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authorDave Airlie <airlied@redhat.com>2016-11-17 09:43:56 +1000
committerDave Airlie <airlied@redhat.com>2016-11-17 09:43:56 +1000
commitb7c0e47d98249c2ddf21ea197b651093c6aaee00 (patch)
tree2209b84a346d987d65332016738a488ef1501b82 /drivers/gpu/drm/vc4
parent25bfe018c1c57955e763ebfa2c1fa54283e426e9 (diff)
parentc778cc5df944291dcdb1ca7a6bb781fbc22550c5 (diff)
downloadtalos-obmc-linux-b7c0e47d98249c2ddf21ea197b651093c6aaee00.tar.gz
talos-obmc-linux-b7c0e47d98249c2ddf21ea197b651093c6aaee00.zip
Merge tag 'drm-vc4-next-2016-11-16' of https://github.com/anholt/linux into drm-next
This pull request brings in fragment shader threading and ETC1 support for vc4.
Diffstat (limited to 'drivers/gpu/drm/vc4')
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.c11
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h2
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c15
-rw-r--r--drivers/gpu/drm/vc4/vc4_v3d.c2
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c24
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate_shaders.c82
6 files changed, 111 insertions, 25 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index eaf26d9b5f11..1dab9e5b3689 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -61,23 +61,28 @@ static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT0);
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_V3D_IDENT1:
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT1);
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_V3D_IDENT2:
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT2);
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
+ case DRM_VC4_PARAM_SUPPORTS_ETC1:
+ case DRM_VC4_PARAM_SUPPORTS_THREADED_FS:
args->value = true;
break;
default:
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 7c1e4d97486f..fef172804345 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -381,6 +381,8 @@ struct vc4_validated_shader_info {
uint32_t num_uniform_addr_offsets;
uint32_t *uniform_addr_offsets;
+
+ bool is_threaded;
};
/**
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 47a095f392f8..db920771bfb5 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -544,14 +544,15 @@ vc4_cl_lookup_bos(struct drm_device *dev,
handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
if (!handles) {
+ ret = -ENOMEM;
DRM_ERROR("Failed to allocate incoming GEM handles\n");
goto fail;
}
- ret = copy_from_user(handles,
- (void __user *)(uintptr_t)args->bo_handles,
- exec->bo_count * sizeof(uint32_t));
- if (ret) {
+ if (copy_from_user(handles,
+ (void __user *)(uintptr_t)args->bo_handles,
+ exec->bo_count * sizeof(uint32_t))) {
+ ret = -EFAULT;
DRM_ERROR("Failed to copy in GEM handles\n");
goto fail;
}
@@ -708,8 +709,10 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
}
mutex_lock(&vc4->power_lock);
- if (--vc4->power_refcount == 0)
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ if (--vc4->power_refcount == 0) {
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
+ }
mutex_unlock(&vc4->power_lock);
kfree(exec);
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index e6d3c6028341..7cc346ad9b0b 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -222,6 +222,8 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
return ret;
}
+ pm_runtime_use_autosuspend(dev);
+ pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
pm_runtime_enable(dev);
return 0;
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 26503e307438..9fd171c361c2 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -644,6 +644,13 @@ reloc_tex(struct vc4_exec_info *exec,
cpp = 1;
break;
case VC4_TEXTURE_TYPE_ETC1:
+ /* ETC1 is arranged as 64-bit blocks, where each block is 4x4
+ * pixels.
+ */
+ cpp = 8;
+ width = (width + 3) >> 2;
+ height = (height + 3) >> 2;
+ break;
case VC4_TEXTURE_TYPE_BW1:
case VC4_TEXTURE_TYPE_A4:
case VC4_TEXTURE_TYPE_A1:
@@ -782,11 +789,6 @@ validate_gl_shader_rec(struct drm_device *dev,
exec->shader_rec_v += roundup(packet_size, 16);
exec->shader_rec_size -= packet_size;
- if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
- DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
- return -EINVAL;
- }
-
for (i = 0; i < shader_reloc_count; i++) {
if (src_handles[i] > exec->bo_count) {
DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
@@ -803,6 +805,18 @@ validate_gl_shader_rec(struct drm_device *dev,
return -EINVAL;
}
+ if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
+ to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
+ DRM_ERROR("Thread mode of CL and FS do not match\n");
+ return -EINVAL;
+ }
+
+ if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
+ to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
+ DRM_ERROR("cs and vs cannot be threaded\n");
+ return -EINVAL;
+ }
+
for (i = 0; i < shader_reloc_count; i++) {
struct vc4_validated_shader_info *validated_shader;
uint32_t o = shader_reloc_offsets[i];
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index 2543cf5b8b51..5dba13dd1e9b 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -83,6 +83,13 @@ struct vc4_shader_validation_state {
* basic blocks.
*/
bool needs_uniform_address_for_loop;
+
+ /* Set when we find an instruction writing the top half of the
+ * register files. If we allowed writing the unusable regs in
+ * a threaded shader, then the other shader running on our
+ * QPU's clamp validation would be invalid.
+ */
+ bool all_registers_used;
};
static uint32_t
@@ -119,6 +126,13 @@ raddr_add_a_to_live_reg_index(uint64_t inst)
}
static bool
+live_reg_is_upper_half(uint32_t lri)
+{
+ return (lri >= 16 && lri < 32) ||
+ (lri >= 32 + 16 && lri < 32 + 32);
+}
+
+static bool
is_tmu_submit(uint32_t waddr)
{
return (waddr == QPU_W_TMU0_S ||
@@ -390,6 +404,9 @@ check_reg_write(struct vc4_validated_shader_info *validated_shader,
} else {
validation_state->live_immediates[lri] = ~0;
}
+
+ if (live_reg_is_upper_half(lri))
+ validation_state->all_registers_used = true;
}
switch (waddr) {
@@ -598,6 +615,11 @@ check_instruction_reads(struct vc4_validated_shader_info *validated_shader,
}
}
+ if ((raddr_a >= 16 && raddr_a < 32) ||
+ (raddr_b >= 16 && raddr_b < 32 && sig != QPU_SIG_SMALL_IMM)) {
+ validation_state->all_registers_used = true;
+ }
+
return true;
}
@@ -608,9 +630,7 @@ static bool
vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
{
uint32_t max_branch_target = 0;
- bool found_shader_end = false;
int ip;
- int shader_end_ip = 0;
int last_branch = -2;
for (ip = 0; ip < validation_state->max_ip; ip++) {
@@ -621,8 +641,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
uint32_t branch_target_ip;
if (sig == QPU_SIG_PROG_END) {
- shader_end_ip = ip;
- found_shader_end = true;
+ /* There are two delay slots after program end is
+ * signaled that are still executed, then we're
+ * finished. validation_state->max_ip is the
+ * instruction after the last valid instruction in the
+ * program.
+ */
+ validation_state->max_ip = ip + 3;
continue;
}
@@ -676,15 +701,9 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
}
set_bit(after_delay_ip, validation_state->branch_targets);
max_branch_target = max(max_branch_target, after_delay_ip);
-
- /* There are two delay slots after program end is signaled
- * that are still executed, then we're finished.
- */
- if (found_shader_end && ip == shader_end_ip + 2)
- break;
}
- if (max_branch_target > shader_end_ip) {
+ if (max_branch_target > validation_state->max_ip - 3) {
DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
return false;
}
@@ -756,6 +775,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
{
bool found_shader_end = false;
int shader_end_ip = 0;
+ uint32_t last_thread_switch_ip = -3;
uint32_t ip;
struct vc4_validated_shader_info *validated_shader = NULL;
struct vc4_shader_validation_state validation_state;
@@ -788,6 +808,17 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
if (!vc4_handle_branch_target(&validation_state))
goto fail;
+ if (ip == last_thread_switch_ip + 3) {
+ /* Reset r0-r3 live clamp data */
+ int i;
+
+ for (i = 64; i < LIVE_REG_COUNT; i++) {
+ validation_state.live_min_clamp_offsets[i] = ~0;
+ validation_state.live_max_clamp_regs[i] = false;
+ validation_state.live_immediates[i] = ~0;
+ }
+ }
+
switch (sig) {
case QPU_SIG_NONE:
case QPU_SIG_WAIT_FOR_SCOREBOARD:
@@ -797,6 +828,8 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
case QPU_SIG_LOAD_TMU1:
case QPU_SIG_PROG_END:
case QPU_SIG_SMALL_IMM:
+ case QPU_SIG_THREAD_SWITCH:
+ case QPU_SIG_LAST_THREAD_SWITCH:
if (!check_instruction_writes(validated_shader,
&validation_state)) {
DRM_ERROR("Bad write at ip %d\n", ip);
@@ -812,6 +845,18 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
shader_end_ip = ip;
}
+ if (sig == QPU_SIG_THREAD_SWITCH ||
+ sig == QPU_SIG_LAST_THREAD_SWITCH) {
+ validated_shader->is_threaded = true;
+
+ if (ip < last_thread_switch_ip + 3) {
+ DRM_ERROR("Thread switch too soon after "
+ "last switch at ip %d\n", ip);
+ goto fail;
+ }
+ last_thread_switch_ip = ip;
+ }
+
break;
case QPU_SIG_LOAD_IMM:
@@ -826,6 +871,13 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
if (!check_branch(inst, validated_shader,
&validation_state, ip))
goto fail;
+
+ if (ip < last_thread_switch_ip + 3) {
+ DRM_ERROR("Branch in thread switch at ip %d",
+ ip);
+ goto fail;
+ }
+
break;
default:
DRM_ERROR("Unsupported QPU signal %d at "
@@ -847,6 +899,14 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
goto fail;
}
+ /* Might corrupt other thread */
+ if (validated_shader->is_threaded &&
+ validation_state.all_registers_used) {
+ DRM_ERROR("Shader uses threading, but uses the upper "
+ "half of the registers, too\n");
+ goto fail;
+ }
+
/* If we did a backwards branch and we haven't emitted a uniforms
* reset since then, we still need the uniforms stream to have the
* uniforms address available so that the backwards branch can do its
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