| Commit message (Collapse) | Author | Age | Files | Lines |
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Because this structure is not anything special, simply use the cpp
idiomatic way of referencing the object.
Consistently, structures that are packed still have "struct" used in
declarations. However, this distinction is only clear through its usage
and nothing in the language. Perhaps a better approach would be
notational naming struct PackedXYZ {};. However, that can get out of
control quickly.
Signed-off-by: Patrick Venture <venture@google.com>
Change-Id: I3b7e48e4b6687ef2e15e9d07c0eeba96eb5d2552
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Use a predefined factory symbol to build each handler after loading the
library.
Change-Id: I0369c6e46a57c2e8533409d8b06eb74a3962434c
Signed-off-by: Patrick Venture <venture@google.com>
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Implement new command BmcBlobWriteMeta.
Change-Id: I2e148f4bde4ef5d24db7e30bb02bdde024d9166a
Signed-off-by: Patrick Venture <venture@google.com>
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The example handler had compilation errors.
Change-Id: I53392b53f021bf01887559cee4bd79b2799f5730
Signed-off-by: Patrick Venture <venture@google.com>
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The blobs and manager header will be used by handlers once we've
transitioned to dynamic loading.
Change-Id: Ieae8fcfe383007731cb4f8b2619612c3bfa47f50
Signed-off-by: Patrick Venture <venture@google.com>
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This adds an example handler to demonstrate how one can add a specific
type of BLOB handler.
Change-Id: Ib5421f1b945b45998b40d3939a4dab9cdf39aaa9
Signed-off-by: Patrick Venture <venture@google.com>
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