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authorredi <redi@138bc75d-0d04-0410-961f-82ee72b054a4>2010-04-26 23:33:32 +0000
committerredi <redi@138bc75d-0d04-0410-961f-82ee72b054a4>2010-04-26 23:33:32 +0000
commit02dbf6d79deb3a0c6538bdb6ca34610ebaced372 (patch)
tree6f2d5812b5e11c048eb9e74ed06bc73a754b71db /libstdc++-v3/doc/html/manual/bitmap_allocator.html
parent330ce56e9706c62150a51f6cdbe25763e487aa08 (diff)
downloadppe42-gcc-02dbf6d79deb3a0c6538bdb6ca34610ebaced372.tar.gz
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2010-04-27 Jonathan Wakely <jwakely.gcc@gmail.com>
* doc/xml/manual/status_cxx200x.xml: Update to match n3092. * doc/html/*: Regenerate. git-svn-id: svn+ssh://gcc.gnu.org/svn/gcc/trunk@158751 138bc75d-0d04-0410-961f-82ee72b054a4
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@@ -103,7 +103,7 @@ else return false.</p></li></ol></div><p>
</p><p>
Consider a block of size 64 ints. In memory, it would look like this:
(assume a 32-bit system where, size_t is a 32-bit entity).
- </p><div class="table"><a id="id379923"></a><p class="title"><b>Table 20.1. Bitmap Allocator Memory Map</b></p><div class="table-contents"><table summary="Bitmap Allocator Memory Map" border="1"><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><tbody><tr><td align="left">268</td><td align="left">0</td><td align="left">4294967295</td><td align="left">4294967295</td><td align="left">Data -&gt; Space for 64 ints</td></tr></tbody></table></div></div><br class="table-break" /><p>
+ </p><div class="table"><a id="id545173"></a><p class="title"><b>Table 20.1. Bitmap Allocator Memory Map</b></p><div class="table-contents"><table summary="Bitmap Allocator Memory Map" border="1"><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><tbody><tr><td align="left">268</td><td align="left">0</td><td align="left">4294967295</td><td align="left">4294967295</td><td align="left">Data -&gt; Space for 64 ints</td></tr></tbody></table></div></div><br class="table-break" /><p>
The first Column(268) represents the size of the Block in bytes as
seen by the Bitmap Allocator. Internally, a global free list is
used to keep track of the free blocks used and given back by the
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