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The main documentation + page is at + <a href="http://gcc.gnu.org/onlinedocs/libstdc++/documentation.html"> + http://gcc.gnu.org/onlinedocs/libstdc++/documentation.html</a>. +</em></p> + +<p><em> + To the <a href="http://gcc.gnu.org/libstdc++/">libstdc++ homepage</a>. +</em></p> + +<!-- ####################################################### --> +<hr /> +<h1>Questions</h1> +<ol> + <li><a href="#1_0">General Information</a> + <!-- I suspect these will mostly be links to/into existing documents. --> + <ol> + <li><a href="#1_1">What is libstdc++?</a> </li> + <li><a href="#1_2">Why should I use libstdc++?</a> </li> + <li><a href="#1_3">Who's in charge of it?</a> </li> + <li><a href="#1_4">[removed]</a> </li> + <li><a href="#1_5">When is libstdc++ going to be finished?</a> </li> + <li><a href="#1_6">How do I contribute to the effort?</a> </li> + <li><a href="#1_7">What happened to libg++? I need that!</a> </li> + <li><a href="#1_8">What if I have more questions?</a> </li> + <li><a href="#1_9">What are the license terms for libstdc++?</a> </li> + </ol> + </li> + + <li><a href="#2_0">Installation</a> + <ol> + <li><a href="#2_1">How do I install libstdc++?</a> </li> + <li><a href="#2_2">[removed]</a> </li> + <li><a href="#2_3">What is this SVN thing that you keep + mentioning?</a> </li> + <li><a href="#2_4">How do I know if it works?</a> </li> + <li><a href="#2_5">This library is HUGE! And what's libsupc++?</a> </li> + <li><a href="#2_6">Why do I get an error saying + <code>libstdc++.so.X</code> is missing when I + run my program?</a> </li> + </ol> + </li> + + <li><a href="#3_0">Platform-Specific Issues</a> + <ol> + <li><a href="#3_1">Can libstdc++ be used with <my + favorite compiler>?</a> </li> + <li><a href="#3_2">[removed]</a> </li> + <li><a href="#3_3">[removed]</a> </li> + <li><a href="#3_4">I can't use 'long long' on Solaris</a> </li> + <li><a href="#3_5"><code>_XOPEN_SOURCE</code> / + <code>_GNU_SOURCE</code> / etc is always defined</a> + </li> + <li><a href="#3_6">OS X ctype.h is broken! How can I hack it?</a></li> + <li><a href="#3_7">Threading is broken on i386</a></li> + <li><a href="#3_8">Recent GNU/Linux glibc required?</a></li> + <li><a href="#3_9">Can't use wchar_t/wstring on FreeBSD</a></li> + <li><a href="#3_10">MIPS atomic operations</a></li> + </ol> + </li> + + <li><a href="#4_0">Known Bugs and Non-Bugs</a> + <ol> + <li><a href="#4_1">What works already?</a> </li> + <li><a href="#4_2">Bugs in gcc/g++ (not libstdc++)</a> </li> + <li><a href="#4_3">Bugs in the C++ language/lib specification</a> </li> + <li><a href="#4_4">Things in libstdc++ that only look like bugs</a><ul> + <li><a href="#4_4_iostreamclear">reopening a stream fails</a> </li> + <li><a href="#4_4_Weff">-Weffc++ complains too much</a> </li> + <li><a href="#4_4_rel_ops">"ambiguous overloads" + after including an old-style header</a> </li> + <li><a href="#4_4_interface">The g++-3 headers are + <strong>not ours</strong></a> </li> + <li><a href="#4_4_glibc">compilation errors from streambuf.h</a> </li> + <li><a href="#4_4_checks">errors about <em>*Concept</em> and + <em>constraints</em> in the STL...</a> </li> + <li><a href="#4_4_dlsym">program crashes when using library code + in a dynamically-loaded library</a> </li> + <li><a href="#4_4_leak">"memory leaks" in containers</a> </li> + <li><a href="#4_4_list_size">list::size() is O(n)!</a> </li> + </ul> + </li> + <li><a href="#4_5">Aw, that's easy to fix!</a> </li> + </ol> + </li> + + <li><a href="#5_0">Miscellaneous</a> + <ol> + <li><a href="#5_1">string::iterator is not char*; + vector<T>::iterator is not T*</a> </li> + <li><a href="#5_2">What's next after libstdc++?</a> </li> + <li><a href="#5_3">What about the STL from SGI?</a> </li> + <li><a href="#5_4">Extensions and Backward Compatibility</a> </li> + <li><a href="#5_5">Does libstdc++ support TR1?</a> </li> + <li><a href="#5_6">Is libstdc++ thread-safe?</a> </li> + <li><a href="#5_7">How do I get a copy of the ISO C++ Standard?</a> </li> + <li><a href="#5_8">What's an ABI and why is it so messy?</a> </li> + <li><a href="#5_9">How do I make std::vector<T>::capacity() + == std::vector<T>::size?</a> </li> + </ol> + </li> + +</ol> + +<hr /> + +<!-- ####################################################### --> + +<h1><a name="1_0">1.0 General Information</a></h1> +<!-- I suspect these will mostly be links to/into existing documents. --> + <h2><a name="1_1">1.1 What is libstdc++?</a></h2> + <p>The GNU Standard C++ Library v3 is an + ongoing project to implement the ISO 14882 Standard C++ library + as described in chapters 17 through 27 and annex D. + For those who want to see exactly how + far the project has come, or just want the latest + bleeding-edge code, the up-to-date source is available over + anonymous SVN, and can even be browsed over the + <a href="http://gcc.gnu.org/svn.html">web</a>. + </p> + +<hr /> + <h2><a name="1_2">1.2 Why should I use libstdc++?</a></h2> + <p>The completion of the ISO C++ standardization gave the + C++ community a powerful set of reuseable tools in the form + of the C++ Standard Library. However, all existing C++ + implementations are (as the Draft Standard used to say) + "incomplet and incorrekt," and many suffer from + limitations of the compilers that use them. + </p> + <p>The GNU C/C++/FORTRAN/<pick-a-language> compiler + (<code>gcc</code>, <code>g++</code>, etc) is widely considered to be + one of the leading compilers in the world. Its development + is overseen by the + <a href="http://gcc.gnu.org/">GCC team</a>. All of + the rapid development and near-legendary + <a href="http://gcc.gnu.org/buildstat.html">portability</a> + that are the hallmarks of an open-source project are being + applied to libstdc++. + </p> + <p>That means that all of the Standard classes and functions + (such as <code>string</code>, <code>vector<></code>, iostreams, + and algorithms) will be freely available and fully compliant. + Programmers will no longer need to "roll their own" + nor be worried about platform-specific incompatibilities. + </p> + +<hr /> + <h2><a name="1_3">1.3 Who's in charge of it?</a></h2> + <p>The libstdc++ project is contributed to by several developers + all over the world, in the same way as GCC or Linux. + Benjamin Kosnik, Gabriel Dos Reis, Phil Edwards, Ulrich Drepper, + Loren James Rittle, and Paolo Carlini are the lead maintainers of + the SVN archive. + </p> + <p>Development and discussion is held on the libstdc++ mailing + list. Subscribing to the list, or searching the list + archives, is open to everyone. You can read instructions for + doing so on the <a href="http://gcc.gnu.org/libstdc++/">homepage</a>. + If you have questions, ideas, code, or are just curious, sign up! + </p> + +<hr /> + <h2><a name="1_4">1.4 How do I get libstdc++?</a></h2> + + <p>Stable versions of libstdc++-v3 are included with releases of + <a href="http://gcc.gnu.org/releases.html">the GCC compilers</a>. + </p> + +<hr /> + <h2><a name="1_5">1.5 When is libstdc++ going to be finished?</a></h2> +<!-- <p>Nathan Myers gave the best of all possible answers in <a + href="http://www.deja.com/getdoc.xp?AN=469581698&fmt=text">a + Usenet article</a>.</p> +which is no longer available, thanks deja...--> + <p>Nathan Myers gave the best of all possible answers, responding to a + Usenet article asking this question: <em>Sooner, if you help.</em> + </p> + +<hr /> + <h2><a name="1_6">1.6 How do I contribute to the effort?</a></h2> + <p>Here is <a href="../17_intro/contribute.html">a + page devoted to this topic</a>. Subscribing to the mailing + list (see above, or the homepage) is a very good idea if you + have something to contribute, or if you have spare time and + want to help. Contributions don't have to be in the form of + source code; anybody who is willing to help write + documentation, for example, or has found a bug in code that + we all thought was working, is more than welcome! + </p> + +<hr /> + <h2><a name="1_7">1.7 What happened to libg++? I need that!</a></h2> + <p>The most recent libg++ README states that libg++ is no longer + being actively maintained. It should not be used for new + projects, and is only being kicked along to support older code. + </p> + <p>The libg++ was designed and created when there was no Standard + to provide guidance. Classes like linked lists are now provided + for by <code>list<T></code> and do not need to be created by + <code>genclass</code>. (For that matter, templates exist now and + are well-supported, whereas genclass (mostly) predates them.) + </p> + <p>There are other classes in libg++ that are not specified in the + ISO Standard (e.g., statistical analysis). While there are a + lot of really useful things that are used by a lot of people + (e.g., statistics :-), the Standards Committee couldn't include + everything, and so a lot of those "obvious" classes + didn't get included. + </p> + <p>Since libstdc++ is an implementation of the Standard Library, we + have no plans at this time to include non-Standard utilities + in the implementation, however handy they are. (The extensions + provided in the SGI STL aren't maintained by us and don't get + a lot of our attention, because they don't require a lot of our + time.) It is entirely plausible that the "useful stuff" + from libg++ might be extracted into an updated utilities library, + but nobody has started such a project yet. + </p> + <p>(The <a href="http://www.boost.org/">Boost</a> site houses free + C++ libraries that do varying things, and happened to be started + by members of the Standards Committee. Certain "useful + stuff" classes will probably migrate there.) + </p> + <p>For the bold and/or desperate, the + <a href="http://gcc.gnu.org/extensions.html">GCC extensions page</a> + describes where to find the last libg++ source. + </p> + +<hr /> + <h2><a name="1_8">1.8 What if I have more questions?</a></h2> + <p>If you have read the README file, and your + question remains unanswered, then just ask the mailing list. + At present, you do not need to be subscribed to the list to + send a message to it. More information is available on the + homepage (including how to browse the list archives); to send + to the list, use <a href="mailto:libstdc++@gcc.gnu.org"> + <code>libstdc++@gcc.gnu.org</code></a>. + </p> + <p>If you have a question that you think should be included here, + or if you have a question <em>about</em> a question/answer here, + contact <a href="mailto:pme@gcc.gnu.org">Phil Edwards</a> + or <a href="mailto:gdr@gcc.gnu.org">Gabriel Dos Reis</a>. + </p> + +<hr /> + <h2><a name="1_9">1.9 What are the license terms for libstdc++?</a></h2> + <p>See <a href="../17_intro/license.html">our license description</a> + for these and related questions. + </p> + +<hr /> +<h1><a name="2_0">2.0 Installation</a></h1> + <h2><a name="2_1">2.1 How do I install libstdc++?</a></h2> + <p>Complete instructions are not given here (this is a FAQ, not + an installation document), but the tools required are few: + </p> + <ul> + <li> A 3.x or later release of GCC. Either install a suitable + package for your system, or compile GCC from the sources. + Note that building GCC + is much easier and more automated than building the GCC + 2.[78] series was. If you are using GCC 2.95, you can + still build earlier snapshots of libstdc++ but you + should consult the documentation that comes with the + sources, the instructions are no longer included here. + </li> + <li> GNU Make is required to build GCC 3.4 and later. + </li> + <li> The GNU Autotools are needed if you are messing with + the configury or makefiles. + </li> + </ul> + <p>The file <a href="../documentation.html#2">documentation.html</a> + links to documentation of the steps necessary to build, install, + and use the library. Instructions for configuring the library + with flags such as --enable-threads are there also. + </p> + <p>The top-level install.html file contains + the exact build and installation instructions. You may wish to + browse those files over ViewVC ahead of time to get a feel for + what's required. + </p> + +<hr /> + <h2><a name="2_2">2.2 [removed]</a></h2> + <p>This question has become moot and has been removed. The stub + is here to preserve numbering (and hence links/bookmarks). + </p> + +<hr /> + <h2><a name="2_3">2.3 What is this SVN thing that you + keep mentioning?</a></h2> + <p><em>Subversion</em> is one of several revision control packages. + It was selected for GNU projects because it's free (speech), free (beer), + and very high quality. The <a href="http://subversion.tigris.org"> + Subversion home page</a> has a better description. + </p> + <p>The "anonymous client checkout" feature of SVN is + similar to anonymous FTP in that it allows anyone to retrieve + the latest libstdc++ sources. + </p> + <p>After the first of April, American users will have a + "/pharmacy" command-line option... + <!-- wonder how long that'll live --> + </p> + +<hr /> + <h2><a name="2_4">2.4 How do I know if it works?</a></h2> + <p>libstdc++ comes with its own testsuite. You do not need + to actually install the library ("<code>make + install</code>") to run the testsuite, but you do need + DejaGNU, as described + <a href="http://gcc.gnu.org/install/test.html">here</a>. + </p> + <p>To run the testsuite on the library after building it, use + "make check" while in your build directory. To run + the testsuite on the library after building and installing it, + use "make check-install" instead. + </p> + <p>If you find bugs in the testsuite programs themselves, or if you + think of a new test program that should be added to the suite, + <strong>please</strong> write up your idea and send it to the list! + </p> + +<hr /> + <h2><a name="2_5">2.5 This library is HUGE! And what's libsupc++?</a></h2> + <p>Usually the size of libraries on disk isn't noticeable. When a + link editor (or simply "linker") pulls things from a + static archive library, only the necessary object files are copied + into your executable, not the entire library. Unfortunately, even + if you only need a single function or variable from an object file, + the entire object file is extracted. (There's nothing unique to C++ + or libstdc++ about this; it's just common behavior, given here + for background reasons.) + </p> + <p>Some of the object files which make up libstdc++.a are rather large. + If you create a statically-linked executable with + <code> -static</code>, those large object files are suddenly part + of your executable. Historically the best way around this was to + only place a very few functions (often only a single one) in each + source/object file; then extracting a single function is the same + as extracting a single .o file. For libstdc++ this is only + possible to a certain extent; the object files in question contain + template classes and template functions, pre-instantiated, and + splitting those up causes severe maintenance headaches. + </p> + <p>It's not a bug, and it's not really a problem. Nevertheless, some + people don't like it, so here are two pseudo-solutions: + </p> + <p>If the only functions from libstdc++.a which you need are + language support functions (those listed in <a + href="../18_support/howto.html">clause 18</a> of the + standard, e.g., <code>new</code> and <code>delete</code>), + then try linking against <code>libsupc++.a</code> (Using + <code>gcc</code> instead of <code>g++</code> and explicitly + linking in <code>-lsupc++</code> for the final link step will + do it). This library contains only those support routines, + one per object file. But if you are using anything from the + rest of the library, such as IOStreams or vectors, then + you'll still need pieces from <code>libstdc++.a</code>. + </p> + <p>The second method is one we hope to incorporate into the library + build process. Some platforms can place each function and variable + into its own section in a .o file. The GNU linker can then perform + garbage collection on unused sections; this reduces the situation + to only copying needed functions into the executable, as before, + but all happens automatically. + </p> + <p>Unfortunately the garbage collection in GNU ld is buggy; sections + (corresponding to functions and variables) which <em>are</em> used + are mistakenly removed, leading to horrible crashes when your + executable starts up. For the time being, this feature is not used + when building the library. + </p> + +<hr /> + <h2><a name="2_6">2.6 Why do I get an error saying + <code>libstdc++.so.X</code> is missing when I run + my program?</a></h2> + <p>Depending on your platform and library version, the message might + be similar to one of the following: + </p> + <pre> + ./a.out: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory + + /usr/libexec/ld-elf.so.1: Shared object "libstdc++.so.6" not found </pre> + + <p>This doesn't mean that the shared library isn't installed, only + that the dynamic linker can't find it. When a dynamically-linked + executable is run the linker finds and loads the required shared + libraries by searching a pre-configured list of directories. If + the directory where you've installed libstdc++ is not in this + list then the libraries won't be found. The simplest way to fix + this is to use the <code>LD_LIBRARY_PATH</code> environment + variable, which is a colon-separated list of directories in which + the linker will search for shared libraries: + </p> + <pre> + LD_LIBRARY_PATH=${prefix}/lib:$LD_LIBRARY_PATH + export LD_LIBRARY_PATH </pre> + <p>The exact environment variable to use will depend on your platform, + e.g. DYLD_LIBRARY_PATH for Darwin, + LD_LIBRARY_PATH_32/LD_LIBRARY_PATH_64 for Solaris 32-/64-bit, + LD_LIBRARYN32_PATH/LD_LIBRARY64_PATH for Irix N32/64-bit ABIs + and SHLIB_PATH for HP-UX. + </p> + <p>See the man pages for <code>ld(1)</code>, <code>ldd(1)</code> and + <code>ldconfig(8)</code> for more information. The dynamic linker + has different names on different platforms but the man page is + usually called something such as <code>ld.so / rtld / dld.so</code>. + </p> + +<hr /> +<h1><a name="3_0">3.0 Platform-Specific Issues</a></h1> + <h2><a name="3_1">3.1 Can libstdc++ be used with <my + favorite compiler>?</a></h2> + <p>Probably not. Yet.</p> + <p>Because GCC advances so rapidly, development and testing of + libstdc++ is being done almost entirely under that compiler. + If you are curious about whether other, lesser compilers + (*grin*) support libstdc++, you are more than welcome to try. + Configuring and building the library (see above) will still + require certain tools, however. Also keep in mind that + <em>building</em> libstdc++ does not imply that your compiler + will be able to <em>use</em> all of the features found in the + C++ Standard Library. + </p> + <p>Since the goal of ISO Standardization is for all C++ + implementations to be able to share code, the final libstdc++ + should, in theory, be usable under any ISO-compliant + compiler. It will still be targeted and optimized for + GCC/g++, however. + </p> + +<hr /> + <h2><a name="3_2">3.2 [removed]</a></h2> + <p>This question has become moot and has been removed. The stub + is here to preserve numbering (and hence links/bookmarks). + </p> + +<hr /> + <h2><a name="3_3">3.3 [removed]</a></h2> + <p>This question has become moot and has been removed. The stub + is here to preserve numbering (and hence links/bookmarks). + </p> + +<hr /> + <h2><a name="3_4">3.4 I can't use 'long long' on Solaris</a></h2> + <p>By default we try to support the C99 <code>long long</code> type. + This requires that certain functions from your C library be present. + </p> + <p>Up through release 3.0.2 the tests performed were too general, and + this feature was disabled when it did not need to be. The most + commonly reported platform affected was Solaris. + </p> + <p>This has been fixed for 3.0.3 and onwards. + </p> + +<hr /> + <h2><a name="3_5">3.5 <code>_XOPEN_SOURCE</code> / <code>_GNU_SOURCE</code> + / etc is always defined</a></h2> + <p>On Solaris, g++ (but not gcc) always defines the preprocessor + macro <code>_XOPEN_SOURCE</code>. On GNU/Linux, the same happens + with <code>_GNU_SOURCE</code>. (This is not an exhaustive list; + other macros and other platforms are also affected.) + </p> + <p>These macros are typically used in C library headers, guarding new + versions of functions from their older versions. The C++ standard + library includes the C standard library, but it requires the C90 + version, which for backwards-compatibility reasons is often not the + default for many vendors. + </p> + <p>More to the point, the C++ standard requires behavior which is only + available on certain platforms after certain symbols are defined. + Usually the issue involves I/O-related typedefs. In order to + ensure correctness, the compiler simply predefines those symbols. + </p> + <p>Note that it's not enough to #define them only when the library is + being built (during installation). Since we don't have an 'export' + keyword, much of the library exists as headers, which means that + the symbols must also be defined as your programs are parsed and + compiled. + </p> + <p>To see which symbols are defined, look for CPLUSPLUS_CPP_SPEC in + the gcc config headers for your target (and try changing them to + see what happens when building complicated code). You can also run + <code>"g++ -E -dM - < /dev/null"</code> to display + a list of predefined macros for any particular installation. + </p> + <p>This has been discussed on the mailing lists + <a href="http://gcc.gnu.org/cgi-bin/htsearch?method=and&format=builtin-long&sort=score&words=_XOPEN_SOURCE+Solaris">quite a bit</a>. + </p> + <p>This method is something of a wart. We'd like to find a cleaner + solution, but nobody yet has contributed the time. + </p> + +<hr /> + <h2><a name="3_6">3.6 OS X ctype.h is broken! How can I hack it?</a></h2> + <p>This is a long-standing bug in the OS X support. Fortunately, + the patch is quite simple, and well-known. + <a href="http://gcc.gnu.org/ml/gcc/2002-03/msg00817.html"> Here's a + link to the solution.</a> + </p> + +<hr /> + <h2><a name="3_7">3.7 Threading is broken on i386</a></h2> + <p>Support for atomic integer operations is/was broken on i386 + platforms. The assembly code accidentally used opcodes that are + only available on the i486 and later. So if you configured GCC + to target, for example, i386-linux, but actually used the programs + on an i686, then you would encounter no problems. Only when + actually running the code on a i386 will the problem appear. + </p> + <p>This is fixed in 3.2.2. + </p> + +<hr /> + <h2><a name="3_8">3.8 Recent GNU/Linux glibc required?</a></h2> + <p>When running on GNU/Linux, libstdc++ 3.2.1 (shared library version + 5.0.1) and later uses localization and formatting code from the system + C library (glibc) version 2.2.5. That version of glibc is over a + year old and contains necessary bugfixes. Many GNU/Linux distros make + glibc version 2.3.x available now. + </p> + <p>The guideline is simple: the more recent the C++ library, the + more recent the C library. (This is also documented in the main + GCC installation instructions.) + </p> + +<hr /> + <h2><a name="3_9">3.9 Can't use wchar_t/wstring on FreeBSD</a></h2> + <p>At the moment there are a few problems in FreeBSD's support for + wide character functions, and as a result the libstdc++ configury + decides that wchar_t support should be disabled. Once the underlying + problems are fixed in FreeBSD (soon), the library support will + automatically enable itself. + </p> + <p>You can fix the problems yourself, and learn more about the situation, + by reading + <a href="http://gcc.gnu.org/ml/libstdc++/2003-02/subjects.html#00286"> + this short thread</a> ("_GLIBCPP_USE_WCHAR_T undefined in + FreeBSD's c++config.h?"). + </p> + +<hr /> + <h2><a name="3_10">3.10 MIPS atomic operations</a></h2> + <p>The atomic locking routines for MIPS targets requires MIPS II + and later. A patch went in just after the 3.3 release to + make mips* use the generic implementation instead. You can also + configure for mipsel-elf as a workaround. + </p> + <p>mips*-*-linux* continues to use the MIPS II routines, and more + work in this area is expected. + </p> + +<hr /> +<h1><a name="4_0">4.0 Known Bugs and Non-Bugs</a></h1> + <em>Note that this section can get rapidly outdated -- such is the + nature of an open-source project. For the latest information, join + the mailing list or look through GCC bugzilla.</em> + + <p>For 3.0.1, the most common "bug" is an apparently missing + "<code>../</code>" in include/Makefile, resulting in files + like gthr.h and gthr-single.h not being found. Please read + <a href="http://gcc.gnu.org/install/configure.html">the configuration + instructions for GCC</a>, + specifically the part about configuring in a separate build directory, + and how strongly recommended it is. Building in the source directory + is fragile, is rarely tested, and tends to break, as in this case. + This was fixed for 3.0.2. + </p> + + <p>For 3.1, the most common "bug" is a parse error when using + <code><fstream></code>, ending with a message, + "<code>bits/basic_file.h:52: parse error before `{' + token</code>." Please read + <a href="http://gcc.gnu.org/install/">the installation instructions for + GCC</a>, specifically the part about not installing newer versions on + top of older versions. If you install 3.1 over a 3.0.x release, then + the wrong basic_file.h header will be found (its location changed + between releases). + </p> + + <p><strong>Please do not report these as bugs. We know about them.</strong> + Reporting this -- or any other problem that's already been fixed -- + hinders the development of GCC, because we have to take time to + respond to your report. Thank you. + </p> + +<hr /> + <h2><a name="4_1">4.1 What works already?</a></h2> + <p>Short answer: Pretty much everything <em>works</em> except for some + corner cases. Also, localization is incomplete. For whether it works + well, or as you expect it to work, see 5.2. + </p> + <p>Long answer: See the implementation status pages for C++98, + TR1, and C++0x. + </p> + +<hr /> + <h2><a name="4_2">4.2 Bugs in gcc/g++ (not libstdc++)</a></h2> + <p>This is by no means meant to be complete nor exhaustive, but + mentions some problems that users may encounter when building + or using libstdc++. If you are experiencing one of these + problems, you can find more information on the libstdc++ and + the GCC mailing lists. + </p> + <p>Before reporting a bug, examine the + <a href="http://gcc.gnu.org/bugs.html">bugs database</a> with the + category set to "libstdc++". + </p> + <ul> + <li>Debugging is problematic, due to bugs in line-number generation + (mostly fixed in the compiler) and gdb lagging behind the + compiler (lack of personnel). We recommend configuring the + compiler using <code>--with-dwarf2</code> if the DWARF2 + debugging format is not already the default on your platform. + Also, +<a href="http://gcc.gnu.org/ml/libstdc++/2002-02/msg00034.html">changing your + GDB settings</a> can have a profound effect on your C++ debugging + experiences. :-)</li> + </ul> + +<hr /> + <h2><a name="4_3">4.3 Bugs in the C++ language/lib specification</a></h2> + <p>Yes, unfortunately, there are some. In a + <a href="http://gcc.gnu.org/ml/libstdc++/1998/msg00006.html">message + to the list</a>, Nathan Myers announced that he has started a list of + problems in the ISO C++ Standard itself, especially with + regard to the chapters that concern the library. The list + itself is + <a href="http://www.cantrip.org/draft-bugs.txt">posted on his + website</a>. Developers who are having problems interpreting + the Standard may wish to consult his notes. + </p> + <p>For those people who are not part of the ISO Library Group + (i.e., nearly all of us needing to read this page in the first + place :-), a public list of the library defects is occasionally + published <a href="http://anubis.dkuug.dk/jtc1/sc22/wg21/">here</a>. + Some of these have resulted in <a href="#5_2">code changes</a>. + </p> + +<hr /> + <h2><a name="4_4">4.4 Things in libstdc++ that only look like bugs</a></h2> + <p>There are things which are not bugs in the compiler (4.2) nor + the language specification (4.3), but aren't really bugs in + libstdc++, either. Really! Please do not report these as bugs. + </p> + <p><a name="4_4_Weff"><strong>-Weffc++</strong></a> + The biggest of these is the quadzillions of warnings about the + library headers emitted when <code>-Weffc++</code> is used. Making + libstdc++ "-Weffc++-clean" is not a goal of the project, + for a few reasons. Mainly, that option tries to enforce + object-oriented programming, while the Standard Library isn't + necessarily trying to be OO. + </p> + <p><a name="4_4_iostreamclear"><strong>reopening a stream fails</strong> + </a> Did I just say that -Weffc++ was our biggest false-bug report? + I lied. (It used to be.) Today it seems to be reports that after + executing a sequence like + </p> + <pre> + #include <fstream> + ... + std::fstream fs("a_file"); + // . + // . do things with fs... + // . + fs.close(); + fs.open("a_new_file");</pre> + <p>all operations on the re-opened <code>fs</code> will fail, or at + least act very strangely. Yes, they often will, especially if + <code>fs</code> reached the EOF state on the previous file. The + reason is that the state flags are <strong>not</strong> cleared + on a successful call to open(). The standard unfortunately did + not specify behavior in this case, and to everybody's great sorrow, + the <a href="../ext/howto.html#5">proposed LWG resolution in + DR #22</a> is to leave the flags unchanged. You must insert a call + to <code>fs.clear()</code> between the calls to close() and open(), + and then everything will work like we all expect it to work. + <strong>Update:</strong> for GCC 4.0 we implemented the resolution + of <a href="../ext/howto.html#5">DR #409</a> and open() now calls + <code>clear()</code> on success! + </p> + <p><a name="4_4_rel_ops"><strong>rel_ops</strong></a> + Another is the <code>rel_ops</code> namespace and the template + comparison operator functions contained therein. If they become + visible in the same namespace as other comparison functions + (e.g., '<code>using</code>' them and the <iterator> header), + then you will suddenly be faced with huge numbers of ambiguity + errors. This was discussed on the -v3 list; Nathan Myers + <a href="http://gcc.gnu.org/ml/libstdc++/2001-01/msg00247.html">sums + things up here</a>. The collisions with vector/string iterator + types have been fixed for 3.1. <!-- more links to email here --> + </p> + <h3><a name="4_4_interface">The g++-3 headers are <em>not ours</em></a></h3> + <p>If you have found an extremely broken header file which is + causing problems for you, look carefully before submitting a + "high" priority bug report (which you probably shouldn't + do anyhow; see the last paragraph of the page describing + <a href="http://gcc.gnu.org/bugs.html">the GCC bug database</a>). + </p> + <p>If the headers are in <code>${prefix}/include/g++-3</code>, or if + the installed library's name looks like <code>libstdc++-2.10.a</code> + or <code>libstdc++-libc6-2.10.so</code>, then you are using the old + libstdc++-v2 library, which is nonstandard and unmaintained. Do not + report problems with -v2 to the -v3 mailing list. + </p> + <p>For GCC versions 3.0 and 3.1 the libstdc++ header files are + installed in <code>${prefix}/include/g++-v3</code> (see the 'v'?). + Starting with version 3.2 the headers are installed in + <code>${prefix}/include/c++/${version}</code> as this prevents + headers from previous versions being found by mistake. + </p> + <p><a name="4_4_glibc"><strong>glibc</strong></a> + If you're on a GNU/Linux system and have just upgraded to + glibc 2.2, but are still using gcc 2.95.2, then you should have + read the glibc FAQ, specifically 2.34: + </p> + <pre> +2.34. When compiling C++ programs, I get a compilation error in streambuf.h. + +{BH} You are using g++ 2.95.2? After upgrading to glibc 2.2, you need to +apply a patch to the include files in /usr/include/g++, because the fpos_t +type has changed in glibc 2.2. The patch is at +http://clisp.cons.org/~haible/gccinclude-glibc-2.2-compat.diff + </pre> + <p>Note that 2.95.x shipped with the + <a href="#4_4_interface">old v2 library</a> which is no longer + maintained. Also note that gcc 2.95.3 fixes this problem, but + requires a separate patch for libstdc++. + </p> + <p><a name="4_4_checks"><strong>concept checks</strong></a> + If you see compilation errors containing messages about + <code> <em>foo</em>Concept </code>and a<code> constraints </code> + member function, then most likely you have violated one of the + requirements for types used during instantiation of template + containers and functions. For example, EqualityComparableConcept + appears if your types must be comparable with == and you have not + provided this capability (a typo, or wrong visibility, or you + just plain forgot, etc). + </p> + <p>More information, including how to optionally enable/disable the + checks, is available + <a href="../19_diagnostics/howto.html#3">here</a>. + </p> + <p><a name="4_4_dlsym"><strong>dlopen/dlsym</strong></a> + If you are using the C++ library across dynamically-loaded + objects, make certain that you are passing the correct options + when compiling and linking: + </p> + <pre> + // compile your library components + g++ -fPIC -c a.cc + g++ -fPIC -c b.cc + ... + g++ -fPIC -c z.cc + + // create your library + g++ -fPIC -shared -rdynamic -o libfoo.so a.o b.o ... z.o + + // link the executable + g++ -fPIC -rdynamic -o foo ... -L. -lfoo -ldl</pre> + <p><a name="4_4_leak"><strong>"memory leaks" in containers</strong></a> + A few people have reported that the standard containers appear + to leak memory when tested with memory checkers such as + <a href="http://developer.kde.org/~sewardj/">valgrind</a>. + The library's default allocators keep free memory in a pool + for later reuse, rather than returning it to the OS. Although + this memory is always reachable by the library and is never + lost, memory debugging tools can report it as a leak. If you + want to test the library for memory leaks please read + <a href="../debug.html#mem">Tips for memory leak hunting</a> + first. + </p> + + <p><a name="4_4_list_size"><strong>list::size() is O(n)!</strong></a> + See the <a href='../23_containers/howto.html#6'>Containers</a> + chapter. + </p> +<hr /> + <h2><a name="4_5">4.5 Aw, that's easy to fix!</a></h2> + <p>If you have found a bug in the library and you think you have + a working fix, then send it in! The main GCC site has a page + on <a href="http://gcc.gnu.org/contribute.html">submitting + patches</a> that covers the procedure, but for libstdc++ you + should also send the patch to our mailing list in addition to + the GCC patches mailing list. The libstdc++ + <a href="../17_intro/contribute.html">contributors' page</a> + also talks about how to submit patches. + </p> + <p>In addition to the description, the patch, and the ChangeLog + entry, it is a Good Thing if you can additionally create a small + test program to test for the presence of the bug that your + patch fixes. Bugs have a way of being reintroduced; if an old + bug creeps back in, it will be caught immediately by the + <a href="#2_4">testsuite</a> -- but only if such a test exists. + </p> + +<hr /> +<h1><a name="5_0">5.0 Miscellaneous</a></h1> + <h2><a name="5_1">5.1 string::iterator is not char*; + vector<T>::iterator is not T*</a></h2> + <p>If you have code that depends on container<T> iterators + being implemented as pointer-to-T, your code is broken. + </p> + <p>While there are arguments for iterators to be implemented in + that manner, A) they aren't very good ones in the long term, + and B) they were never guaranteed by the Standard anyway. The + type-safety achieved by making iterators a real class rather + than a typedef for <code>T*</code> outweighs nearly all opposing + arguments. + </p> + <p>Code which does assume that a vector iterator <code> i </code> + is a pointer can often be fixed by changing <code> i </code> in + certain expressions to <code> &*i </code>. Future revisions + of the Standard are expected to bless this usage for + vector<> (but not for basic_string<>). + </p> + +<hr /> + <h2><a name="5_2">5.2 What's next after libstdc++?</a></h2> + <p>Hopefully, not much. The goal of libstdc++ is to produce + a fully-compliant, fully-portable Standard Library. After that, + we're mostly done: there won't <em>be</em> any more compliance + work to do. However: + </p> + <ol> + <li><p>The ISO Committee will meet periodically to review Defect Reports + in the C++ Standard. Undoubtedly some of these will result in + changes to the Standard, which will be reflected in patches to + libstdc++. Some of that is already happening, see <a href="#4_3">4.3</a>. Some of + those changes are being predicted by the library maintainers, and + we add code to the library based on what the current proposed + resolution specifies. Those additions are listed in + <a href="../ext/howto.html#5">the extensions page</a>. + </p></li> + <li><p>Performance tuning. Lots of performance tuning was done for the + 3.x releases, including memory expansion in container classes and + buffer usage in synchronized stream objects. + Later performance-related work includes "move semantics" + for containers and (optional) non-reference-counted strings (which + can give performance benefits for multithreaded programs.) + </p></li> + <li><p>An ABI for libstdc++ is being developed, so that + multiple binary-incompatible copies of the library can be replaced + with a single backwards-compatible library, like libgcc_s.so is. + </p></li> + <li><p>The current libstdc++ contains extensions to the Library which + must be explicitly requested by client code (for example, the + hash tables from SGI). Other extensions may be added to + libstdc++ if they seem to be "standard" enough. + (For example, the "long long" type from C99.) + Bugfixes and rewrites (to improve or fix thread safety, for + instance) will of course be a continuing task. + </p></li> + <li><p>There is an effort underway to add significant extensions to + the standard library specification. The latest version of this effort is + described in + <a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1836.pdf"> + The C++ Library Technical Report 1</a>. + See <a href="#5_5">5.5</a>. + </p></li> + </ol> + <p><a href="http://gcc.gnu.org/ml/libstdc++/1999/msg00080.html">This + question</a> about the next libstdc++ prompted some brief but + interesting + <a href="http://gcc.gnu.org/ml/libstdc++/1999/msg00084.html">speculation</a>. + </p> + +<hr /> + <h2><a name="5_3">5.3 What about the STL from SGI?</a></h2> + <p>The <a href="http://www.sgi.com/tech/stl/">STL from SGI</a>, + version 3.3, was the final merge of the STL codebase. The + code in libstdc++ contains many fixes and changes, and + the SGI code is no longer under active + development. We expect that no future merges will take place. + </p> + <p>In particular, <code>string</code> is not from SGI and makes no + use of their "rope" class (which is included as an + optional extension), nor is <code>valarray</code> and some others. + Classes like <code>vector<></code> are, however we have + made significant changes to them since then. + </p> + <p>The FAQ for SGI's STL (one jump off of their main page) is + recommended reading. + </p> + +<hr /> + <h2><a name="5_4">5.4 Extensions and Backward Compatibility</a></h2> + <p>Headers in the <code>ext</code> and <code>backward</code> + subdirectories should be referred to by their relative paths: + <!-- Careful, the leading spaces in PRE show up directly. --> + </p> + <pre> + #include <backward/hash_map> </pre> + <p>rather than using <code>-I</code> or other options. This is more + portable and forward-compatible. (The situation is the same as + that of other headers whose directories are not searched directly, + e.g., <code><sys/stat.h></code>, <code><X11/Xlib.h></code>. + </p> + + <p>At this time most of the features of the SGI STL extension have been + replaced by standardized libraries. + In particular, the unordered_map and unordered_set containers of TR1 + are suitable replacement for the non-standard hash_map and hash_set + containers in the SGI STL. See <a href="#5_5">5.5</a> for more details. + </p> + + <p>The extensions are no longer in the global or <code>std</code> + namespaces, instead they are declared in the <code>__gnu_cxx</code> + namespace. For maximum portability, consider defining a namespace + alias to use to talk about extensions, e.g.: + </p> + <pre> + #ifdef __GNUC__ + #if __GNUC__ < 3 + #include <hash_map.h> + namespace extension { using ::hash_map; }; // inherit globals + #else + #include <backward/hash_map> + #if __GNUC__ == 3 && __GNUC_MINOR__ == 0 + namespace extension = std; // GCC 3.0 + #else + namespace extension = ::__gnu_cxx; // GCC 3.1 and later + #endif + #endif + #else // ... there are other compilers, right? + namespace extension = std; + #endif + + extension::hash_map<int,int> my_map; </pre> + <p>This is a bit cleaner than defining typedefs for all the + instantiations you might need. + </p> + <p><strong>Note:</strong> explicit template specializations must + be declared in the same namespace as the original template. + This means you cannot use a namespace alias when declaring + an explicit specialization. + </p> + <p>Extensions to the library have + <a href="../ext/howto.html">their own page</a>. + </p> + +<hr /> + <h2><a name="5_5">5.5 Does libstdc++ support TR1?</a></h2> + + <p>The C++ Standard Library Technical Report adds many new features to + the library. The latest version of this effort is described in + <a href= + "http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1836.pdf"> + Technical Report 1</a>. + </p> + + <p>libstdc++ strives to implement all of TR1. + An <a href="../ext/tr1.html">overview</a> of the implementation status + is available. + </p> + + <p>Briefly, the features of TR1 and the current status are: + </p> + + <p><strong>Reference_wrapper - Complete -</strong> + Useful to pass references to functions that take their parameters + by value. + </p> + + <p><strong>Reference-counted smart pointers - Complete -</strong> + The shared_ptr and weak_ptr allow several object to know about a + pointer and whether it is valid. When the last reference to the + pointer is destroyed the pointer is freed. + </p> + + <p><strong>Function objects - Complete -</strong> + Function return types (i.e., result_of), the functions template + mem_fn (a generalization of mem_fun and mem_fun_red), function + object binders (e.g., bind, a generalization of bind1st and bind2nd), + and polymorphic function wrappers (e.g, class template function). + </p> + + <p><strong>Type traits - Complete -</strong> + The type_traits class gives templates the ability to probe + information about the input type and enable type-dependent logic + to be performed without the need of template specializations. + </p> + + <p><strong>A random number engine - Complete -</strong> + This library contains random number generators with several different + choices of distribution. + </p> + + <p><strong>Tuples - Complete -</strong> + The tuple class implements small heterogeneous arrays. This is an + enhanced pair. In fact, the standard pair is enhanced with a tuple + interface. + </p> + + <p><strong>Fixed-size arrays - Complete -</strong> + The array class implements small fixed-sized arrays with container + semantics. + </p> + + <p><strong>Unordered containers - Complete -</strong> + The unordered_set, unordered_map, unordered_multiset, and + unordered_multimap containers are hashed versions of the map, set, + multimap, and multiset containers respectively. These classes are + suitable replacements for the SGI STL hash_map and hash_set + extensions. + </p> + + <p><strong>C99 compatibility - Under construction - </strong> + There are many features designed to minimize the divergence of the C + and the C++ languages. + </p> + + <p><strong>Special functions - Complete - </strong> + Twenty-three mathematical functions familiar to physicists and + engineers are included: cylindrical and spherical Bessel and Neumann + functions, hypergeometric functions, Laguerre polynomials, Legendre + functions, elliptic integrals, exponential integrals and the Riemann + zeta function all for your computing pleasure. + </p> + + <p><strong>A regular expression engine</strong> + This library provides for regular expression objects with traversal + of text with return of subexpressions. + </p> + +<hr /> + <h2><a name="5_6">5.6 Is libstdc++ thread-safe?</a></h2> + <p>The library strives to be thread-safe when all of the following + conditions are met: + </p> + <ul> + <li>The system's libc is itself thread-safe,</li> + <li>The compiler in use reports a thread model other than 'single'. This can be tested via output from <code>gcc -v</code>. Multi-thread capable versions of gcc output something like this: +<pre> +%gcc -v +Using built-in specs. +... +Thread model: posix +gcc version 4.1.2 20070925 (Red Hat 4.1.2-33) +</pre> + +<p>Look for "Thread model" lines that aren't equal to "single."</p> + </li> + <li>Requisite command-line flags are used for atomic operations and threading. Examples of this include <code>-pthread</code> and <code>-march=native</code>, although specifics vary depending on the host environment. See <a href="http://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html">Machine Dependent Options</a>.</li> + <li>An implementation of atomicity.h functions + exists for the architecture in question. See the internals documentation for more <a href="../ext/concurrence.html">details</a>.</li> + + </ul> + <p>The user-code must guard against concurrent method calls which may + access any particular library object's state. Typically, the + application programmer may infer what object locks must be held + based on the objects referenced in a method call. Without getting + into great detail, here is an example which requires user-level + locks: + </p> + <pre> + library_class_a shared_object_a; + + thread_main () { + library_class_b *object_b = new library_class_b; + shared_object_a.add_b (object_b); // must hold lock for shared_object_a + shared_object_a.mutate (); // must hold lock for shared_object_a + } + + // Multiple copies of thread_main() are started in independent threads.</pre> + <p>Under the assumption that object_a and object_b are never exposed to + another thread, here is an example that should not require any + user-level locks: + </p> + <pre> + thread_main () { + library_class_a object_a; + library_class_b *object_b = new library_class_b; + object_a.add_b (object_b); + object_a.mutate (); + } </pre> + <p>All library objects are safe to use in a multithreaded program as + long as each thread carefully locks out access by any other + thread while it uses any object visible to another thread, i.e., + treat library objects like any other shared resource. In general, + this requirement includes both read and write access to objects; + unless otherwise documented as safe, do not assume that two threads + may access a shared standard library object at the same time. + </p> + <p>See chapters <a href="../17_intro/howto.html#3">17</a> (library + introduction), <a href="../23_containers/howto.html#3">23</a> + (containers), and <a href="../27_io/howto.html#9">27</a> (I/O) for + more information. + </p> + +<hr /> + <h2><a name="5_7">5.7 How do I get a copy of the ISO C++ Standard?</a></h2> + <p>Copies of the full ISO 14882 standard are available on line via the + ISO mirror site for committee members. Non-members, or those who + have not paid for the privilege of sitting on the committee and + sustained their two-meeting commitment for voting rights, may get a + copy of the standard from their respective national standards + organization. In the USA, this national standards organization is + ANSI and their website is right <a href="http://www.ansi.org">here</a>. + (And if you've already registered with them, clicking this link will + take you to directly to the place where you can +<a href="http://webstore.ansi.org/ansidocstore/product.asp?sku=ISO%2FIEC+14882%3A2003">buy + the standard on-line</a>. + </p> + <p>Who is your country's member body? Visit the + <a href="http://www.iso.ch/">ISO homepage</a> and find out! + </p> + <p>The 2003 version of the standard (the 1998 version plus TC1) is + available in print, ISBN 0-470-84674-7. + </p> + +<hr /> + <h2><a name="5_8">5.8 What's an ABI and why is it so messy?</a></h2> + <p>"ABI" stands for "Application Binary Interface." + Conventionally, it refers to a great mass of details about how + arguments are arranged on the call stack and/or in registers, and + how various types are arranged and padded in structs. A single CPU + design may suffer multiple ABIs designed by different development + tool vendors who made different choices, or even by the same vendor + for different target applications or compiler versions. In ideal + circumstances the CPU designer presents one ABI and all the OSes and + compilers use it. In practice every ABI omits details that compiler + implementers (consciously or accidentally) must choose for themselves. + </p> + <p>That ABI definition suffices for compilers to generate code so a + program can interact safely with an OS and its lowest-level libraries. + Users usually want an ABI to encompass more detail, allowing libraries + built with different compilers (or different releases of the same + compiler!) to be linked together. For C++, this includes many more + details than for C, and CPU designers (for good reasons elaborated + below) have not stepped up to publish C++ ABIs. The details include + virtual function implementation, struct inheritance layout, name + mangling, and exception handling. Such an ABI has been defined for + GNU C++, and is immediately useful for embedded work relying only on + a "free-standing implementation" that doesn't include (much + of) the standard library. It is a good basis for the work to come. + </p> + <p>A useful C++ ABI must also incorporate many details of the standard + library implementation. For a C ABI, the layouts of a few structs + (such as FILE, stat, jmpbuf, and the like) and a few macros suffice. + For C++, the details include the complete set of names of functions + and types used, the offsets of class members and virtual functions, + and the actual definitions of all inlines. C++ exposes many more + library details to the caller than C does. It makes defining + a complete ABI a much bigger undertaking, and requires not just + documenting library implementation details, but carefully designing + those details so that future bug fixes and optimizations don't + force breaking the ABI. + </p> + <p>There are ways to help isolate library implementation details from the + ABI, but they trade off against speed. Library details used in + inner loops (e.g., getchar) must be exposed and frozen for all + time, but many others may reasonably be kept hidden from user code, + so they may later be changed. Deciding which, and implementing + the decisions, must happen before you can reasonably document a + candidate C++ ABI that encompasses the standard library. + </p> + +<hr /> + <h2><a name="5_9">5.9 How do I make std::vector<T>::capacity() + == std::vector<T>::size()?</a> </h2> + <!-- referenced by 21_strings/howto.html#6 --> + <p>The standard idiom for deallocating a <code>std::vector<T></code>'s + unused memory is to create a temporary copy of the vector and swap their + contents, e.g. for <code>std::vector<T> v</code> + </p> + <pre> + std::vector<T>(v).swap(v); + </pre> + <p>The copy will take O(n) time and the swap is constant time. + </p> + <p>See <a href='../21_strings/howto.html#6'>Shrink-to-fit strings</a> for + a similar solution for strings. + </p> + +<!-- ####################################################### --> + +<hr /> +<p class="fineprint"><em> +See <a href="../17_intro/license.html">license.html</a> for copying conditions. +Comments and suggestions are welcome, and may be sent to +<a href="mailto:libstdc++@gcc.gnu.org">the libstdc++ mailing list</a>. +</em></p> + + +</body> +</html> + |