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diff --git a/yocto-poky/documentation/dev-manual/dev-manual-newbie.xml b/yocto-poky/documentation/dev-manual/dev-manual-newbie.xml deleted file mode 100644 index 75c992f16..000000000 --- a/yocto-poky/documentation/dev-manual/dev-manual-newbie.xml +++ /dev/null @@ -1,1710 +0,0 @@ -<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN" -"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" -[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] > - -<chapter id='dev-manual-newbie'> - -<title>The Yocto Project Open Source Development Environment</title> - -<para> - This chapter helps you understand the Yocto Project as an open source development project. - In general, working in an open source environment is very different from working in a - closed, proprietary environment. - Additionally, the Yocto Project uses specific tools and constructs as part of its development - environment. - This chapter specifically addresses open source philosophy, using the - Yocto Project in a team environment, source repositories, Yocto Project - terms, licensing, the open source distributed version control system Git, - workflows, bug tracking, and how to submit changes. -</para> - -<section id='open-source-philosophy'> - <title>Open Source Philosophy</title> - - <para> - Open source philosophy is characterized by software development directed by peer production - and collaboration through an active community of developers. - Contrast this to the more standard centralized development models used by commercial software - companies where a finite set of developers produces a product for sale using a defined set - of procedures that ultimately result in an end product whose architecture and source material - are closed to the public. - </para> - - <para> - Open source projects conceptually have differing concurrent agendas, approaches, and production. - These facets of the development process can come from anyone in the public (community) that has a - stake in the software project. - The open source environment contains new copyright, licensing, domain, and consumer issues - that differ from the more traditional development environment. - In an open source environment, the end product, source material, and documentation are - all available to the public at no cost. - </para> - - <para> - A benchmark example of an open source project is the Linux kernel, which was initially conceived - and created by Finnish computer science student Linus Torvalds in 1991. - Conversely, a good example of a non-open source project is the - <trademark class='registered'>Windows</trademark> family of operating - systems developed by <trademark class='registered'>Microsoft</trademark> Corporation. - </para> - - <para> - Wikipedia has a good historical description of the Open Source Philosophy - <ulink url='http://en.wikipedia.org/wiki/Open_source'>here</ulink>. - You can also find helpful information on how to participate in the Linux Community - <ulink url='http://ldn.linuxfoundation.org/book/how-participate-linux-community'>here</ulink>. - </para> -</section> - -<section id="usingpoky-changes-collaborate"> - <title>Using the Yocto Project in a Team Environment</title> - - <para> - It might not be immediately clear how you can use the Yocto - Project in a team environment, or scale it for a large team of - developers. - One of the strengths of the Yocto Project is that it is extremely - flexible. - Thus, you can adapt it to many different use cases and scenarios. - However, these characteristics can cause a struggle if you are trying - to create a working setup that scales across a large team. - </para> - - <para> - To help with these types of situations, this section presents - some of the project's most successful experiences, - practices, solutions, and available technologies that work well. - Keep in mind, the information here is a starting point. - You can build off it and customize it to fit any - particular working environment and set of practices. - </para> - - <section id='best-practices-system-configurations'> - <title>System Configurations</title> - - <para> - Systems across a large team should meet the needs of - two types of developers: those working on the contents of the - operating system image itself and those developing applications. - Regardless of the type of developer, their workstations must - be both reasonably powerful and run Linux. - </para> - - <section id='best-practices-application-development'> - <title>Application Development</title> - - <para> - For developers who mainly do application level work - on top of an existing software stack, - the following list shows practices that work best. - For information on using a Software Development Kit (SDK), see - the - <ulink url='&YOCTO_DOCS_SDK_URL;#sdk-intro'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>: - <itemizedlist> - <listitem><para>Use a pre-built toolchain that - contains the software stack itself. - Then, develop the application code on top of the - stack. - This method works well for small numbers of relatively - isolated applications.</para></listitem> - <listitem><para>When possible, use the Yocto Project - plug-in for the <trademark class='trade'>Eclipse</trademark> IDE - and SDK development practices. - For more information, see the - "<ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>". - </para></listitem> - <listitem><para>Keep your cross-development toolchains - updated. - You can do this through provisioning either as new - toolchain downloads or as updates through a package - update mechanism using <filename>opkg</filename> - to provide updates to an existing toolchain. - The exact mechanics of how and when to do this are a - question for local policy.</para></listitem> - <listitem><para>Use multiple toolchains installed locally - into different locations to allow development across - versions.</para></listitem> - </itemizedlist> - </para> - </section> - - <section id='best-practices-core-system-development'> - <title>Core System Development</title> - - <para> - For core system development, it is often best to have the - build system itself available on the developer workstations - so developers can run their own builds and directly - rebuild the software stack. - You should keep the core system unchanged as much as - possible and do your work in layers on top of the core system. - Doing so gives you a greater level of portability when - upgrading to new versions of the core system or Board - Support Packages (BSPs). - You can share layers amongst the developers of a particular - project and contain the policy configuration that defines - the project. - </para> - - <para> - Aside from the previous best practices, there exists a number - of tips and tricks that can help speed up core development - projects: - <itemizedlist> - <listitem><para>Use a - <ulink url='&YOCTO_DOCS_REF_URL;#shared-state-cache'>Shared State Cache</ulink> - (sstate) among groups of developers who are on a - fast network. - The best way to share sstate is through a - Network File System (NFS) share. - The first user to build a given component for the - first time contributes that object to the sstate, - while subsequent builds from other developers then - reuse the object rather than rebuild it themselves. - </para> - <para>Although it is possible to use other protocols for the - sstate such as HTTP and FTP, you should avoid these. - Using HTTP limits the sstate to read-only and - FTP provides poor performance. - </para></listitem> - <listitem><para>Have autobuilders contribute to the sstate - pool similarly to how the developer workstations - contribute. - For information, see the - "<link linkend='best-practices-autobuilders'>Autobuilders</link>" - section.</para></listitem> - <listitem><para>Build stand-alone tarballs that contain - "missing" system requirements if for some reason - developer workstations do not meet minimum system - requirements such as latest Python versions, - <filename>chrpath</filename>, or other tools. - You can install and relocate the tarball exactly as you - would the usual cross-development toolchain so that - all developers can meet minimum version requirements - on most distributions.</para></listitem> - <listitem><para>Use a small number of shared, - high performance systems for testing purposes - (e.g. dual, six-core Xeons with 24 Gbytes of RAM - and plenty of disk space). - Developers can use these systems for wider, more - extensive testing while they continue to develop - locally using their primary development system. - </para></listitem> - <listitem><para>Enable the PR Service when package feeds - need to be incremental with continually increasing - <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink> - values. - Typically, this situation occurs when you use or - publish package feeds and use a shared state. - You should enable the PR Service for all users who - use the shared state pool. - For more information on the PR Service, see the - "<link linkend='working-with-a-pr-service'>Working With a PR Service</link>". - </para></listitem> - </itemizedlist> - </para> - </section> - </section> - - <section id='best-practices-source-control-management'> - <title>Source Control Management (SCM)</title> - - <para> - Keeping your - <ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink> - and any software you are developing under the - control of an SCM system that is compatible - with the OpenEmbedded build system is advisable. - Of the SCMs BitBake supports, the - Yocto Project team strongly recommends using - <link linkend='git'>Git</link>. - Git is a distributed system that is easy to backup, - allows you to work remotely, and then connects back to the - infrastructure. - <note> - For information about BitBake, see the - <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>. - </note> - </para> - - <para> - It is relatively easy to set up Git services and create - infrastructure like - <ulink url='&YOCTO_GIT_URL;'>http://git.yoctoproject.org</ulink>, - which is based on server software called - <filename>gitolite</filename> with <filename>cgit</filename> - being used to generate the web interface that lets you view the - repositories. - The <filename>gitolite</filename> software identifies users - using SSH keys and allows branch-based - access controls to repositories that you can control as little - or as much as necessary. - </para> - - <note> - The setup of these services is beyond the scope of this manual. - However, sites such as these exist that describe how to perform - setup: - <itemizedlist> - <listitem><para><ulink url='http://git-scm.com/book/ch4-8.html'>Git documentation</ulink>: - Describes how to install <filename>gitolite</filename> - on the server.</para></listitem> - <listitem><para><ulink url='http://sitaramc.github.com/gitolite/master-toc.html'>The <filename>gitolite</filename> master index</ulink>: - All topics for <filename>gitolite</filename>. - </para></listitem> - <listitem><para><ulink url='https://git.wiki.kernel.org/index.php/Interfaces,_frontends,_and_tools'>Interfaces, frontends, and tools</ulink>: - Documentation on how to create interfaces and frontends - for Git.</para></listitem> - </itemizedlist> - </note> - </section> - - <section id='best-practices-autobuilders'> - <title>Autobuilders</title> - - <para> - Autobuilders are often the core of a development project. - It is here that changes from individual developers are brought - together and centrally tested and subsequent decisions about - releases can be made. - Autobuilders also allow for "continuous integration" style - testing of software components and regression identification - and tracking. - </para> - - <para> - See "<ulink url='http://autobuilder.yoctoproject.org'>Yocto Project Autobuilder</ulink>" - for more information and links to buildbot. - The Yocto Project team has found this implementation - works well in this role. - A public example of this is the Yocto Project - Autobuilders, which we use to test the overall health of the - project. - </para> - - <para> - The features of this system are: - <itemizedlist> - <listitem><para>Highlights when commits break the build. - </para></listitem> - <listitem><para>Populates an sstate cache from which - developers can pull rather than requiring local - builds.</para></listitem> - <listitem><para>Allows commit hook triggers, - which trigger builds when commits are made. - </para></listitem> - <listitem><para>Allows triggering of automated image booting - and testing under the QuickEMUlator (QEMU). - </para></listitem> - <listitem><para>Supports incremental build testing and - from-scratch builds.</para></listitem> - <listitem><para>Shares output that allows developer - testing and historical regression investigation. - </para></listitem> - <listitem><para>Creates output that can be used for releases. - </para></listitem> - <listitem><para>Allows scheduling of builds so that resources - can be used efficiently.</para></listitem> - </itemizedlist> - </para> - </section> - - <section id='best-practices-policies-and-change-flow'> - <title>Policies and Change Flow</title> - - <para> - The Yocto Project itself uses a hierarchical structure and a - pull model. - Scripts exist to create and send pull requests - (i.e. <filename>create-pull-request</filename> and - <filename>send-pull-request</filename>). - This model is in line with other open source projects where - maintainers are responsible for specific areas of the project - and a single maintainer handles the final "top-of-tree" merges. - </para> - - <note> - You can also use a more collective push model. - The <filename>gitolite</filename> software supports both the - push and pull models quite easily. - </note> - - <para> - As with any development environment, it is important - to document the policy used as well as any main project - guidelines so they are understood by everyone. - It is also a good idea to have well structured - commit messages, which are usually a part of a project's - guidelines. - Good commit messages are essential when looking back in time and - trying to understand why changes were made. - </para> - - <para> - If you discover that changes are needed to the core layer of the - project, it is worth sharing those with the community as soon - as possible. - Chances are if you have discovered the need for changes, someone - else in the community needs them also. - </para> - </section> - - <section id='best-practices-summary'> - <title>Summary</title> - - <para> - This section summarizes the key recommendations described in the - previous sections: - <itemizedlist> - <listitem><para>Use <link linkend='git'>Git</link> - as the source control system.</para></listitem> - <listitem><para>Maintain your Metadata in layers that make sense - for your situation. - See the "<link linkend='understanding-and-creating-layers'>Understanding - and Creating Layers</link>" section for more information on - layers.</para></listitem> - <listitem><para> - Separate the project's Metadata and code by using - separate Git repositories. - See the - "<link linkend='yocto-project-repositories'>Yocto Project Source Repositories</link>" - section for information on these repositories. - See the - "<link linkend='getting-setup'>Getting Set Up</link>" - section for information on how to set up local Git - repositories for related upstream Yocto Project - Git repositories. - </para></listitem> - <listitem><para>Set up the directory for the shared state cache - (<ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_DIR'><filename>SSTATE_DIR</filename></ulink>) - where it makes sense. - For example, set up the sstate cache on a system used - by developers in the same organization and share the - same source directories on their machines. - </para></listitem> - <listitem><para>Set up an Autobuilder and have it populate the - sstate cache and source directories.</para></listitem> - <listitem><para>The Yocto Project community encourages you - to send patches to the project to fix bugs or add features. - If you do submit patches, follow the project commit - guidelines for writing good commit messages. - See the "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" - section.</para></listitem> - <listitem><para>Send changes to the core sooner than later - as others are likely to run into the same issues. - For some guidance on mailing lists to use, see the list in the - "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" - section. - For a description of the available mailing lists, see the - "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing Lists</ulink>" - section in the Yocto Project Reference Manual. - </para></listitem> - </itemizedlist> - </para> - </section> -</section> - -<section id='yocto-project-repositories'> - <title>Yocto Project Source Repositories</title> - - <para> - The Yocto Project team maintains complete source repositories for all - Yocto Project files at - <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'></ulink>. - This web-based source code browser is organized into categories by - function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and - so forth. - From the interface, you can click on any particular item in the "Name" - column and see the URL at the bottom of the page that you need to clone - a Git repository for that particular item. - Having a local Git repository of the - <link linkend='source-directory'>Source Directory</link>, which is - usually named "poky", allows - you to make changes, contribute to the history, and ultimately enhance - the Yocto Project's tools, Board Support Packages, and so forth. - </para> - - <para> - For any supported release of Yocto Project, you can also go to the - <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink> and - select the "Downloads" tab and get a released tarball of the - <filename>poky</filename> repository or any supported BSP tarballs. - Unpacking these tarballs gives you a snapshot of the released - files. - <note><title>Notes</title> - <itemizedlist> - <listitem><para> - The recommended method for setting up the Yocto Project - <link linkend='source-directory'>Source Directory</link> - and the files for supported BSPs - (e.g., <filename>meta-intel</filename>) is to use - <link linkend='git'>Git</link> to create a local copy of - the upstream repositories. - </para></listitem> - <listitem><para> - Be sure to always work in matching branches for both - the selected BSP repository and the - <link linkend='source-directory'>Source Directory</link> - (i.e. <filename>poky</filename>) repository. - For example, if you have checked out the "master" branch - of <filename>poky</filename> and you are going to use - <filename>meta-intel</filename>, be sure to checkout the - "master" branch of <filename>meta-intel</filename>. - </para></listitem> - </itemizedlist> - </note> - </para> - - <para> - In summary, here is where you can get the project files needed for development: - <itemizedlist> - <listitem><para id='source-repositories'><emphasis><ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'>Source Repositories:</ulink></emphasis> - This area contains IDE Plugins, Matchbox, Poky, Poky Support, Tools, Yocto Linux Kernel, and Yocto - Metadata Layers. - You can create local copies of Git repositories for each of these areas.</para> - <para> - <imagedata fileref="figures/source-repos.png" align="center" width="6in" depth="4in" /> - </para></listitem> - <listitem><para><anchor id='index-downloads' /><emphasis><ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink></emphasis> - This is an index of releases such as - the <trademark class='trade'>Eclipse</trademark> - Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers for cross-development toolchains, - and all released versions of Yocto Project in the form of images or tarballs. - Downloading and extracting these files does not produce a local copy of the - Git repository but rather a snapshot of a particular release or image.</para> - <para> - <imagedata fileref="figures/index-downloads.png" align="center" width="6in" depth="3.5in" /> - </para></listitem> - <listitem><para><emphasis>"Downloads" page for the - <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink>:</emphasis> - Access this page by going to the website and then selecting - the "Downloads" tab. - This page allows you to download any Yocto Project - release or Board Support Package (BSP) in tarball form. - The tarballs are similar to those found in the - <ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink> area.</para> - <para> - <imagedata fileref="figures/yp-download.png" align="center" width="6in" depth="4in" /> - </para></listitem> - </itemizedlist> - </para> -</section> - -<section id='yocto-project-terms'> - <title>Yocto Project Terms</title> - - <para> - Following is a list of terms and definitions users new to the Yocto Project development - environment might find helpful. - While some of these terms are universal, the list includes them just in case: - <itemizedlist> - <listitem><para><emphasis>Append Files:</emphasis> Files that append build information to - a recipe file. - Append files are known as BitBake append files and <filename>.bbappend</filename> files. - The OpenEmbedded build system expects every append file to have a corresponding - recipe (<filename>.bb</filename>) file. - Furthermore, the append file and corresponding recipe file - must use the same root filename. - The filenames can differ only in the file type suffix used (e.g. - <filename>formfactor_0.0.bb</filename> and <filename>formfactor_0.0.bbappend</filename>). - </para> - <para>Information in append files extends or overrides the - information in the similarly-named recipe file. - For an example of an append file in use, see the - "<link linkend='using-bbappend-files'>Using .bbappend Files</link>" section. - <note> - Append files can also use wildcard patterns in their version numbers - so they can be applied to more than one version of the underlying recipe file. - </note> - </para></listitem> - <listitem><para id='bitbake-term'><emphasis>BitBake:</emphasis> - The task executor and scheduler used by the OpenEmbedded build - system to build images. - For more information on BitBake, see the - <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>. - </para></listitem> - <listitem> - <para id='build-directory'><emphasis>Build Directory:</emphasis> - This term refers to the area used by the OpenEmbedded build - system for builds. - The area is created when you <filename>source</filename> the - setup environment script that is found in the Source Directory - (i.e. <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink> - or - <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>). - The <ulink url='&YOCTO_DOCS_REF_URL;#var-TOPDIR'><filename>TOPDIR</filename></ulink> - variable points to the Build Directory.</para> - - <para> - You have a lot of flexibility when creating the Build - Directory. - Following are some examples that show how to create the - directory. - The examples assume your - <link linkend='source-directory'>Source Directory</link> is - named <filename>poky</filename>: - <itemizedlist> - <listitem><para>Create the Build Directory inside your - Source Directory and let the name of the Build - Directory default to <filename>build</filename>: - <literallayout class='monospaced'> - $ cd $HOME/poky - $ source &OE_INIT_FILE; - </literallayout></para></listitem> - <listitem><para>Create the Build Directory inside your - home directory and specifically name it - <filename>test-builds</filename>: - <literallayout class='monospaced'> - $ cd $HOME - $ source poky/&OE_INIT_FILE; test-builds - </literallayout></para></listitem> - <listitem><para> - Provide a directory path and - specifically name the Build Directory. - Any intermediate folders in the pathname must - exist. - This next example creates a Build Directory named - <filename>YP-&POKYVERSION;</filename> - in your home directory within the existing - directory <filename>mybuilds</filename>: - <literallayout class='monospaced'> - $cd $HOME - $ source $HOME/poky/&OE_INIT_FILE; $HOME/mybuilds/YP-&POKYVERSION; - </literallayout></para></listitem> - </itemizedlist> - <note> - By default, the Build Directory contains - <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>, - which is a temporary directory the build system uses for - its work. - <filename>TMPDIR</filename> cannot be under NFS. - Thus, by default, the Build Directory cannot be under NFS. - However, if you need the Build Directory to be under NFS, - you can set this up by setting <filename>TMPDIR</filename> - in your <filename>local.conf</filename> file - to use a local drive. - Doing so effectively separates <filename>TMPDIR</filename> - from <filename>TOPDIR</filename>, which is the Build - Directory. - </note> - </para></listitem> - <listitem><para><emphasis>Classes:</emphasis> Files that provide for logic encapsulation - and inheritance so that commonly used patterns can be defined once and then easily used - in multiple recipes. - For reference information on the Yocto Project classes, see the - "<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes'>Classes</ulink>" chapter of the - Yocto Project Reference Manual. - Class files end with the <filename>.bbclass</filename> filename extension. - </para></listitem> - <listitem><para><emphasis>Configuration File:</emphasis> - Configuration information in various <filename>.conf</filename> - files provides global definitions of variables. - The <filename>conf/local.conf</filename> configuration file in - the - <link linkend='build-directory'>Build Directory</link> - contains user-defined variables that affect every build. - The <filename>meta-poky/conf/distro/poky.conf</filename> - configuration file defines Yocto "distro" configuration - variables used only when building with this policy. - Machine configuration files, which - are located throughout the - <link linkend='source-directory'>Source Directory</link>, define - variables for specific hardware and are only used when building - for that target (e.g. the - <filename>machine/beaglebone.conf</filename> configuration - file defines variables for the Texas Instruments ARM Cortex-A8 - development board). - Configuration files end with a <filename>.conf</filename> - filename extension. - </para></listitem> - <listitem><para id='cross-development-toolchain'> - <emphasis>Cross-Development Toolchain:</emphasis> - In general, a cross-development toolchain is a collection of - software development tools and utilities that run on one - architecture and allow you to develop software for a - different, or targeted, architecture. - These toolchains contain cross-compilers, linkers, and - debuggers that are specific to the target architecture. - </para> - - <para>The Yocto Project supports two different cross-development - toolchains: - <itemizedlist> - <listitem><para>A toolchain only used by and within - BitBake when building an image for a target - architecture.</para></listitem> - <listitem><para>A relocatable toolchain used outside of - BitBake by developers when developing applications - that will run on a targeted device. - </para></listitem> - </itemizedlist> - </para> - - <para> - Creation of these toolchains is simple and automated. - For information on toolchain concepts as they apply to the - Yocto Project, see the - "<ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain-generation'>Cross-Development Toolchain Generation</ulink>" - section in the Yocto Project Reference Manual. - You can also find more information on using the - relocatable toolchain in the - <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>. - </para></listitem> - <listitem><para><emphasis>Image:</emphasis> - An image is an artifact of the BitBake build process given - a collection of recipes and related Metadata. - Images are the binary output that run on specific hardware or - QEMU and are used for specific use-cases. - For a list of the supported image types that the Yocto Project provides, see the - "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" - chapter in the Yocto Project Reference Manual.</para></listitem> - <listitem><para id='layer'><emphasis>Layer:</emphasis> A collection of recipes representing the core, - a BSP, or an application stack. - For a discussion specifically on BSP Layers, see the - "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>" - section in the Yocto Project Board Support Packages (BSP) - Developer's Guide.</para></listitem> - <listitem><para id='metadata'><emphasis>Metadata:</emphasis> - The files that BitBake parses when building an image. - In general, Metadata includes recipes, classes, and - configuration files. - In the context of the kernel ("kernel Metadata"), - it refers to Metadata in the <filename>meta</filename> - branches of the kernel source Git repositories. - </para></listitem> - <listitem><para id='oe-core'><emphasis>OE-Core:</emphasis> A core set of Metadata originating - with OpenEmbedded (OE) that is shared between OE and the Yocto Project. - This Metadata is found in the <filename>meta</filename> directory of the - <link linkend='source-directory'>Source Directory</link>.</para></listitem> - <listitem><para id='build-system-term'><emphasis>OpenEmbedded Build System:</emphasis> - The build system specific to the Yocto Project. - The OpenEmbedded build system is based on another project known - as "Poky", which uses - <link linkend='bitbake-term'>BitBake</link> as the task - executor. - Throughout the Yocto Project documentation set, the - OpenEmbedded build system is sometimes referred to simply - as "the build system". - If other build systems, such as a host or target build system - are referenced, the documentation clearly states the - difference. - <note> - For some historical information about Poky, see the - <link linkend='poky'>Poky</link> term. - </note> - </para></listitem> - <listitem><para><emphasis>Package:</emphasis> - In the context of the Yocto Project, this term refers to a - recipe's packaged output produced by BitBake (i.e. a - "baked recipe"). - A package is generally the compiled binaries produced from the - recipe's sources. - You "bake" something by running it through BitBake.</para> - <para>It is worth noting that the term "package" can, in general, have subtle - meanings. For example, the packages referred to in the - "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" section are - compiled binaries that, when installed, add functionality to your Linux - distribution.</para> - <para>Another point worth noting is that historically within the Yocto Project, - recipes were referred to as packages - thus, the existence of several BitBake - variables that are seemingly mis-named, - (e.g. <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>, - <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>, and - <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>). - </para></listitem> - <listitem><para><emphasis>Package Groups:</emphasis> - Arbitrary groups of software Recipes. - You use package groups to hold recipes that, when built, - usually accomplish a single task. - For example, a package group could contain the recipes for a - company’s proprietary or value-add software. - Or, the package group could contain the recipes that enable - graphics. - A package group is really just another recipe. - Because package group files are recipes, they end with the - <filename>.bb</filename> filename extension.</para></listitem> - <listitem><para id='poky'><emphasis>Poky:</emphasis> - The term "poky" can mean several things. - In its most general sense, it is an open-source - project that was initially developed by OpenedHand. - With OpenedHand, poky was developed off of the existing - OpenEmbedded build system becoming a commercially - supportable build system for embedded Linux. - After Intel Corporation acquired OpenedHand, the - project poky became the basis for the Yocto Project's - build system.</para> - <para>Within the Yocto Project source repositories, - <filename>poky</filename> exists as a separate Git - repository you can clone to yield a local copy on your - host system. - Thus, "poky" can refer to the local copy of the Source - Directory used for development within the Yocto - Project.</para> - <para>Finally, "poky" can refer to the default - <ulink url='&YOCTO_DOCS_REF_URL;#var-DISTRO'><filename>DISTRO</filename></ulink> - (i.e. distribution) created when you use the Yocto - Project in conjunction with the - <filename>poky</filename> repository to build an image. - </para></listitem> - <listitem><para><emphasis>Recipe:</emphasis> - A set of instructions for building packages. - A recipe describes where you get source code, which patches - to apply, how to configure the source, how to compile it and so on. - Recipes also describe dependencies for libraries or for other - recipes. - Recipes represent the logical unit of execution, the software - to build, the images to build, and use the - <filename>.bb</filename> file extension. - </para></listitem> - <listitem> - <para id='source-directory'><emphasis>Source Directory:</emphasis> - This term refers to the directory structure created as a result - of creating a local copy of the <filename>poky</filename> Git - repository <filename>git://git.yoctoproject.org/poky</filename> - or expanding a released <filename>poky</filename> tarball. - <note> - Creating a local copy of the <filename>poky</filename> - Git repository is the recommended method for setting up - your Source Directory. - </note> - Sometimes you might hear the term "poky directory" used to refer - to this directory structure. - <note> - The OpenEmbedded build system does not support file or - directory names that contain spaces. - Be sure that the Source Directory you use does not contain - these types of names. - </note></para> - - <para>The Source Directory contains BitBake, Documentation, - Metadata and other files that all support the Yocto Project. - Consequently, you must have the Source Directory in place on - your development system in order to do any development using - the Yocto Project.</para> - - <para>When you create a local copy of the Git repository, you - can name the repository anything you like. - Throughout much of the documentation, "poky" - is used as the name of the top-level folder of the local copy of - the poky Git repository. - So, for example, cloning the <filename>poky</filename> Git - repository results in a local Git repository whose top-level - folder is also named "poky".</para> - - <para>While it is not recommended that you use tarball expansion - to set up the Source Directory, if you do, the top-level - directory name of the Source Directory is derived from the - Yocto Project release tarball. - For example, downloading and unpacking - <filename>&YOCTO_POKY_TARBALL;</filename> results in a - Source Directory whose root folder is named - <filename>&YOCTO_POKY;</filename>.</para> - - <para>It is important to understand the differences between the - Source Directory created by unpacking a released tarball as - compared to cloning - <filename>git://git.yoctoproject.org/poky</filename>. - When you unpack a tarball, you have an exact copy of the files - based on the time of release - a fixed release point. - Any changes you make to your local files in the Source Directory - are on top of the release and will remain local only. - On the other hand, when you clone the <filename>poky</filename> - Git repository, you have an active development repository with - access to the upstream repository's branches and tags. - In this case, any local changes you make to the local - Source Directory can be later applied to active development - branches of the upstream <filename>poky</filename> Git - repository.</para> - - <para>For more information on concepts related to Git - repositories, branches, and tags, see the - "<link linkend='repositories-tags-and-branches'>Repositories, Tags, and Branches</link>" - section.</para></listitem> - <listitem><para><emphasis>Task:</emphasis> - A unit of execution for BitBake (e.g. - <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-compile'><filename>do_compile</filename></ulink>, - <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-fetch'><filename>do_fetch</filename></ulink>, - <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>, - and so forth). - </para></listitem> - <listitem><para><emphasis>Upstream:</emphasis> A reference to source code or repositories - that are not local to the development system but located in a master area that is controlled - by the maintainer of the source code. - For example, in order for a developer to work on a particular piece of code, they need to - first get a copy of it from an "upstream" source.</para></listitem> - </itemizedlist> - </para> -</section> - -<section id='licensing'> - <title>Licensing</title> - - <para> - Because open source projects are open to the public, they have different licensing structures in place. - License evolution for both Open Source and Free Software has an interesting history. - If you are interested in this history, you can find basic information here: - <itemizedlist> - <listitem><para><ulink url='http://en.wikipedia.org/wiki/Open-source_license'>Open source license history</ulink> - </para></listitem> - <listitem><para><ulink url='http://en.wikipedia.org/wiki/Free_software_license'>Free software license - history</ulink></para></listitem> - </itemizedlist> - </para> - - <para> - In general, the Yocto Project is broadly licensed under the Massachusetts Institute of Technology - (MIT) License. - MIT licensing permits the reuse of software within proprietary software as long as the - license is distributed with that software. - MIT is also compatible with the GNU General Public License (GPL). - Patches to the Yocto Project follow the upstream licensing scheme. - You can find information on the MIT license - <ulink url='http://www.opensource.org/licenses/mit-license.php'>here</ulink>. - You can find information on the GNU GPL <ulink url='http://www.opensource.org/licenses/LGPL-3.0'> - here</ulink>. - </para> - - <para> - When you build an image using the Yocto Project, the build process uses a - known list of licenses to ensure compliance. - You can find this list in the - <link linkend='source-directory'>Source Directory</link> at - <filename>meta/files/common-licenses</filename>. - Once the build completes, the list of all licenses found and used during that build are - kept in the - <link linkend='build-directory'>Build Directory</link> at - <filename>tmp/deploy/licenses</filename>. - </para> - - <para> - If a module requires a license that is not in the base list, the build process - generates a warning during the build. - These tools make it easier for a developer to be certain of the licenses with which - their shipped products must comply. - However, even with these tools it is still up to the developer to resolve potential licensing issues. - </para> - - <para> - The base list of licenses used by the build process is a combination of the Software Package - Data Exchange (SPDX) list and the Open Source Initiative (OSI) projects. - <ulink url='http://spdx.org'>SPDX Group</ulink> is a working group of the Linux Foundation - that maintains a specification - for a standard format for communicating the components, licenses, and copyrights - associated with a software package. - <ulink url='http://opensource.org'>OSI</ulink> is a corporation dedicated to the Open Source - Definition and the effort for reviewing and approving licenses that - conform to the Open Source Definition (OSD). - </para> - - <para> - You can find a list of the combined SPDX and OSI licenses that the - Yocto Project uses in the - <filename>meta/files/common-licenses</filename> directory in your - <link linkend='source-directory'>Source Directory</link>. - </para> - - <para> - For information that can help you maintain compliance with various - open source licensing during the lifecycle of a product created using - the Yocto Project, see the - "<link linkend='maintaining-open-source-license-compliance-during-your-products-lifecycle'>Maintaining Open Source License Compliance During Your Product's Lifecycle</link>" - section. - </para> -</section> - -<section id='git'> - <title>Git</title> - - <para> - The Yocto Project makes extensive use of Git, - which is a free, open source distributed version control system. - Git supports distributed development, non-linear development, and can handle large projects. - It is best that you have some fundamental understanding of how Git tracks projects and - how to work with Git if you are going to use the Yocto Project for development. - This section provides a quick overview of how Git works and provides you with a summary - of some essential Git commands. - </para> - - <para> - For more information on Git, see - <ulink url='http://git-scm.com/documentation'></ulink>. - If you need to download Git, go to <ulink url='http://git-scm.com/download'></ulink>. - </para> - - <section id='repositories-tags-and-branches'> - <title>Repositories, Tags, and Branches</title> - - <para> - As mentioned earlier in the section - "<link linkend='yocto-project-repositories'>Yocto Project Source Repositories</link>", - the Yocto Project maintains source repositories at - <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>. - If you look at this web-interface of the repositories, each item is a separate - Git repository. - </para> - - <para> - Git repositories use branching techniques that track content change (not files) - within a project (e.g. a new feature or updated documentation). - Creating a tree-like structure based on project divergence allows for excellent historical - information over the life of a project. - This methodology also allows for an environment from which you can do lots of - local experimentation on projects as you develop changes or new features. - </para> - - <para> - A Git repository represents all development efforts for a given project. - For example, the Git repository <filename>poky</filename> contains all changes - and developments for Poky over the course of its entire life. - That means that all changes that make up all releases are captured. - The repository maintains a complete history of changes. - </para> - - <para> - You can create a local copy of any repository by "cloning" it with the Git - <filename>clone</filename> command. - When you clone a Git repository, you end up with an identical copy of the - repository on your development system. - Once you have a local copy of a repository, you can take steps to develop locally. - For examples on how to clone Git repositories, see the - "<link linkend='getting-setup'>Getting Set Up</link>" section. - </para> - - <para> - It is important to understand that Git tracks content change and - not files. - Git uses "branches" to organize different development efforts. - For example, the <filename>poky</filename> repository has - several branches that include the current - <filename>&DISTRO_NAME_NO_CAP;</filename> branch, the - <filename>master</filename> branch, and many branches for past - Yocto Project releases. - You can see all the branches by going to - <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and - clicking on the - <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/heads'>[...]</ulink></filename> - link beneath the "Branch" heading. - </para> - - <para> - Each of these branches represents a specific area of development. - The <filename>master</filename> branch represents the current or most recent - development. - All other branches represent offshoots of the <filename>master</filename> - branch. - </para> - - <para> - When you create a local copy of a Git repository, the copy has the same set - of branches as the original. - This means you can use Git to create a local working area (also called a branch) - that tracks a specific development branch from the source Git repository. - in other words, you can define your local Git environment to work on any development - branch in the repository. - To help illustrate, here is a set of commands that creates a local copy of the - <filename>poky</filename> Git repository and then creates and checks out a local - Git branch that tracks the Yocto Project &DISTRO; Release (&DISTRO_NAME;) development: - <literallayout class='monospaced'> - $ cd ~ - $ git clone git://git.yoctoproject.org/poky - $ cd poky - $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP; - </literallayout> - In this example, the name of the top-level directory of your local - <link linkend='source-directory'>Source Directory</link> - is "poky" and the name of that local working area (local branch) - you just created and checked out is "&DISTRO_NAME_NO_CAP;". - The files in your local repository now reflect the same files that - are in the "&DISTRO_NAME_NO_CAP;" development branch of the - Yocto Project's "poky" upstream repository. - It is important to understand that when you create and checkout a - local working branch based on a branch name, - your local environment matches the "tip" of that development branch - at the time you created your local branch, which could be - different from the files at the time of a similarly named release. - In other words, creating and checking out a local branch based on - the "&DISTRO_NAME_NO_CAP;" branch name is not the same as - cloning and checking out the "master" branch. - Keep reading to see how you create a local snapshot of a Yocto - Project Release. - </para> - - <para> - Git uses "tags" to mark specific changes in a repository. - Typically, a tag is used to mark a special point such as the final - change before a project is released. - You can see the tags used with the <filename>poky</filename> Git - repository by going to - <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and - clicking on the - <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/tags'>[...]</ulink></filename> - link beneath the "Tag" heading. - </para> - - <para> - Some key tags are - <filename>dizzy-12.0.0</filename>, - <filename>fido-13.0.0</filename>, - <filename>jethro-14.0.0</filename>, and - <filename>&DISTRO_NAME_NO_CAP;-&POKYVERSION;</filename>. - These tags represent Yocto Project releases. - </para> - - <para> - When you create a local copy of the Git repository, you also have access to all the - tags. - Similar to branches, you can create and checkout a local working Git branch based - on a tag name. - When you do this, you get a snapshot of the Git repository that reflects - the state of the files when the change was made associated with that tag. - The most common use is to checkout a working branch that matches a specific - Yocto Project release. - Here is an example: - <literallayout class='monospaced'> - $ cd ~ - $ git clone git://git.yoctoproject.org/poky - $ cd poky - $ git checkout -b my-&DISTRO_NAME_NO_CAP;-&POKYVERSION; &DISTRO_NAME_NO_CAP;-&POKYVERSION; - </literallayout> - In this example, the name of the top-level directory of your local Yocto Project - Files Git repository is <filename>poky</filename>. - And, the name of the local branch you have created and checked out is - <filename>my-&DISTRO_NAME_NO_CAP;-&POKYVERSION;</filename>. - The files in your repository now exactly match the Yocto Project &DISTRO; - Release tag (<filename>&DISTRO_NAME_NO_CAP;-&POKYVERSION;</filename>). - It is important to understand that when you create and checkout a local - working branch based on a tag, your environment matches a specific point - in time and not the entire development branch. - </para> - </section> - - <section id='basic-commands'> - <title>Basic Commands</title> - - <para> - Git has an extensive set of commands that lets you manage changes and perform - collaboration over the life of a project. - Conveniently though, you can manage with a small set of basic operations and workflows - once you understand the basic philosophy behind Git. - You do not have to be an expert in Git to be functional. - A good place to look for instruction on a minimal set of Git commands is - <ulink url='http://git-scm.com/documentation'>here</ulink>. - If you need to download Git, you can do so - <ulink url='http://git-scm.com/download'>here</ulink>, although - any reasonably current Linux distribution should already have an - installable package for Git. - </para> - - <para> - If you do not know much about Git, you should educate - yourself by visiting the links previously mentioned. - </para> - - <para> - The following list briefly describes some basic Git operations as a way to get started. - As with any set of commands, this list (in most cases) simply shows the base command and - omits the many arguments they support. - See the Git documentation for complete descriptions and strategies on how to use these commands: - <itemizedlist> - <listitem><para><emphasis><filename>git init</filename>:</emphasis> Initializes an empty Git repository. - You cannot use Git commands unless you have a <filename>.git</filename> repository.</para></listitem> - <listitem><para><emphasis><filename>git clone</filename>:</emphasis> - Creates a local clone of a Git repository. - During collaboration, this command allows you to create a - local Git repository that is on equal footing with a fellow - developer’s Git repository. - </para></listitem> - <listitem><para><emphasis><filename>git add</filename>:</emphasis> Stages updated file contents - to the index that - Git uses to track changes. - You must stage all files that have changed before you can commit them.</para></listitem> - <listitem><para><emphasis><filename>git commit</filename>:</emphasis> Creates a "commit" that documents - the changes you made. - Commits are used for historical purposes, for determining if a maintainer of a project - will allow the change, and for ultimately pushing the change from your local Git repository - into the project’s upstream (or master) repository.</para></listitem> - <listitem><para><emphasis><filename>git status</filename>:</emphasis> Reports any modified files that - possibly need to be staged and committed.</para></listitem> - <listitem><para><emphasis><filename>git checkout</filename> <replaceable>branch-name</replaceable>:</emphasis> Changes - your working branch. - This command is analogous to "cd".</para></listitem> - <listitem><para><emphasis><filename>git checkout –b</filename> <replaceable>working-branch</replaceable>:</emphasis> Creates - a working branch on your local machine where you can isolate work. - It is a good idea to use local branches when adding specific features or changes. - This way if you do not like what you have done you can easily get rid of the work.</para></listitem> - <listitem><para><emphasis><filename>git branch</filename>:</emphasis> Reports - existing local branches and - tells you the branch in which you are currently working.</para></listitem> - <listitem><para><emphasis><filename>git branch -D</filename> <replaceable>branch-name</replaceable>:</emphasis> - Deletes an existing local branch. - You need to be in a local branch other than the one you are deleting - in order to delete <replaceable>branch-name</replaceable>.</para></listitem> - <listitem><para><emphasis><filename>git pull</filename>:</emphasis> Retrieves information - from an upstream Git - repository and places it in your local Git repository. - You use this command to make sure you are synchronized with the repository - from which you are basing changes (.e.g. the master branch).</para></listitem> - <listitem><para><emphasis><filename>git push</filename>:</emphasis> - Sends all your committed local changes to an upstream Git - repository (e.g. a contribution repository). - The maintainer of the project draws from these repositories - when adding changes to the project’s master repository or - other development branch. - </para></listitem> - <listitem><para><emphasis><filename>git merge</filename>:</emphasis> Combines or adds changes from one - local branch of your repository with another branch. - When you create a local Git repository, the default branch is named "master". - A typical workflow is to create a temporary branch for isolated work, make and commit your - changes, switch to your local master branch, merge the changes from the temporary branch into the - local master branch, and then delete the temporary branch.</para></listitem> - <listitem><para><emphasis><filename>git cherry-pick</filename>:</emphasis> Choose and apply specific - commits from one branch into another branch. - There are times when you might not be able to merge all the changes in one branch with - another but need to pick out certain ones.</para></listitem> - <listitem><para><emphasis><filename>gitk</filename>:</emphasis> Provides a GUI view of the branches - and changes in your local Git repository. - This command is a good way to graphically see where things have diverged in your - local repository.</para></listitem> - <listitem><para><emphasis><filename>git log</filename>:</emphasis> Reports a history of your changes to the - repository.</para></listitem> - <listitem><para><emphasis><filename>git diff</filename>:</emphasis> Displays line-by-line differences - between your local working files and the same files in the upstream Git repository that your - branch currently tracks.</para></listitem> - </itemizedlist> - </para> - </section> -</section> - -<section id='workflows'> - <title>Workflows</title> - - <para> - This section provides some overview on workflows using Git. - In particular, the information covers basic practices that describe roles and actions in a - collaborative development environment. - Again, if you are familiar with this type of development environment, you might want to just - skip this section. - </para> - - <para> - The Yocto Project files are maintained using Git in a "master" branch whose Git history - tracks every change and whose structure provides branches for all diverging functionality. - Although there is no need to use Git, many open source projects do so. - For the Yocto Project, a key individual called the "maintainer" is responsible for the "master" - branch of a given Git repository. - The "master" branch is the “upstream” repository where the final builds of the project occur. - The maintainer is responsible for accepting changes from other developers and for - organizing the underlying branch structure to reflect release strategies and so forth. - <note>For information on finding out who is responsible for (maintains) - a particular area of code, see the - "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" - section. - </note> - </para> - - <para> - The project also has an upstream contribution Git repository named - <filename>poky-contrib</filename>. - You can see all the branches in this repository using the web interface - of the - <ulink url='&YOCTO_GIT_URL;'>Source Repositories</ulink> organized - within the "Poky Support" area. - These branches temporarily hold changes to the project that have been - submitted or committed by the Yocto Project development team and by - community members who contribute to the project. - The maintainer determines if the changes are qualified to be moved - from the "contrib" branches into the "master" branch of the Git - repository. - </para> - - <para> - Developers (including contributing community members) create and maintain cloned repositories - of the upstream "master" branch. - These repositories are local to their development platforms and are used to develop changes. - When a developer is satisfied with a particular feature or change, they "push" the changes - to the appropriate "contrib" repository. - </para> - - <para> - Developers are responsible for keeping their local repository up-to-date with "master". - They are also responsible for straightening out any conflicts that might arise within files - that are being worked on simultaneously by more than one person. - All this work is done locally on the developer’s machines before anything is pushed to a - "contrib" area and examined at the maintainer’s level. - </para> - - <para> - A somewhat formal method exists by which developers commit changes and push them into the - "contrib" area and subsequently request that the maintainer include them into "master" - This process is called “submitting a patch” or "submitting a change." - For information on submitting patches and changes, see the - "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" section. - </para> - - <para> - To summarize the environment: a single point of entry exists for - changes into the project’s "master" branch of the Git repository, - which is controlled by the project’s maintainer. - And, a set of developers exist who independently develop, test, and - submit changes to "contrib" areas for the maintainer to examine. - The maintainer then chooses which changes are going to become a - permanent part of the project. - </para> - - <para> - <imagedata fileref="figures/git-workflow.png" width="6in" depth="3in" align="left" scalefit="1" /> - </para> - - <para> - While each development environment is unique, there are some best practices or methods - that help development run smoothly. - The following list describes some of these practices. - For more information about Git workflows, see the workflow topics in the - <ulink url='http://book.git-scm.com'>Git Community Book</ulink>. - <itemizedlist> - <listitem><para><emphasis>Make Small Changes:</emphasis> It is best to keep the changes you commit - small as compared to bundling many disparate changes into a single commit. - This practice not only keeps things manageable but also allows the maintainer - to more easily include or refuse changes.</para> - <para>It is also good practice to leave the repository in a state that allows you to - still successfully build your project. In other words, do not commit half of a feature, - then add the other half as a separate, later commit. - Each commit should take you from one buildable project state to another - buildable state.</para></listitem> - <listitem><para><emphasis>Use Branches Liberally:</emphasis> It is very easy to create, use, and - delete local branches in your working Git repository. - You can name these branches anything you like. - It is helpful to give them names associated with the particular feature or change - on which you are working. - Once you are done with a feature or change and have merged it - into your local master branch, simply discard the temporary - branch.</para></listitem> - <listitem><para><emphasis>Merge Changes:</emphasis> The <filename>git merge</filename> - command allows you to take the - changes from one branch and fold them into another branch. - This process is especially helpful when more than a single developer might be working - on different parts of the same feature. - Merging changes also automatically identifies any collisions or "conflicts" - that might happen as a result of the same lines of code being altered by two different - developers.</para></listitem> - <listitem><para><emphasis>Manage Branches:</emphasis> Because branches are easy to use, you should - use a system where branches indicate varying levels of code readiness. - For example, you can have a "work" branch to develop in, a "test" branch where the code or - change is tested, a "stage" branch where changes are ready to be committed, and so forth. - As your project develops, you can merge code across the branches to reflect ever-increasing - stable states of the development.</para></listitem> - <listitem><para><emphasis>Use Push and Pull:</emphasis> The push-pull workflow is based on the - concept of developers "pushing" local commits to a remote repository, which is - usually a contribution repository. - This workflow is also based on developers "pulling" known states of the project down into their - local development repositories. - The workflow easily allows you to pull changes submitted by other developers from the - upstream repository into your work area ensuring that you have the most recent software - on which to develop. - The Yocto Project has two scripts named <filename>create-pull-request</filename> and - <filename>send-pull-request</filename> that ship with the release to facilitate this - workflow. - You can find these scripts in the <filename>scripts</filename> - folder of the - <link linkend='source-directory'>Source Directory</link>. - For information on how to use these scripts, see the - "<link linkend='pushing-a-change-upstream'>Using Scripts to Push a Change Upstream and Request a Pull</link>" section. - </para></listitem> - <listitem><para><emphasis>Patch Workflow:</emphasis> This workflow allows you to notify the - maintainer through an email that you have a change (or patch) you would like considered - for the "master" branch of the Git repository. - To send this type of change, you format the patch and then send the email using the Git commands - <filename>git format-patch</filename> and <filename>git send-email</filename>. - For information on how to use these scripts, see the - "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" - section. - </para></listitem> - </itemizedlist> - </para> -</section> - -<section id='tracking-bugs'> - <title>Tracking Bugs</title> - - <para> - The Yocto Project uses its own implementation of - <ulink url='http://www.bugzilla.org/about/'>Bugzilla</ulink> to track bugs. - Implementations of Bugzilla work well for group development because they track bugs and code - changes, can be used to communicate changes and problems with developers, can be used to - submit and review patches, and can be used to manage quality assurance. - The home page for the Yocto Project implementation of Bugzilla is - <ulink url='&YOCTO_BUGZILLA_URL;'>&YOCTO_BUGZILLA_URL;</ulink>. - </para> - - <para> - Sometimes it is helpful to submit, investigate, or track a bug against the Yocto Project itself - such as when discovering an issue with some component of the build system that acts contrary - to the documentation or your expectations. - Following is the general procedure for submitting a new bug using the Yocto Project - Bugzilla. - You can find more information on defect management, bug tracking, and feature request - processes all accomplished through the Yocto Project Bugzilla on the - <ulink url='&YOCTO_WIKI_URL;/wiki/Bugzilla_Configuration_and_Bug_Tracking'>wiki page</ulink>. - <orderedlist> - <listitem><para>Always use the Yocto Project implementation of Bugzilla to submit - a bug.</para></listitem> - <listitem><para>When submitting a new bug, be sure to choose the appropriate - Classification, Product, and Component for which the issue was found. - Defects for the Yocto Project fall into one of seven classifications: - Yocto Project Components, Infrastructure, Build System & Metadata, - Documentation, QA/Testing, Runtime and Hardware. - Each of these Classifications break down into multiple Products and, in some - cases, multiple Components.</para></listitem> - <listitem><para>Use the bug form to choose the correct Hardware and Architecture - for which the bug applies.</para></listitem> - <listitem><para>Indicate the Yocto Project version you were using when the issue - occurred.</para></listitem> - <listitem><para>Be sure to indicate the Severity of the bug. - Severity communicates how the bug impacted your work.</para></listitem> - <listitem><para>Select the appropriate "Documentation change" item - for the bug. - Fixing a bug may or may not affect the Yocto Project - documentation.</para></listitem> - <listitem><para>Provide a brief summary of the issue. - Try to limit your summary to just a line or two and be sure to capture the - essence of the issue.</para></listitem> - <listitem><para>Provide a detailed description of the issue. - You should provide as much detail as you can about the context, behavior, output, - and so forth that surrounds the issue. - You can even attach supporting files for output from logs by - using the "Add an attachment" button.</para></listitem> - <listitem><para>Be sure to copy the appropriate people in the - "CC List" for the bug. - See the "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" - section for information about finding out who is responsible - for code.</para></listitem> - <listitem><para>Submit the bug by clicking the "Submit Bug" button.</para></listitem> - </orderedlist> - </para> -</section> - -<section id='how-to-submit-a-change'> - <title>How to Submit a Change</title> - - <para> - Contributions to the Yocto Project and OpenEmbedded are very welcome. - Because the system is extremely configurable and flexible, we recognize that developers - will want to extend, configure or optimize it for their specific uses. - You should send patches to the appropriate mailing list so that they - can be reviewed and merged by the appropriate maintainer. - </para> - - <para> - Before submitting any change, be sure to find out who you should be - notifying. - Several methods exist through which you find out who you should be copying - or notifying: - <itemizedlist> - <listitem><para><emphasis>Maintenance File:</emphasis> - Examine the <filename>maintainers.inc</filename> file, which is - located in the - <link linkend='source-directory'>Source Directory</link> - at <filename>meta-poky/conf/distro/include</filename>, to - see who is responsible for code. - </para></listitem> - <listitem><para><emphasis>Board Support Package (BSP) README Files:</emphasis> - For BSP maintainers of supported BSPs, you can examine - individual BSP <filename>README</filename> files. - In addition, some layers (such as the <filename>meta-intel</filename> layer), - include a <filename>MAINTAINERS</filename> file which contains - a list of all supported BSP maintainers for that layer. - </para></listitem> - <listitem><para><emphasis>Search by File:</emphasis> - Using <link linkend='git'>Git</link>, you can enter the - following command to bring up a short list of all commits - against a specific file: - <literallayout class='monospaced'> - git shortlog -- <replaceable>filename</replaceable> - </literallayout> - Just provide the name of the file for which you are interested. - The information returned is not ordered by history but does - include a list of all committers grouped by name. - From the list, you can see who is responsible for the bulk of - the changes against the file. - </para></listitem> - </itemizedlist> - </para> - - <para> - For a list of the Yocto Project and related mailing lists, see the - "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing lists</ulink>" section in - the Yocto Project Reference Manual. - </para> - - <para> - Here is some guidance on which mailing list to use for what type of change: - <itemizedlist> - <listitem><para>For changes to the core - <link linkend='metadata'>Metadata</link>, send your patch to the - <ulink url='&OE_LISTS_URL;/listinfo/openembedded-core'>openembedded-core</ulink> mailing list. - For example, a change to anything under the <filename>meta</filename> or - <filename>scripts</filename> directories - should be sent to this mailing list.</para></listitem> - <listitem><para>For changes to BitBake (anything under the <filename>bitbake</filename> - directory), send your patch to the - <ulink url='&OE_LISTS_URL;/listinfo/bitbake-devel'>bitbake-devel</ulink> mailing list.</para></listitem> - <listitem><para>For changes to <filename>meta-poky</filename>, send your patch to the - <ulink url='&YOCTO_LISTS_URL;/listinfo/poky'>poky</ulink> mailing list.</para></listitem> - <listitem><para>For changes to other layers hosted on - <filename>yoctoproject.org</filename> (unless the - layer's documentation specifies otherwise), tools, and Yocto Project - documentation, use the - <ulink url='&YOCTO_LISTS_URL;/listinfo/yocto'>yocto</ulink> mailing list.</para></listitem> - <listitem><para>For additional recipes that do not fit into the core Metadata, - you should determine which layer the recipe should go into and submit the - change in the manner recommended by the documentation (e.g. README) supplied - with the layer. If in doubt, please ask on the - <ulink url='&YOCTO_LISTS_URL;/listinfo/yocto'>yocto</ulink> or - <ulink url='&OE_LISTS_URL;/listinfo/openembedded-devel'>openembedded-devel</ulink> - mailing lists.</para></listitem> - </itemizedlist> - </para> - - <para> - When you send a patch, be sure to include a "Signed-off-by:" - line in the same style as required by the Linux kernel. - Adding this line signifies that you, the submitter, have agreed to the Developer's Certificate of Origin 1.1 - as follows: - <literallayout class='monospaced'> - Developer's Certificate of Origin 1.1 - - By making a contribution to this project, I certify that: - - (a) The contribution was created in whole or in part by me and I - have the right to submit it under the open source license - indicated in the file; or - - (b) The contribution is based upon previous work that, to the best - of my knowledge, is covered under an appropriate open source - license and I have the right under that license to submit that - work with modifications, whether created in whole or in part - by me, under the same open source license (unless I am - permitted to submit under a different license), as indicated - in the file; or - - (c) The contribution was provided directly to me by some other - person who certified (a), (b) or (c) and I have not modified - it. - - (d) I understand and agree that this project and the contribution - are public and that a record of the contribution (including all - personal information I submit with it, including my sign-off) is - maintained indefinitely and may be redistributed consistent with - this project or the open source license(s) involved. - </literallayout> - </para> - - <para> - In a collaborative environment, it is necessary to have some sort of standard - or method through which you submit changes. - Otherwise, things could get quite chaotic. - One general practice to follow is to make small, controlled changes. - Keeping changes small and isolated aids review, makes merging/rebasing easier - and keeps the change history clean when anyone needs to refer to it in future. - </para> - - <para> - When you make a commit, you must follow certain standards established by the - OpenEmbedded and Yocto Project development teams. - For each commit, you must provide a single-line summary of the change and you - should almost always provide a more detailed description of what you did (i.e. - the body of the commit message). - The only exceptions for not providing a detailed description would be if your - change is a simple, self-explanatory change that needs no further description - beyond the summary. - Here are the guidelines for composing a commit message: - <itemizedlist> - <listitem><para>Provide a single-line, short summary of the change. - This summary is typically viewable in the "shortlist" of changes. - Thus, providing something short and descriptive that gives the reader - a summary of the change is useful when viewing a list of many commits. - This short description should be prefixed by the recipe name (if changing a recipe), or - else the short form path to the file being changed. - </para></listitem> - <listitem><para>For the body of the commit message, provide detailed information - that describes what you changed, why you made the change, and the approach - you used. It may also be helpful if you mention how you tested the change. - Provide as much detail as you can in the body of the commit message. - </para></listitem> - <listitem><para> - If the change addresses a specific bug or issue that is - associated with a bug-tracking ID, include a reference to that - ID in your detailed description. - For example, the Yocto Project uses a specific convention for - bug references - any commit that addresses a specific bug should - use the following form for the detailed description: - <literallayout class='monospaced'> - Fixes [YOCTO #<replaceable>bug-id</replaceable>] - - <replaceable>detailed description of change</replaceable> - </literallayout></para></listitem> - Where <replaceable>bug-id</replaceable> is replaced with the - specific bug ID from the Yocto Project Bugzilla instance. - </itemizedlist> - </para> - - <para> - You can find more guidance on creating well-formed commit messages at this OpenEmbedded - wiki page: - <ulink url='&OE_HOME_URL;/wiki/Commit_Patch_Message_Guidelines'></ulink>. - </para> - - <para> - The next two sections describe general instructions for both pushing - changes upstream and for submitting changes as patches. - </para> - - <section id='pushing-a-change-upstream'> - <title>Using Scripts to Push a Change Upstream and Request a Pull</title> - - <para> - The basic flow for pushing a change to an upstream "contrib" Git repository is as follows: - <itemizedlist> - <listitem><para>Make your changes in your local Git repository.</para></listitem> - <listitem><para>Stage your changes by using the <filename>git add</filename> - command on each file you changed.</para></listitem> - <listitem><para> - Commit the change by using the - <filename>git commit</filename> command. - Be sure to provide a commit message that follows the - project’s commit message standards as described earlier. - </para></listitem> - <listitem><para> - Push the change to the upstream "contrib" repository by - using the <filename>git push</filename> command. - </para></listitem> - <listitem><para>Notify the maintainer that you have pushed a change by making a pull - request. - The Yocto Project provides two scripts that conveniently let you generate and send - pull requests to the Yocto Project. - These scripts are <filename>create-pull-request</filename> and - <filename>send-pull-request</filename>. - You can find these scripts in the <filename>scripts</filename> directory - within the <link linkend='source-directory'>Source Directory</link>.</para> - <para>Using these scripts correctly formats the requests without introducing any - whitespace or HTML formatting. - The maintainer that receives your patches needs to be able to save and apply them - directly from your emails. - Using these scripts is the preferred method for sending patches.</para> - <para>For help on using these scripts, simply provide the - <filename>-h</filename> argument as follows: - <literallayout class='monospaced'> - $ poky/scripts/create-pull-request -h - $ poky/scripts/send-pull-request -h - </literallayout></para></listitem> - </itemizedlist> - </para> - - <para> - You can find general Git information on how to push a change upstream in the - <ulink url='http://git-scm.com/book/en/v2/Distributed-Git-Distributed-Workflows'>Git Community Book</ulink>. - </para> - </section> - - <section id='submitting-a-patch'> - <title>Using Email to Submit a Patch</title> - - <para> - You can submit patches without using the <filename>create-pull-request</filename> and - <filename>send-pull-request</filename> scripts described in the previous section. - However, keep in mind, the preferred method is to use the scripts. - </para> - - <para> - Depending on the components changed, you need to submit the email to a specific - mailing list. - For some guidance on which mailing list to use, see the list in the - "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" - section. - For a description of the available mailing lists, see the - "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing Lists</ulink>" - section in the Yocto Project Reference Manual. - </para> - - <para> - Here is the general procedure on how to submit a patch through email without using the - scripts: - <itemizedlist> - <listitem><para>Make your changes in your local Git repository.</para></listitem> - <listitem><para>Stage your changes by using the <filename>git add</filename> - command on each file you changed.</para></listitem> - <listitem><para>Commit the change by using the - <filename>git commit --signoff</filename> command. - Using the <filename>--signoff</filename> option identifies you as the person - making the change and also satisfies the Developer's Certificate of - Origin (DCO) shown earlier.</para> - <para>When you form a commit, you must follow certain standards established by the - Yocto Project development team. - See the earlier section - "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" - for Yocto Project commit message standards.</para></listitem> - <listitem><para>Format the commit into an email message. - To format commits, use the <filename>git format-patch</filename> command. - When you provide the command, you must include a revision list or a number of patches - as part of the command. - For example, either of these two commands takes your most - recent single commit and formats it as an email message in - the current directory: - <literallayout class='monospaced'> - $ git format-patch -1 - </literallayout> - or - <literallayout class='monospaced'> - $ git format-patch HEAD~ - </literallayout></para> - <para>After the command is run, the current directory contains a - numbered <filename>.patch</filename> file for the commit.</para> - <para>If you provide several commits as part of the command, - the <filename>git format-patch</filename> command produces a - series of numbered files in the current directory – one for each commit. - If you have more than one patch, you should also use the - <filename>--cover</filename> option with the command, which generates a - cover letter as the first "patch" in the series. - You can then edit the cover letter to provide a description for - the series of patches. - For information on the <filename>git format-patch</filename> command, - see <filename>GIT_FORMAT_PATCH(1)</filename> displayed using the - <filename>man git-format-patch</filename> command.</para> - <note>If you are or will be a frequent contributor to the Yocto Project - or to OpenEmbedded, you might consider requesting a contrib area and the - necessary associated rights.</note></listitem> - <listitem><para>Import the files into your mail client by using the - <filename>git send-email</filename> command. - <note>In order to use <filename>git send-email</filename>, you must have the - the proper Git packages installed. - For Ubuntu, Debian, and Fedora the package is <filename>git-email</filename>.</note></para> - <para>The <filename>git send-email</filename> command sends email by using a local - or remote Mail Transport Agent (MTA) such as - <filename>msmtp</filename>, <filename>sendmail</filename>, or through a direct - <filename>smtp</filename> configuration in your Git <filename>config</filename> - file. - If you are submitting patches through email only, it is very important - that you submit them without any whitespace or HTML formatting that - either you or your mailer introduces. - The maintainer that receives your patches needs to be able to save and - apply them directly from your emails. - A good way to verify that what you are sending will be applicable by the - maintainer is to do a dry run and send them to yourself and then - save and apply them as the maintainer would.</para> - <para>The <filename>git send-email</filename> command is the preferred method - for sending your patches since there is no risk of compromising whitespace - in the body of the message, which can occur when you use your own mail client. - The command also has several options that let you - specify recipients and perform further editing of the email message. - For information on how to use the <filename>git send-email</filename> command, - see <filename>GIT-SEND-EMAIL(1)</filename> displayed using - the <filename>man git-send-email</filename> command. - </para></listitem> - </itemizedlist> - </para> - </section> -</section> -</chapter> -<!-- -vim: expandtab tw=80 ts=4 ---> |