| Commit message (Collapse) | Author | Age | Files | Lines |
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Because this structure is not anything special, simply use the cpp
idiomatic way of referencing the object.
Consistently, structures that are packed still have "struct" used in
declarations. However, this distinction is only clear through its usage
and nothing in the language. Perhaps a better approach would be
notational naming struct PackedXYZ {};. However, that can get out of
control quickly.
Signed-off-by: Patrick Venture <venture@google.com>
Change-Id: I3b7e48e4b6687ef2e15e9d07c0eeba96eb5d2552
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Signed-off-by: Patrick Venture <venture@google.com>
Change-Id: Ic5aa3e38b4df33a2cfa29c575f17097e38d06605
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Signed-off-by: Patrick Venture <venture@google.com>
Change-Id: I22ac3b8c5ad49e2fa3424ef6d9f03a3d5dc7bf51
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Move the blob command enum to an installed header to improve cross-use.
Change-Id: I2093bf993f76a2b87f8e7fdbdfcbaf2dfc012af9
Signed-off-by: Patrick Venture <venture@google.com>
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All blob handlers need to implement this prototype. It's called by the
blob manager when it's loading the various blob handler objects.
Change-Id: I62329baeb536a624abeb17995bb778ec1c11ca8f
Signed-off-by: Patrick Venture <venture@google.com>
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Implement new command BmcBlobWriteMeta.
Change-Id: I2e148f4bde4ef5d24db7e30bb02bdde024d9166a
Signed-off-by: Patrick Venture <venture@google.com>
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The blobs and manager header will be used by handlers once we've
transitioned to dynamic loading.
Change-Id: Ieae8fcfe383007731cb4f8b2619612c3bfa47f50
Signed-off-by: Patrick Venture <venture@google.com>
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