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diff --git a/gdb/obstack.c b/gdb/obstack.c
index 887f348b1c..320e1b738f 120000..100644
--- a/gdb/obstack.c
+++ b/gdb/obstack.c
@@ -1 +1,324 @@
-../gcc/gcc-1.22/obstack.c \ No newline at end of file
+/* obstack.c - subroutines used implicitly by object stack macros
+ Copyright (C) 1988 Free Software Foundation, Inc.
+
+ NO WARRANTY
+
+ BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY
+NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW. EXCEPT
+WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC,
+RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS"
+WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY
+AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
+DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
+CORRECTION.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL RICHARD M.
+STALLMAN, THE FREE SOFTWARE FOUNDATION, INC., AND/OR ANY OTHER PARTY
+WHO MAY MODIFY AND REDISTRIBUTE THIS PROGRAM AS PERMITTED BELOW, BE
+LIABLE TO YOU FOR DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR
+OTHER SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR
+DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR
+A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS) THIS
+PROGRAM, EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
+
+ GENERAL PUBLIC LICENSE TO COPY
+
+ 1. You may copy and distribute verbatim copies of this source file
+as you receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy a valid copyright notice "Copyright
+ (C) 1988 Free Software Foundation, Inc."; and include following the
+copyright notice a verbatim copy of the above disclaimer of warranty
+and of this License. You may charge a distribution fee for the
+physical act of transferring a copy.
+
+ 2. You may modify your copy or copies of this source file or
+any portion of it, and copy and distribute such modifications under
+the terms of Paragraph 1 above, provided that you also do the following:
+
+ a) cause the modified files to carry prominent notices stating
+ that you changed the files and the date of any change; and
+
+ b) cause the whole of any work that you distribute or publish,
+ that in whole or in part contains or is a derivative of this
+ program or any part thereof, to be licensed at no charge to all
+ third parties on terms identical to those contained in this
+ License Agreement (except that you may choose to grant more extensive
+ warranty protection to some or all third parties, at your option).
+
+ c) You may charge a distribution fee for the physical act of
+ transferring a copy, and you may at your option offer warranty
+ protection in exchange for a fee.
+
+Mere aggregation of another unrelated program with this program (or its
+derivative) on a volume of a storage or distribution medium does not bring
+the other program under the scope of these terms.
+
+ 3. You may copy and distribute this program (or a portion or derivative
+of it, under Paragraph 2) in object code or executable form under the terms
+of Paragraphs 1 and 2 above provided that you also do one of the following:
+
+ a) accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of
+ Paragraphs 1 and 2 above; or,
+
+ b) accompany it with a written offer, valid for at least three
+ years, to give any third party free (except for a nominal
+ shipping charge) a complete machine-readable copy of the
+ corresponding source code, to be distributed under the terms of
+ Paragraphs 1 and 2 above; or,
+
+ c) accompany it with the information you received as to where the
+ corresponding source code may be obtained. (This alternative is
+ allowed only for noncommercial distribution and only if you
+ received the program in object code or executable form alone.)
+
+For an executable file, complete source code means all the source code for
+all modules it contains; but, as a special exception, it need not include
+source code for modules which are standard libraries that accompany the
+operating system on which the executable file runs.
+
+ 4. You may not copy, sublicense, distribute or transfer this program
+except as expressly provided under this License Agreement. Any attempt
+otherwise to copy, sublicense, distribute or transfer this program is void and
+your rights to use the program under this License agreement shall be
+automatically terminated. However, parties who have received computer
+software programs from you with this License Agreement will not have
+their licenses terminated so long as such parties remain in full compliance.
+
+ 5. If you wish to incorporate parts of this program into other free
+programs whose distribution conditions are different, write to the Free
+Software Foundation at 675 Mass Ave, Cambridge, MA 02139. We have not yet
+worked out a simple rule that can be stated here, but we will often permit
+this. We will be guided by the two goals of preserving the free status of
+all derivatives our free software and of promoting the sharing and reuse of
+software.
+
+
+In other words, you are welcome to use, share and improve this program.
+You are forbidden to forbid anyone else to use, share and improve
+what you give them. Help stamp out software-hoarding! */
+
+
+#include "obstack.h"
+
+#ifdef __STDC__
+#define POINTER void *
+#else
+#define POINTER char *
+#endif
+
+/* The non-GNU-C macros copy the obstack into this global variable
+ to avoid multiple evaluation. */
+
+struct obstack *_obstack;
+
+/* Initialize an obstack H for use. Specify chunk size SIZE.
+ Objects start on multiples of ALIGNMENT.
+ CHUNKFUN is the function to use to allocate chunks,
+ and FREEFUN the function to free them. */
+
+void
+_obstack_begin (h, size, alignment, chunkfun, freefun)
+ struct obstack *h;
+ int size;
+ int alignment;
+ POINTER (*chunkfun) ();
+ void (*freefun) ();
+{
+ register struct _obstack_chunk* chunk; /* points to new chunk */
+ h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
+ h->freefun = freefun;
+ h->chunk_size = size;
+ h->alignment_mask = alignment - 1;
+
+ chunk = h->chunk = (*h->chunkfun) (h->chunk_size);
+ h->next_free = h->object_base = chunk->contents;
+ h->chunk_limit = chunk->limit
+ = (char *) chunk + h->chunk_size;
+ chunk->prev = 0;
+}
+
+/* Allocate a new current chunk for the obstack *H
+ on the assumption that LENGTH bytes need to be added
+ to the current object, or a new object of length LENGTH allocated.
+ Copies any partial object from the end of the old chunk
+ to the beginning of the new one. */
+
+void
+_obstack_newchunk (h, length)
+ struct obstack *h;
+ int length;
+{
+ register struct _obstack_chunk* old_chunk = h->chunk;
+ register struct _obstack_chunk* new_chunk;
+ register long new_size;
+ register int obj_size = h->next_free - h->object_base;
+ register int i;
+
+ /* Compute size for new chunk. */
+ new_size = (obj_size + length) << 1;
+ if (new_size < h->chunk_size)
+ new_size = h->chunk_size;
+
+ /* Allocate and initialize the new chunk. */
+ new_chunk = h->chunk = (*h->chunkfun) (new_size);
+ new_chunk->prev = old_chunk;
+ new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
+
+ /* Move the existing object to the new chunk.
+ Word at a time is fast and is safe because these
+ structures are aligned at least that much. */
+ for (i = (obj_size + sizeof (int) - 1) / sizeof (int); i >= 0; i--)
+ ((int *)new_chunk->contents)[i] = ((int *)h->object_base)[i];
+
+ h->object_base = new_chunk->contents;
+ h->next_free = h->object_base + obj_size;
+}
+
+/* Free objects in obstack H, including OBJ and everything allocate
+ more recently than OBJ. If OBJ is zero, free everything in H. */
+
+void
+#ifdef __STDC__
+#undef obstack_free
+obstack_free (h, obj)
+
+#else
+_obstack_free (h, obj)
+#endif
+ struct obstack *h;
+ POINTER obj;
+{
+ register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
+ register struct _obstack_chunk* plp; /* point to previous chunk if any */
+
+ lp = (h)->chunk;
+ while (lp != 0 && ((POINTER)lp > obj || (POINTER)(lp)->limit < obj))
+ {
+ plp = lp -> prev;
+ (*h->freefun) (lp);
+ lp = plp;
+ }
+ if (lp)
+ {
+ (h)->object_base = (h)->next_free = (char *)(obj);
+ (h)->chunk_limit = lp->limit;
+ (h)->chunk = lp;
+ }
+ else if (obj != 0)
+ /* obj is not in any of the chunks! */
+ abort ();
+}
+
+/* Now define the functional versions of the obstack macros.
+ Define them to simply use the corresponding macros to do the job. */
+
+#ifdef __STDC__
+/* These function definitions do not work with non-ANSI preprocessors;
+ they won't pass through the macro names in parentheses. */
+
+/* The function names appear in parentheses in order to prevent
+ the macro-definitions of the names from being expanded there. */
+
+POINTER (obstack_base) (obstack)
+ struct obstack *obstack;
+{
+ return obstack_base (obstack);
+}
+
+POINTER (obstack_next_free) (obstack)
+ struct obstack *obstack;
+{
+ return obstack_next_free (obstack);
+}
+
+int (obstack_object_size) (obstack)
+ struct obstack *obstack;
+{
+ return obstack_object_size (obstack);
+}
+
+int (obstack_room) (obstack)
+ struct obstack *obstack;
+{
+ return obstack_room (obstack);
+}
+
+void (obstack_grow) (obstack, pointer, length)
+ struct obstack *obstack;
+ POINTER pointer;
+ int length;
+{
+ obstack_grow (obstack, pointer, length);
+}
+
+void (obstack_grow0) (obstack, pointer, length)
+ struct obstack *obstack;
+ POINTER pointer;
+ int length;
+{
+ obstack_grow0 (obstack, pointer, length);
+}
+
+void (obstack_1grow) (obstack, character)
+ struct obstack *obstack;
+ int character;
+{
+ obstack_1grow (obstack, character);
+}
+
+void (obstack_blank) (obstack, length)
+ struct obstack *obstack;
+ int length;
+{
+ obstack_blank (obstack, length);
+}
+
+void (obstack_1grow_fast) (obstack, character)
+ struct obstack *obstack;
+ int character;
+{
+ obstack_1grow_fast (obstack, character);
+}
+
+void (obstack_blank_fast) (obstack, length)
+ struct obstack *obstack;
+ int length;
+{
+ obstack_blank_fast (obstack, length);
+}
+
+POINTER (obstack_finish) (obstack)
+ struct obstack *obstack;
+{
+ return obstack_finish (obstack);
+}
+
+POINTER (obstack_alloc) (obstack, length)
+ struct obstack *obstack;
+ int length;
+{
+ return obstack_alloc (obstack, length);
+}
+
+POINTER (obstack_copy) (obstack, pointer, length)
+ struct obstack *obstack;
+ POINTER pointer;
+ int length;
+{
+ return obstack_copy (obstack, pointer, length);
+}
+
+POINTER (obstack_copy0) (obstack, pointer, length)
+ struct obstack *obstack;
+ POINTER pointer;
+ int length;
+{
+ return obstack_copy0 (obstack, pointer, length);
+}
+
+#endif /* __STDC__ */
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