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authorThierry Reding <thierry.reding@avionic-design.de>2013-10-04 22:34:01 +0200
committerThierry Reding <treding@nvidia.com>2013-10-31 09:55:46 +0100
commit773af77fc479fd454c3f6836f86bf63996545cf4 (patch)
treea3610dd713a97cf934810079da61b1196e85d95b /include/sound
parent5f60ed0d840d53e9d65aa54e1a5365af8ce2769e (diff)
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drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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