Commit message (Expand) | Author | Age | Files | Lines | |
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* | drm/vc4: Fix a "the the" typo in a comment. | Eric Anholt | 2016-07-15 | 1 | -1/+1 |
* | drm/vc4: Add support for branching in shader validation. | Eric Anholt | 2016-07-15 | 1 | -16/+265 |
* | drm/vc4: Add a bitmap of branch targets during shader validation. | Eric Anholt | 2016-07-15 | 1 | -2/+112 |
* | drm/vc4: Move validation's current/max ip into the validation struct. | Eric Anholt | 2016-07-14 | 1 | -24/+30 |
* | drm/vc4: Add an API for creating GPU shaders in GEM BOs. | Eric Anholt | 2015-12-07 | 1 | -0/+513 |