists, see the
- "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing Lists</ulink>"
- section in the Yocto Project Reference Manual.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-</section>
-
-<section id='yocto-project-repositories'>
- <title>Yocto Project Source Repositories</title>
-
- <para>
- The Yocto Project team maintains complete source repositories for all
- Yocto Project files at
- <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'></ulink>.
- This web-based source code browser is organized into categories by
- function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and
- so forth.
- From the interface, you can click on any particular item in the "Name"
- column and see the URL at the bottom of the page that you need to clone
- a Git repository for that particular item.
- Having a local Git repository of the
- <link linkend='source-directory'>Source Directory</link>, which is
- usually named "poky", allows
- you to make changes, contribute to the history, and ultimately enhance
- the Yocto Project's tools, Board Support Packages, and so forth.
- </para>
-
- <para>
- For any supported release of Yocto Project, you can also go to the
- <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink> and
- select the "Downloads" tab and get a released tarball of the
- <filename>poky</filename> repository or any supported BSP tarballs.
- Unpacking these tarballs gives you a snapshot of the released
- files.
- <note><title>Notes</title>
- <itemizedlist>
- <listitem><para>
- The recommended method for setting up the Yocto Project
- <link linkend='source-directory'>Source Directory</link>
- and the files for supported BSPs
- (e.g., <filename>meta-intel</filename>) is to use
- <link linkend='git'>Git</link> to create a local copy of
- the upstream repositories.
- </para></listitem>
- <listitem><para>
- Be sure to always work in matching branches for both
- the selected BSP repository and the
- <link linkend='source-directory'>Source Directory</link>
- (i.e. <filename>poky</filename>) repository.
- For example, if you have checked out the "master" branch
- of <filename>poky</filename> and you are going to use
- <filename>meta-intel</filename>, be sure to checkout the
- "master" branch of <filename>meta-intel</filename>.
- </para></listitem>
- </itemizedlist>
- </note>
- </para>
-
- <para>
- In summary, here is where you can get the project files needed for development:
- <itemizedlist>
- <listitem><para id='source-repositories'><emphasis><ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'>Source Repositories:</ulink></emphasis>
- This area contains IDE Plugins, Matchbox, Poky, Poky Support, Tools, Yocto Linux Kernel, and Yocto
- Metadata Layers.
- You can create local copies of Git repositories for each of these areas.</para>
- <para>
- <imagedata fileref="figures/source-repos.png" align="center" width="6in" depth="4in" />
- </para></listitem>
- <listitem><para><anchor id='index-downloads' /><emphasis><ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink></emphasis>
- This is an index of releases such as
- the <trademark class='trade'>Eclipse</trademark>
- Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers for cross-development toolchains,
- and all released versions of Yocto Project in the form of images or tarballs.
- Downloading and extracting these files does not produce a local copy of the
- Git repository but rather a snapshot of a particular release or image.</para>
- <para>
- <imagedata fileref="figures/index-downloads.png" align="center" width="6in" depth="3.5in" />
- </para></listitem>
- <listitem><para><emphasis>"Downloads" page for the
- <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink>:</emphasis>
- Access this page by going to the website and then selecting
- the "Downloads" tab.
- This page allows you to download any Yocto Project
- release or Board Support Package (BSP) in tarball form.
- The tarballs are similar to those found in the
- <ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink> area.</para>
- <para>
- <imagedata fileref="figures/yp-download.png" align="center" width="6in" depth="4in" />
- </para></listitem>
- </itemizedlist>
- </para>
-</section>
-
-<section id='yocto-project-terms'>
- <title>Yocto Project Terms</title>
-
- <para>
- Following is a list of terms and definitions users new to the Yocto Project development
- environment might find helpful.
- While some of these terms are universal, the list includes them just in case:
- <itemizedlist>
- <listitem><para><emphasis>Append Files:</emphasis> Files that append build information to
- a recipe file.
- Append files are known as BitBake append files and <filename>.bbappend</filename> files.
- The OpenEmbedded build system expects every append file to have a corresponding
- recipe (<filename>.bb</filename>) file.
- Furthermore, the append file and corresponding recipe file
- must use the same root filename.
- The filenames can differ only in the file type suffix used (e.g.
- <filename>formfactor_0.0.bb</filename> and <filename>formfactor_0.0.bbappend</filename>).
- </para>
- <para>Information in append files extends or overrides the
- information in the similarly-named recipe file.
- For an example of an append file in use, see the
- "<link linkend='using-bbappend-files'>Using .bbappend Files</link>" section.
- <note>
- Append files can also use wildcard patterns in their version numbers
- so they can be applied to more than one version of the underlying recipe file.
- </note>
- </para></listitem>
- <listitem><para id='bitbake-term'><emphasis>BitBake:</emphasis>
- The task executor and scheduler used by the OpenEmbedded build
- system to build images.
- For more information on BitBake, see the
- <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
- </para></listitem>
- <listitem>
- <para id='build-directory'><emphasis>Build Directory:</emphasis>
- This term refers to the area used by the OpenEmbedded build
- system for builds.
- The area is created when you <filename>source</filename> the
- setup environment script that is found in the Source Directory
- (i.e. <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>).
- The <ulink url='&YOCTO_DOCS_REF_URL;#var-TOPDIR'><filename>TOPDIR</filename></ulink>
- variable points to the Build Directory.</para>
-
- <para>
- You have a lot of flexibility when creating the Build
- Directory.
- Following are some examples that show how to create the
- directory.
- The examples assume your
- <link linkend='source-directory'>Source Directory</link> is
- named <filename>poky</filename>:
- <itemizedlist>
- <listitem><para>Create the Build Directory inside your
- Source Directory and let the name of the Build
- Directory default to <filename>build</filename>:
- <literallayout class='monospaced'>
- $ cd $HOME/poky
- $ source &OE_INIT_FILE;
- </literallayout></para></listitem>
- <listitem><para>Create the Build Directory inside your
- home directory and specifically name it
- <filename>test-builds</filename>:
- <literallayout class='monospaced'>
- $ cd $HOME
- $ source poky/&OE_INIT_FILE; test-builds
- </literallayout></para></listitem>
- <listitem><para>
- Provide a directory path and
- specifically name the Build Directory.
- Any intermediate folders in the pathname must
- exist.
- This next example creates a Build Directory named
- <filename>YP-&POKYVERSION;</filename>
- in your home directory within the existing
- directory <filename>mybuilds</filename>:
- <literallayout class='monospaced'>
- $cd $HOME
- $ source $HOME/poky/&OE_INIT_FILE; $HOME/mybuilds/YP-&POKYVERSION;
- </literallayout></para></listitem>
- </itemizedlist>
- <note>
- By default, the Build Directory contains
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>,
- which is a temporary directory the build system uses for
- its work.
- <filename>TMPDIR</filename> cannot be under NFS.
- Thus, by default, the Build Directory cannot be under NFS.
- However, if you need the Build Directory to be under NFS,
- you can set this up by setting <filename>TMPDIR</filename>
- in your <filename>local.conf</filename> file
- to use a local drive.
- Doing so effectively separates <filename>TMPDIR</filename>
- from <filename>TOPDIR</filename>, which is the Build
- Directory.
- </note>
- </para></listitem>
- <listitem><para><emphasis>Classes:</emphasis> Files that provide for logic encapsulation
- and inheritance so that commonly used patterns can be defined once and then easily used
- in multiple recipes.
- For reference information on the Yocto Project classes, see the
- "<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes'>Classes</ulink>" chapter of the
- Yocto Project Reference Manual.
- Class files end with the <filename>.bbclass</filename> filename extension.
- </para></listitem>
- <listitem><para><emphasis>Configuration File:</emphasis>
- Configuration information in various <filename>.conf</filename>
- files provides global definitions of variables.
- The <filename>conf/local.conf</filename> configuration file in
- the
- <link linkend='build-directory'>Build Directory</link>
- contains user-defined variables that affect every build.
- The <filename>meta-poky/conf/distro/poky.conf</filename>
- configuration file defines Yocto "distro" configuration
- variables used only when building with this policy.
- Machine configuration files, which
- are located throughout the
- <link linkend='source-directory'>Source Directory</link>, define
- variables for specific hardware and are only used when building
- for that target (e.g. the
- <filename>machine/beaglebone.conf</filename> configuration
- file defines variables for the Texas Instruments ARM Cortex-A8
- development board).
- Configuration files end with a <filename>.conf</filename>
- filename extension.
- </para></listitem>
- <listitem><para id='cross-development-toolchain'>
- <emphasis>Cross-Development Toolchain:</emphasis>
- In general, a cross-development toolchain is a collection of
- software development tools and utilities that run on one
- architecture and allow you to develop software for a
- different, or targeted, architecture.
- These toolchains contain cross-compilers, linkers, and
- debuggers that are specific to the target architecture.
- </para>
-
- <para>The Yocto Project supports two different cross-development
- toolchains:
- <itemizedlist>
- <listitem><para>A toolchain only used by and within
- BitBake when building an image for a target
- architecture.</para></listitem>
- <listitem><para>A relocatable toolchain used outside of
- BitBake by developers when developing applications
- that will run on a targeted device.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Creation of these toolchains is simple and automated.
- For information on toolchain concepts as they apply to the
- Yocto Project, see the
- "<ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain-generation'>Cross-Development Toolchain Generation</ulink>"
- section in the Yocto Project Reference Manual.
- You can also find more information on using the
- relocatable toolchain in the
- <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>.
- </para></listitem>
- <listitem><para><emphasis>Image:</emphasis>
- An image is an artifact of the BitBake build process given
- a collection of recipes and related Metadata.
- Images are the binary output that run on specific hardware or
- QEMU and are used for specific use-cases.
- For a list of the supported image types that the Yocto Project provides, see the
- "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>"
- chapter in the Yocto Project Reference Manual.</para></listitem>
- <listitem><para id='layer'><emphasis>Layer:</emphasis> A collection of recipes representing the core,
- a BSP, or an application stack.
- For a discussion specifically on BSP Layers, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
- section in the Yocto Project Board Support Packages (BSP)
- Developer's Guide.</para></listitem>
- <listitem><para id='metadata'><emphasis>Metadata:</emphasis>
- The files that BitBake parses when building an image.
- In general, Metadata includes recipes, classes, and
- configuration files.
- In the context of the kernel ("kernel Metadata"),
- it refers to Metadata in the <filename>meta</filename>
- branches of the kernel source Git repositories.
- </para></listitem>
- <listitem><para id='oe-core'><emphasis>OE-Core:</emphasis> A core set of Metadata originating
- with OpenEmbedded (OE) that is shared between OE and the Yocto Project.
- This Metadata is found in the <filename>meta</filename> directory of the
- <link linkend='source-directory'>Source Directory</link>.</para></listitem>
- <listitem><para id='build-system-term'><emphasis>OpenEmbedded Build System:</emphasis>
- The build system specific to the Yocto Project.
- The OpenEmbedded build system is based on another project known
- as "Poky", which uses
- <link linkend='bitbake-term'>BitBake</link> as the task
- executor.
- Throughout the Yocto Project documentation set, the
- OpenEmbedded build system is sometimes referred to simply
- as "the build system".
- If other build systems, such as a host or target build system
- are referenced, the documentation clearly states the
- difference.
- <note>
- For some historical information about Poky, see the
- <link linkend='poky'>Poky</link> term.
- </note>
- </para></listitem>
- <listitem><para><emphasis>Package:</emphasis>
- In the context of the Yocto Project, this term refers to a
- recipe's packaged output produced by BitBake (i.e. a
- "baked recipe").
- A package is generally the compiled binaries produced from the
- recipe's sources.
- You "bake" something by running it through BitBake.</para>
- <para>It is worth noting that the term "package" can, in general, have subtle
- meanings. For example, the packages referred to in the
- "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" section are
- compiled binaries that, when installed, add functionality to your Linux
- distribution.</para>
- <para>Another point worth noting is that historically within the Yocto Project,
- recipes were referred to as packages - thus, the existence of several BitBake
- variables that are seemingly mis-named,
- (e.g. <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>, and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>).
- </para></listitem>
- <listitem><para><emphasis>Package Groups:</emphasis>
- Arbitrary groups of software Recipes.
- You use package groups to hold recipes that, when built,
- usually accomplish a single task.
- For example, a package group could contain the recipes for a
- company’s proprietary or value-add software.
- Or, the package group could contain the recipes that enable
- graphics.
- A package group is really just another recipe.
- Because package group files are recipes, they end with the
- <filename>.bb</filename> filename extension.</para></listitem>
- <listitem><para id='poky'><emphasis>Poky:</emphasis>
- The term "poky" can mean several things.
- In its most general sense, it is an open-source
- project that was initially developed by OpenedHand.
- With OpenedHand, poky was developed off of the existing
- OpenEmbedded build system becoming a commercially
- supportable build system for embedded Linux.
- After Intel Corporation acquired OpenedHand, the
- project poky became the basis for the Yocto Project's
- build system.</para>
- <para>Within the Yocto Project source repositories,
- <filename>poky</filename> exists as a separate Git
- repository you can clone to yield a local copy on your
- host system.
- Thus, "poky" can refer to the local copy of the Source
- Directory used for development within the Yocto
- Project.</para>
- <para>Finally, "poky" can refer to the default
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink>
- (i.e. distribution) created when you use the Yocto
- Project in conjunction with the
- <filename>poky</filename> repository to build an image.
- </para></listitem>
- <listitem><para><emphasis>Recipe:</emphasis>
- A set of instructions for building packages.
- A recipe describes where you get source code, which patches
- to apply, how to configure the source, how to compile it and so on.
- Recipes also describe dependencies for libraries or for other
- recipes.
- Recipes represent the logical unit of execution, the software
- to build, the images to build, and use the
- <filename>.bb</filename> file extension.
- </para></listitem>
- <listitem>
- <para id='source-directory'><emphasis>Source Directory:</emphasis>
- This term refers to the directory structure created as a result
- of creating a local copy of the <filename>poky</filename> Git
- repository <filename>git://git.yoctoproject.org/poky</filename>
- or expanding a released <filename>poky</filename> tarball.
- <note>
- Creating a local copy of the <filename>poky</filename>
- Git repository is the recommended method for setting up
- your Source Directory.
- </note>
- Sometimes you might hear the term "poky directory" used to refer
- to this directory structure.
- <note>
- The OpenEmbedded build system does not support file or
- directory names that contain spaces.
- Be sure that the Source Directory you use does not contain
- these types of names.
- </note></para>
-
- <para>The Source Directory contains BitBake, Documentation,
- Metadata and other files that all support the Yocto Project.
- Consequently, you must have the Source Directory in place on
- your development system in order to do any development using
- the Yocto Project.</para>
-
- <para>When you create a local copy of the Git repository, you
- can name the repository anything you like.
- Throughout much of the documentation, "poky"
- is used as the name of the top-level folder of the local copy of
- the poky Git repository.
- So, for example, cloning the <filename>poky</filename> Git
- repository results in a local Git repository whose top-level
- folder is also named "poky".</para>
-
- <para>While it is not recommended that you use tarball expansion
- to set up the Source Directory, if you do, the top-level
- directory name of the Source Directory is derived from the
- Yocto Project release tarball.
- For example, downloading and unpacking
- <filename>&YOCTO_POKY_TARBALL;</filename> results in a
- Source Directory whose root folder is named
- <filename>&YOCTO_POKY;</filename>.</para>
-
- <para>It is important to understand the differences between the
- Source Directory created by unpacking a released tarball as
- compared to cloning
- <filename>git://git.yoctoproject.org/poky</filename>.
- When you unpack a tarball, you have an exact copy of the files
- based on the time of release - a fixed release point.
- Any changes you make to your local files in the Source Directory
- are on top of the release and will remain local only.
- On the other hand, when you clone the <filename>poky</filename>
- Git repository, you have an active development repository with
- access to the upstream repository's branches and tags.
- In this case, any local changes you make to the local
- Source Directory can be later applied to active development
- branches of the upstream <filename>poky</filename> Git
- repository.</para>
-
- <para>For more information on concepts related to Git
- repositories, branches, and tags, see the
- "<link linkend='repositories-tags-and-branches'>Repositories, Tags, and Branches</link>"
- section.</para></listitem>
- <listitem><para><emphasis>Task:</emphasis>
- A unit of execution for BitBake (e.g.
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-compile'><filename>do_compile</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-fetch'><filename>do_fetch</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>,
- and so forth).
- </para></listitem>
- <listitem><para><emphasis>Upstream:</emphasis> A reference to source code or repositories
- that are not local to the development system but located in a master area that is controlled
- by the maintainer of the source code.
- For example, in order for a developer to work on a particular piece of code, they need to
- first get a copy of it from an "upstream" source.</para></listitem>
- </itemizedlist>
- </para>
-</section>
-
-<section id='licensing'>
- <title>Licensing</title>
-
- <para>
- Because open source projects are open to the public, they have different licensing structures in place.
- License evolution for both Open Source and Free Software has an interesting history.
- If you are interested in this history, you can find basic information here:
- <itemizedlist>
- <listitem><para><ulink url='http://en.wikipedia.org/wiki/Open-source_license'>Open source license history</ulink>
- </para></listitem>
- <listitem><para><ulink url='http://en.wikipedia.org/wiki/Free_software_license'>Free software license
- history</ulink></para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- In general, the Yocto Project is broadly licensed under the Massachusetts Institute of Technology
- (MIT) License.
- MIT licensing permits the reuse of software within proprietary software as long as the
- license is distributed with that software.
- MIT is also compatible with the GNU General Public License (GPL).
- Patches to the Yocto Project follow the upstream licensing scheme.
- You can find information on the MIT license
- <ulink url='http://www.opensource.org/licenses/mit-license.php'>here</ulink>.
- You can find information on the GNU GPL <ulink url='http://www.opensource.org/licenses/LGPL-3.0'>
- here</ulink>.
- </para>
-
- <para>
- When you build an image using the Yocto Project, the build process uses a
- known list of licenses to ensure compliance.
- You can find this list in the
- <link linkend='source-directory'>Source Directory</link> at
- <filename>meta/files/common-licenses</filename>.
- Once the build completes, the list of all licenses found and used during that build are
- kept in the
- <link linkend='build-directory'>Build Directory</link> at
- <filename>tmp/deploy/licenses</filename>.
- </para>
-
- <para>
- If a module requires a license that is not in the base list, the build process
- generates a warning during the build.
- These tools make it easier for a developer to be certain of the licenses with which
- their shipped products must comply.
- However, even with these tools it is still up to the developer to resolve potential licensing issues.
- </para>
-
- <para>
- The base list of licenses used by the build process is a combination of the Software Package
- Data Exchange (SPDX) list and the Open Source Initiative (OSI) projects.
- <ulink url='http://spdx.org'>SPDX Group</ulink> is a working group of the Linux Foundation
- that maintains a specification
- for a standard format for communicating the components, licenses, and copyrights
- associated with a software package.
- <ulink url='http://opensource.org'>OSI</ulink> is a corporation dedicated to the Open Source
- Definition and the effort for reviewing and approving licenses that
- conform to the Open Source Definition (OSD).
- </para>
-
- <para>
- You can find a list of the combined SPDX and OSI licenses that the
- Yocto Project uses in the
- <filename>meta/files/common-licenses</filename> directory in your
- <link linkend='source-directory'>Source Directory</link>.
- </para>
-
- <para>
- For information that can help you maintain compliance with various
- open source licensing during the lifecycle of a product created using
- the Yocto Project, see the
- "<link linkend='maintaining-open-source-license-compliance-during-your-products-lifecycle'>Maintaining Open Source License Compliance During Your Product's Lifecycle</link>"
- section.
- </para>
-</section>
-
-<section id='git'>
- <title>Git</title>
-
- <para>
- The Yocto Project makes extensive use of Git,
- which is a free, open source distributed version control system.
- Git supports distributed development, non-linear development, and can handle large projects.
- It is best that you have some fundamental understanding of how Git tracks projects and
- how to work with Git if you are going to use the Yocto Project for development.
- This section provides a quick overview of how Git works and provides you with a summary
- of some essential Git commands.
- </para>
-
- <para>
- For more information on Git, see
- <ulink url='http://git-scm.com/documentation'></ulink>.
- If you need to download Git, go to <ulink url='http://git-scm.com/download'></ulink>.
- </para>
-
- <section id='repositories-tags-and-branches'>
- <title>Repositories, Tags, and Branches</title>
-
- <para>
- As mentioned earlier in the section
- "<link linkend='yocto-project-repositories'>Yocto Project Source Repositories</link>",
- the Yocto Project maintains source repositories at
- <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.
- If you look at this web-interface of the repositories, each item is a separate
- Git repository.
- </para>
-
- <para>
- Git repositories use branching techniques that track content change (not files)
- within a project (e.g. a new feature or updated documentation).
- Creating a tree-like structure based on project divergence allows for excellent historical
- information over the life of a project.
- This methodology also allows for an environment from which you can do lots of
- local experimentation on projects as you develop changes or new features.
- </para>
-
- <para>
- A Git repository represents all development efforts for a given project.
- For example, the Git repository <filename>poky</filename> contains all changes
- and developments for Poky over the course of its entire life.
- That means that all changes that make up all releases are captured.
- The repository maintains a complete history of changes.
- </para>
-
- <para>
- You can create a local copy of any repository by "cloning" it with the Git
- <filename>clone</filename> command.
- When you clone a Git repository, you end up with an identical copy of the
- repository on your development system.
- Once you have a local copy of a repository, you can take steps to develop locally.
- For examples on how to clone Git repositories, see the
- "<link linkend='getting-setup'>Getting Set Up</link>" section.
- </para>
-
- <para>
- It is important to understand that Git tracks content change and
- not files.
- Git uses "branches" to organize different development efforts.
- For example, the <filename>poky</filename> repository has
- several branches that include the current
- <filename>&DISTRO_NAME_NO_CAP;</filename> branch, the
- <filename>master</filename> branch, and many branches for past
- Yocto Project releases.
- You can see all the branches by going to
- <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and
- clicking on the
- <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/heads'>[...]</ulink></filename>
- link beneath the "Branch" heading.
- </para>
-
- <para>
- Each of these branches represents a specific area of development.
- The <filename>master</filename> branch represents the current or most recent
- development.
- All other branches represent offshoots of the <filename>master</filename>
- branch.
- </para>
-
- <para>
- When you create a local copy of a Git repository, the copy has the same set
- of branches as the original.
- This means you can use Git to create a local working area (also called a branch)
- that tracks a specific development branch from the source Git repository.
- in other words, you can define your local Git environment to work on any development
- branch in the repository.
- To help illustrate, here is a set of commands that creates a local copy of the
- <filename>poky</filename> Git repository and then creates and checks out a local
- Git branch that tracks the Yocto Project &DISTRO; Release (&DISTRO_NAME;) development:
- <literallayout class='monospaced'>
- $ cd ~
- $ git clone git://git.yoctoproject.org/poky
- $ cd poky
- $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP;
- </literallayout>
- In this example, the name of the top-level directory of your local
- <link linkend='source-directory'>Source Directory</link>
- is "poky" and the name of that local working area (local branch)
- you just created and checked out is "&DISTRO_NAME_NO_CAP;".
- The files in your local repository now reflect the same files that
- are in the "&DISTRO_NAME_NO_CAP;" development branch of the
- Yocto Project's "poky" upstream repository.
- It is important to understand that when you create and checkout a
- local working branch based on a branch name,
- your local environment matches the "tip" of that development branch
- at the time you created your local branch, which could be
- different from the files at the time of a similarly named release.
- In other words, creating and checking out a local branch based on
- the "&DISTRO_NAME_NO_CAP;" branch name is not the same as
- cloning and checking out the "master" branch.
- Keep reading to see how you create a local snapshot of a Yocto
- Project Release.
- </para>
-
- <para>
- Git uses "tags" to mark specific changes in a repository.
- Typically, a tag is used to mark a special point such as the final
- change before a project is released.
- You can see the tags used with the <filename>poky</filename> Git
- repository by going to
- <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and
- clicking on the
- <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/tags'>[...]</ulink></filename>
- link beneath the "Tag" heading.
- </para>
-
- <para>
- Some key tags are
- <filename>dizzy-12.0.0</filename>,
- <filename>fido-13.0.0</filename>,
- <filename>jethro-14.0.0</filename>, and
- <filename>&DISTRO_NAME_NO_CAP;-&POKYVERSION;</filename>.
- These tags represent Yocto Project releases.
- </para>
-
- <para>
- When you create a local copy of the Git repository, you also have access to all the
- tags.
- Similar to branches, you can create and checkout a local working Git branch based
- on a tag name.
- When you do this, you get a snapshot of the Git repository that reflects
- the state of the files when the change was made associated with that tag.
- The most common use is to checkout a working branch that matches a specific
- Yocto Project release.
- Here is an example:
- <literallayout class='monospaced'>
- $ cd ~
- $ git clone git://git.yoctoproject.org/poky
- $ cd poky
- $ git checkout -b my-&DISTRO_NAME_NO_CAP;-&POKYVERSION; &DISTRO_NAME_NO_CAP;-&POKYVERSION;
- </literallayout>
- In this example, the name of the top-level directory of your local Yocto Project
- Files Git repository is <filename>poky</filename>.
- And, the name of the local branch you have created and checked out is
- <filename>my-&DISTRO_NAME_NO_CAP;-&POKYVERSION;</filename>.
- The files in your repository now exactly match the Yocto Project &DISTRO;
- Release tag (<filename>&DISTRO_NAME_NO_CAP;-&POKYVERSION;</filename>).
- It is important to understand that when you create and checkout a local
- working branch based on a tag, your environment matches a specific point
- in time and not the entire development branch.
- </para>
- </section>
-
- <section id='basic-commands'>
- <title>Basic Commands</title>
-
- <para>
- Git has an extensive set of commands that lets you manage changes and perform
- collaboration over the life of a project.
- Conveniently though, you can manage with a small set of basic operations and workflows
- once you understand the basic philosophy behind Git.
- You do not have to be an expert in Git to be functional.
- A good place to look for instruction on a minimal set of Git commands is
- <ulink url='http://git-scm.com/documentation'>here</ulink>.
- If you need to download Git, you can do so
- <ulink url='http://git-scm.com/download'>here</ulink>, although
- any reasonably current Linux distribution should already have an
- installable package for Git.
- </para>
-
- <para>
- If you do not know much about Git, you should educate
- yourself by visiting the links previously mentioned.
- </para>
-
- <para>
- The following list briefly describes some basic Git operations as a way to get started.
- As with any set of commands, this list (in most cases) simply shows the base command and
- omits the many arguments they support.
- See the Git documentation for complete descriptions and strategies on how to use these commands:
- <itemizedlist>
- <listitem><para><emphasis><filename>git init</filename>:</emphasis> Initializes an empty Git repository.
- You cannot use Git commands unless you have a <filename>.git</filename> repository.</para></listitem>
- <listitem><para><emphasis><filename>git clone</filename>:</emphasis>
- Creates a local clone of a Git repository.
- During collaboration, this command allows you to create a
- local Git repository that is on equal footing with a fellow
- developer’s Git repository.
- </para></listitem>
- <listitem><para><emphasis><filename>git add</filename>:</emphasis> Stages updated file contents
- to the index that
- Git uses to track changes.
- You must stage all files that have changed before you can commit them.</para></listitem>
- <listitem><para><emphasis><filename>git commit</filename>:</emphasis> Creates a "commit" that documents
- the changes you made.
- Commits are used for historical purposes, for determining if a maintainer of a project
- will allow the change, and for ultimately pushing the change from your local Git repository
- into the project’s upstream (or master) repository.</para></listitem>
- <listitem><para><emphasis><filename>git status</filename>:</emphasis> Reports any modified files that
- possibly need to be staged and committed.</para></listitem>
- <listitem><para><emphasis><filename>git checkout</filename> <replaceable>branch-name</replaceable>:</emphasis> Changes
- your working branch.
- This command is analogous to "cd".</para></listitem>
- <listitem><para><emphasis><filename>git checkout –b</filename> <replaceable>working-branch</replaceable>:</emphasis> Creates
- a working branch on your local machine where you can isolate work.
- It is a good idea to use local branches when adding specific features or changes.
- This way if you do not like what you have done you can easily get rid of the work.</para></listitem>
- <listitem><para><emphasis><filename>git branch</filename>:</emphasis> Reports
- existing local branches and
- tells you the branch in which you are currently working.</para></listitem>
- <listitem><para><emphasis><filename>git branch -D</filename> <replaceable>branch-name</replaceable>:</emphasis>
- Deletes an existing local branch.
- You need to be in a local branch other than the one you are deleting
- in order to delete <replaceable>branch-name</replaceable>.</para></listitem>
- <listitem><para><emphasis><filename>git pull</filename>:</emphasis> Retrieves information
- from an upstream Git
- repository and places it in your local Git repository.
- You use this command to make sure you are synchronized with the repository
- from which you are basing changes (.e.g. the master branch).</para></listitem>
- <listitem><para><emphasis><filename>git push</filename>:</emphasis>
- Sends all your committed local changes to an upstream Git
- repository (e.g. a contribution repository).
- The maintainer of the project draws from these repositories
- when adding changes to the project’s master repository or
- other development branch.
- </para></listitem>
- <listitem><para><emphasis><filename>git merge</filename>:</emphasis> Combines or adds changes from one
- local branch of your repository with another branch.
- When you create a local Git repository, the default branch is named "master".
- A typical workflow is to create a temporary branch for isolated work, make and commit your
- changes, switch to your local master branch, merge the changes from the temporary branch into the
- local master branch, and then delete the temporary branch.</para></listitem>
- <listitem><para><emphasis><filename>git cherry-pick</filename>:</emphasis> Choose and apply specific
- commits from one branch into another branch.
- There are times when you might not be able to merge all the changes in one branch with
- another but need to pick out certain ones.</para></listitem>
- <listitem><para><emphasis><filename>gitk</filename>:</emphasis> Provides a GUI view of the branches
- and changes in your local Git repository.
- This command is a good way to graphically see where things have diverged in your
- local repository.</para></listitem>
- <listitem><para><emphasis><filename>git log</filename>:</emphasis> Reports a history of your changes to the
- repository.</para></listitem>
- <listitem><para><emphasis><filename>git diff</filename>:</emphasis> Displays line-by-line differences
- between your local working files and the same files in the upstream Git repository that your
- branch currently tracks.</para></listitem>
- </itemizedlist>
- </para>
- </section>
-</section>
-
-<section id='workflows'>
- <title>Workflows</title>
-
- <para>
- This section provides some overview on workflows using Git.
- In particular, the information covers basic practices that describe roles and actions in a
- collaborative development environment.
- Again, if you are familiar with this type of development environment, you might want to just
- skip this section.
- </para>
-
- <para>
- The Yocto Project files are maintained using Git in a "master" branch whose Git history
- tracks every change and whose structure provides branches for all diverging functionality.
- Although there is no need to use Git, many open source projects do so.
- For the Yocto Project, a key individual called the "maintainer" is responsible for the "master"
- branch of a given Git repository.
- The "master" branch is the “upstream” repository where the final builds of the project occur.
- The maintainer is responsible for accepting changes from other developers and for
- organizing the underlying branch structure to reflect release strategies and so forth.
- <note>For information on finding out who is responsible for (maintains)
- a particular area of code, see the
- "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
- section.
- </note>
- </para>
-
- <para>
- The project also has an upstream contribution Git repository named
- <filename>poky-contrib</filename>.
- You can see all the branches in this repository using the web interface
- of the
- <ulink url='&YOCTO_GIT_URL;'>Source Repositories</ulink> organized
- within the "Poky Support" area.
- These branches temporarily hold changes to the project that have been
- submitted or committed by the Yocto Project development team and by
- community members who contribute to the project.
- The maintainer determines if the changes are qualified to be moved
- from the "contrib" branches into the "master" branch of the Git
- repository.
- </para>
-
- <para>
- Developers (including contributing community members) create and maintain cloned repositories
- of the upstream "master" branch.
- These repositories are local to their development platforms and are used to develop changes.
- When a developer is satisfied with a particular feature or change, they "push" the changes
- to the appropriate "contrib" repository.
- </para>
-
- <para>
- Developers are responsible for keeping their local repository up-to-date with "master".
- They are also responsible for straightening out any conflicts that might arise within files
- that are being worked on simultaneously by more than one person.
- All this work is done locally on the developer’s machines before anything is pushed to a
- "contrib" area and examined at the maintainer’s level.
- </para>
-
- <para>
- A somewhat formal method exists by which developers commit changes and push them into the
- "contrib" area and subsequently request that the maintainer include them into "master"
- This process is called “submitting a patch” or "submitting a change."
- For information on submitting patches and changes, see the
- "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" section.
- </para>
-
- <para>
- To summarize the environment: a single point of entry exists for
- changes into the project’s "master" branch of the Git repository,
- which is controlled by the project’s maintainer.
- And, a set of developers exist who independently develop, test, and
- submit changes to "contrib" areas for the maintainer to examine.
- The maintainer then chooses which changes are going to become a
- permanent part of the project.
- </para>
-
- <para>
- <imagedata fileref="figures/git-workflow.png" width="6in" depth="3in" align="left" scalefit="1" />
- </para>
-
- <para>
- While each development environment is unique, there are some best practices or methods
- that help development run smoothly.
- The following list describes some of these practices.
- For more information about Git workflows, see the workflow topics in the
- <ulink url='http://book.git-scm.com'>Git Community Book</ulink>.
- <itemizedlist>
- <listitem><para><emphasis>Make Small Changes:</emphasis> It is best to keep the changes you commit
- small as compared to bundling many disparate changes into a single commit.
- This practice not only keeps things manageable but also allows the maintainer
- to more easily include or refuse changes.</para>
- <para>It is also good practice to leave the repository in a state that allows you to
- still successfully build your project. In other words, do not commit half of a feature,
- then add the other half as a separate, later commit.
- Each commit should take you from one buildable project state to another
- buildable state.</para></listitem>
- <listitem><para><emphasis>Use Branches Liberally:</emphasis> It is very easy to create, use, and
- delete local branches in your working Git repository.
- You can name these branches anything you like.
- It is helpful to give them names associated with the particular feature or change
- on which you are working.
- Once you are done with a feature or change and have merged it
- into your local master branch, simply discard the temporary
- branch.</para></listitem>
- <listitem><para><emphasis>Merge Changes:</emphasis> The <filename>git merge</filename>
- command allows you to take the
- changes from one branch and fold them into another branch.
- This process is especially helpful when more than a single developer might be working
- on different parts of the same feature.
- Merging changes also automatically identifies any collisions or "conflicts"
- that might happen as a result of the same lines of code being altered by two different
- developers.</para></listitem>
- <listitem><para><emphasis>Manage Branches:</emphasis> Because branches are easy to use, you should
- use a system where branches indicate varying levels of code readiness.
- For example, you can have a "work" branch to develop in, a "test" branch where the code or
- change is tested, a "stage" branch where changes are ready to be committed, and so forth.
- As your project develops, you can merge code across the branches to reflect ever-increasing
- stable states of the development.</para></listitem>
- <listitem><para><emphasis>Use Push and Pull:</emphasis> The push-pull workflow is based on the
- concept of developers "pushing" local commits to a remote repository, which is
- usually a contribution repository.
- This workflow is also based on developers "pulling" known states of the project down into their
- local development repositories.
- The workflow easily allows you to pull changes submitted by other developers from the
- upstream repository into your work area ensuring that you have the most recent software
- on which to develop.
- The Yocto Project has two scripts named <filename>create-pull-request</filename> and
- <filename>send-pull-request</filename> that ship with the release to facilitate this
- workflow.
- You can find these scripts in the <filename>scripts</filename>
- folder of the
- <link linkend='source-directory'>Source Directory</link>.
- For information on how to use these scripts, see the
- "<link linkend='pushing-a-change-upstream'>Using Scripts to Push a Change Upstream and Request a Pull</link>" section.
- </para></listitem>
- <listitem><para><emphasis>Patch Workflow:</emphasis> This workflow allows you to notify the
- maintainer through an email that you have a change (or patch) you would like considered
- for the "master" branch of the Git repository.
- To send this type of change, you format the patch and then send the email using the Git commands
- <filename>git format-patch</filename> and <filename>git send-email</filename>.
- For information on how to use these scripts, see the
- "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
- section.
- </para></listitem>
- </itemizedlist>
- </para>
-</section>
-
-<section id='tracking-bugs'>
- <title>Tracking Bugs</title>
-
- <para>
- The Yocto Project uses its own implementation of
- <ulink url='http://www.bugzilla.org/about/'>Bugzilla</ulink> to track bugs.
- Implementations of Bugzilla work well for group development because they track bugs and code
- changes, can be used to communicate changes and problems with developers, can be used to
- submit and review patches, and can be used to manage quality assurance.
- The home page for the Yocto Project implementation of Bugzilla is
- <ulink url='&YOCTO_BUGZILLA_URL;'>&YOCTO_BUGZILLA_URL;</ulink>.
- </para>
-
- <para>
- Sometimes it is helpful to submit, investigate, or track a bug against the Yocto Project itself
- such as when discovering an issue with some component of the build system that acts contrary
- to the documentation or your expectations.
- Following is the general procedure for submitting a new bug using the Yocto Project
- Bugzilla.
- You can find more information on defect management, bug tracking, and feature request
- processes all accomplished through the Yocto Project Bugzilla on the
- <ulink url='&YOCTO_WIKI_URL;/wiki/Bugzilla_Configuration_and_Bug_Tracking'>wiki page</ulink>.
- <orderedlist>
- <listitem><para>Always use the Yocto Project implementation of Bugzilla to submit
- a bug.</para></listitem>
- <listitem><para>When submitting a new bug, be sure to choose the appropriate
- Classification, Product, and Component for which the issue was found.
- Defects for the Yocto Project fall into one of seven classifications:
- Yocto Project Components, Infrastructure, Build System &amp; Metadata,
- Documentation, QA/Testing, Runtime and Hardware.
- Each of these Classifications break down into multiple Products and, in some
- cases, multiple Components.</para></listitem>
- <listitem><para>Use the bug form to choose the correct Hardware and Architecture
- for which the bug applies.</para></listitem>
- <listitem><para>Indicate the Yocto Project version you were using when the issue
- occurred.</para></listitem>
- <listitem><para>Be sure to indicate the Severity of the bug.
- Severity communicates how the bug impacted your work.</para></listitem>
- <listitem><para>Select the appropriate "Documentation change" item
- for the bug.
- Fixing a bug may or may not affect the Yocto Project
- documentation.</para></listitem>
- <listitem><para>Provide a brief summary of the issue.
- Try to limit your summary to just a line or two and be sure to capture the
- essence of the issue.</para></listitem>
- <listitem><para>Provide a detailed description of the issue.
- You should provide as much detail as you can about the context, behavior, output,
- and so forth that surrounds the issue.
- You can even attach supporting files for output from logs by
- using the "Add an attachment" button.</para></listitem>
- <listitem><para>Be sure to copy the appropriate people in the
- "CC List" for the bug.
- See the "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
- section for information about finding out who is responsible
- for code.</para></listitem>
- <listitem><para>Submit the bug by clicking the "Submit Bug" button.</para></listitem>
- </orderedlist>
- </para>
-</section>
-
-<section id='how-to-submit-a-change'>
- <title>How to Submit a Change</title>
-
- <para>
- Contributions to the Yocto Project and OpenEmbedded are very welcome.
- Because the system is extremely configurable and flexible, we recognize that developers
- will want to extend, configure or optimize it for their specific uses.
- You should send patches to the appropriate mailing list so that they
- can be reviewed and merged by the appropriate maintainer.
- </para>
-
- <para>
- Before submitting any change, be sure to find out who you should be
- notifying.
- Several methods exist through which you find out who you should be copying
- or notifying:
- <itemizedlist>
- <listitem><para><emphasis>Maintenance File:</emphasis>
- Examine the <filename>maintainers.inc</filename> file, which is
- located in the
- <link linkend='source-directory'>Source Directory</link>
- at <filename>meta-poky/conf/distro/include</filename>, to
- see who is responsible for code.
- </para></listitem>
- <listitem><para><emphasis>Board Support Package (BSP) README Files:</emphasis>
- For BSP maintainers of supported BSPs, you can examine
- individual BSP <filename>README</filename> files.
- In addition, some layers (such as the <filename>meta-intel</filename> layer),
- include a <filename>MAINTAINERS</filename> file which contains
- a list of all supported BSP maintainers for that layer.
- </para></listitem>
- <listitem><para><emphasis>Search by File:</emphasis>
- Using <link linkend='git'>Git</link>, you can enter the
- following command to bring up a short list of all commits
- against a specific file:
- <literallayout class='monospaced'>
- git shortlog -- <replaceable>filename</replaceable>
- </literallayout>
- Just provide the name of the file for which you are interested.
- The information returned is not ordered by history but does
- include a list of all committers grouped by name.
- From the list, you can see who is responsible for the bulk of
- the changes against the file.
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- For a list of the Yocto Project and related mailing lists, see the
- "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing lists</ulink>" section in
- the Yocto Project Reference Manual.
- </para>
-
- <para>
- Here is some guidance on which mailing list to use for what type of change:
- <itemizedlist>
- <listitem><para>For changes to the core
- <link linkend='metadata'>Metadata</link>, send your patch to the
- <ulink url='&OE_LISTS_URL;/listinfo/openembedded-core'>openembedded-core</ulink> mailing list.
- For example, a change to anything under the <filename>meta</filename> or
- <filename>scripts</filename> directories
- should be sent to this mailing list.</para></listitem>
- <listitem><para>For changes to BitBake (anything under the <filename>bitbake</filename>
- directory), send your patch to the
- <ulink url='&OE_LISTS_URL;/listinfo/bitbake-devel'>bitbake-devel</ulink> mailing list.</para></listitem>
- <listitem><para>For changes to <filename>meta-poky</filename>, send your patch to the
- <ulink url='&YOCTO_LISTS_URL;/listinfo/poky'>poky</ulink> mailing list.</para></listitem>
- <listitem><para>For changes to other layers hosted on
- <filename>yoctoproject.org</filename> (unless the
- layer's documentation specifies otherwise), tools, and Yocto Project
- documentation, use the
- <ulink url='&YOCTO_LISTS_URL;/listinfo/yocto'>yocto</ulink> mailing list.</para></listitem>
- <listitem><para>For additional recipes that do not fit into the core Metadata,
- you should determine which layer the recipe should go into and submit the
- change in the manner recommended by the documentation (e.g. README) supplied
- with the layer. If in doubt, please ask on the
- <ulink url='&YOCTO_LISTS_URL;/listinfo/yocto'>yocto</ulink> or
- <ulink url='&OE_LISTS_URL;/listinfo/openembedded-devel'>openembedded-devel</ulink>
- mailing lists.</para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- When you send a patch, be sure to include a "Signed-off-by:"
- line in the same style as required by the Linux kernel.
- Adding this line signifies that you, the submitter, have agreed to the Developer's Certificate of Origin 1.1
- as follows:
- <literallayout class='monospaced'>
- Developer's Certificate of Origin 1.1
-
- By making a contribution to this project, I certify that:
-
- (a) The contribution was created in whole or in part by me and I
- have the right to submit it under the open source license
- indicated in the file; or
-
- (b) The contribution is based upon previous work that, to the best
- of my knowledge, is covered under an appropriate open source
- license and I have the right under that license to submit that
- work with modifications, whether created in whole or in part
- by me, under the same open source license (unless I am
- permitted to submit under a different license), as indicated
- in the file; or
-
- (c) The contribution was provided directly to me by some other
- person who certified (a), (b) or (c) and I have not modified
- it.
-
- (d) I understand and agree that this project and the contribution
- are public and that a record of the contribution (including all
- personal information I submit with it, including my sign-off) is
- maintained indefinitely and may be redistributed consistent with
- this project or the open source license(s) involved.
- </literallayout>
- </para>
-
- <para>
- In a collaborative environment, it is necessary to have some sort of standard
- or method through which you submit changes.
- Otherwise, things could get quite chaotic.
- One general practice to follow is to make small, controlled changes.
- Keeping changes small and isolated aids review, makes merging/rebasing easier
- and keeps the change history clean when anyone needs to refer to it in future.
- </para>
-
- <para>
- When you make a commit, you must follow certain standards established by the
- OpenEmbedded and Yocto Project development teams.
- For each commit, you must provide a single-line summary of the change and you
- should almost always provide a more detailed description of what you did (i.e.
- the body of the commit message).
- The only exceptions for not providing a detailed description would be if your
- change is a simple, self-explanatory change that needs no further description
- beyond the summary.
- Here are the guidelines for composing a commit message:
- <itemizedlist>
- <listitem><para>Provide a single-line, short summary of the change.
- This summary is typically viewable in the "shortlist" of changes.
- Thus, providing something short and descriptive that gives the reader
- a summary of the change is useful when viewing a list of many commits.
- This short description should be prefixed by the recipe name (if changing a recipe), or
- else the short form path to the file being changed.
- </para></listitem>
- <listitem><para>For the body of the commit message, provide detailed information
- that describes what you changed, why you made the change, and the approach
- you used. It may also be helpful if you mention how you tested the change.
- Provide as much detail as you can in the body of the commit message.
- </para></listitem>
- <listitem><para>
- If the change addresses a specific bug or issue that is
- associated with a bug-tracking ID, include a reference to that
- ID in your detailed description.
- For example, the Yocto Project uses a specific convention for
- bug references - any commit that addresses a specific bug should
- use the following form for the detailed description:
- <literallayout class='monospaced'>
- Fixes [YOCTO #<replaceable>bug-id</replaceable>]
-
- <replaceable>detailed description of change</replaceable>
- </literallayout></para></listitem>
- Where <replaceable>bug-id</replaceable> is replaced with the
- specific bug ID from the Yocto Project Bugzilla instance.
- </itemizedlist>
- </para>
-
- <para>
- You can find more guidance on creating well-formed commit messages at this OpenEmbedded
- wiki page:
- <ulink url='&OE_HOME_URL;/wiki/Commit_Patch_Message_Guidelines'></ulink>.
- </para>
-
- <para>
- The next two sections describe general instructions for both pushing
- changes upstream and for submitting changes as patches.
- </para>
-
- <section id='pushing-a-change-upstream'>
- <title>Using Scripts to Push a Change Upstream and Request a Pull</title>
-
- <para>
- The basic flow for pushing a change to an upstream "contrib" Git repository is as follows:
- <itemizedlist>
- <listitem><para>Make your changes in your local Git repository.</para></listitem>
- <listitem><para>Stage your changes by using the <filename>git add</filename>
- command on each file you changed.</para></listitem>
- <listitem><para>
- Commit the change by using the
- <filename>git commit</filename> command.
- Be sure to provide a commit message that follows the
- project’s commit message standards as described earlier.
- </para></listitem>
- <listitem><para>
- Push the change to the upstream "contrib" repository by
- using the <filename>git push</filename> command.
- </para></listitem>
- <listitem><para>Notify the maintainer that you have pushed a change by making a pull
- request.
- The Yocto Project provides two scripts that conveniently let you generate and send
- pull requests to the Yocto Project.
- These scripts are <filename>create-pull-request</filename> and
- <filename>send-pull-request</filename>.
- You can find these scripts in the <filename>scripts</filename> directory
- within the <link linkend='source-directory'>Source Directory</link>.</para>
- <para>Using these scripts correctly formats the requests without introducing any
- whitespace or HTML formatting.
- The maintainer that receives your patches needs to be able to save and apply them
- directly from your emails.
- Using these scripts is the preferred method for sending patches.</para>
- <para>For help on using these scripts, simply provide the
- <filename>-h</filename> argument as follows:
- <literallayout class='monospaced'>
- $ poky/scripts/create-pull-request -h
- $ poky/scripts/send-pull-request -h
- </literallayout></para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- You can find general Git information on how to push a change upstream in the
- <ulink url='http://git-scm.com/book/en/v2/Distributed-Git-Distributed-Workflows'>Git Community Book</ulink>.
- </para>
- </section>
-
- <section id='submitting-a-patch'>
- <title>Using Email to Submit a Patch</title>
-
- <para>
- You can submit patches without using the <filename>create-pull-request</filename> and
- <filename>send-pull-request</filename> scripts described in the previous section.
- However, keep in mind, the preferred method is to use the scripts.
- </para>
-
- <para>
- Depending on the components changed, you need to submit the email to a specific
- mailing list.
- For some guidance on which mailing list to use, see the list in the
- "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
- section.
- For a description of the available mailing lists, see the
- "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing Lists</ulink>"
- section in the Yocto Project Reference Manual.
- </para>
-
- <para>
- Here is the general procedure on how to submit a patch through email without using the
- scripts:
- <itemizedlist>
- <listitem><para>Make your changes in your local Git repository.</para></listitem>
- <listitem><para>Stage your changes by using the <filename>git add</filename>
- command on each file you changed.</para></listitem>
- <listitem><para>Commit the change by using the
- <filename>git commit --signoff</filename> command.
- Using the <filename>--signoff</filename> option identifies you as the person
- making the change and also satisfies the Developer's Certificate of
- Origin (DCO) shown earlier.</para>
- <para>When you form a commit, you must follow certain standards established by the
- Yocto Project development team.
- See the earlier section
- "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
- for Yocto Project commit message standards.</para></listitem>
- <listitem><para>Format the commit into an email message.
- To format commits, use the <filename>git format-patch</filename> command.
- When you provide the command, you must include a revision list or a number of patches
- as part of the command.
- For example, either of these two commands takes your most
- recent single commit and formats it as an email message in
- the current directory:
- <literallayout class='monospaced'>
- $ git format-patch -1
- </literallayout>
- or
- <literallayout class='monospaced'>
- $ git format-patch HEAD~
- </literallayout></para>
- <para>After the command is run, the current directory contains a
- numbered <filename>.patch</filename> file for the commit.</para>
- <para>If you provide several commits as part of the command,
- the <filename>git format-patch</filename> command produces a
- series of numbered files in the current directory – one for each commit.
- If you have more than one patch, you should also use the
- <filename>--cover</filename> option with the command, which generates a
- cover letter as the first "patch" in the series.
- You can then edit the cover letter to provide a description for
- the series of patches.
- For information on the <filename>git format-patch</filename> command,
- see <filename>GIT_FORMAT_PATCH(1)</filename> displayed using the
- <filename>man git-format-patch</filename> command.</para>
- <note>If you are or will be a frequent contributor to the Yocto Project
- or to OpenEmbedded, you might consider requesting a contrib area and the
- necessary associated rights.</note></listitem>
- <listitem><para>Import the files into your mail client by using the
- <filename>git send-email</filename> command.
- <note>In order to use <filename>git send-email</filename>, you must have the
- the proper Git packages installed.
- For Ubuntu, Debian, and Fedora the package is <filename>git-email</filename>.</note></para>
- <para>The <filename>git send-email</filename> command sends email by using a local
- or remote Mail Transport Agent (MTA) such as
- <filename>msmtp</filename>, <filename>sendmail</filename>, or through a direct
- <filename>smtp</filename> configuration in your Git <filename>config</filename>
- file.
- If you are submitting patches through email only, it is very important
- that you submit them without any whitespace or HTML formatting that
- either you or your mailer introduces.
- The maintainer that receives your patches needs to be able to save and
- apply them directly from your emails.
- A good way to verify that what you are sending will be applicable by the
- maintainer is to do a dry run and send them to yourself and then
- save and apply them as the maintainer would.</para>
- <para>The <filename>git send-email</filename> command is the preferred method
- for sending your patches since there is no risk of compromising whitespace
- in the body of the message, which can occur when you use your own mail client.
- The command also has several options that let you
- specify recipients and perform further editing of the email message.
- For information on how to use the <filename>git send-email</filename> command,
- see <filename>GIT-SEND-EMAIL(1)</filename> displayed using
- the <filename>man git-send-email</filename> command.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-</section>
-</chapter>
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