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Diffstat (limited to 'gdb/obstack.c')
-rw-r--r--[l---------] | gdb/obstack.c | 325 |
1 files changed, 324 insertions, 1 deletions
diff --git a/gdb/obstack.c b/gdb/obstack.c index 887f348b1c..320e1b738f 120000..100644 --- a/gdb/obstack.c +++ b/gdb/obstack.c @@ -1 +1,324 @@ -../gcc/gcc-1.22/obstack.c
\ No newline at end of file +/* obstack.c - subroutines used implicitly by object stack macros + Copyright (C) 1988 Free Software Foundation, Inc. + + NO WARRANTY + + BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY +NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW. EXCEPT +WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC, +RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS" +WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY +AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE +DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR +CORRECTION. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL RICHARD M. +STALLMAN, THE FREE SOFTWARE FOUNDATION, INC., AND/OR ANY OTHER PARTY +WHO MAY MODIFY AND REDISTRIBUTE THIS PROGRAM AS PERMITTED BELOW, BE +LIABLE TO YOU FOR DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR +OTHER SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR +DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR +A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS) THIS +PROGRAM, EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. + + GENERAL PUBLIC LICENSE TO COPY + + 1. You may copy and distribute verbatim copies of this source file +as you receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy a valid copyright notice "Copyright + (C) 1988 Free Software Foundation, Inc."; and include following the +copyright notice a verbatim copy of the above disclaimer of warranty +and of this License. You may charge a distribution fee for the +physical act of transferring a copy. + + 2. You may modify your copy or copies of this source file or +any portion of it, and copy and distribute such modifications under +the terms of Paragraph 1 above, provided that you also do the following: + + a) cause the modified files to carry prominent notices stating + that you changed the files and the date of any change; and + + b) cause the whole of any work that you distribute or publish, + that in whole or in part contains or is a derivative of this + program or any part thereof, to be licensed at no charge to all + third parties on terms identical to those contained in this + License Agreement (except that you may choose to grant more extensive + warranty protection to some or all third parties, at your option). + + c) You may charge a distribution fee for the physical act of + transferring a copy, and you may at your option offer warranty + protection in exchange for a fee. + +Mere aggregation of another unrelated program with this program (or its +derivative) on a volume of a storage or distribution medium does not bring +the other program under the scope of these terms. + + 3. You may copy and distribute this program (or a portion or derivative +of it, under Paragraph 2) in object code or executable form under the terms +of Paragraphs 1 and 2 above provided that you also do one of the following: + + a) accompany it with the complete corresponding machine-readable + source code, which must be distributed under the terms of + Paragraphs 1 and 2 above; or, + + b) accompany it with a written offer, valid for at least three + years, to give any third party free (except for a nominal + shipping charge) a complete machine-readable copy of the + corresponding source code, to be distributed under the terms of + Paragraphs 1 and 2 above; or, + + c) accompany it with the information you received as to where the + corresponding source code may be obtained. (This alternative is + allowed only for noncommercial distribution and only if you + received the program in object code or executable form alone.) + +For an executable file, complete source code means all the source code for +all modules it contains; but, as a special exception, it need not include +source code for modules which are standard libraries that accompany the +operating system on which the executable file runs. + + 4. You may not copy, sublicense, distribute or transfer this program +except as expressly provided under this License Agreement. Any attempt +otherwise to copy, sublicense, distribute or transfer this program is void and +your rights to use the program under this License agreement shall be +automatically terminated. However, parties who have received computer +software programs from you with this License Agreement will not have +their licenses terminated so long as such parties remain in full compliance. + + 5. If you wish to incorporate parts of this program into other free +programs whose distribution conditions are different, write to the Free +Software Foundation at 675 Mass Ave, Cambridge, MA 02139. We have not yet +worked out a simple rule that can be stated here, but we will often permit +this. We will be guided by the two goals of preserving the free status of +all derivatives our free software and of promoting the sharing and reuse of +software. + + +In other words, you are welcome to use, share and improve this program. +You are forbidden to forbid anyone else to use, share and improve +what you give them. Help stamp out software-hoarding! */ + + +#include "obstack.h" + +#ifdef __STDC__ +#define POINTER void * +#else +#define POINTER char * +#endif + +/* The non-GNU-C macros copy the obstack into this global variable + to avoid multiple evaluation. */ + +struct obstack *_obstack; + +/* Initialize an obstack H for use. Specify chunk size SIZE. + Objects start on multiples of ALIGNMENT. + CHUNKFUN is the function to use to allocate chunks, + and FREEFUN the function to free them. */ + +void +_obstack_begin (h, size, alignment, chunkfun, freefun) + struct obstack *h; + int size; + int alignment; + POINTER (*chunkfun) (); + void (*freefun) (); +{ + register struct _obstack_chunk* chunk; /* points to new chunk */ + h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun; + h->freefun = freefun; + h->chunk_size = size; + h->alignment_mask = alignment - 1; + + chunk = h->chunk = (*h->chunkfun) (h->chunk_size); + h->next_free = h->object_base = chunk->contents; + h->chunk_limit = chunk->limit + = (char *) chunk + h->chunk_size; + chunk->prev = 0; +} + +/* Allocate a new current chunk for the obstack *H + on the assumption that LENGTH bytes need to be added + to the current object, or a new object of length LENGTH allocated. + Copies any partial object from the end of the old chunk + to the beginning of the new one. */ + +void +_obstack_newchunk (h, length) + struct obstack *h; + int length; +{ + register struct _obstack_chunk* old_chunk = h->chunk; + register struct _obstack_chunk* new_chunk; + register long new_size; + register int obj_size = h->next_free - h->object_base; + register int i; + + /* Compute size for new chunk. */ + new_size = (obj_size + length) << 1; + if (new_size < h->chunk_size) + new_size = h->chunk_size; + + /* Allocate and initialize the new chunk. */ + new_chunk = h->chunk = (*h->chunkfun) (new_size); + new_chunk->prev = old_chunk; + new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; + + /* Move the existing object to the new chunk. + Word at a time is fast and is safe because these + structures are aligned at least that much. */ + for (i = (obj_size + sizeof (int) - 1) / sizeof (int); i >= 0; i--) + ((int *)new_chunk->contents)[i] = ((int *)h->object_base)[i]; + + h->object_base = new_chunk->contents; + h->next_free = h->object_base + obj_size; +} + +/* Free objects in obstack H, including OBJ and everything allocate + more recently than OBJ. If OBJ is zero, free everything in H. */ + +void +#ifdef __STDC__ +#undef obstack_free +obstack_free (h, obj) + +#else +_obstack_free (h, obj) +#endif + struct obstack *h; + POINTER obj; +{ + register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */ + register struct _obstack_chunk* plp; /* point to previous chunk if any */ + + lp = (h)->chunk; + while (lp != 0 && ((POINTER)lp > obj || (POINTER)(lp)->limit < obj)) + { + plp = lp -> prev; + (*h->freefun) (lp); + lp = plp; + } + if (lp) + { + (h)->object_base = (h)->next_free = (char *)(obj); + (h)->chunk_limit = lp->limit; + (h)->chunk = lp; + } + else if (obj != 0) + /* obj is not in any of the chunks! */ + abort (); +} + +/* Now define the functional versions of the obstack macros. + Define them to simply use the corresponding macros to do the job. */ + +#ifdef __STDC__ +/* These function definitions do not work with non-ANSI preprocessors; + they won't pass through the macro names in parentheses. */ + +/* The function names appear in parentheses in order to prevent + the macro-definitions of the names from being expanded there. */ + +POINTER (obstack_base) (obstack) + struct obstack *obstack; +{ + return obstack_base (obstack); +} + +POINTER (obstack_next_free) (obstack) + struct obstack *obstack; +{ + return obstack_next_free (obstack); +} + +int (obstack_object_size) (obstack) + struct obstack *obstack; +{ + return obstack_object_size (obstack); +} + +int (obstack_room) (obstack) + struct obstack *obstack; +{ + return obstack_room (obstack); +} + +void (obstack_grow) (obstack, pointer, length) + struct obstack *obstack; + POINTER pointer; + int length; +{ + obstack_grow (obstack, pointer, length); +} + +void (obstack_grow0) (obstack, pointer, length) + struct obstack *obstack; + POINTER pointer; + int length; +{ + obstack_grow0 (obstack, pointer, length); +} + +void (obstack_1grow) (obstack, character) + struct obstack *obstack; + int character; +{ + obstack_1grow (obstack, character); +} + +void (obstack_blank) (obstack, length) + struct obstack *obstack; + int length; +{ + obstack_blank (obstack, length); +} + +void (obstack_1grow_fast) (obstack, character) + struct obstack *obstack; + int character; +{ + obstack_1grow_fast (obstack, character); +} + +void (obstack_blank_fast) (obstack, length) + struct obstack *obstack; + int length; +{ + obstack_blank_fast (obstack, length); +} + +POINTER (obstack_finish) (obstack) + struct obstack *obstack; +{ + return obstack_finish (obstack); +} + +POINTER (obstack_alloc) (obstack, length) + struct obstack *obstack; + int length; +{ + return obstack_alloc (obstack, length); +} + +POINTER (obstack_copy) (obstack, pointer, length) + struct obstack *obstack; + POINTER pointer; + int length; +{ + return obstack_copy (obstack, pointer, length); +} + +POINTER (obstack_copy0) (obstack, pointer, length) + struct obstack *obstack; + POINTER pointer; + int length; +{ + return obstack_copy0 (obstack, pointer, length); +} + +#endif /* __STDC__ */ |