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authorChris Wilson <chris@chris-wilson.co.uk>2016-07-01 17:23:15 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2016-07-01 20:58:43 +0100
commit688e6c7258164de86d626e8e983ca8d28015c263 (patch)
treeea2040fd06199f2335f7431ca2506cd4e7757fe5 /drivers/gpu/drm/i915/i915_drv.h
parent1f15b76f1ec973d1eb5d21b6d98b21aebb9025f1 (diff)
downloadtalos-op-linux-688e6c7258164de86d626e8e983ca8d28015c263.tar.gz
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drm/i915: Slaughter the thundering i915_wait_request herd
One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu/drm/i915/i915_drv.h')
-rw-r--r--drivers/gpu/drm/i915/i915_drv.h40
1 files changed, 38 insertions, 2 deletions
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 0d0e4ac4dadb..1fefa8c495f2 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -506,6 +506,7 @@ struct drm_i915_error_state {
bool valid;
/* Software tracked state */
bool waiting;
+ int num_waiters;
int hangcheck_score;
enum intel_ring_hangcheck_action hangcheck_action;
int num_requests;
@@ -551,6 +552,12 @@ struct drm_i915_error_state {
u32 tail;
} *requests;
+ struct drm_i915_error_waiter {
+ char comm[TASK_COMM_LEN];
+ pid_t pid;
+ u32 seqno;
+ } *waiters;
+
struct {
u32 gfx_mode;
union {
@@ -1429,7 +1436,7 @@ struct i915_gpu_error {
#define I915_STOP_RING_ALLOW_WARN (1 << 30)
/* For missed irq/seqno simulation. */
- unsigned int test_irq_rings;
+ unsigned long test_irq_rings;
};
enum modeset_restore {
@@ -3064,7 +3071,6 @@ ibx_disable_display_interrupt(struct drm_i915_private *dev_priv, uint32_t bits)
ibx_display_interrupt_update(dev_priv, bits, 0);
}
-
/* i915_gem.c */
int i915_gem_create_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
@@ -3975,4 +3981,34 @@ static inline void i915_trace_irq_get(struct intel_engine_cs *engine,
i915_gem_request_assign(&engine->trace_irq_req, req);
}
+static inline bool __i915_request_irq_complete(struct drm_i915_gem_request *req)
+{
+ /* Ensure our read of the seqno is coherent so that we
+ * do not "miss an interrupt" (i.e. if this is the last
+ * request and the seqno write from the GPU is not visible
+ * by the time the interrupt fires, we will see that the
+ * request is incomplete and go back to sleep awaiting
+ * another interrupt that will never come.)
+ *
+ * Strictly, we only need to do this once after an interrupt,
+ * but it is easier and safer to do it every time the waiter
+ * is woken.
+ */
+ if (i915_gem_request_completed(req, false))
+ return true;
+
+ /* We need to check whether any gpu reset happened in between
+ * the request being submitted and now. If a reset has occurred,
+ * the seqno will have been advance past ours and our request
+ * is complete. If we are in the process of handling a reset,
+ * the request is effectively complete as the rendering will
+ * be discarded, but we need to return in order to drop the
+ * struct_mutex.
+ */
+ if (i915_reset_in_progress(&req->i915->gpu_error))
+ return true;
+
+ return false;
+}
+
#endif
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