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+#include <iostream>
+#include <string>
+#include <algorithm>
+#include "manager.hpp"
+#include "led-gen.hpp"
+namespace phosphor
+{
+namespace led
+{
+
+// Assert -or- De-assert
+bool Manager::setGroupState(const std::string& path, bool assert)
+{
+ if (assert)
+ {
+ assertedGroups.insert(&ledMap.at(path));
+ }
+ else
+ {
+ auto search = assertedGroups.find(&ledMap.at(path));
+ if (search != assertedGroups.end())
+ {
+ assertedGroups.erase(&ledMap.at(path));
+ }
+ }
+ // If something does not go right here, then there should be an sdbusplus
+ // exception thrown.
+ driveLEDs();
+
+ // If we survive, then set the state accordingly.
+ return assert;
+}
+
+/** @brief Run through the map and apply action on the LEDs */
+void Manager::driveLEDs()
+{
+ // This will contain the union of what's already in the asserted group
+ group desiredState {};
+ for(const auto& grp : assertedGroups)
+ {
+ desiredState.insert(grp->cbegin(), grp->cend());
+ }
+
+ // Always Do execute Turn Off and then Turn on since we have the Blink
+ // taking priority over -on-
+ group ledsToDeAssert {};
+
+ std::set_difference(currentState.begin(), currentState.end(),
+ desiredState.begin(), desiredState.end(),
+ std::inserter(ledsToDeAssert, ledsToDeAssert.begin()));
+
+ if(ledsToDeAssert.size())
+ {
+ // We really do not want the Manager to know how a particular LED
+ // transitions from State-A --> State-B and all this must be handled by
+ // the physical LED controller implementation.
+ // So in this case, Manager really does not want to turn off the
+ // LEDs and then turning it back on and let the physical LED controller
+ // handle that.
+
+ // I am still experimenting on the algo..
+ std::cout << "De asserting the LEDs" << std::endl;
+ for (const auto& it: ledsToDeAssert)
+ {
+ std::cout << "\t{" << it.name << "::" << it.action << "}"
+ << std::endl;
+ }
+
+ // If we previously had a FRU in ON state , and then if there was a
+ // request to make it blink, the end state would now be blink.
+ // If we either turn off blink / fault, then we need to go back to its
+ // previous state.
+ group ledsToReAssert {};
+ std::set_intersection(desiredState.begin(), desiredState.end(),
+ ledsToDeAssert.begin(), ledsToDeAssert.end(),
+ std::inserter(ledsToReAssert, ledsToReAssert.begin()),
+ ledComp);
+
+ if (ledsToReAssert.size())
+ {
+ std::cout << "Asserting LEDs again" << std::endl;
+ for (const auto& it: ledsToReAssert)
+ {
+ std::cout << "\t{" << it.name << "::" << it.action << "}"
+ << std::endl;
+ }
+ }
+ }
+
+ // Turn on these
+ group ledsToAssert {};
+ std::set_difference(desiredState.begin(), desiredState.end(),
+ currentState.begin(), currentState.end(),
+ std::inserter(ledsToAssert, ledsToAssert.begin()));
+
+ if(ledsToAssert.size())
+ {
+ std::cout << "Asserting LEDs" << std::endl;
+ for (const auto& it: ledsToAssert)
+ {
+ std::cout << "\t{" << it.name << "::" << it.action << "}"
+ << std::endl;
+ }
+ }
+
+ // Done.. Save the latest and greatest.
+ currentState = std::move(desiredState);
+ return;
+}
+
+} // namespace led
+} // namespace phosphor
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