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+------------------------------------------------------------------------------
+-- --
+-- GNAT COMPILER COMPONENTS --
+-- --
+-- E V A L _ F A T --
+-- --
+-- B o d y --
+-- --
+-- $Revision: 1.33 $
+-- --
+-- Copyright (C) 1992-2001 Free Software Foundation, Inc. --
+-- --
+-- GNAT is free software; you can redistribute it and/or modify it under --
+-- terms of the GNU General Public License as published by the Free Soft- --
+-- ware Foundation; either version 2, or (at your option) any later ver- --
+-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
+-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
+-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
+-- for more details. You should have received a copy of the GNU General --
+-- Public License distributed with GNAT; see file COPYING. If not, write --
+-- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
+-- MA 02111-1307, USA. --
+-- --
+-- GNAT was originally developed by the GNAT team at New York University. --
+-- It is now maintained by Ada Core Technologies Inc (http://www.gnat.com). --
+-- --
+------------------------------------------------------------------------------
+
+with Einfo; use Einfo;
+with Sem_Util; use Sem_Util;
+with Ttypef; use Ttypef;
+with Targparm; use Targparm;
+
+package body Eval_Fat is
+
+ Radix : constant Int := 2;
+ -- This code is currently only correct for the radix 2 case. We use
+ -- the symbolic value Radix where possible to help in the unlikely
+ -- case of anyone ever having to adjust this code for another value,
+ -- and for documentation purposes.
+
+ type Radix_Power_Table is array (Int range 1 .. 4) of Int;
+
+ Radix_Powers : constant Radix_Power_Table
+ := (Radix**1, Radix**2, Radix**3, Radix**4);
+
+ function Float_Radix return T renames Ureal_2;
+ -- Radix expressed in real form
+
+ -----------------------
+ -- Local Subprograms --
+ -----------------------
+
+ procedure Decompose
+ (RT : R;
+ X : in T;
+ Fraction : out T;
+ Exponent : out UI;
+ Mode : Rounding_Mode := Round);
+ -- Decomposes a non-zero floating-point number into fraction and
+ -- exponent parts. The fraction is in the interval 1.0 / Radix ..
+ -- T'Pred (1.0) and uses Rbase = Radix.
+ -- The result is rounded to a nearest machine number.
+
+ procedure Decompose_Int
+ (RT : R;
+ X : in T;
+ Fraction : out UI;
+ Exponent : out UI;
+ Mode : Rounding_Mode);
+ -- This is similar to Decompose, except that the Fraction value returned
+ -- is an integer representing the value Fraction * Scale, where Scale is
+ -- the value (Radix ** Machine_Mantissa (RT)). The value is obtained by
+ -- using biased rounding (halfway cases round away from zero), round to
+ -- even, a floor operation or a ceiling operation depending on the setting
+ -- of Mode (see corresponding descriptions in Urealp).
+ -- In case rounding was specified, Rounding_Was_Biased is set True
+ -- if the input was indeed halfway between to machine numbers and
+ -- got rounded away from zero to an odd number.
+
+ function Eps_Model (RT : R) return T;
+ -- Return the smallest model number of R.
+
+ function Eps_Denorm (RT : R) return T;
+ -- Return the smallest denormal of type R.
+
+ function Machine_Mantissa (RT : R) return Nat;
+ -- Get value of machine mantissa
+
+ --------------
+ -- Adjacent --
+ --------------
+
+ function Adjacent (RT : R; X, Towards : T) return T is
+ begin
+ if Towards = X then
+ return X;
+
+ elsif Towards > X then
+ return Succ (RT, X);
+
+ else
+ return Pred (RT, X);
+ end if;
+ end Adjacent;
+
+ -------------
+ -- Ceiling --
+ -------------
+
+ function Ceiling (RT : R; X : T) return T is
+ XT : constant T := Truncation (RT, X);
+
+ begin
+ if UR_Is_Negative (X) then
+ return XT;
+
+ elsif X = XT then
+ return X;
+
+ else
+ return XT + Ureal_1;
+ end if;
+ end Ceiling;
+
+ -------------
+ -- Compose --
+ -------------
+
+ function Compose (RT : R; Fraction : T; Exponent : UI) return T is
+ Arg_Frac : T;
+ Arg_Exp : UI;
+
+ begin
+ if UR_Is_Zero (Fraction) then
+ return Fraction;
+ else
+ Decompose (RT, Fraction, Arg_Frac, Arg_Exp);
+ return Scaling (RT, Arg_Frac, Exponent);
+ end if;
+ end Compose;
+
+ ---------------
+ -- Copy_Sign --
+ ---------------
+
+ function Copy_Sign (RT : R; Value, Sign : T) return T is
+ Result : T;
+
+ begin
+ Result := abs Value;
+
+ if UR_Is_Negative (Sign) then
+ return -Result;
+ else
+ return Result;
+ end if;
+ end Copy_Sign;
+
+ ---------------
+ -- Decompose --
+ ---------------
+
+ procedure Decompose
+ (RT : R;
+ X : in T;
+ Fraction : out T;
+ Exponent : out UI;
+ Mode : Rounding_Mode := Round)
+ is
+ Int_F : UI;
+
+ begin
+ Decompose_Int (RT, abs X, Int_F, Exponent, Mode);
+
+ Fraction := UR_From_Components
+ (Num => Int_F,
+ Den => UI_From_Int (Machine_Mantissa (RT)),
+ Rbase => Radix,
+ Negative => False);
+
+ if UR_Is_Negative (X) then
+ Fraction := -Fraction;
+ end if;
+
+ return;
+ end Decompose;
+
+ -------------------
+ -- Decompose_Int --
+ -------------------
+
+ -- This procedure should be modified with care, as there
+ -- are many non-obvious details that may cause problems
+ -- that are hard to detect. The cases of positive and
+ -- negative zeroes are also special and should be
+ -- verified separately.
+
+ procedure Decompose_Int
+ (RT : R;
+ X : in T;
+ Fraction : out UI;
+ Exponent : out UI;
+ Mode : Rounding_Mode)
+ is
+ Base : Int := Rbase (X);
+ N : UI := abs Numerator (X);
+ D : UI := Denominator (X);
+
+ N_Times_Radix : UI;
+
+ Even : Boolean;
+ -- True iff Fraction is even
+
+ Most_Significant_Digit : constant UI :=
+ Radix ** (Machine_Mantissa (RT) - 1);
+
+ Uintp_Mark : Uintp.Save_Mark;
+ -- The code is divided into blocks that systematically release
+ -- intermediate values (this routine generates lots of junk!)
+
+ begin
+ Calculate_D_And_Exponent_1 : begin
+ Uintp_Mark := Mark;
+ Exponent := Uint_0;
+
+ -- In cases where Base > 1, the actual denominator is
+ -- Base**D. For cases where Base is a power of Radix, use
+ -- the value 1 for the Denominator and adjust the exponent.
+
+ -- Note: Exponent has different sign from D, because D is a divisor
+
+ for Power in 1 .. Radix_Powers'Last loop
+ if Base = Radix_Powers (Power) then
+ Exponent := -D * Power;
+ Base := 0;
+ D := Uint_1;
+ exit;
+ end if;
+ end loop;
+
+ Release_And_Save (Uintp_Mark, D, Exponent);
+ end Calculate_D_And_Exponent_1;
+
+ if Base > 0 then
+ Calculate_Exponent : begin
+ Uintp_Mark := Mark;
+
+ -- For bases that are a multiple of the Radix, divide
+ -- the base by Radix and adjust the Exponent. This will
+ -- help because D will be much smaller and faster to process.
+
+ -- This occurs for decimal bases on a machine with binary
+ -- floating-point for example. When calculating 1E40,
+ -- with Radix = 2, N will be 93 bits instead of 133.
+
+ -- N E
+ -- ------ * Radix
+ -- D
+ -- Base
+
+ -- N E
+ -- = -------------------------- * Radix
+ -- D D
+ -- (Base/Radix) * Radix
+
+ -- N E-D
+ -- = --------------- * Radix
+ -- D
+ -- (Base/Radix)
+
+ -- This code is commented out, because it causes numerous
+ -- failures in the regression suite. To be studied ???
+
+ while False and then Base > 0 and then Base mod Radix = 0 loop
+ Base := Base / Radix;
+ Exponent := Exponent + D;
+ end loop;
+
+ Release_And_Save (Uintp_Mark, Exponent);
+ end Calculate_Exponent;
+
+ -- For remaining bases we must actually compute
+ -- the exponentiation.
+
+ -- Because the exponentiation can be negative, and D must
+ -- be integer, the numerator is corrected instead.
+
+ Calculate_N_And_D : begin
+ Uintp_Mark := Mark;
+
+ if D < 0 then
+ N := N * Base ** (-D);
+ D := Uint_1;
+ else
+ D := Base ** D;
+ end if;
+
+ Release_And_Save (Uintp_Mark, N, D);
+ end Calculate_N_And_D;
+
+ Base := 0;
+ end if;
+
+ -- Now scale N and D so that N / D is a value in the
+ -- interval [1.0 / Radix, 1.0) and adjust Exponent accordingly,
+ -- so the value N / D * Radix ** Exponent remains unchanged.
+
+ -- Step 1 - Adjust N so N / D >= 1 / Radix, or N = 0
+
+ -- N and D are positive, so N / D >= 1 / Radix implies N * Radix >= D.
+ -- This scaling is not possible for N is Uint_0 as there
+ -- is no way to scale Uint_0 so the first digit is non-zero.
+
+ Calculate_N_And_Exponent : begin
+ Uintp_Mark := Mark;
+
+ N_Times_Radix := N * Radix;
+
+ if N /= Uint_0 then
+ while not (N_Times_Radix >= D) loop
+ N := N_Times_Radix;
+ Exponent := Exponent - 1;
+
+ N_Times_Radix := N * Radix;
+ end loop;
+ end if;
+
+ Release_And_Save (Uintp_Mark, N, Exponent);
+ end Calculate_N_And_Exponent;
+
+ -- Step 2 - Adjust D so N / D < 1
+
+ -- Scale up D so N / D < 1, so N < D
+
+ Calculate_D_And_Exponent_2 : begin
+ Uintp_Mark := Mark;
+
+ while not (N < D) loop
+
+ -- As N / D >= 1, N / (D * Radix) will be at least 1 / Radix,
+ -- so the result of Step 1 stays valid
+
+ D := D * Radix;
+ Exponent := Exponent + 1;
+ end loop;
+
+ Release_And_Save (Uintp_Mark, D, Exponent);
+ end Calculate_D_And_Exponent_2;
+
+ -- Here the value N / D is in the range [1.0 / Radix .. 1.0)
+
+ -- Now find the fraction by doing a very simple-minded
+ -- division until enough digits have been computed.
+
+ -- This division works for all radices, but is only efficient for
+ -- a binary radix. It is just like a manual division algorithm,
+ -- but instead of moving the denominator one digit right, we move
+ -- the numerator one digit left so the numerator and denominator
+ -- remain integral.
+
+ Fraction := Uint_0;
+ Even := True;
+
+ Calculate_Fraction_And_N : begin
+ Uintp_Mark := Mark;
+
+ loop
+ while N >= D loop
+ N := N - D;
+ Fraction := Fraction + 1;
+ Even := not Even;
+ end loop;
+
+ -- Stop when the result is in [1.0 / Radix, 1.0)
+
+ exit when Fraction >= Most_Significant_Digit;
+
+ N := N * Radix;
+ Fraction := Fraction * Radix;
+ Even := True;
+ end loop;
+
+ Release_And_Save (Uintp_Mark, Fraction, N);
+ end Calculate_Fraction_And_N;
+
+ Calculate_Fraction_And_Exponent : begin
+ Uintp_Mark := Mark;
+
+ -- Put back sign before applying the rounding.
+
+ if UR_Is_Negative (X) then
+ Fraction := -Fraction;
+ end if;
+
+ -- Determine correct rounding based on the remainder
+ -- which is in N and the divisor D.
+
+ Rounding_Was_Biased := False; -- Until proven otherwise
+
+ case Mode is
+ when Round_Even =>
+
+ -- This rounding mode should not be used for static
+ -- expressions, but only for compile-time evaluation
+ -- of non-static expressions.
+
+ if (Even and then N * 2 > D)
+ or else
+ (not Even and then N * 2 >= D)
+ then
+ Fraction := Fraction + 1;
+ end if;
+
+ when Round =>
+
+ -- Do not round to even as is done with IEEE arithmetic,
+ -- but instead round away from zero when the result is
+ -- exactly between two machine numbers. See RM 4.9(38).
+
+ if N * 2 >= D then
+ Fraction := Fraction + 1;
+
+ Rounding_Was_Biased := Even and then N * 2 = D;
+ -- Check for the case where the result is actually
+ -- different from Round_Even.
+ end if;
+
+ when Ceiling =>
+ if N > Uint_0 then
+ Fraction := Fraction + 1;
+ end if;
+
+ when Floor => null;
+ end case;
+
+ -- The result must be normalized to [1.0/Radix, 1.0),
+ -- so adjust if the result is 1.0 because of rounding.
+
+ if Fraction = Most_Significant_Digit * Radix then
+ Fraction := Most_Significant_Digit;
+ Exponent := Exponent + 1;
+ end if;
+
+ Release_And_Save (Uintp_Mark, Fraction, Exponent);
+ end Calculate_Fraction_And_Exponent;
+
+ end Decompose_Int;
+
+ ----------------
+ -- Eps_Denorm --
+ ----------------
+
+ function Eps_Denorm (RT : R) return T is
+ Digs : constant UI := Digits_Value (RT);
+ Emin : Int;
+ Mant : Int;
+
+ begin
+ if Vax_Float (RT) then
+ if Digs = VAXFF_Digits then
+ Emin := VAXFF_Machine_Emin;
+ Mant := VAXFF_Machine_Mantissa;
+
+ elsif Digs = VAXDF_Digits then
+ Emin := VAXDF_Machine_Emin;
+ Mant := VAXDF_Machine_Mantissa;
+
+ else
+ pragma Assert (Digs = VAXGF_Digits);
+ Emin := VAXGF_Machine_Emin;
+ Mant := VAXGF_Machine_Mantissa;
+ end if;
+
+ elsif Is_AAMP_Float (RT) then
+ if Digs = AAMPS_Digits then
+ Emin := AAMPS_Machine_Emin;
+ Mant := AAMPS_Machine_Mantissa;
+
+ else
+ pragma Assert (Digs = AAMPL_Digits);
+ Emin := AAMPL_Machine_Emin;
+ Mant := AAMPL_Machine_Mantissa;
+ end if;
+
+ else
+ if Digs = IEEES_Digits then
+ Emin := IEEES_Machine_Emin;
+ Mant := IEEES_Machine_Mantissa;
+
+ elsif Digs = IEEEL_Digits then
+ Emin := IEEEL_Machine_Emin;
+ Mant := IEEEL_Machine_Mantissa;
+
+ else
+ pragma Assert (Digs = IEEEX_Digits);
+ Emin := IEEEX_Machine_Emin;
+ Mant := IEEEX_Machine_Mantissa;
+ end if;
+ end if;
+
+ return Float_Radix ** UI_From_Int (Emin - Mant);
+ end Eps_Denorm;
+
+ ---------------
+ -- Eps_Model --
+ ---------------
+
+ function Eps_Model (RT : R) return T is
+ Digs : constant UI := Digits_Value (RT);
+ Emin : Int;
+
+ begin
+ if Vax_Float (RT) then
+ if Digs = VAXFF_Digits then
+ Emin := VAXFF_Machine_Emin;
+
+ elsif Digs = VAXDF_Digits then
+ Emin := VAXDF_Machine_Emin;
+
+ else
+ pragma Assert (Digs = VAXGF_Digits);
+ Emin := VAXGF_Machine_Emin;
+ end if;
+
+ elsif Is_AAMP_Float (RT) then
+ if Digs = AAMPS_Digits then
+ Emin := AAMPS_Machine_Emin;
+
+ else
+ pragma Assert (Digs = AAMPL_Digits);
+ Emin := AAMPL_Machine_Emin;
+ end if;
+
+ else
+ if Digs = IEEES_Digits then
+ Emin := IEEES_Machine_Emin;
+
+ elsif Digs = IEEEL_Digits then
+ Emin := IEEEL_Machine_Emin;
+
+ else
+ pragma Assert (Digs = IEEEX_Digits);
+ Emin := IEEEX_Machine_Emin;
+ end if;
+ end if;
+
+ return Float_Radix ** UI_From_Int (Emin);
+ end Eps_Model;
+
+ --------------
+ -- Exponent --
+ --------------
+
+ function Exponent (RT : R; X : T) return UI is
+ X_Frac : UI;
+ X_Exp : UI;
+
+ begin
+ if UR_Is_Zero (X) then
+ return Uint_0;
+ else
+ Decompose_Int (RT, X, X_Frac, X_Exp, Round_Even);
+ return X_Exp;
+ end if;
+ end Exponent;
+
+ -----------
+ -- Floor --
+ -----------
+
+ function Floor (RT : R; X : T) return T is
+ XT : constant T := Truncation (RT, X);
+
+ begin
+ if UR_Is_Positive (X) then
+ return XT;
+
+ elsif XT = X then
+ return X;
+
+ else
+ return XT - Ureal_1;
+ end if;
+ end Floor;
+
+ --------------
+ -- Fraction --
+ --------------
+
+ function Fraction (RT : R; X : T) return T is
+ X_Frac : T;
+ X_Exp : UI;
+
+ begin
+ if UR_Is_Zero (X) then
+ return X;
+ else
+ Decompose (RT, X, X_Frac, X_Exp);
+ return X_Frac;
+ end if;
+ end Fraction;
+
+ ------------------
+ -- Leading_Part --
+ ------------------
+
+ function Leading_Part (RT : R; X : T; Radix_Digits : UI) return T is
+ L : UI;
+ Y, Z : T;
+
+ begin
+ if Radix_Digits >= Machine_Mantissa (RT) then
+ return X;
+
+ else
+ L := Exponent (RT, X) - Radix_Digits;
+ Y := Truncation (RT, Scaling (RT, X, -L));
+ Z := Scaling (RT, Y, L);
+ return Z;
+ end if;
+
+ end Leading_Part;
+
+ -------------
+ -- Machine --
+ -------------
+
+ function Machine (RT : R; X : T; Mode : Rounding_Mode) return T is
+ X_Frac : T;
+ X_Exp : UI;
+
+ begin
+ if UR_Is_Zero (X) then
+ return X;
+ else
+ Decompose (RT, X, X_Frac, X_Exp, Mode);
+ return Scaling (RT, X_Frac, X_Exp);
+ end if;
+ end Machine;
+
+ ----------------------
+ -- Machine_Mantissa --
+ ----------------------
+
+ function Machine_Mantissa (RT : R) return Nat is
+ Digs : constant UI := Digits_Value (RT);
+ Mant : Nat;
+
+ begin
+ if Vax_Float (RT) then
+ if Digs = VAXFF_Digits then
+ Mant := VAXFF_Machine_Mantissa;
+
+ elsif Digs = VAXDF_Digits then
+ Mant := VAXDF_Machine_Mantissa;
+
+ else
+ pragma Assert (Digs = VAXGF_Digits);
+ Mant := VAXGF_Machine_Mantissa;
+ end if;
+
+ elsif Is_AAMP_Float (RT) then
+ if Digs = AAMPS_Digits then
+ Mant := AAMPS_Machine_Mantissa;
+
+ else
+ pragma Assert (Digs = AAMPL_Digits);
+ Mant := AAMPL_Machine_Mantissa;
+ end if;
+
+ else
+ if Digs = IEEES_Digits then
+ Mant := IEEES_Machine_Mantissa;
+
+ elsif Digs = IEEEL_Digits then
+ Mant := IEEEL_Machine_Mantissa;
+
+ else
+ pragma Assert (Digs = IEEEX_Digits);
+ Mant := IEEEX_Machine_Mantissa;
+ end if;
+ end if;
+
+ return Mant;
+ end Machine_Mantissa;
+
+ -----------
+ -- Model --
+ -----------
+
+ function Model (RT : R; X : T) return T is
+ X_Frac : T;
+ X_Exp : UI;
+
+ begin
+ Decompose (RT, X, X_Frac, X_Exp);
+ return Compose (RT, X_Frac, X_Exp);
+ end Model;
+
+ ----------
+ -- Pred --
+ ----------
+
+ function Pred (RT : R; X : T) return T is
+ Result_F : UI;
+ Result_X : UI;
+
+ begin
+ if abs X < Eps_Model (RT) then
+ if Denorm_On_Target then
+ return X - Eps_Denorm (RT);
+
+ elsif X > Ureal_0 then
+ -- Target does not support denorms, so predecessor is 0.0
+ return Ureal_0;
+
+ else
+ -- Target does not support denorms, and X is 0.0
+ -- or at least bigger than -Eps_Model (RT)
+
+ return -Eps_Model (RT);
+ end if;
+
+ else
+ Decompose_Int (RT, X, Result_F, Result_X, Ceiling);
+ return UR_From_Components
+ (Num => Result_F - 1,
+ Den => Machine_Mantissa (RT) - Result_X,
+ Rbase => Radix,
+ Negative => False);
+ -- Result_F may be false, but this is OK as UR_From_Components
+ -- handles that situation.
+ end if;
+ end Pred;
+
+ ---------------
+ -- Remainder --
+ ---------------
+
+ function Remainder (RT : R; X, Y : T) return T is
+ A : T;
+ B : T;
+ Arg : T;
+ P : T;
+ Arg_Frac : T;
+ P_Frac : T;
+ Sign_X : T;
+ IEEE_Rem : T;
+ Arg_Exp : UI;
+ P_Exp : UI;
+ K : UI;
+ P_Even : Boolean;
+
+ begin
+ if UR_Is_Positive (X) then
+ Sign_X := Ureal_1;
+ else
+ Sign_X := -Ureal_1;
+ end if;
+
+ Arg := abs X;
+ P := abs Y;
+
+ if Arg < P then
+ P_Even := True;
+ IEEE_Rem := Arg;
+ P_Exp := Exponent (RT, P);
+
+ else
+ -- ??? what about zero cases?
+ Decompose (RT, Arg, Arg_Frac, Arg_Exp);
+ Decompose (RT, P, P_Frac, P_Exp);
+
+ P := Compose (RT, P_Frac, Arg_Exp);
+ K := Arg_Exp - P_Exp;
+ P_Even := True;
+ IEEE_Rem := Arg;
+
+ for Cnt in reverse 0 .. UI_To_Int (K) loop
+ if IEEE_Rem >= P then
+ P_Even := False;
+ IEEE_Rem := IEEE_Rem - P;
+ else
+ P_Even := True;
+ end if;
+
+ P := P * Ureal_Half;
+ end loop;
+ end if;
+
+ -- That completes the calculation of modulus remainder. The final step
+ -- is get the IEEE remainder. Here we compare Rem with (abs Y) / 2.
+
+ if P_Exp >= 0 then
+ A := IEEE_Rem;
+ B := abs Y * Ureal_Half;
+
+ else
+ A := IEEE_Rem * Ureal_2;
+ B := abs Y;
+ end if;
+
+ if A > B or else (A = B and then not P_Even) then
+ IEEE_Rem := IEEE_Rem - abs Y;
+ end if;
+
+ return Sign_X * IEEE_Rem;
+
+ end Remainder;
+
+ --------------
+ -- Rounding --
+ --------------
+
+ function Rounding (RT : R; X : T) return T is
+ Result : T;
+ Tail : T;
+
+ begin
+ Result := Truncation (RT, abs X);
+ Tail := abs X - Result;
+
+ if Tail >= Ureal_Half then
+ Result := Result + Ureal_1;
+ end if;
+
+ if UR_Is_Negative (X) then
+ return -Result;
+ else
+ return Result;
+ end if;
+
+ end Rounding;
+
+ -------------
+ -- Scaling --
+ -------------
+
+ function Scaling (RT : R; X : T; Adjustment : UI) return T is
+ begin
+ if Rbase (X) = Radix then
+ return UR_From_Components
+ (Num => Numerator (X),
+ Den => Denominator (X) - Adjustment,
+ Rbase => Radix,
+ Negative => UR_Is_Negative (X));
+
+ elsif Adjustment >= 0 then
+ return X * Radix ** Adjustment;
+ else
+ return X / Radix ** (-Adjustment);
+ end if;
+ end Scaling;
+
+ ----------
+ -- Succ --
+ ----------
+
+ function Succ (RT : R; X : T) return T is
+ Result_F : UI;
+ Result_X : UI;
+
+ begin
+ if abs X < Eps_Model (RT) then
+ if Denorm_On_Target then
+ return X + Eps_Denorm (RT);
+
+ elsif X < Ureal_0 then
+ -- Target does not support denorms, so successor is 0.0
+ return Ureal_0;
+
+ else
+ -- Target does not support denorms, and X is 0.0
+ -- or at least smaller than Eps_Model (RT)
+
+ return Eps_Model (RT);
+ end if;
+
+ else
+ Decompose_Int (RT, X, Result_F, Result_X, Floor);
+ return UR_From_Components
+ (Num => Result_F + 1,
+ Den => Machine_Mantissa (RT) - Result_X,
+ Rbase => Radix,
+ Negative => False);
+ -- Result_F may be false, but this is OK as UR_From_Components
+ -- handles that situation.
+ end if;
+ end Succ;
+
+ ----------------
+ -- Truncation --
+ ----------------
+
+ function Truncation (RT : R; X : T) return T is
+ begin
+ return UR_From_Uint (UR_Trunc (X));
+ end Truncation;
+
+ -----------------------
+ -- Unbiased_Rounding --
+ -----------------------
+
+ function Unbiased_Rounding (RT : R; X : T) return T is
+ Abs_X : constant T := abs X;
+ Result : T;
+ Tail : T;
+
+ begin
+ Result := Truncation (RT, Abs_X);
+ Tail := Abs_X - Result;
+
+ if Tail > Ureal_Half then
+ Result := Result + Ureal_1;
+
+ elsif Tail = Ureal_Half then
+ Result := Ureal_2 *
+ Truncation (RT, (Result / Ureal_2) + Ureal_Half);
+ end if;
+
+ if UR_Is_Negative (X) then
+ return -Result;
+ elsif UR_Is_Positive (X) then
+ return Result;
+
+ -- For zero case, make sure sign of zero is preserved
+
+ else
+ return X;
+ end if;
+
+ end Unbiased_Rounding;
+
+end Eval_Fat;
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