summaryrefslogtreecommitdiffstats
path: root/import-layers/yocto-poky/documentation/dev-manual/dev-manual-model.xml
diff options
context:
space:
mode:
Diffstat (limited to 'import-layers/yocto-poky/documentation/dev-manual/dev-manual-model.xml')
-rw-r--r--import-layers/yocto-poky/documentation/dev-manual/dev-manual-model.xml2195
1 files changed, 2195 insertions, 0 deletions
diff --git a/import-layers/yocto-poky/documentation/dev-manual/dev-manual-model.xml b/import-layers/yocto-poky/documentation/dev-manual/dev-manual-model.xml
new file mode 100644
index 000000000..ff44a3f68
--- /dev/null
+++ b/import-layers/yocto-poky/documentation/dev-manual/dev-manual-model.xml
@@ -0,0 +1,2195 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-model'>
+
+<title>Common Development Models</title>
+
+<para>
+ Many development models exist for which you can use the Yocto Project.
+ This chapter overviews simple methods that use tools provided by the
+ Yocto Project:
+ <itemizedlist>
+ <listitem><para><emphasis>System Development:</emphasis>
+ System Development covers Board Support Package (BSP) development
+ and kernel modification or configuration.
+ For an example on how to create a BSP, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support Package (BSP)
+ Developer's Guide.
+ For more complete information on how to work with the kernel,
+ see the
+ <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
+ </para></listitem>
+ <listitem><para><emphasis>User Application Development:</emphasis>
+ User Application Development covers development of applications
+ that you intend to run on target hardware.
+ For information on how to set up your host development system for
+ user-space application development, see the
+ <ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>.
+ For a simple example of user-space application development using
+ the <trademark class='trade'>Eclipse</trademark> IDE, see the
+ "<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-developing-applications-using-eclipse'>Developing Applications Using <trademark class='trade'>Eclipse</trademark></ulink>" section.
+ </para></listitem>
+ <listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
+ Direct modification of temporary source code is a convenient
+ development model to quickly iterate and develop towards a
+ solution.
+ Once you implement the solution, you should of course take
+ steps to get the changes upstream and applied in the affected
+ recipes.
+ </para></listitem>
+ <listitem><para><emphasis>Image Development using Toaster:</emphasis>
+ You can use <ulink url='&YOCTO_HOME_URL;/Tools-resources/projects/toaster'>Toaster</ulink>
+ to build custom operating system images within the build
+ environment.
+ Toaster provides an efficient interface to the OpenEmbedded build
+ that allows you to start builds and examine build statistics.
+ </para></listitem>
+ <listitem><para><emphasis>Using a Development Shell:</emphasis>
+ You can use a
+ <link linkend='platdev-appdev-devshell'><filename>devshell</filename></link>
+ to efficiently debug
+ commands or simply edit packages.
+ Working inside a development shell is a quick way to set up the
+ OpenEmbedded build environment to work on parts of a project.
+ </para></listitem>
+ </itemizedlist>
+</para>
+
+<section id='system-development-model'>
+ <title>System Development Workflow</title>
+
+ <para>
+ System development involves modification or creation of an image that you want to run on
+ a specific hardware target.
+ Usually, when you want to create an image that runs on embedded hardware, the image does
+ not require the same number of features that a full-fledged Linux distribution provides.
+ Thus, you can create a much smaller image that is designed to use only the
+ features for your particular hardware.
+ </para>
+
+ <para>
+ To help you understand how system development works in the Yocto Project, this section
+ covers two types of image development: BSP creation and kernel modification or
+ configuration.
+ </para>
+
+ <section id='developing-a-board-support-package-bsp'>
+ <title>Developing a Board Support Package (BSP)</title>
+
+ <para>
+ A BSP is a collection of recipes that, when applied during a build, results in
+ an image that you can run on a particular board.
+ Thus, the package when compiled into the new image, supports the operation of the board.
+ </para>
+
+ <note>
+ For a brief list of terms used when describing the development process in the Yocto Project,
+ see the "<link linkend='yocto-project-terms'>Yocto Project Terms</link>" section.
+ </note>
+
+ <para>
+ The remainder of this section presents the basic
+ steps used to create a BSP using the Yocto Project's
+ <ulink url='&YOCTO_DOCS_BSP_URL;#using-the-yocto-projects-bsp-tools'>BSP Tools</ulink>.
+ Although not required for BSP creation, the
+ <filename>meta-intel</filename> repository, which contains
+ many BSPs supported by the Yocto Project, is part of the example.
+ </para>
+
+ <para>
+ For an example that shows how to create a new layer using the tools, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support Package (BSP) Developer's Guide.
+ </para>
+
+ <para>
+ The following illustration and list summarize the BSP creation general workflow.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Set up your host development system to support
+ development using the Yocto Project</emphasis>: See the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>"
+ and the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" sections both
+ in the Yocto Project Quick Start for requirements.</para></listitem>
+ <listitem><para><emphasis>Establish a local copy of the project files on your
+ system</emphasis>: You need this <link linkend='source-directory'>Source
+ Directory</link> available on your host system.
+ Having these files on your system gives you access to the build
+ process and to the tools you need.
+ For information on how to set up the Source Directory,
+ see the
+ "<link linkend='getting-setup'>Getting Set Up</link>" section.</para></listitem>
+ <listitem><para><emphasis>Establish the <filename>meta-intel</filename>
+ repository on your system</emphasis>: Having local copies
+ of these supported BSP layers on your system gives you
+ access to layers you might be able to build on or modify
+ to create your BSP.
+ For information on how to get these files, see the
+ "<link linkend='getting-setup'>Getting Set Up</link>" section.</para></listitem>
+ <listitem><para><emphasis>Create your own BSP layer using the
+ <ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></ulink> script</emphasis>:
+ Layers are ideal for
+ isolating and storing work for a given piece of hardware.
+ A layer is really just a location or area in which you place
+ the recipes and configurations for your BSP.
+ In fact, a BSP is, in itself, a special type of layer.
+ The simplest way to create a new BSP layer that is compliant with the
+ Yocto Project is to use the <filename>yocto-bsp</filename> script.
+ For information about that script, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support (BSP) Developer's Guide.
+ </para>
+
+ <para>
+ Another example that illustrates a layer
+ is an application.
+ Suppose you are creating an application that has
+ library or other dependencies in order for it to
+ compile and run.
+ The layer, in this case, would be where all the
+ recipes that define those dependencies are kept.
+ The key point for a layer is that it is an isolated
+ area that contains all the relevant information for
+ the project that the OpenEmbedded build system knows
+ about.
+ For more information on layers, see the
+ "<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>"
+ section.
+ For more information on BSP layers, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
+ section in the Yocto Project Board Support Package (BSP)
+ Developer's Guide.
+ <note>
+ <para>
+ Five BSPs exist that are part of the Yocto Project release:
+ <filename>beaglebone</filename> (ARM),
+ <filename>mpc8315e</filename> (PowerPC),
+ and <filename>edgerouter</filename> (MIPS).
+ The recipes and configurations for these five BSPs
+ are located and dispersed within the
+ <link linkend='source-directory'>Source Directory</link>.
+ </para>
+
+ <para>
+ Three core Intel BSPs exist as part of the Yocto
+ Project release in the
+ <filename>meta-intel</filename> layer:
+ <itemizedlist>
+ <listitem><para><filename>intel-core2-32</filename>,
+ which is a BSP optimized for the Core2 family of CPUs
+ as well as all CPUs prior to the Silvermont core.
+ </para></listitem>
+ <listitem><para><filename>intel-corei7-64</filename>,
+ which is a BSP optimized for Nehalem and later
+ Core and Xeon CPUs as well as Silvermont and later
+ Atom CPUs, such as the Baytrail SoCs.
+ </para></listitem>
+ <listitem><para><filename>intel-quark</filename>,
+ which is a BSP optimized for the Intel Galileo
+ gen1 &amp; gen2 development boards.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </note>
+ </para>
+
+ <para>When you set up a layer for a new BSP, you should follow a standard layout.
+ This layout is described in the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-filelayout'>Example Filesystem Layout</ulink>"
+ section of the Board Support Package (BSP) Development Guide.
+ In the standard layout, you will notice a suggested structure for recipes and
+ configuration information.
+ You can see the standard layout for a BSP by examining
+ any supported BSP found in the <filename>meta-intel</filename> layer inside
+ the Source Directory.</para></listitem>
+ <listitem><para><emphasis>Make configuration changes to your new BSP
+ layer</emphasis>: The standard BSP layer structure organizes the files you need
+ to edit in <filename>conf</filename> and several <filename>recipes-*</filename>
+ directories within the BSP layer.
+ Configuration changes identify where your new layer is on the local system
+ and identify which kernel you are going to use.
+ When you run the <filename>yocto-bsp</filename> script, you are able to interactively
+ configure many things for the BSP (e.g. keyboard, touchscreen, and so forth).
+ </para></listitem>
+ <listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe
+ changes include altering recipes (<filename>.bb</filename> files), removing
+ recipes you do not use, and adding new recipes or append files
+ (<filename>.bbappend</filename>) that you need to support your hardware.
+ </para></listitem>
+ <listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
+ changes to your BSP layer, there remains a few things
+ you need to do for the OpenEmbedded build system in order for it to create your image.
+ You need to get the build environment ready by sourcing an environment setup script
+ (i.e. <filename>oe-init-build-env</filename> or
+ <filename>oe-init-build-env-memres</filename>)
+ and you need to be sure two key configuration files are configured appropriately:
+ the <filename>conf/local.conf</filename> and the
+ <filename>conf/bblayers.conf</filename> file.
+ You must make the OpenEmbedded build system aware of your new layer.
+ See the
+ "<link linkend='enabling-your-layer'>Enabling Your Layer</link>" section
+ for information on how to let the build system know about your new layer.</para>
+ <para>The entire process for building an image is overviewed in the section
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>" section
+ of the Yocto Project Quick Start.
+ You might want to reference this information.</para></listitem>
+ <listitem><para><emphasis>Build the image</emphasis>: The OpenEmbedded build system
+ uses the BitBake tool to build images based on the type of image you want to create.
+ You can find more information about BitBake in the
+ <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
+ </para>
+ <para>The build process supports several types of images to satisfy different needs.
+ See the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter
+ in the Yocto Project Reference Manual for information on
+ supported images.</para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ You can view a video presentation on "Building Custom Embedded Images with Yocto"
+ at <ulink url='http://free-electrons.com/blog/elc-2011-videos'>Free Electrons</ulink>.
+ After going to the page, just search for "Embedded".
+ You can also find supplemental information in the
+ <ulink url='&YOCTO_DOCS_BSP_URL;'>
+ Yocto Project Board Support Package (BSP) Developer's Guide</ulink>.
+ Finally, there is helpful material and links on this
+ <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>wiki page</ulink>.
+ Although a bit dated, you might find the information on the wiki
+ helpful.
+ </para>
+ </section>
+
+ <section id='modifying-the-kernel'>
+ <title><anchor id='kernel-spot' />Modifying the Kernel</title>
+
+ <para>
+ Kernel modification involves changing the Yocto Project kernel, which could involve changing
+ configuration options as well as adding new kernel recipes.
+ Configuration changes can be added in the form of configuration fragments, while recipe
+ modification comes through the kernel's <filename>recipes-kernel</filename> area
+ in a kernel layer you create.
+ </para>
+
+ <para>
+ The remainder of this section presents a high-level overview of the Yocto Project
+ kernel architecture and the steps to modify the kernel.
+ You can reference the
+ "<link linkend='patching-the-kernel'>Patching the Kernel</link>" section
+ for an example that changes the source code of the kernel.
+ For information on how to configure the kernel, see the
+ "<link linkend='configuring-the-kernel'>Configuring the Kernel</link>" section.
+ For more information on the kernel and on modifying the kernel, see the
+ <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
+ </para>
+
+ <section id='kernel-overview'>
+ <title>Kernel Overview</title>
+
+ <para>
+ Traditionally, when one thinks of a patched kernel, they think of a base kernel
+ source tree and a fixed structure that contains kernel patches.
+ The Yocto Project, however, employs mechanisms that, in a sense, result in a kernel source
+ generator.
+ By the end of this section, this analogy will become clearer.
+ </para>
+
+ <para>
+ You can find a web interface to the Yocto Project kernel source repositories at
+ <ulink url='&YOCTO_GIT_URL;'></ulink>.
+ If you look at the interface, you will see to the left a grouping of
+ Git repositories titled "Yocto Linux Kernel."
+ Within this group, you will find several kernels supported by
+ the Yocto Project:
+ <itemizedlist>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-3.14</filename></emphasis> - The
+ stable Yocto Project kernel to use with the Yocto
+ Project Releases 1.6 and 1.7.
+ This kernel is based on the Linux 3.14 released kernel.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-3.17</filename></emphasis> - An
+ additional, unsupported Yocto Project kernel used with
+ the Yocto Project Release 1.7.
+ This kernel is based on the Linux 3.17 released kernel.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-3.19</filename></emphasis> - The
+ stable Yocto Project kernel to use with the Yocto
+ Project Release 1.8.
+ This kernel is based on the Linux 3.19 released kernel.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-4.1</filename></emphasis> - The
+ stable Yocto Project kernel to use with the Yocto
+ Project Release 2.0.
+ This kernel is based on the Linux 4.1 released kernel.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-4.4</filename></emphasis> - The
+ stable Yocto Project kernel to use with the Yocto
+ Project Release 2.1.
+ This kernel is based on the Linux 4.4 released kernel.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>linux-yocto-dev</filename></emphasis> - A
+ development kernel based on the latest upstream release
+ candidate available.
+ </para></listitem>
+ </itemizedlist>
+ <note>
+ Long Term Support Initiative (LTSI) for Yocto Project kernels
+ is as follows:
+ <itemizedlist>
+ <listitem><para>For Yocto Project releases 1.7, 1.8, and 2.0,
+ the LTSI kernel is <filename>linux-yocto-3.14</filename>.
+ </para></listitem>
+ <listitem><para>For Yocto Project release 2.1, the
+ LTSI kernel is <filename>linux-yocto-4.1</filename>.
+ </para></listitem>
+ </itemizedlist>
+ </note>
+ </para>
+
+ <para>
+ The kernels are maintained using the Git revision control system
+ that structures them using the familiar "tree", "branch", and "leaf" scheme.
+ Branches represent diversions from general code to more specific code, while leaves
+ represent the end-points for a complete and unique kernel whose source files,
+ when gathered from the root of the tree to the leaf, accumulate to create the files
+ necessary for a specific piece of hardware and its features.
+ The following figure displays this concept:
+ <para>
+ <imagedata fileref="figures/kernel-overview-1.png"
+ width="6in" depth="6in" align="center" scale="100" />
+ </para>
+
+ <para>
+ Within the figure, the "Kernel.org Branch Point" represents the point in the tree
+ where a supported base kernel is modified from the Linux kernel.
+ For example, this could be the branch point for the <filename>linux-yocto-3.19</filename>
+ kernel.
+ Thus, everything further to the right in the structure is based on the
+ <filename>linux-yocto-3.19</filename> kernel.
+ Branch points to the right in the figure represent where the
+ <filename>linux-yocto-3.19</filename> kernel is modified for specific hardware
+ or types of kernels, such as real-time kernels.
+ Each leaf thus represents the end-point for a kernel designed to run on a specific
+ targeted device.
+ </para>
+
+ <para>
+ The overall result is a Git-maintained repository from which all the supported
+ kernel types can be derived for all the supported devices.
+ A big advantage to this scheme is the sharing of common features by keeping them in
+ "larger" branches within the tree.
+ This practice eliminates redundant storage of similar features shared among kernels.
+ </para>
+
+ <note>
+ Keep in mind the figure does not take into account all the supported Yocto
+ Project kernel types, but rather shows a single generic kernel just for conceptual purposes.
+ Also keep in mind that this structure represents the Yocto Project source repositories
+ that are either pulled from during the build or established on the host development system
+ prior to the build by either cloning a particular kernel's Git repository or by
+ downloading and unpacking a tarball.
+ </note>
+
+ <para>
+ Upstream storage of all the available kernel source code is one thing, while
+ representing and using the code on your host development system is another.
+ Conceptually, you can think of the kernel source repositories as all the
+ source files necessary for all the supported kernels.
+ As a developer, you are just interested in the source files for the kernel on
+ which you are working.
+ And, furthermore, you need them available on your host system.
+ </para>
+
+ <para>
+ Kernel source code is available on your host system a couple of different
+ ways.
+ If you are working in the kernel all the time, you probably would want
+ to set up your own local Git repository of the kernel tree.
+ If you just need to make some patches to the kernel, you can access
+ temporary kernel source files that were extracted and used
+ during a build.
+ We will just talk about working with the temporary source code.
+ For more information on how to get kernel source code onto your
+ host system, see the
+ "<link linkend='local-kernel-files'>Yocto Project Kernel</link>"
+ bulleted item earlier in the manual.
+ </para>
+
+ <para>
+ What happens during the build?
+ When you build the kernel on your development system, all files needed for the build
+ are taken from the source repositories pointed to by the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> variable
+ and gathered in a temporary work area
+ where they are subsequently used to create the unique kernel.
+ Thus, in a sense, the process constructs a local source tree specific to your
+ kernel to generate the new kernel image - a source generator if you will.
+ </para>
+ The following figure shows the temporary file structure
+ created on your host system when the build occurs.
+ This
+ <link linkend='build-directory'>Build Directory</link> contains all the
+ source files used during the build.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/kernel-overview-2-generic.png"
+ width="6in" depth="5in" align="center" scale="100" />
+ </para>
+
+ <para>
+ Again, for additional information on the Yocto Project kernel's
+ architecture and its branching strategy, see the
+ <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
+ You can also reference the
+ "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
+ section for a detailed example that modifies the kernel.
+ </para>
+ </section>
+
+ <section id='kernel-modification-workflow'>
+ <title>Kernel Modification Workflow</title>
+
+ <para>
+ This illustration and the following list summarizes the kernel modification general workflow.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/kernel-dev-flow.png"
+ width="6in" depth="5in" align="center" scalefit="1" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Set up your host development system to support
+ development using the Yocto Project</emphasis>: See
+ "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>" and
+ "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Build Host Packages</ulink>" sections both
+ in the Yocto Project Quick Start for requirements.</para></listitem>
+ <listitem><para><emphasis>Establish a local copy of project files on your
+ system</emphasis>: Having the <link linkend='source-directory'>Source
+ Directory</link> on your system gives you access to the build process and tools
+ you need.
+ For information on how to get these files, see the bulleted item
+ "<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual.
+ </para></listitem>
+ <listitem><para><emphasis>Establish the temporary kernel source files</emphasis>:
+ Temporary kernel source files are kept in the
+ <link linkend='build-directory'>Build Directory</link>
+ created by the
+ OpenEmbedded build system when you run BitBake.
+ If you have never built the kernel in which you are
+ interested, you need to run an initial build to
+ establish local kernel source files.</para>
+ <para>If you are building an image for the first time, you need to get the build
+ environment ready by sourcing an environment setup script
+ (i.e. <filename>oe-init-build-env</filename> or
+ <filename>oe-init-build-env-memres</filename>).
+ You also need to be sure two key configuration files
+ (<filename>local.conf</filename> and <filename>bblayers.conf</filename>)
+ are configured appropriately.</para>
+ <para>The entire process for building an image is overviewed in the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
+ section of the Yocto Project Quick Start.
+ You might want to reference this information.
+ You can find more information on BitBake in the
+ <ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
+ </para>
+ <para>The build process supports several types of images to satisfy different needs.
+ See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in
+ the Yocto Project Reference Manual for information on supported images.
+ </para></listitem>
+ <listitem><para><emphasis>Make changes to the kernel source code if
+ applicable</emphasis>: Modifying the kernel does not always mean directly
+ changing source files.
+ However, if you have to do this, you make the changes to the files in the
+ Build Directory.</para></listitem>
+ <listitem><para><emphasis>Make kernel configuration changes if applicable</emphasis>:
+ If your situation calls for changing the kernel's
+ configuration, you can use
+ <ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;#generating-configuration-files'><filename>menuconfig</filename></ulink>,
+ which allows you to interactively develop and test the
+ configuration changes you are making to the kernel.
+ Saving changes you make with
+ <filename>menuconfig</filename> updates
+ the kernel's <filename>.config</filename> file.
+ <note><title>Warning</title>
+ Try to resist the temptation to directly edit an
+ existing <filename>.config</filename> file, which is
+ found in the Build Directory at
+ <filename>tmp/sysroots/<replaceable>machine-name</replaceable>/kernel</filename>.
+ Doing so, can produce unexpected results when the
+ OpenEmbedded build system regenerates the configuration
+ file.
+ </note>
+ Once you are satisfied with the configuration
+ changes made using <filename>menuconfig</filename>
+ and you have saved them, you can directly compare the
+ resulting <filename>.config</filename> file against an
+ existing original and gather those changes into a
+ <link linkend='creating-config-fragments'>configuration fragment file</link>
+ to be referenced from within the kernel's
+ <filename>.bbappend</filename> file.</para>
+
+ <para>Additionally, if you are working in a BSP layer
+ and need to modify the BSP's kernel's configuration,
+ you can use the
+ <ulink url='&YOCTO_DOCS_BSP_URL;#managing-kernel-patches-and-config-items-with-yocto-kernel'><filename>yocto-kernel</filename></ulink>
+ script as well as <filename>menuconfig</filename>.
+ The <filename>yocto-kernel</filename> script lets
+ you interactively set up kernel configurations.
+ </para></listitem>
+ <listitem><para><emphasis>Rebuild the kernel image with your changes</emphasis>:
+ Rebuilding the kernel image applies your changes.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+ </section>
+</section>
+
+<section id='application-development-workflow-using-an-sdk'>
+ <title>Application Development Workflow Using an SDK</title>
+
+ <para>
+ Standard and extensible Software Development Kits (SDK) make it easy
+ to develop applications inside or outside of the Yocto Project
+ development environment.
+ Tools exist to help the application developer during any phase
+ of development.
+ For information on how to install and use an SDK, see the
+ <ulink url='&YOCTO_DOCS_SDK_URL;#sdk-intro'>Yocto Project Software Development Kit (SDK) Developer's Guide</ulink>.
+ </para>
+</section>
+
+<section id="dev-modifying-source-code">
+ <title>Modifying Source Code</title>
+
+ <para>
+ A common development workflow consists of modifying project source
+ files that are external to the Yocto Project and then integrating
+ that project's build output into an image built using the
+ OpenEmbedded build system.
+ Given this scenario, development engineers typically want to stick
+ to their familiar project development tools and methods, which allows
+ them to just focus on the project.
+ </para>
+
+ <para>
+ Several workflows exist that allow you to develop, build, and test
+ code that is going to be integrated into an image built using the
+ OpenEmbedded build system.
+ This section describes two:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>devtool</filename>:</emphasis>
+ A set of tools to aid in working on the source code built by
+ the OpenEmbedded build system.
+ Section
+ "<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>"
+ describes this workflow.
+ If you want more information that showcases the workflow, click
+ <ulink url='https://drive.google.com/a/linaro.org/file/d/0B3KGzY5fW7laTDVxUXo3UDRvd2s/view'>here</ulink>
+ for a presentation by Trevor Woerner that, while somewhat dated,
+ provides detailed background information and a complete
+ working tutorial.
+ </para></listitem>
+ <listitem><para><emphasis><ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>:</emphasis>
+ A powerful tool that allows you to capture source
+ code changes without having a clean source tree.
+ While Quilt is not the preferred workflow of the two, this
+ section includes it for users that are committed to using
+ the tool.
+ See the
+ "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
+ section for more information.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='using-devtool-in-your-workflow'>
+ <title>Using <filename>devtool</filename> in Your Workflow</title>
+
+ <para>
+ As mentioned earlier, <filename>devtool</filename> helps
+ you easily develop projects whose build output must be part of
+ an image built using the OpenEmbedded build system.
+ </para>
+
+ <para>
+ Three entry points exist that allow you to develop using
+ <filename>devtool</filename>:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>devtool add</filename></emphasis>
+ </para></listitem>
+ <listitem><para><emphasis><filename>devtool modify</filename></emphasis>
+ </para></listitem>
+ <listitem><para><emphasis><filename>devtool upgrade</filename></emphasis>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ The remainder of this section presents these workflows.
+ </para>
+
+ <section id='use-devtool-to-integrate-new-code'>
+ <title>Use <filename>devtool add</filename> to Integrate New Code</title>
+
+ <para>
+ The <filename>devtool add</filename> command generates
+ a new recipe based on existing source code.
+ This command takes advantage of the
+ <link linkend='devtool-the-workspace-layer-structure'>workspace</link>
+ layer that many <filename>devtool</filename> commands
+ use.
+ The command is flexible enough to allow you to extract source
+ code into both the workspace or a separate local Git repository
+ and to use existing code that does not need to be extracted.
+ </para>
+
+ <para>
+ Depending on your particular scenario, the arguments and options
+ you use with <filename>devtool add</filename> form different
+ combinations.
+ The following diagram shows common development flows
+ you would use with the <filename>devtool add</filename>
+ command:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/devtool-add-flow.png" align="center" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Generating the New Recipe</emphasis>:
+ The top part of the flow shows three scenarios by which
+ you could use <filename>devtool add</filename> to
+ generate a recipe based on existing source code.</para>
+
+ <para>In a shared development environment, it is
+ typical where other developers are responsible for
+ various areas of source code.
+ As a developer, you are probably interested in using
+ that source code as part of your development using
+ the Yocto Project.
+ All you need is access to the code, a recipe, and a
+ controlled area in which to do your work.</para>
+
+ <para>Within the diagram, three possible scenarios
+ feed into the <filename>devtool add</filename> workflow:
+ <itemizedlist>
+ <listitem><para><emphasis>Left</emphasis>:
+ The left scenario represents a common situation
+ where the source code does not exist locally
+ and needs to be extracted.
+ In this situation, you just let it get
+ extracted to the default workspace - you do not
+ want it in some specific location outside of the
+ workspace.
+ Thus, everything you need will be located in the
+ workspace:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe fetchuri</replaceable>
+ </literallayout>
+ With this command, <filename>devtool</filename>
+ creates a recipe and an append file in the
+ workspace as well as extracts the upstream
+ source files into a local Git repository also
+ within the <filename>sources</filename> folder.
+ </para></listitem>
+ <listitem><para><emphasis>Middle</emphasis>:
+ The middle scenario also represents a situation where
+ the source code does not exist locally.
+ In this case, the code is again upstream
+ and needs to be extracted to some
+ local area - this time outside of the default
+ workspace.
+ As always, if required <filename>devtool</filename> creates
+ a Git repository locally during the extraction.
+ Furthermore, the first positional argument
+ <replaceable>srctree</replaceable> in this case
+ identifies where the
+ <filename>devtool add</filename> command
+ will locate the extracted code outside of the
+ workspace:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe srctree fetchuri</replaceable>
+ </literallayout>
+ In summary, the source code is pulled from
+ <replaceable>fetchuri</replaceable> and extracted
+ into the location defined by
+ <replaceable>srctree</replaceable> as a local
+ Git repository.</para>
+
+ <para>Within workspace, <filename>devtool</filename>
+ creates both the recipe and an append file
+ for the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Right</emphasis>:
+ The right scenario represents a situation
+ where the source tree (srctree) has been
+ previously prepared outside of the
+ <filename>devtool</filename> workspace.
+ </para>
+
+ <para>The following command names the recipe
+ and identifies where the existing source tree
+ is located:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ The command examines the source code and creates
+ a recipe for it placing the recipe into the
+ workspace.</para>
+
+ <para>Because the extracted source code already exists,
+ <filename>devtool</filename> does not try to
+ relocate it into the workspace - just the new
+ the recipe is placed in the workspace.</para>
+
+ <para>Aside from a recipe folder, the command
+ also creates an append folder and places an initial
+ <filename>*.bbappend</filename> within.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Recipe</emphasis>:
+ At this point, you can use <filename>devtool edit-recipe</filename>
+ to open up the editor as defined by the
+ <filename>$EDITOR</filename> environment variable
+ and modify the file:
+ <literallayout class='monospaced'>
+ $ devtool edit-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ From within the editor, you can make modifications to the
+ recipe that take affect when you build it later.
+ </para></listitem>
+ <listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>:
+ At this point in the flow, the next step you
+ take depends on what you are going to do with
+ the new code.</para>
+ <para>If you need to take the build output and eventually
+ move it to the target hardware, you would use
+ <filename>devtool build</filename>:
+ <note>
+ You could use <filename>bitbake</filename> to build
+ the recipe as well.
+ </note>
+ <literallayout class='monospaced'>
+ $ devtool build <replaceable>recipe</replaceable>
+ </literallayout></para>
+ <para>On the other hand, if you want an image to
+ contain the recipe's packages for immediate deployment
+ onto a device (e.g. for testing purposes), you can use
+ the <filename>devtool build-image</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool build-image <replaceable>image</replaceable>
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Deploy the Build Output</emphasis>:
+ When you use the <filename>devtool build</filename>
+ command to build out your recipe, you probably want to
+ see if the resulting build output works as expected on target
+ hardware.
+ <note>
+ This step assumes you have a previously built
+ image that is already either running in QEMU or
+ running on actual hardware.
+ Also, it is assumed that for deployment of the image
+ to the target, SSH is installed in the image and if
+ the image is running on real hardware that you have
+ network access to and from your development machine.
+ </note>
+ You can deploy your build output to that target hardware by
+ using the <filename>devtool deploy-target</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is a live target machine
+ running as an SSH server.</para>
+
+ <para>You can, of course, also deploy the image you build
+ using the <filename>devtool build-image</filename> command
+ to actual hardware.
+ However, <filename>devtool</filename> does not provide a
+ specific command that allows you to do this.
+ </para></listitem>
+ <listitem><para><emphasis>Optionally Update the Recipe With Patch Files</emphasis>:
+ Once you are satisfied with the recipe, if you have made
+ any changes to the source tree that you want to have
+ applied by the recipe, you need to generate patches
+ from those changes.
+ You do this before moving the recipe
+ to its final layer and cleaning up the workspace area
+ <filename>devtool</filename> uses.
+ This optional step is especially relevant if you are
+ using or adding third-party software.</para>
+ <para>To convert commits created using Git to patch files,
+ use the <filename>devtool update-recipe</filename> command.
+ <note>
+ Any changes you want to turn into patches must be
+ committed to the Git repository in the source tree.
+ </note>
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Move the Recipe to its Permanent Layer</emphasis>:
+ Before cleaning up the workspace, you need to move the
+ final recipe to its permanent layer.
+ You must do this before using the
+ <filename>devtool reset</filename> command if you want to
+ retain the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Reset the Recipe</emphasis>:
+ As a final step, you can restore the state such that
+ standard layers and the upstream source is used to build
+ the recipe rather than data in the workspace.
+ To reset the recipe, use the <filename>devtool reset</filename>
+ command:
+ <literallayout class='monospaced'>
+ $ devtool reset <replaceable>recipe</replaceable>
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='devtool-use-devtool-modify-to-enable-work-on-code-associated-with-an-existing-recipe'>
+ <title>Use <filename>devtool modify</filename> to Enable Work on Code Associated with an Existing Recipe</title>
+
+ <para>
+ The <filename>devtool modify</filename> command prepares the
+ way to work on existing code that already has a recipe in
+ place.
+ The command is flexible enough to allow you to extract code,
+ specify the existing recipe, and keep track of and gather any
+ patch files from other developers that are
+ associated with the code.
+ </para>
+
+ <para>
+ Depending on your particular scenario, the arguments and options
+ you use with <filename>devtool modify</filename> form different
+ combinations.
+ The following diagram shows common development flows
+ you would use with the <filename>devtool modify</filename>
+ command:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/devtool-modify-flow.png" align="center" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Preparing to Modify the Code</emphasis>:
+ The top part of the flow shows three scenarios by which
+ you could use <filename>devtool modify</filename> to
+ prepare to work on source files.
+ Each scenario assumes the following:
+ <itemizedlist>
+ <listitem><para>The recipe exists in some layer external
+ to the <filename>devtool</filename> workspace.
+ </para></listitem>
+ <listitem><para>The source files exist upstream in an
+ un-extracted state or locally in a previously
+ extracted state.
+ </para></listitem>
+ </itemizedlist>
+ The typical situation is where another developer has
+ created some layer for use with the Yocto Project and
+ their recipe already resides in that layer.
+ Furthermore, their source code is readily available
+ either upstream or locally.
+ <itemizedlist>
+ <listitem><para><emphasis>Left</emphasis>:
+ The left scenario represents a common situation
+ where the source code does not exist locally
+ and needs to be extracted.
+ In this situation, the source is extracted
+ into the default workspace location.
+ The recipe, in this scenario, is in its own
+ layer outside the workspace
+ (i.e.
+ <filename>meta-</filename><replaceable>layername</replaceable>).
+ </para>
+
+ <para>The following command identifies the recipe
+ and by default extracts the source files:
+ <literallayout class='monospaced'>
+ $ devtool modify <replaceable>recipe</replaceable>
+ </literallayout>
+ Once <filename>devtool</filename>locates the recipe,
+ it uses the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ variable to locate the source code and
+ any local patch files from other developers are
+ located.
+ <note>
+ You cannot provide an URL for
+ <replaceable>srctree</replaceable> when using the
+ <filename>devtool modify</filename> command.
+ </note>
+ With this scenario, however, since no
+ <replaceable>srctree</replaceable> argument exists, the
+ <filename>devtool modify</filename> command by default
+ extracts the source files to a Git structure.
+ Furthermore, the location for the extracted source is the
+ default area within the workspace.
+ The result is that the command sets up both the source
+ code and an append file within the workspace with the
+ recipe remaining in its original location.
+ </para></listitem>
+ <listitem><para><emphasis>Middle</emphasis>:
+ The middle scenario represents a situation where
+ the source code also does not exist locally.
+ In this case, the code is again upstream
+ and needs to be extracted to some
+ local area as a Git repository.
+ The recipe, in this scenario, is again in its own
+ layer outside the workspace.</para>
+
+ <para>The following command tells
+ <filename>devtool</filename> what recipe with
+ which to work and, in this case, identifies a local
+ area for the extracted source files that is outside
+ of the default workspace:
+ <literallayout class='monospaced'>
+ $ devtool modify <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ As with all extractions, the command uses
+ the recipe's <filename>SRC_URI</filename> to locate the
+ source files.
+ Once the files are located, the command by default
+ extracts them.
+ Providing the <replaceable>srctree</replaceable>
+ argument instructs <filename>devtool</filename> where
+ place the extracted source.</para>
+
+ <para>Within workspace, <filename>devtool</filename>
+ creates an append file for the recipe.
+ The recipe remains in its original location but
+ the source files are extracted to the location you
+ provided with <replaceable>srctree</replaceable>.
+ </para></listitem>
+ <listitem><para><emphasis>Right</emphasis>:
+ The right scenario represents a situation
+ where the source tree
+ (<replaceable>srctree</replaceable>) exists as a
+ previously extracted Git structure outside of
+ the <filename>devtool</filename> workspace.
+ In this example, the recipe also exists
+ elsewhere in its own layer.
+ </para>
+
+ <para>The following command tells
+ <filename>devtool</filename> the recipe
+ with which to work, uses the "-n" option to indicate
+ source does not need to be extracted, and uses
+ <replaceable>srctree</replaceable> to point to the
+ previously extracted source files:
+ <literallayout class='monospaced'>
+ $ devtool modify -n <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ </para>
+
+ <para>Once the command finishes, it creates only
+ an append file for the recipe in the workspace.
+ The recipe and the source code remain in their
+ original locations.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Source</emphasis>:
+ Once you have used the <filename>devtool modify</filename>
+ command, you are free to make changes to the source
+ files.
+ You can use any editor you like to make and save
+ your source code modifications.
+ </para></listitem>
+ <listitem><para><emphasis>Build the Recipe</emphasis>:
+ Once you have updated the source files, you can build
+ the recipe.
+ You can either use <filename>devtool build</filename> or
+ <filename>bitbake</filename>.
+ Either method produces build output that is stored
+ in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>.
+ </para></listitem>
+ <listitem><para><emphasis>Deploy the Build Output</emphasis>:
+ When you use the <filename>devtool build</filename>
+ command or <filename>bitbake</filename> to build out your
+ recipe, you probably want to see if the resulting build
+ output works as expected on target hardware.
+ <note>
+ This step assumes you have a previously built
+ image that is already either running in QEMU or
+ running on actual hardware.
+ Also, it is assumed that for deployment of the image
+ to the target, SSH is installed in the image and if
+ the image is running on real hardware that you have
+ network access to and from your development machine.
+ </note>
+ You can deploy your build output to that target hardware by
+ using the <filename>devtool deploy-target</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is a live target machine
+ running as an SSH server.</para>
+
+ <para>You can, of course, also deploy the image you build
+ using the <filename>devtool build-image</filename> command
+ to actual hardware.
+ However, <filename>devtool</filename> does not provide a
+ specific command that allows you to do this.
+ </para></listitem>
+ <listitem><para><emphasis>Optionally Create Patch Files for Your Changes</emphasis>:
+ After you have debugged your changes, you can
+ use <filename>devtool update-recipe</filename> to
+ generate patch files for all the commits you have
+ made.
+ <note>
+ Patch files are generated only for changes
+ you have committed.
+ </note>
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ By default, the
+ <filename>devtool update-recipe</filename> command
+ creates the patch files in a folder named the same
+ as the recipe beneath the folder in which the recipe
+ resides, and updates the recipe's
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ statement to point to the generated patch files.
+ <note>
+ You can use the
+ "--append <replaceable>LAYERDIR</replaceable>"
+ option to cause the command to create append files
+ in a specific layer rather than the default
+ recipe layer.
+ </note>
+ </para></listitem>
+ <listitem><para><emphasis>Restore the Workspace</emphasis>:
+ The <filename>devtool reset</filename> restores the
+ state so that standard layers and upstream sources are
+ used to build the recipe rather than what is in the
+ workspace.
+ <literallayout class='monospaced'>
+ $ devtool reset <replaceable>recipe</replaceable>
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'>
+ <title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title>
+
+ <para>
+ The <filename>devtool upgrade</filename> command updates
+ an existing recipe so that you can build it for an updated
+ set of source files.
+ The command is flexible enough to allow you to specify
+ source code revision and versioning schemes, extract code into
+ or out of the <filename>devtool</filename> workspace, and
+ work with any source file forms that the fetchers support.
+ </para>
+
+ <para>
+ Depending on your particular scenario, the arguments and options
+ you use with <filename>devtool upgrade</filename> form different
+ combinations.
+ The following diagram shows a common development flow
+ you would use with the <filename>devtool modify</filename>
+ command:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/devtool-upgrade-flow.png" align="center" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Initiate the Upgrade</emphasis>:
+ The top part of the flow shows a typical scenario by which
+ you could use <filename>devtool upgrade</filename>.
+ The following conditions exist:
+ <itemizedlist>
+ <listitem><para>The recipe exists in some layer external
+ to the <filename>devtool</filename> workspace.
+ </para></listitem>
+ <listitem><para>The source files for the new release
+ exist adjacent to the same location pointed to by
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ in the recipe (e.g. a tarball with the new version
+ number in the name, or as a different revision in
+ the upstream Git repository).
+ </para></listitem>
+ </itemizedlist>
+ A common situation is where third-party software has
+ undergone a revision so that it has been upgraded.
+ The recipe you have access to is likely in your own layer.
+ Thus, you need to upgrade the recipe to use the
+ newer version of the software:
+ <literallayout class='monospaced'>
+ $ devtool upgrade -V <replaceable>version recipe</replaceable>
+ </literallayout>
+ By default, the <filename>devtool upgrade</filename> command
+ extracts source code into the <filename>sources</filename>
+ directory in the workspace.
+ If you want the code extracted to any other location, you
+ need to provide the <replaceable>srctree</replaceable>
+ positional argument with the command as follows:
+ <literallayout class='monospaced'>
+ $ devtool upgrade -V <replaceable>version recipe srctree</replaceable>
+ </literallayout>
+ Also, in this example, the "-V" option is used to specify
+ the new version.
+ If the source files pointed to by the
+ <filename>SRC_URI</filename> statement in the recipe are
+ in a Git repository, you must provide the "-S" option and
+ specify a revision for the software.</para>
+
+ <para>Once <filename>devtool</filename> locates the recipe,
+ it uses the <filename>SRC_URI</filename> variable to locate
+ the source code and any local patch files from other
+ developers are located.
+ The result is that the command sets up the source
+ code, the new version of the recipe, and an append file
+ all within the workspace.
+ </para></listitem>
+ <listitem><para><emphasis>Resolve any Conflicts created by the Upgrade</emphasis>:
+ At this point, there could be some conflicts due to the
+ software being upgraded to a new version.
+ This would occur if your recipe specifies some patch files in
+ <filename>SRC_URI</filename> that conflict with changes
+ made in the new version of the software.
+ If this is the case, you need to resolve the conflicts
+ by editing the source and following the normal
+ <filename>git rebase</filename> conflict resolution
+ process.</para>
+
+ <para>Before moving onto the next step, be sure to resolve any
+ such conflicts created through use of a newer or different
+ version of the software.
+ </para></listitem>
+ <listitem><para><emphasis>Build the Recipe</emphasis>:
+ Once you have your recipe in order, you can build it.
+ You can either use <filename>devtool build</filename> or
+ <filename>bitbake</filename>.
+ Either method produces build output that is stored
+ in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>.
+ </para></listitem>
+ <listitem><para><emphasis>Deploy the Build Output</emphasis>:
+ When you use the <filename>devtool build</filename>
+ command or <filename>bitbake</filename> to build out your
+ recipe, you probably want to see if the resulting build
+ output works as expected on target hardware.
+ <note>
+ This step assumes you have a previously built
+ image that is already either running in QEMU or
+ running on actual hardware.
+ Also, it is assumed that for deployment of the image
+ to the target, SSH is installed in the image and if
+ the image is running on real hardware that you have
+ network access to and from your development machine.
+ </note>
+ You can deploy your build output to that target hardware by
+ using the <filename>devtool deploy-target</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is a live target machine
+ running as an SSH server.</para>
+
+ <para>You can, of course, also deploy the image you build
+ using the <filename>devtool build-image</filename> command
+ to actual hardware.
+ However, <filename>devtool</filename> does not provide a
+ specific command that allows you to do this.
+ </para></listitem>
+ <listitem><para><emphasis>Optionally Create Patch Files for Your Changes</emphasis>:
+ After you have debugged your changes, you can
+ use <filename>devtool update-recipe</filename> to
+ generate patch files for all the commits you have
+ made.
+ <note>
+ Patch files are generated only for changes
+ you have committed.
+ </note>
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ By default, the
+ <filename>devtool update-recipe</filename> command
+ creates the patch files in a folder named the same
+ as the recipe beneath the folder in which the recipe
+ resides, and updates the recipe's
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ statement to point to the generated patch files.
+ </para></listitem>
+ <listitem><para><emphasis>Move the Recipe to its Permanent Layer</emphasis>:
+ Before cleaning up the workspace, you need to move the
+ final recipe to its permanent layer.
+ You can either overwrite the original recipe or you can
+ overlay the upgraded recipe into a separate layer.
+ You must do this before using the
+ <filename>devtool reset</filename> command if you want to
+ retain the upgraded recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Restore the Workspace</emphasis>:
+ The <filename>devtool reset</filename> restores the
+ state so that standard layers and upstream sources are
+ used to build the recipe rather than what is in the
+ workspace.
+ <literallayout class='monospaced'>
+ $ devtool reset <replaceable>recipe</replaceable>
+ </literallayout>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+ </section>
+
+ <section id='devtool-quick-reference'>
+ <title><filename>devtool</filename> Quick Reference</title>
+
+ <para>
+ <filename>devtool</filename> has more functionality than simply
+ adding a new recipe and the supporting Metadata to a temporary
+ workspace layer.
+ This section provides a short reference on
+ <filename>devtool</filename> and its commands.
+ </para>
+
+ <section id='devtool-getting-help'>
+ <title>Getting Help</title>
+
+ <para>
+ The easiest way to get help with the
+ <filename>devtool</filename> command is using the
+ <filename>--help</filename> option:
+ <literallayout class='monospaced'>
+ usage: devtool [--basepath BASEPATH] [--bbpath BBPATH] [-d] [-q]
+ [--color COLOR] [-h]
+ &lt;subcommand&gt; ...
+
+ OpenEmbedded development tool
+
+ optional arguments:
+ --basepath BASEPATH Base directory of SDK / build directory
+ --bbpath BBPATH Explicitly specify the BBPATH, rather than getting it
+ from the metadata
+ -d, --debug Enable debug output
+ -q, --quiet Print only errors
+ --color COLOR Colorize output (where COLOR is auto, always, never)
+ -h, --help show this help message and exit
+
+ subcommands:
+ Beginning work on a recipe:
+ add Add a new recipe
+ modify Modify the source for an existing recipe
+ upgrade Upgrade an existing recipe
+ Getting information:
+ status Show workspace status
+ search Search available recipes
+ Working on a recipe in the workspace:
+ build Build a recipe
+ edit-recipe Edit a recipe file in your workspace
+ configure-help Get help on configure script options
+ update-recipe Apply changes from external source tree to recipe
+ reset Remove a recipe from your workspace
+ Testing changes on target:
+ deploy-target Deploy recipe output files to live target machine
+ undeploy-target Undeploy recipe output files in live target machine
+ build-image Build image including workspace recipe packages
+ Advanced:
+ create-workspace Set up workspace in an alternative location
+ extract Extract the source for an existing recipe
+ sync Synchronize the source tree for an existing recipe
+ Use devtool &lt;subcommand&gt; --help to get help on a specific command
+ </literallayout>
+ </para>
+
+ <para>
+ As directed in the general help output, you can get more
+ syntax on a specific command by providing the command
+ name and using <filename>--help</filename>:
+ <literallayout class='monospaced'>
+ $ devtool add --help
+ usage: devtool add [-h] [--same-dir | --no-same-dir] [--fetch URI]
+ [--version VERSION] [--no-git] [--binary] [--also-native]
+ [--src-subdir SUBDIR]
+ [recipename] [srctree] [fetchuri]
+
+ Adds a new recipe to the workspace to build a specified source tree. Can
+ optionally fetch a remote URI and unpack it to create the source tree.
+
+ positional arguments:
+ recipename Name for new recipe to add (just name - no version,
+ path or extension). If not specified, will attempt to
+ auto-detect it.
+ srctree Path to external source tree. If not specified, a
+ subdirectory of
+ /home/scottrif/poky/build/workspace/sources will be
+ used.
+ fetchuri Fetch the specified URI and extract it to create the
+ source tree
+
+ optional arguments:
+ -h, --help show this help message and exit
+ --same-dir, -s Build in same directory as source
+ --no-same-dir Force build in a separate build directory
+ --fetch URI, -f URI Fetch the specified URI and extract it to create the
+ source tree (deprecated - pass as positional argument
+ instead)
+ --version VERSION, -V VERSION
+ Version to use within recipe (PV)
+ --no-git, -g If fetching source, do not set up source tree as a git
+ repository
+ --binary, -b Treat the source tree as something that should be
+ installed verbatim (no compilation, same directory
+ structure). Useful with binary packages e.g. RPMs.
+ --also-native Also add native variant (i.e. support building recipe
+ for the build host as well as the target machine)
+ --src-subdir SUBDIR Specify subdirectory within source tree to use
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='devtool-the-workspace-layer-structure'>
+ <title>The Workspace Layer Structure</title>
+
+ <para>
+ <filename>devtool</filename> uses a "Workspace" layer
+ in which to accomplish builds.
+ This layer is not specific to any single
+ <filename>devtool</filename> command but is rather a common
+ working area used across the tool.
+ </para>
+
+ <para>
+ The following figure shows the workspace structure:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/build-workspace-directory.png"
+ width="6in" depth="5in" align="left" scale="70" />
+ </para>
+
+ <para>
+ <literallayout class='monospaced'>
+ attic - A directory created if devtool believes it preserve
+ anything when you run "devtool reset". For example, if you
+ run "devtool add", make changes to the recipe, and then
+ run "devtool reset", devtool takes notice that the file has
+ been changed and moves it into the attic should you still
+ want the recipe.
+
+ README - Provides information on what is in workspace layer and how to
+ manage it.
+
+ .devtool_md5 - A checksum file used by devtool.
+
+ appends - A directory that contains *.bbappend files, which point to
+ external source.
+
+ conf - A configuration directory that contains the layer.conf file.
+
+ recipes - A directory containing recipes. This directory contains a
+ folder for each directory added whose name matches that of the
+ added recipe. devtool places the <replaceable>recipe</replaceable>.bb file
+ within that sub-directory.
+
+ sources - A directory containing a working copy of the source files used
+ when building the recipe. This is the default directory used
+ as the location of the source tree when you do not provide a
+ source tree path. This directory contains a folder for each
+ set of source files matched to a corresponding recipe.
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='devtool-adding-a-new-recipe-to-the-workspace'>
+ <title>Adding a New Recipe to the Workspace Layer</title>
+
+ <para>
+ Use the <filename>devtool add</filename> command to add a new recipe
+ to the workspace layer.
+ The recipe you add should not exist -
+ <filename>devtool</filename> creates it for you.
+ The source files the recipe uses should exist in an external
+ area.
+ </para>
+
+ <para>
+ The following example creates and adds a new recipe named
+ <filename>jackson</filename> to a workspace layer the tool creates.
+ The source code built by the recipes resides in
+ <filename>/home/scottrif/sources/jackson</filename>:
+ <literallayout class='monospaced'>
+ $ devtool add jackson /home/scottrif/sources/jackson
+ </literallayout>
+ </para>
+
+ <para>
+ If you add a recipe and the workspace layer does not exist,
+ the command creates the layer and populates it as
+ described in
+ "<link linkend='devtool-the-workspace-layer-structure'>The Workspace Layer Structure</link>"
+ section.
+ </para>
+
+ <para>
+ Running <filename>devtool add</filename> when the
+ workspace layer exists causes the tool to add the recipe,
+ append files, and source files into the existing workspace layer.
+ The <filename>.bbappend</filename> file is created to point
+ to the external source tree.
+ </para>
+ </section>
+
+ <section id='devtool-extracting-the-source-for-an-existing-recipe'>
+ <title>Extracting the Source for an Existing Recipe</title>
+
+ <para>
+ Use the <filename>devtool extract</filename> command to
+ extract the source for an existing recipe.
+ When you use this command, you must supply the root name
+ of the recipe (i.e. no version, paths, or extensions), and
+ you must supply the directory to which you want the source
+ extracted.
+ </para>
+
+ <para>
+ Additional command options let you control the name of a
+ development branch into which you can checkout the source
+ and whether or not to keep a temporary directory, which is
+ useful for debugging.
+ </para>
+ </section>
+
+ <section id='devtool-synchronizing-a-recipes-extracted-source-tree'>
+ <title>Synchronizing a Recipe's Extracted Source Tree</title>
+
+ <para>
+ Use the <filename>devtool sync</filename> command to
+ synchronize a previously extracted source tree for an
+ existing recipe.
+ When you use this command, you must supply the root name
+ of the recipe (i.e. no version, paths, or extensions), and
+ you must supply the directory to which you want the source
+ extracted.
+ </para>
+
+ <para>
+ Additional command options let you control the name of a
+ development branch into which you can checkout the source
+ and whether or not to keep a temporary directory, which is
+ useful for debugging.
+ </para>
+ </section>
+
+ <section id='devtool-modifying-a-recipe'>
+ <title>Modifying an Existing Recipe</title>
+
+ <para>
+ Use the <filename>devtool modify</filename> command to begin
+ modifying the source of an existing recipe.
+ This command is very similar to the
+ <link linkend='devtool-adding-a-new-recipe-to-the-workspace'><filename>add</filename></link>
+ command except that it does not physically create the
+ recipe in the workspace layer because the recipe already
+ exists in an another layer.
+ </para>
+
+ <para>
+ The <filename>devtool modify</filename> command extracts the
+ source for a recipe, sets it up as a Git repository if the
+ source had not already been fetched from Git, checks out a
+ branch for development, and applies any patches from the recipe
+ as commits on top.
+ You can use the following command to checkout the source
+ files:
+ <literallayout class='monospaced'>
+ $ devtool modify <replaceable>recipe</replaceable>
+ </literallayout>
+ Using the above command form, <filename>devtool</filename> uses
+ the existing recipe's
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ statement to locate the upstream source, extracts the source
+ into the default sources location in the workspace.
+ The default development branch used is "devtool".
+ </para>
+ </section>
+
+ <section id='devtool-edit-an-existing-recipe'>
+ <title>Edit an Existing Recipe</title>
+
+ <para>
+ Use the <filename>devtool edit-recipe</filename> command
+ to run the default editor, which is identified using the
+ <filename>EDITOR</filename> variable, on the specified recipe.
+ </para>
+
+ <para>
+ When you use the <filename>devtool edit-recipe</filename>
+ command, you must supply the root name of the recipe
+ (i.e. no version, paths, or extensions).
+ Also, the recipe file itself must reside in the workspace
+ as a result of the <filename>devtool add</filename> or
+ <filename>devtool upgrade</filename> commands.
+ However, you can override that requirement by using the
+ "-a" or "--any-recipe" option.
+ Using either of these options allows you to edit any recipe
+ regardless of its location.
+ </para>
+ </section>
+
+ <section id='devtool-updating-a-recipe'>
+ <title>Updating a Recipe</title>
+
+ <para>
+ Use the <filename>devtool update-recipe</filename> command to
+ update your recipe with patches that reflect changes you make
+ to the source files.
+ For example, if you know you are going to work on some
+ code, you could first use the
+ <link linkend='devtool-modifying-a-recipe'><filename>devtool modify</filename></link>
+ command to extract the code and set up the workspace.
+ After which, you could modify, compile, and test the code.
+ </para>
+
+ <para>
+ When you are satisfied with the results and you have committed
+ your changes to the Git repository, you can then
+ run the <filename>devtool update-recipe</filename> to create the
+ patches and update the recipe:
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ If you run the <filename>devtool update-recipe</filename>
+ without committing your changes, the command ignores the
+ changes.
+ </para>
+
+ <para>
+ Often, you might want to apply customizations made to your
+ software in your own layer rather than apply them to the
+ original recipe.
+ If so, you can use the
+ <filename>-a</filename> or <filename>--append</filename>
+ option with the <filename>devtool update-recipe</filename>
+ command.
+ These options allow you to specify the layer into which to
+ write an append file:
+ <literallayout class='monospaced'>
+ $ devtool update-recipe <replaceable>recipe</replaceable> -a <replaceable>base-layer-directory</replaceable>
+ </literallayout>
+ The <filename>*.bbappend</filename> file is created at the
+ appropriate path within the specified layer directory, which
+ may or may not be in your <filename>bblayers.conf</filename>
+ file.
+ If an append file already exists, the command updates it
+ appropriately.
+ </para>
+ </section>
+
+ <section id='devtool-upgrading-a-recipe'>
+ <title>Upgrading a Recipe</title>
+
+ <para>
+ Use the <filename>devtool upgrade</filename> command
+ to upgrade an existing recipe to a new upstream version.
+ The command puts the upgraded recipe file into the
+ workspace along with any associated files, and extracts
+ the source tree to a specified location should patches
+ need rebased or added to as a result of the upgrade.
+ </para>
+
+ <para>
+ When you use the <filename>devtool upgrade</filename> command,
+ you must supply the root name of the recipe (i.e. no version,
+ paths, or extensions), and you must supply the directory
+ to which you want the source extracted.
+ Additional command options let you control things such as
+ the version number to which you want to upgrade (i.e. the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>),
+ the source revision to which you want to upgrade (i.e. the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRCREV'><filename>SRCREV</filename></ulink>,
+ whether or not to apply patches, and so forth.
+ </para>
+ </section>
+
+ <section id='devtool-resetting-a-recipe'>
+ <title>Resetting a Recipe</title>
+
+ <para>
+ Use the <filename>devtool reset</filename> command to remove a
+ recipe and its configuration (e.g. the corresponding
+ <filename>.bbappend</filename> file) from the workspace layer.
+ Realize that this command deletes the recipe and the
+ append file.
+ The command does not physically move them for you.
+ Consequently, you must be sure to physically relocate your
+ updated recipe and the append file outside of the workspace
+ layer before running the <filename>devtool reset</filename>
+ command.
+ </para>
+
+ <para>
+ If the <filename>devtool reset</filename> command detects that
+ the recipe or the append files have been modified, the
+ command preserves the modified files in a separate "attic"
+ subdirectory under the workspace layer.
+ </para>
+
+ <para>
+ Here is an example that resets the workspace directory that
+ contains the <filename>mtr</filename> recipe:
+ <literallayout class='monospaced'>
+ $ devtool reset mtr
+ NOTE: Cleaning sysroot for recipe mtr...
+ NOTE: Leaving source tree /home/scottrif/poky/build/workspace/sources/mtr as-is; if you no
+ longer need it then please delete it manually
+ $
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='devtool-building-your-recipe'>
+ <title>Building Your Recipe</title>
+
+ <para>
+ Use the <filename>devtool build</filename> command to cause the
+ OpenEmbedded build system to build your recipe.
+ The <filename>devtool build</filename> command is equivalent to
+ <filename>bitbake -c populate_sysroot</filename>.
+ </para>
+
+ <para>
+ When you use the <filename>devtool build</filename> command,
+ you must supply the root name of the recipe (i.e. no version,
+ paths, or extensions).
+ You can use either the "-s" or the "--disable-parallel-make"
+ option to disable parallel makes during the build.
+ Here is an example:
+ <literallayout class='monospaced'>
+ $ devtool build <replaceable>recipe</replaceable>
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='devtool-building-your-image'>
+ <title>Building Your Image</title>
+
+ <para>
+ Use the <filename>devtool build-image</filename> command
+ to build an image, extending it to include packages from
+ recipes in the workspace.
+ Using this command is useful when you want an image that
+ ready for immediate deployment onto a device for testing.
+ For proper integration into a final image, you need to
+ edit your custom image recipe appropriately.
+ </para>
+
+ <para>
+ When you use the <filename>devtool build-image</filename>
+ command, you must supply the name of the image.
+ This command has no command line options:
+ <literallayout class='monospaced'>
+ $ devtool build-image <replaceable>image</replaceable>
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='devtool-deploying-your-software-on-the-target-machine'>
+ <title>Deploying Your Software on the Target Machine</title>
+
+ <para>
+ Use the <filename>devtool deploy-target</filename> command to
+ deploy the recipe's build output to the live target machine:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe</replaceable>&nbsp;<replaceable>target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is the address of the
+ target machine, which must be running an SSH server (i.e.
+ <filename>user@hostname[:destdir]</filename>).
+ </para>
+
+ <para>
+ This command deploys all files installed during the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
+ task.
+ Furthermore, you do not need to have package management enabled
+ within the target machine.
+ If you do, the package manager is bypassed.
+ <note><title>Notes</title>
+ <para>
+ The <filename>deploy-target</filename>
+ functionality is for development only.
+ You should never use it to update an image that will be
+ used in production.
+ </para>
+ </note>
+ </para>
+ </section>
+
+ <section id='devtool-removing-your-software-from-the-target-machine'>
+ <title>Removing Your Software from the Target Machine</title>
+
+ <para>
+ Use the <filename>devtool undeploy-target</filename> command to
+ remove deployed build output from the target machine.
+ For the <filename>devtool undeploy-target</filename> command to
+ work, you must have previously used the
+ <link linkend='devtool-deploying-your-software-on-the-target-machine'><filename>devtool deploy-target</filename></link>
+ command.
+ <literallayout class='monospaced'>
+ $ devtool undeploy-target <replaceable>recipe</replaceable>&nbsp;<replaceable>target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is the address of the
+ target machine, which must be running an SSH server (i.e.
+ <filename>user@hostname</filename>).
+ </para>
+ </section>
+
+ <section id='devtool-creating-the-workspace'>
+ <title>Creating the Workspace Layer in an Alternative Location</title>
+
+ <para>
+ Use the <filename>devtool create-workspace</filename> command to
+ create a new workspace layer in your
+ <link linkend='build-directory'>Build Directory</link>.
+ When you create a new workspace layer, it is populated with the
+ <filename>README</filename> file and the
+ <filename>conf</filename> directory only.
+ </para>
+
+ <para>
+ The following example creates a new workspace layer in your
+ current working and by default names the workspace layer
+ "workspace":
+ <literallayout class='monospaced'>
+ $ devtool create-workspace
+ </literallayout>
+ </para>
+
+ <para>
+ You can create a workspace layer anywhere by supplying
+ a pathname with the command.
+ The following command creates a new workspace layer named
+ "new-workspace":
+ <literallayout class='monospaced'>
+ $ devtool create-workspace /home/scottrif/new-workspace
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='devtool-get-the-status-of-the-recipes-in-your-workspace'>
+ <title>Get the Status of the Recipes in Your Workspace</title>
+
+ <para>
+ Use the <filename>devtool status</filename> command to
+ list the recipes currently in your workspace.
+ Information includes the paths to their respective
+ external source trees.
+ </para>
+
+ <para>
+ The <filename>devtool status</filename> command has no
+ command-line options:
+ <literallayout class='monospaced'>
+ devtool status
+ </literallayout>
+ Following is sample output after using
+ <link linkend='devtool-adding-a-new-recipe-to-the-workspace'><filename>devtool add</filename></link>
+ to create and add the <filename>mtr_0.86.bb</filename> recipe
+ to the <filename>workspace</filename> directory:
+ <literallayout class='monospaced'>
+ $ devtool status
+ mtr: /home/scottrif/poky/build/workspace/sources/mtr (/home/scottrif/poky/build/workspace/recipes/mtr/mtr_0.86.bb)
+ $
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='devtool-search-for-available-target-recipes'>
+ <title>Search for Available Target Recipes</title>
+
+ <para>
+ Use the <filename>devtool search</filename> command to
+ search for available target recipes.
+ The command matches the recipe name, package name,
+ description, and installed files.
+ The command displays the recipe name as a result of a
+ match.
+ </para>
+
+ <para>
+ When you use the <filename>devtool search</filename> command,
+ you must supply a <replaceable>keyword</replaceable>.
+ The command uses the <replaceable>keyword</replaceable> when
+ searching for a match.
+ </para>
+ </section>
+ </section>
+
+ <section id="using-a-quilt-workflow">
+ <title>Using Quilt in Your Workflow</title>
+
+ <para>
+ <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>
+ is a powerful tool that allows you to capture source code changes
+ without having a clean source tree.
+ This section outlines the typical workflow you can use to modify
+ source code, test changes, and then preserve the changes in the
+ form of a patch all using Quilt.
+ <note><title>Tip</title>
+ With regard to preserving changes to source files if you
+ clean a recipe or have <filename>rm_work</filename> enabled,
+ the workflow described in the
+ "<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>"
+ section is a safer development flow than than the flow that
+ uses Quilt.
+ </note>
+ </para>
+
+ <para>
+ Follow these general steps:
+ <orderedlist>
+ <listitem><para><emphasis>Find the Source Code:</emphasis>
+ Temporary source code used by the OpenEmbedded build system
+ is kept in the
+ <link linkend='build-directory'>Build Directory</link>.
+ See the
+ "<link linkend='finding-the-temporary-source-code'>Finding Temporary Source Code</link>"
+ section to learn how to locate the directory that has the
+ temporary source code for a particular package.
+ </para></listitem>
+ <listitem><para><emphasis>Change Your Working Directory:</emphasis>
+ You need to be in the directory that has the temporary source code.
+ That directory is defined by the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
+ variable.</para></listitem>
+ <listitem><para><emphasis>Create a New Patch:</emphasis>
+ Before modifying source code, you need to create a new patch.
+ To create a new patch file, use <filename>quilt new</filename> as below:
+ <literallayout class='monospaced'>
+ $ quilt new my_changes.patch
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Notify Quilt and Add Files:</emphasis>
+ After creating the patch, you need to notify Quilt about the files
+ you plan to edit.
+ You notify Quilt by adding the files to the patch you just created:
+ <literallayout class='monospaced'>
+ $ quilt add file1.c file2.c file3.c
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Files:</emphasis>
+ Make your changes in the source code to the files you added
+ to the patch.
+ </para></listitem>
+ <listitem><para><emphasis>Test Your Changes:</emphasis>
+ Once you have modified the source code, the easiest way to
+ your changes is by calling the
+ <filename>do_compile</filename> task as shown in the
+ following example:
+ <literallayout class='monospaced'>
+ $ bitbake -c compile -f <replaceable>package</replaceable>
+ </literallayout>
+ The <filename>-f</filename> or <filename>--force</filename>
+ option forces the specified task to execute.
+ If you find problems with your code, you can just keep editing and
+ re-testing iteratively until things work as expected.
+ <note>All the modifications you make to the temporary source code
+ disappear once you run the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-clean'><filename>do_clean</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-cleanall'><filename>do_cleanall</filename></ulink>
+ tasks using BitBake (i.e.
+ <filename>bitbake -c clean <replaceable>package</replaceable></filename>
+ and
+ <filename>bitbake -c cleanall <replaceable>package</replaceable></filename>).
+ Modifications will also disappear if you use the <filename>rm_work</filename>
+ feature as described in the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
+ section of the Yocto Project Quick Start.
+ </note></para></listitem>
+ <listitem><para><emphasis>Generate the Patch:</emphasis>
+ Once your changes work as expected, you need to use Quilt to generate the final patch that
+ contains all your modifications.
+ <literallayout class='monospaced'>
+ $ quilt refresh
+ </literallayout>
+ At this point, the <filename>my_changes.patch</filename> file has all your edits made
+ to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
+ <filename>file3.c</filename> files.</para>
+ <para>You can find the resulting patch file in the <filename>patches/</filename>
+ subdirectory of the source (<filename>S</filename>) directory.</para></listitem>
+ <listitem><para><emphasis>Copy the Patch File:</emphasis>
+ For simplicity, copy the patch file into a directory named <filename>files</filename>,
+ which you can create in the same directory that holds the recipe
+ (<filename>.bb</filename>) file or the
+ append (<filename>.bbappend</filename>) file.
+ Placing the patch here guarantees that the OpenEmbedded build system will find
+ the patch.
+ Next, add the patch into the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
+ of the recipe.
+ Here is an example:
+ <literallayout class='monospaced'>
+ SRC_URI += "file://my_changes.patch"
+ </literallayout></para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='finding-the-temporary-source-code'>
+ <title>Finding Temporary Source Code</title>
+
+ <para>
+ You might find it helpful during development to modify the
+ temporary source code used by recipes to build packages.
+ For example, suppose you are developing a patch and you need to
+ experiment a bit to figure out your solution.
+ After you have initially built the package, you can iteratively
+ tweak the source code, which is located in the
+ <link linkend='build-directory'>Build Directory</link>, and then
+ you can force a re-compile and quickly test your altered code.
+ Once you settle on a solution, you can then preserve your changes
+ in the form of patches.
+ If you are using Quilt for development, see the
+ "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
+ section for more information.
+ </para>
+
+ <para>
+ During a build, the unpacked temporary source code used by recipes
+ to build packages is available in the Build Directory as
+ defined by the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename> variable.
+ Below is the default value for the <filename>S</filename> variable as defined in the
+ <filename>meta/conf/bitbake.conf</filename> configuration file in the
+ <link linkend='source-directory'>Source Directory</link>:
+ <literallayout class='monospaced'>
+ S = "${WORKDIR}/${BP}"
+ </literallayout>
+ You should be aware that many recipes override the <filename>S</filename> variable.
+ For example, recipes that fetch their source from Git usually set
+ <filename>S</filename> to <filename>${WORKDIR}/git</filename>.
+ <note>
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink>
+ represents the base recipe name, which consists of the name and version:
+ <literallayout class='monospaced'>
+ BP = "${BPN}-${PV}"
+ </literallayout>
+ </note>
+ </para>
+
+ <para>
+ The path to the work directory for the recipe
+ (<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>)
+ is defined as follows:
+ <literallayout class='monospaced'>
+ ${TMPDIR}/work/${MULTIMACH_TARGET_SYS}/${PN}/${EXTENDPE}${PV}-${PR}
+ </literallayout>
+ The actual directory depends on several things:
+ <itemizedlist>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>:
+ The top-level build output directory</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-MULTIMACH_TARGET_SYS'><filename>MULTIMACH_TARGET_SYS</filename></ulink>:
+ The target system identifier</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>:
+ The recipe name</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-EXTENDPE'><filename>EXTENDPE</filename></ulink>:
+ The epoch - (if
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>
+ is not specified, which is usually the case for most
+ recipes, then <filename>EXTENDPE</filename> is blank)</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>:
+ The recipe version</listitem>
+ <listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>:
+ The recipe revision</listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ As an example, assume a Source Directory top-level folder
+ named <filename>poky</filename>, a default Build Directory at
+ <filename>poky/build</filename>, and a
+ <filename>qemux86-poky-linux</filename> machine target
+ system.
+ Furthermore, suppose your recipe is named
+ <filename>foo_1.3.0.bb</filename>.
+ In this case, the work directory the build system uses to
+ build the package would be as follows:
+ <literallayout class='monospaced'>
+ poky/build/tmp/work/qemux86-poky-linux/foo/1.3.0-r0
+ </literallayout>
+ </para>
+
+ <para>
+ Now that you know where to locate the directory that has the
+ temporary source code, you can use a Quilt as described in section
+ "<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
+ to make your edits, test the changes, and preserve the changes in
+ the form of patches.
+ </para>
+ </section>
+</section>
+
+<section id='image-development-using-toaster'>
+ <title>Image Development Using Toaster</title>
+
+ <para>
+ Toaster is a web interface to the Yocto Project's OpenEmbedded build
+ system.
+ You can initiate builds using Toaster as well as examine the results
+ and statistics of builds.
+ See the
+ <ulink url='&YOCTO_DOCS_TOAST_URL;#toaster-manual-intro'>Toaster User Manual</ulink>
+ for information on how to set up and use Toaster to build images.
+ </para>
+</section>
+
+<section id="platdev-appdev-devshell">
+ <title>Using a Development Shell</title>
+
+ <para>
+ When debugging certain commands or even when just editing packages,
+ <filename>devshell</filename> can be a useful tool.
+ When you invoke <filename>devshell</filename>, all tasks up to and
+ including
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>
+ are run for the specified target.
+ Then, a new terminal is opened and you are placed in
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink><filename>}</filename>,
+ the source directory.
+ In the new terminal, all the OpenEmbedded build-related environment variables are
+ still defined so you can use commands such as <filename>configure</filename> and
+ <filename>make</filename>.
+ The commands execute just as if the OpenEmbedded build system were executing them.
+ Consequently, working this way can be helpful when debugging a build or preparing
+ software to be used with the OpenEmbedded build system.
+ </para>
+
+ <para>
+ Following is an example that uses <filename>devshell</filename> on a target named
+ <filename>matchbox-desktop</filename>:
+ <literallayout class='monospaced'>
+ $ bitbake matchbox-desktop -c devshell
+ </literallayout>
+ </para>
+
+ <para>
+ This command spawns a terminal with a shell prompt within the OpenEmbedded build environment.
+ The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
+ variable controls what type of shell is opened.
+ </para>
+
+ <para>
+ For spawned terminals, the following occurs:
+ <itemizedlist>
+ <listitem><para>The <filename>PATH</filename> variable includes the
+ cross-toolchain.</para></listitem>
+ <listitem><para>The <filename>pkgconfig</filename> variables find the correct
+ <filename>.pc</filename> files.</para></listitem>
+ <listitem><para>The <filename>configure</filename> command finds the
+ Yocto Project site files as well as any other necessary files.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Within this environment, you can run configure or compile
+ commands as if they were being run by
+ the OpenEmbedded build system itself.
+ As noted earlier, the working directory also automatically changes to the
+ Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>).
+ </para>
+
+ <para>
+ To manually run a specific task using <filename>devshell</filename>,
+ run the corresponding <filename>run.*</filename> script in
+ the
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink><filename>}/temp</filename>
+ directory (e.g.,
+ <filename>run.do_configure.</filename><replaceable>pid</replaceable>).
+ If a task's script does not exist, which would be the case if the task was
+ skipped by way of the sstate cache, you can create the task by first running
+ it outside of the <filename>devshell</filename>:
+ <literallayout class='monospaced'>
+ $ bitbake -c <replaceable>task</replaceable>
+ </literallayout>
+ <note><title>Notes</title>
+ <itemizedlist>
+ <listitem><para>Execution of a task's <filename>run.*</filename>
+ script and BitBake's execution of a task are identical.
+ In other words, running the script re-runs the task
+ just as it would be run using the
+ <filename>bitbake -c</filename> command.
+ </para></listitem>
+ <listitem><para>Any <filename>run.*</filename> file that does not
+ have a <filename>.pid</filename> extension is a
+ symbolic link (symlink) to the most recent version of that
+ file.
+ </para></listitem>
+ </itemizedlist>
+ </note>
+ </para>
+
+ <para>
+ Remember, that the <filename>devshell</filename> is a mechanism that allows
+ you to get into the BitBake task execution environment.
+ And as such, all commands must be called just as BitBake would call them.
+ That means you need to provide the appropriate options for
+ cross-compilation and so forth as applicable.
+ </para>
+
+ <para>
+ When you are finished using <filename>devshell</filename>, exit the shell
+ or close the terminal window.
+ </para>
+
+ <note><title>Notes</title>
+ <itemizedlist>
+ <listitem><para>
+ It is worth remembering that when using <filename>devshell</filename>
+ you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename>
+ instead of just using <filename>gcc</filename>.
+ The same applies to other applications such as <filename>binutils</filename>,
+ <filename>libtool</filename> and so forth.
+ BitBake sets up environment variables such as <filename>CC</filename>
+ to assist applications, such as <filename>make</filename> to find the correct tools.
+ </para></listitem>
+ <listitem><para>
+ It is also worth noting that <filename>devshell</filename> still works over
+ X11 forwarding and similar situations.
+ </para></listitem>
+ </itemizedlist>
+ </note>
+</section>
+
+</chapter>
OpenPOWER on IntegriCloud