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authorTony Lindgren <tony@atomide.com>2016-03-30 10:36:06 -0700
committerTony Lindgren <tony@atomide.com>2016-03-30 10:36:06 -0700
commit1809de7e7d37c585e01a1bcc583ea92b78fc759d (patch)
tree76c5b35c2b04eafce86a1a729c02ab705eba44bc /drivers/gpu/drm/vc4/vc4_irq.c
parentebf24414809200915b9ddf7f109bba7c278c8210 (diff)
parent3ca4a238106dedc285193ee47f494a6584b6fd2f (diff)
downloadtalos-op-linux-1809de7e7d37c585e01a1bcc583ea92b78fc759d.tar.gz
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Merge tag 'for-v4.6-rc/omap-fixes-a' of git://git.kernel.org/pub/scm/linux/kernel/git/pjw/omap-pending into omap-for-v4.6/fixes
ARM: OMAP2+: first hwmod fix for v4.6-rc Fix a longstanding bug in the hwmod code that could cause hardware SYSCONFIG register values to not match the kernel's idea of what they should be, and that could result in lower performance during IP block idle entry. Basic build, boot, and PM test logs are available here: http://www.pwsan.com/omap/testlogs/omap-hwmod-fixes-a-for-v4.6-rc/20160326231727/
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_irq.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_irq.c60
1 files changed, 50 insertions, 10 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
index b68060e758db..b0104a346a74 100644
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -30,6 +30,10 @@
* disables that specific interrupt, and 0s written are ignored
* (reading either one returns the set of enabled interrupts).
*
+ * When we take a binning flush done interrupt, we need to submit the
+ * next frame for binning and move the finished frame to the render
+ * thread.
+ *
* When we take a render frame interrupt, we need to wake the
* processes waiting for some frame to be done, and get the next frame
* submitted ASAP (so the hardware doesn't sit idle when there's work
@@ -44,6 +48,7 @@
#include "vc4_regs.h"
#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
+ V3D_INT_FLDONE | \
V3D_INT_FRDONE)
DECLARE_WAIT_QUEUE_HEAD(render_wait);
@@ -57,7 +62,7 @@ vc4_overflow_mem_work(struct work_struct *work)
struct vc4_bo *bo;
bo = vc4_bo_create(dev, 256 * 1024, true);
- if (!bo) {
+ if (IS_ERR(bo)) {
DRM_ERROR("Couldn't allocate binner overflow mem\n");
return;
}
@@ -77,7 +82,7 @@ vc4_overflow_mem_work(struct work_struct *work)
unsigned long irqflags;
spin_lock_irqsave(&vc4->job_lock, irqflags);
- current_exec = vc4_first_job(vc4);
+ current_exec = vc4_first_bin_job(vc4);
if (current_exec) {
vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
list_add_tail(&vc4->overflow_mem->unref_head,
@@ -98,17 +103,43 @@ vc4_overflow_mem_work(struct work_struct *work)
}
static void
-vc4_irq_finish_job(struct drm_device *dev)
+vc4_irq_finish_bin_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_bin_job(vc4);
+
+ if (!exec)
+ return;
+
+ vc4_move_job_to_render(dev, exec);
+ vc4_submit_next_bin_job(dev);
+}
+
+static void
+vc4_cancel_bin_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_bin_job(vc4);
+
+ if (!exec)
+ return;
+
+ list_move_tail(&exec->head, &vc4->bin_job_list);
+ vc4_submit_next_bin_job(dev);
+}
+
+static void
+vc4_irq_finish_render_job(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_exec_info *exec = vc4_first_job(vc4);
+ struct vc4_exec_info *exec = vc4_first_render_job(vc4);
if (!exec)
return;
vc4->finished_seqno++;
list_move_tail(&exec->head, &vc4->job_done_list);
- vc4_submit_next_job(dev);
+ vc4_submit_next_render_job(dev);
wake_up_all(&vc4->job_wait_queue);
schedule_work(&vc4->job_done_work);
@@ -125,9 +156,10 @@ vc4_irq(int irq, void *arg)
barrier();
intctl = V3D_READ(V3D_INTCTL);
- /* Acknowledge the interrupts we're handling here. The render
- * frame done interrupt will be cleared, while OUTOMEM will
- * stay high until the underlying cause is cleared.
+ /* Acknowledge the interrupts we're handling here. The binner
+ * last flush / render frame done interrupt will be cleared,
+ * while OUTOMEM will stay high until the underlying cause is
+ * cleared.
*/
V3D_WRITE(V3D_INTCTL, intctl);
@@ -138,9 +170,16 @@ vc4_irq(int irq, void *arg)
status = IRQ_HANDLED;
}
+ if (intctl & V3D_INT_FLDONE) {
+ spin_lock(&vc4->job_lock);
+ vc4_irq_finish_bin_job(dev);
+ spin_unlock(&vc4->job_lock);
+ status = IRQ_HANDLED;
+ }
+
if (intctl & V3D_INT_FRDONE) {
spin_lock(&vc4->job_lock);
- vc4_irq_finish_job(dev);
+ vc4_irq_finish_render_job(dev);
spin_unlock(&vc4->job_lock);
status = IRQ_HANDLED;
}
@@ -205,6 +244,7 @@ void vc4_irq_reset(struct drm_device *dev)
V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
spin_lock_irqsave(&vc4->job_lock, irqflags);
- vc4_irq_finish_job(dev);
+ vc4_cancel_bin_job(dev);
+ vc4_irq_finish_render_job(dev);
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
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