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+/* java.util.zip.StreamManipulator
+ Copyright (C) 2001 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+package java.util.zip;
+
+/**
+ * This class allows us to retrieve a specified amount of bits from
+ * the input buffer, as well as copy big byte blocks.
+ *
+ * It uses an int buffer to store up to 31 bits for direct
+ * manipulation. This guarantees that we can get at least 16 bits,
+ * but we only need at most 15, so this is all safe.
+ *
+ * There are some optimizations in this class, for example, you must
+ * never peek more then 8 bits more than needed, and you must first
+ * peek bits before you may drop them. This is not a general purpose
+ * class but optimized for the behaviour of the Inflater.
+ *
+ * @author John Leuner, Jochen Hoenicke
+ */
+
+class StreamManipulator
+{
+ private byte[] window;
+ private int window_start = 0;
+ private int window_end = 0;
+
+ private int buffer = 0;
+ private int bits_in_buffer = 0;
+
+ /**
+ * Get the next n bits but don't increase input pointer. n must be
+ * less or equal 16 and if you if this call succeeds, you must drop
+ * at least n-8 bits in the next call.
+ *
+ * @return the value of the bits, or -1 if not enough bits available. */
+ public final int peekBits(int n)
+ {
+ if (bits_in_buffer < n)
+ {
+ if (window_start == window_end)
+ return -1;
+ buffer |= (window[window_start++] & 0xff
+ | (window[window_start++] & 0xff) << 8) << bits_in_buffer;
+ bits_in_buffer += 16;
+ }
+ return buffer & ((1 << n) - 1);
+ }
+
+ /* Drops the next n bits from the input. You should have called peekBits
+ * with a bigger or equal n before, to make sure that enough bits are in
+ * the bit buffer.
+ */
+ public final void dropBits(int n)
+ {
+ buffer >>>= n;
+ bits_in_buffer -= n;
+ }
+
+ /**
+ * Gets the next n bits and increases input pointer. This is equivalent
+ * to peekBits followed by dropBits, except for correct error handling.
+ * @return the value of the bits, or -1 if not enough bits available.
+ */
+ public final int getBits(int n)
+ {
+ int bits = peekBits(n);
+ if (bits >= 0)
+ dropBits(n);
+ return bits;
+ }
+ /**
+ * Gets the number of bits available in the bit buffer. This must be
+ * only called when a previous peekBits() returned -1.
+ * @return the number of bits available.
+ */
+ public final int getAvailableBits()
+ {
+ return bits_in_buffer;
+ }
+
+ /**
+ * Gets the number of bytes available.
+ * @return the number of bytes available.
+ */
+ public final int getAvailableBytes()
+ {
+ return window_end - window_start + (bits_in_buffer >> 3);
+ }
+
+ /**
+ * Skips to the next byte boundary.
+ */
+ public void skipToByteBoundary()
+ {
+ buffer >>= (bits_in_buffer & 7);
+ bits_in_buffer &= ~7;
+ }
+
+ public final boolean needsInput() {
+ return window_start == window_end;
+ }
+
+
+ /* Copies length bytes from input buffer to output buffer starting
+ * at output[offset]. You have to make sure, that the buffer is
+ * byte aligned. If not enough bytes are available, copies fewer
+ * bytes.
+ * @param length the length to copy, 0 is allowed.
+ * @return the number of bytes copied, 0 if no byte is available.
+ */
+ public int copyBytes(byte[] output, int offset, int length)
+ {
+ if (length < 0)
+ throw new IllegalArgumentException("length negative");
+ if ((bits_in_buffer & 7) != 0)
+ /* bits_in_buffer may only be 0 or 8 */
+ throw new IllegalStateException("Bit buffer is not aligned!");
+
+ int count = 0;
+ while (bits_in_buffer > 0 && length > 0)
+ {
+ output[offset++] = (byte) buffer;
+ buffer >>>= 8;
+ bits_in_buffer -= 8;
+ length--;
+ count++;
+ }
+ if (length == 0)
+ return count;
+
+ int avail = window_end - window_start;
+ if (length > avail)
+ length = avail;
+ System.arraycopy(window, window_start, output, offset, length);
+ window_start += length;
+
+ if (((window_start - window_end) & 1) != 0)
+ {
+ /* We always want an even number of bytes in input, see peekBits */
+ buffer = (window[window_start++] & 0xff);
+ bits_in_buffer = 8;
+ }
+ return count + length;
+ }
+
+ public StreamManipulator()
+ {
+ }
+
+ public void reset()
+ {
+ window_start = window_end = buffer = bits_in_buffer = 0;
+ }
+
+ public void setInput(byte[] buf, int off, int len)
+ {
+ if (window_start < window_end)
+ throw new IllegalStateException
+ ("Old input was not completely processed");
+
+ int end = off + len;
+
+ /* We want to throw an ArrayIndexOutOfBoundsException early. The
+ * check is very tricky: it also handles integer wrap around.
+ */
+ if (0 > off || off > end || end > buf.length)
+ throw new ArrayIndexOutOfBoundsException();
+
+ if ((len & 1) != 0)
+ {
+ /* We always want an even number of bytes in input, see peekBits */
+ buffer |= (buf[off++] & 0xff) << bits_in_buffer;
+ bits_in_buffer += 8;
+ }
+
+ window = buf;
+ window_start = off;
+ window_end = end;
+ }
+}
+
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