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authortromey <tromey@138bc75d-0d04-0410-961f-82ee72b054a4>2005-07-16 00:30:23 +0000
committertromey <tromey@138bc75d-0d04-0410-961f-82ee72b054a4>2005-07-16 00:30:23 +0000
commitc8875fb97fc03779a5bba09872227b1d08e5d52a (patch)
treea0b991cf5866ae1d616639b906ac001811d74508 /libjava/classpath/java/awt/im/spi/InputMethod.java
parentc40c1730800ed292b6db39a83d592476fa59623c (diff)
downloadppe42-gcc-c8875fb97fc03779a5bba09872227b1d08e5d52a.tar.gz
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Initial revision
git-svn-id: svn+ssh://gcc.gnu.org/svn/gcc/trunk@102074 138bc75d-0d04-0410-961f-82ee72b054a4
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+/* InputMethod.java -- defines an interface for complex text input
+ Copyright (C) 2002, 2005 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+package java.awt.im.spi;
+
+import java.awt.AWTEvent;
+import java.awt.Rectangle;
+import java.util.Locale;
+
+/**
+ * This interface supports complex text input, often for situations where
+ * the text is more complex than a keyboard will accomodate. For example,
+ * this can be used for Chinese, Japanese, and Korean, where multiple
+ * keystrokes are necessary to compose text. This could also support things
+ * like phonetic English, or reordering Thai.
+ *
+ * <p>These contexts can be loaded by the input method framework, using
+ * {@link InputContext#selectInputMethod(Locale)}.
+ *
+ * @author Eric Blake (ebb9@email.byu.edu)
+ * @since 1.3
+ * @status updated to 1.4
+ */
+public interface InputMethod
+{
+ /**
+ * Set the input method context, which ties the input method to a client
+ * component. This is called once automatically when creating the input
+ * method.
+ *
+ * @param context the context for this input method
+ * @throws NullPointerException if context is null
+ */
+ void setInputMethodContext(InputMethodContext context);
+
+ /**
+ * Sets the input locale. If the input method supports that locale, it
+ * changes its behavior to be consistent with the locale and returns true.
+ * Otherwise, it returns false. This is called by
+ * {@link InputContext#selectInputMethod(Locale)} when the user specifies
+ * a locale, or when the previously selected input method had a locale.
+ *
+ * @param locale the locale to use for input
+ * @return true if the change is successful
+ * @throws NullPointerException if locale is null
+ */
+ boolean setLocale(Locale locale);
+
+ /**
+ * Returns the current input locale, or null if none is defined. This is
+ * called by {@link InputContext#getLocale()}, or before switching input
+ * methods.
+ *
+ * @return the current input locale, or null
+ */
+ Locale getLocale();
+
+ /**
+ * Sets the allowed Unicode subsets that this input method can use. Null
+ * indicates that all characters are allowed. This is called after creation,
+ * or when switching to this input method, by
+ * {@link InputContext#setCharacterSubsets(Character.Subset[])}.
+ *
+ * @param subsets the accepted subsets for this input method, or null for all
+ */
+ void setCharacterSubsets(Character.Subset[] subsets);
+
+ /**
+ * Changes the enabled status of this input method. An enabled input method
+ * accepts incoming events for composition and control purposes, while a
+ * disabled input method ignores events (except for control purposes). This
+ * is called by {@link InputContext#setCompositionEnabled(boolean)} or when
+ * switching from an input method if the previous input method returned
+ * without exception on {@link #isCompositionEnabled()}.
+ *
+ * @param enable whether to enable this input method
+ * @throws UnsupportedOperationException if enabling/disabling is unsupported
+ * @see #isCompositionEnabled()
+ */
+ void setCompositionEnabled(boolean enable);
+
+ /**
+ * Find out if this input method is enabled. This is called by
+ * {@link InputContext#isCompositionEnabled()}, or when switching input
+ * methods via {@link InputContext#selectInputMethod(Locale)}.
+ *
+ * @return true if this input method is enabled
+ * @throws UnsupportedOperationException if enabling/disabling is unsupported
+ * @see #setCompositionEnabled(boolean)
+ */
+ boolean isCompositionEnabled();
+
+ /**
+ * Starts a reconversion operation. The input method gets its text from the
+ * client, using {@link InputMethodRequests#getSelectedText(Attribute[])}.
+ * Then the composed and committed text produced by the operation is sent
+ * back to the client using a sequence of InputMethodEvents. This is called
+ * by {@link InputContext#reconvert()}.
+ *
+ * @throws UnsupportedOperationException if reconversion is unsupported
+ */
+ void reconvert();
+
+ /**
+ * Dispatch an event to the input method. If input method support is enabled,
+ * certain events are dispatched to the input method before the client
+ * component or event listeners. The input method must either consume the
+ * event or pass it on to the component. Instances of InputEvent, including
+ * KeyEvent and MouseEvent, are given to this input method. This method is
+ * called by {@link InputContext#dispatchEvent(AWTEvent)}.
+ *
+ * @param event the event to dispatch
+ * @throws NullPointerException if event is null
+ */
+ void dispatchEvent(AWTEvent event);
+
+ /**
+ * Notify this input method of changes in the client window. This is called
+ * when notifications are enabled (see {@link
+ * InputMethodContext#enableClientWindowNotification(InputMethod, boolean)},
+ * if {@link #removeNotify(Component)} has not been called. The following
+ * situations trigger a notification:<ul>
+ * <li>The client window changes in location, size, visibility,
+ * iconification, or is closed.</li>
+ * <li>When enabling client notification (or on the first activation after
+ * enabling if no client existed at the time).</li>
+ * <li>When activating a new client after <code>removeNotify</code> was
+ * called on a previous client.</li>
+ * </ul>
+ *
+ * @param bounds the client window's current bounds, or null
+ */
+ void notifyClientWindowChange(Rectangle bounds);
+
+ /**
+ * Activate this input method for input processing. If the input method
+ * provides its own windows, it should make them open and visible at this
+ * time. This method is called when a client component receives a
+ * FOCUS_GAINED event, or when switching to this input method from another
+ * one. It is only called when the input method is inactive, assuming that
+ * new instances begin in an inactive state.
+ */
+ void activate();
+
+ /**
+ * Deactivate this input method, either temporarily or permanently for the
+ * given client. If the input method provides its own windows, it should
+ * only close those related to the current composition (such as a lookup
+ * choice panel), while leaving more persistant windows (like a control
+ * panel) open to avoid screen flicker. Before control is given to another
+ * input method, {@link #hideWindows()} will be called on this instance.
+ * This method is called when a client component receives a
+ * FOCUS_LOST event, when switching to another input method, or before
+ * {@link #removeNotify()} when the client is removed.
+ *
+ * @param isTemporary true if the focus change is temporary
+ */
+ void deactivate(boolean isTemporary);
+
+ /**
+ * Close or hide all windows opened by this input method. This is called
+ * before activating a different input method, and before calling
+ * {@link #dispose()} on this instance. It is only called when the input
+ * method is inactive.
+ */
+ void hideWindows();
+
+ /**
+ * Notify the input method that a client component has been removed from its
+ * hierarchy, or that input method support has been disabled. This is
+ * called by {@link InputContext#removeNotify()}, and only when the input
+ * method is inactive.
+ */
+ void removeNotify();
+
+ /**
+ * End any input composition currently taking place. Depending on the
+ * platform and user preferences, this may commit or delete uncommitted text,
+ * using input method events. This may be called for a variety of reasons,
+ * such as when the user moves the insertion point in the client text outside
+ * the range of the composed text, or when text is saved to file. This is
+ * called by {@link InputContext#endComposition()}, when switching to a
+ * new input method, or by {@link InputContext#selectInputMethod(Locale)}.
+ */
+ void endComposition();
+
+ /**
+ * Disposes the input method and release any resources it is using. In
+ * particular, the input method should dispose windows and close files. This
+ * is called by {@link InputContext#dispose()}, when the input method is
+ * inactive; and nothing will be called on this instance afterwards.
+ */
+ void dispose();
+
+ /**
+ * Returns a control object from this input method, or null. A control object
+ * provides method to control the behavior of this input method, as well as
+ * query information about it. The object is implementation dependent, so
+ * clients must compare the result against known input method control
+ * object types. This is called by
+ * {@link InputContext#getInputMethodControlObject()}.
+ *
+ * @return the control object, or null
+ */
+ Object getControlObject();
+} // interface InputMethod
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