diff options
author | Dave Gordon <david.s.gordon@intel.com> | 2016-05-20 11:54:07 +0100 |
---|---|---|
committer | Chris Wilson <chris@chris-wilson.co.uk> | 2016-05-20 13:43:00 +0100 |
commit | 63d15326168d54cfef082f6899c86f8260db4037 (patch) | |
tree | 572c3a0e87f9f1b1c4ec0a551d8e5518f2893317 /drivers/gpu | |
parent | 85d1225ec066b2ef46fbd0ed1bae78ae1f3e6c91 (diff) | |
download | blackbird-op-linux-63d15326168d54cfef082f6899c86f8260db4037.tar.gz blackbird-op-linux-63d15326168d54cfef082f6899c86f8260db4037.zip |
drm/i915: Inline sg_next() for the optimised SGL iterator
Avoiding the out-of-line call to sg_next() reduces the kernel execution
overhead by 10% in some workloads (for example the Unreal Engine 4 demo
Atlantis on 2GiB GTTs) which are dominated by the cost of inserting PTEs
due to texture thrashing. We can demonstrate this in a microbenchmark
that forces us to rebind the object on every execbuf, where we can
measure a 25% improvement, in the time required to execute an execbuf
requiring a texture to be rebound, for inlining the sg_next() for large
texture sizes.
Benchmark: igt/benchmarks/gem_exec_fault
Benchmark: igt/benchmarks/gem_exec_trace/Atlantis
Signed-off-by: Dave Gordon <david.s.gordon@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/1463741647-15666-5-git-send-email-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu')
-rw-r--r-- | drivers/gpu/drm/i915/i915_drv.h | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h index 63ff5fa2b2bd..e2abd9eb352b 100644 --- a/drivers/gpu/drm/i915/i915_drv.h +++ b/drivers/gpu/drm/i915/i915_drv.h @@ -2278,6 +2278,25 @@ static __always_inline struct sgt_iter { } /** + * __sg_next - return the next scatterlist entry in a list + * @sg: The current sg entry + * + * Description: + * If the entry is the last, return NULL; otherwise, step to the next + * element in the array (@sg@+1). If that's a chain pointer, follow it; + * otherwise just return the pointer to the current element. + **/ +static inline struct scatterlist *__sg_next(struct scatterlist *sg) +{ +#ifdef CONFIG_DEBUG_SG + BUG_ON(sg->sg_magic != SG_MAGIC); +#endif + return sg_is_last(sg) ? NULL : + likely(!sg_is_chain(++sg)) ? sg : + sg_chain_ptr(sg); +} + +/** * for_each_sgt_dma - iterate over the DMA addresses of the given sg_table * @__dmap: DMA address (output) * @__iter: 'struct sgt_iter' (iterator state, internal) @@ -2287,7 +2306,7 @@ static __always_inline struct sgt_iter { for ((__iter) = __sgt_iter((__sgt)->sgl, true); \ ((__dmap) = (__iter).dma + (__iter).curr); \ (((__iter).curr += PAGE_SIZE) < (__iter).max) || \ - ((__iter) = __sgt_iter(sg_next((__iter).sgp), true), 0)) + ((__iter) = __sgt_iter(__sg_next((__iter).sgp), true), 0)) /** * for_each_sgt_page - iterate over the pages of the given sg_table @@ -2300,7 +2319,7 @@ static __always_inline struct sgt_iter { ((__pp) = (__iter).pfn == 0 ? NULL : \ pfn_to_page((__iter).pfn + ((__iter).curr >> PAGE_SHIFT))); \ (((__iter).curr += PAGE_SIZE) < (__iter).max) || \ - ((__iter) = __sgt_iter(sg_next((__iter).sgp), false), 0)) + ((__iter) = __sgt_iter(__sg_next((__iter).sgp), false), 0)) /** * Request queue structure. |