| Commit message (Collapse) | Author | Age | Files | Lines |
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commit 72464382fc2d3673eb51f21a57f2c0a320c1552f upstream.
We only need to clear the bit in a 32bit integer.
This fixes a crah on ARM64 and PPC64LE caused by
"drm/amdgpu: update the vm invalidation engine layout V2"
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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In VRR mode, keep track of the vblank count of the last
completed pageflip in amdgpu_crtc->last_flip_vblank, as
recorded in the pageflip completion handler after each
completed flip.
Use that count to prevent mmio programming a new pageflip
within the same vblank in which the last pageflip completed,
iow. to throttle pageflips to at most one flip per video
frame, while at the same time allowing to request a flip
not only before start of vblank, but also anywhere within
vblank.
The old logic did the same, and made sense for regular fixed
refresh rate flipping, but in vrr mode it prevents requesting
a flip anywhere inside the possibly huge vblank, thereby
reducing framerate in vrr mode instead of improving it, by
delaying a slightly delayed flip requests up to a maximum
vblank duration + 1 scanout duration. This would limit VRR
usefulness to only help applications with a very high GPU
demand, which can submit the flip request before start of
vblank, but then have to wait long for fences to complete.
With this method a flip can be both requested and - after
fences have completed - executed, ie. it doesn't matter if
the request (amdgpu_dm_do_flip()) gets delayed until deep
into the extended vblank due to cpu execution delays. This
also allows clients which want to regulate framerate within
the vrr range a much more fine-grained control of flip timing,
a feature that might be useful for video playback, and is
very useful for neuroscience/vision research applications.
In regular non-VRR mode, retain the old flip submission
behavior. This to keep flip scheduling for fullscreen X11/GLX
OpenGL clients intact, if they use the GLX_OML_sync_control
extensions glXSwapBufferMscOML(, ..., target_msc,...) function
with a specific target_msc target vblank count.
glXSwapBuffersMscOML() or DRI3/Present PresentPixmap() will
not flip at the proper target_msc for a non-zero target_msc
if VRR mode is active with this patch. They'd often flip one
frame too early. However, this limitation should not matter
much in VRR mode, as scheduling based on vblank counts is
pretty futile/unusable under variable refresh duration
anyway, so no real extra harm is done.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
Cc: Harry Wentland <harry.wentland@amd.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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The changes to fix those are two invasive for backporting.
Just disable the feature in 4.20 and 5.0.
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Cc: <stable@vger.kernel.org> [4.20+]
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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According to hardware engineer, WRITE_BURST_LENGTH [9:8] in register
SDMA0_CHICKEN_BITS need to change to 3 for better performance
Signed-off-by: shaoyunl <shaoyun.liu@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Based on a similar patch from Rafael for radeon.
When using ATPX to control dGPU power, the state is not retained
across suspend and resume cycles by default. This can probably
be loosened for Hybrid Graphics (_PR3) laptops where I think the
state is properly retained.
Fixes: c62ec4610c40 ("PM / core: Fix direct_complete handling for devices with no callbacks")
Cc: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Acked-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
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Don't warn or fail if it's missing.
v2: handle xgmi case more gracefully.
v3: handle older kernels properly
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Tested-by: James Zhu <James.Zhu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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amdgpu_vm_get_task_info is called from interrupt handler and sched timeout
workqueue, we should use irq version spin_lock to avoid deadlock.
Signed-off-by: Philip Yang <Philip.Yang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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This patch fixes the incorrect external id that kernel reports to user mode
driver. Raven2's rev_id is starts from 0x8, so its external id (0x81) should
start from rev_id + 0x79 (0x81 - 0x8). And Raven's rev_id should be 0x21 while
rev_id == 1.
Reported-by: Crystal Jin <Crystal.Jin@amd.com>
Signed-off-by: Huang Rui <ray.huang@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Fixes doorbell reflection on Vega20.
Change-Id: I0495139d160a9032dff5977289b1eec11c16f781
Signed-off-by: Jay Cornwall <Jay.Cornwall@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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amdgpu only uses shared-fences internally, but dmabuf importers rely on
implicit write hazard tracking via the reservation_object.fence_excl.
For example, the importer use the write hazard for timing a page flip to
only occur after the exporter has finished flushing its write into the
surface. As such, on exporting a dmabuf, we must either flush all
outstanding fences (for we do not know which are writes and should have
been exclusive) or alternatively create a new exclusive fence that is
the composite of all the existing shared fences, and so will only be
signaled when all earlier fences are signaled (ensuring that we can not
be signaled before the completion of any earlier write).
v2: reservation_object is already locked by amdgpu_bo_reserve()
v3: Replace looping with get_fences_rcu and special case the promotion
of a single shared fence directly to an exclusive fence, bypassing the
fence array.
v4: Drop the fence array ref after assigning to reservation_object
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107341
Testcase: igt/amd_prime/amd-to-i915
References: 8e94a46c1770 ("drm/amdgpu: Attach exclusive fence to prime exported bo's. (v5)")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: "Christian König" <christian.koenig@amd.com>
Reviewed-by: "Christian König" <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Add missing power_average to visible check for power
attributes for APUs. Was missed before.
Reviewed-by: Evan Quan <evan.quan@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Needs ATPX rather than _PR3 for dGPU power control.
Bug: https://bugzilla.kernel.org/show_bug.cgi?id=202263
Reviewed-by: Jim Qu <Jim.Qu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
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The check turned out to be too strict in some cases.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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It was at the same time too strict (for linear tiling modes, where no
height alignment is required) and too lenient (for 2D tiling modes,
where height may need to be aligned to values > 8).
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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into drm-fixes
- Powerplay fixes
- Virtual display pinning fixes
- Golden register updates for vega
- Pitch and gem size validation fixes
- Fix for error case in sr-iov init
- Disable page tables in system memory on RV due to issues with IOMMU
reported on some platforms
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Alex Deucher <alexdeucher@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190109204336.3315-1-alexander.deucher@amd.com
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We hit a problem with IOMMU with that. Disable until we have time to
debug further.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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effect asics: VEGA10 and VEGA12
Signed-off-by: Jim Qu <Jim.Qu@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Fix CPDMA hang in PRT mode for both VEGA10 and VEGA20
Signed-off-by: Tao Zhou <tao.zhou1@amd.com>
Tested-by: Yukun.Li <yukun1.li@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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When creating frame buffer, userspace may request to attach to a
previously allocated GEM object that is smaller than what GPU
requires. Validation must be done to prevent out-of-bound DMA,
otherwise it could be exploited to reveal sensitive data.
This fix is not done in a common code path because individual
driver might have different requirement.
Cc: stable@vger.kernel.org # v4.2+
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Yu Zhao <yuzhao@google.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Userspace may request pitch alignment that is not supported by GPU.
Some requests 32, but GPU ignores it and uses default 64 when cpp is
4. If GEM object is allocated based on the smaller alignment, GPU
DMA will go out of bound.
Cc: stable@vger.kernel.org # v4.2+
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Yu Zhao <yuzhao@google.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Since pp_od_clk_voltage device file is for OD related sysfs operations.
Signed-off-by: Evan Quan <evan.quan@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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MGCG should RLC enter into safe mode first.
Signed-off-by: Likun Gao <Likun.Gao@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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These 2 variables are unused now, so remove their references.
Fixes: e4ae0fc drm/amdgpu: implement gfx8 post_soft_reset
Fixes: 5e01c09 drm/amdgpu/gfx_v8_0: Reorder the gfx, kiq and kcq rings
test sequence
Signed-off-by: Kent Russell <kent.russell@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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The kiq ring and the very first compute ring may fail occasionally
if they are tested directly following kiq_kcq_enable.
Insert the gfx ring test before kiq ring test to delay the kiq and kcq
ring tests will fix the issue.
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Tiecheng Zhou <Tiecheng.Zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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The pfvf exchange need be in exclusive mode. And add pfvf exchange in gpu
reset.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-By: Xiangliang Yu <Xiangliang.Yu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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For virtual display feature, no need to pin cursor bo.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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For virtual display, no need to pin the fb's bo.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Pull drm fixes from Dave Airlie:
"Happy New Year, just decloaking from leave to get some stuff from the
last week in before rc1:
core:
- two regression fixes for damage blob and atomic
i915 gvt:
- Some missed GVT fixes from the original pull
amdgpu:
- new PCI IDs
- SR-IOV fixes
- DC fixes
- Vega20 fixes"
* tag 'drm-next-2019-01-05' of git://anongit.freedesktop.org/drm/drm: (53 commits)
drm: Put damage blob when destroy plane state
drm: fix null pointer dereference on null state pointer
drm/amdgpu: Add new VegaM pci id
drm/ttm: Use drm_debug_printer for all ttm_bo_mem_space_debug output
drm/amdgpu: add Vega20 PSP ASD firmware loading
drm/amd/display: Fix MST dp_blank REG_WAIT timeout
drm/amd/display: validate extended dongle caps
drm/amd/display: Use div_u64 for flip timestamp ns to ms
drm/amdgpu/uvd:Change uvd ring name convention
drm/amd/powerplay: add Vega20 LCLK DPM level setting support
drm/amdgpu: print process info when job timeout
drm/amdgpu/nbio7.4: add hw bug workaround for vega20
drm/amdgpu/nbio6.1: add hw bug workaround for vega10/12
drm/amd/display: Optimize passive update planes.
drm/amd/display: verify lane status before exiting verify link cap
drm/amd/display: Fix bug with not updating VSP infoframe
drm/amd/display: Add retry to read ddc_clock pin
drm/amd/display: Don't skip link training for empty dongle
drm/amd/display: Wait edp HPD to high in detect_sink
drm/amd/display: fix surface update sequence
...
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Add a new pci id.
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
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Add PSP ASD firmware loading on Vega20. Not sure why
this was missing before.
Signed-off-by: Evan Quan <evan.quan@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
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Since umr tool can't handle bracket, change uvd ring name convention.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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When a job is timeout, try to print the related process information
for debugging
Signed-off-by: Trigger Huang <Trigger.Huang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Configure PCIE_CI_CNTL to work around a hw bug that affects
some multi-GPU compute workloads.
Acked-by: Feifei Xu <Feifei.Xu@amd.com>
Reviewed-by: Harish Kasiviswanathan <Harish.Kasiviswanathan@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Configure PCIE_CI_CNTL to work around a hw bug that affects
some multi-GPU compute workloads.
Acked-by: Feifei Xu <Feifei.Xu@amd.com>
Reviewed-by: Harish Kasiviswanathan <Harish.Kasiviswanathan@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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It should not return 0 for error case as '0' is actually
a special value for index.
Signed-off-by: Evan Quan <evan.quan@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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If register value is updating, reset timeout counter.
It improves robustness of SOC15_WAIT_ON_RREG.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Remove bit 31 for scratch2 to indicate the Hardware bug work around is active.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Scan enc/jpeg fences to init dpg pause new state in begin use.
It will help set dpg mode to desire state actively.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Always check all vcn ring status during dpg mode stop, it will help
identify which vcn ring may cause the issue.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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It is a bug fix.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Under Dynamic Power Gate mode, UVD_STATUS needn't be checked.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Replace vcn_v1_0_stop with vcn_v1_0_set_powergating_state during suspend,
to keep adev->vcn.cur_state update. It will fix VCN S3 hung issue.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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It indicates a pin/unpin imbalance bug somewhere. While the bug isn't
necessarily in the call chain hitting this, it's at least one part
involved.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Page queue is supported on Vega20 with SDMA firmware
123 onwards.
Signed-off-by: Evan Quan <evan.quan@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Vega20 uses ring id 1 for page queues EOP irq while previous
ASICs take ring id 3.
Signed-off-by: Evan Quan <evan.quan@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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We need new invalidation engine layout due to new SDMA page
queues added.
V2: fix coding style and add correct return value
Signed-off-by: Evan Quan <evan.quan@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Oak Zeng <Oak.Zeng@amd.com>
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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As two more SDMA page queue rings are added on Vega20.
Signed-off-by: Evan Quan <evan.quan@amd.com>
Reviewed-by: Oak Zeng <Oak.Zeng@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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When the fence is already signaled it is perfectly normal to get a NULL
fence here. But since we can't export that we need to use a stub fence.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Currently driver only psp v11 support vmr.
v2: squash in unused variable removal (Alex)
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Xiangliang Yu <Xiangliang.Yu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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If PSP FW is running already, driver will not load PSP FW again and skip
it. So psp fw version is not correct if reading it from FW binary file,
need to get right version from register.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Xiangliang Yu <Xiangliang.Yu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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