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authorDave Airlie <airlied@redhat.com>2019-11-28 12:39:50 +1000
committerDave Airlie <airlied@redhat.com>2019-11-28 14:33:01 +1000
commit0a6cad5df541108cfd3fbd79eef48eb824c89bdc (patch)
tree767d41bf88ec067b85fe3d87a190ef08e59a1ce7 /drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
parentacc61b8929365e63a3e8c8c8913177795aa45594 (diff)
parent9ca7d19ff8ba6207bccab46536814fe4839df80a (diff)
downloadblackbird-op-linux-0a6cad5df541108cfd3fbd79eef48eb824c89bdc.tar.gz
blackbird-op-linux-0a6cad5df541108cfd3fbd79eef48eb824c89bdc.zip
Merge branch 'vmwgfx-coherent' of git://people.freedesktop.org/~thomash/linux into drm-next
Graphics APIs like OpenGL 4.4 and Vulkan require the graphics driver to provide coherent graphics memory, meaning that the GPU sees any content written to the coherent memory on the next GPU operation that touches that memory, and the CPU sees any content written by the GPU to that memory immediately after any fence object trailing the GPU operation is signaled. Paravirtual drivers that otherwise require explicit synchronization needs to do this by hooking up dirty tracking to pagefault handlers and buffer object validation. Provide mm helpers needed for this and that also allow for huge pmd- and pud entries (patch 1-3), and the associated vmwgfx code (patch 4-7). The code has been tested and exercised by a tailored version of mesa where we disable all explicit synchronization and assume graphics memory is coherent. The performance loss varies of course; a typical number is around 5%. Signed-off-by: Dave Airlie <airlied@redhat.com> From: Thomas Hellstrom <thomas_os@shipmail.org> Link: https://patchwork.freedesktop.org/patch/msgid/20191113131639.4653-1-thomas_os@shipmail.org
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h233
1 files changed, 232 insertions, 1 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
index f2bfd3d80598..61414f105c67 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
@@ -1280,7 +1280,6 @@ svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
return offset;
}
-
static inline u32
svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
surf_size_struct baseLevelSize,
@@ -1375,4 +1374,236 @@ svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format)
return svga3dsurface_is_dx_screen_target_format(format);
}
+/**
+ * struct svga3dsurface_mip - Mimpmap level information
+ * @bytes: Bytes required in the backing store of this mipmap level.
+ * @img_stride: Byte stride per image.
+ * @row_stride: Byte stride per block row.
+ * @size: The size of the mipmap.
+ */
+struct svga3dsurface_mip {
+ size_t bytes;
+ size_t img_stride;
+ size_t row_stride;
+ struct drm_vmw_size size;
+
+};
+
+/**
+ * struct svga3dsurface_cache - Cached surface information
+ * @desc: Pointer to the surface descriptor
+ * @mip: Array of mipmap level information. Valid size is @num_mip_levels.
+ * @mip_chain_bytes: Bytes required in the backing store for the whole chain
+ * of mip levels.
+ * @sheet_bytes: Bytes required in the backing store for a sheet
+ * representing a single sample.
+ * @num_mip_levels: Valid size of the @mip array. Number of mipmap levels in
+ * a chain.
+ * @num_layers: Number of slices in an array texture or number of faces in
+ * a cubemap texture.
+ */
+struct svga3dsurface_cache {
+ const struct svga3d_surface_desc *desc;
+ struct svga3dsurface_mip mip[DRM_VMW_MAX_MIP_LEVELS];
+ size_t mip_chain_bytes;
+ size_t sheet_bytes;
+ u32 num_mip_levels;
+ u32 num_layers;
+};
+
+/**
+ * struct svga3dsurface_loc - Surface location
+ * @sub_resource: Surface subresource. Defined as layer * num_mip_levels +
+ * mip_level.
+ * @x: X coordinate.
+ * @y: Y coordinate.
+ * @z: Z coordinate.
+ */
+struct svga3dsurface_loc {
+ u32 sub_resource;
+ u32 x, y, z;
+};
+
+/**
+ * svga3dsurface_subres - Compute the subresource from layer and mipmap.
+ * @cache: Surface layout data.
+ * @mip_level: The mipmap level.
+ * @layer: The surface layer (face or array slice).
+ *
+ * Return: The subresource.
+ */
+static inline u32 svga3dsurface_subres(const struct svga3dsurface_cache *cache,
+ u32 mip_level, u32 layer)
+{
+ return cache->num_mip_levels * layer + mip_level;
+}
+
+/**
+ * svga3dsurface_setup_cache - Build a surface cache entry
+ * @size: The surface base level dimensions.
+ * @format: The surface format.
+ * @num_mip_levels: Number of mipmap levels.
+ * @num_layers: Number of layers.
+ * @cache: Pointer to a struct svga3dsurface_cach object to be filled in.
+ *
+ * Return: Zero on success, -EINVAL on invalid surface layout.
+ */
+static inline int svga3dsurface_setup_cache(const struct drm_vmw_size *size,
+ SVGA3dSurfaceFormat format,
+ u32 num_mip_levels,
+ u32 num_layers,
+ u32 num_samples,
+ struct svga3dsurface_cache *cache)
+{
+ const struct svga3d_surface_desc *desc;
+ u32 i;
+
+ memset(cache, 0, sizeof(*cache));
+ cache->desc = desc = svga3dsurface_get_desc(format);
+ cache->num_mip_levels = num_mip_levels;
+ cache->num_layers = num_layers;
+ for (i = 0; i < cache->num_mip_levels; i++) {
+ struct svga3dsurface_mip *mip = &cache->mip[i];
+
+ mip->size = svga3dsurface_get_mip_size(*size, i);
+ mip->bytes = svga3dsurface_get_image_buffer_size
+ (desc, &mip->size, 0);
+ mip->row_stride =
+ __KERNEL_DIV_ROUND_UP(mip->size.width,
+ desc->block_size.width) *
+ desc->bytes_per_block * num_samples;
+ if (!mip->row_stride)
+ goto invalid_dim;
+
+ mip->img_stride =
+ __KERNEL_DIV_ROUND_UP(mip->size.height,
+ desc->block_size.height) *
+ mip->row_stride;
+ if (!mip->img_stride)
+ goto invalid_dim;
+
+ cache->mip_chain_bytes += mip->bytes;
+ }
+ cache->sheet_bytes = cache->mip_chain_bytes * num_layers;
+ if (!cache->sheet_bytes)
+ goto invalid_dim;
+
+ return 0;
+
+invalid_dim:
+ VMW_DEBUG_USER("Invalid surface layout for dirty tracking.\n");
+ return -EINVAL;
+}
+
+/**
+ * svga3dsurface_get_loc - Get a surface location from an offset into the
+ * backing store
+ * @cache: Surface layout data.
+ * @loc: Pointer to a struct svga3dsurface_loc to be filled in.
+ * @offset: Offset into the surface backing store.
+ */
+static inline void
+svga3dsurface_get_loc(const struct svga3dsurface_cache *cache,
+ struct svga3dsurface_loc *loc,
+ size_t offset)
+{
+ const struct svga3dsurface_mip *mip = &cache->mip[0];
+ const struct svga3d_surface_desc *desc = cache->desc;
+ u32 layer;
+ int i;
+
+ if (offset >= cache->sheet_bytes)
+ offset %= cache->sheet_bytes;
+
+ layer = offset / cache->mip_chain_bytes;
+ offset -= layer * cache->mip_chain_bytes;
+ for (i = 0; i < cache->num_mip_levels; ++i, ++mip) {
+ if (mip->bytes > offset)
+ break;
+ offset -= mip->bytes;
+ }
+
+ loc->sub_resource = svga3dsurface_subres(cache, i, layer);
+ loc->z = offset / mip->img_stride;
+ offset -= loc->z * mip->img_stride;
+ loc->z *= desc->block_size.depth;
+ loc->y = offset / mip->row_stride;
+ offset -= loc->y * mip->row_stride;
+ loc->y *= desc->block_size.height;
+ loc->x = offset / desc->bytes_per_block;
+ loc->x *= desc->block_size.width;
+}
+
+/**
+ * svga3dsurface_inc_loc - Clamp increment a surface location with one block
+ * size
+ * in each dimension.
+ * @loc: Pointer to a struct svga3dsurface_loc to be incremented.
+ *
+ * When computing the size of a range as size = end - start, the range does not
+ * include the end element. However a location representing the last byte
+ * of a touched region in the backing store *is* included in the range.
+ * This function modifies such a location to match the end definition
+ * given as start + size which is the one used in a SVGA3dBox.
+ */
+static inline void
+svga3dsurface_inc_loc(const struct svga3dsurface_cache *cache,
+ struct svga3dsurface_loc *loc)
+{
+ const struct svga3d_surface_desc *desc = cache->desc;
+ u32 mip = loc->sub_resource % cache->num_mip_levels;
+ const struct drm_vmw_size *size = &cache->mip[mip].size;
+
+ loc->sub_resource++;
+ loc->x += desc->block_size.width;
+ if (loc->x > size->width)
+ loc->x = size->width;
+ loc->y += desc->block_size.height;
+ if (loc->y > size->height)
+ loc->y = size->height;
+ loc->z += desc->block_size.depth;
+ if (loc->z > size->depth)
+ loc->z = size->depth;
+}
+
+/**
+ * svga3dsurface_min_loc - The start location in a subresource
+ * @cache: Surface layout data.
+ * @sub_resource: The subresource.
+ * @loc: Pointer to a struct svga3dsurface_loc to be filled in.
+ */
+static inline void
+svga3dsurface_min_loc(const struct svga3dsurface_cache *cache,
+ u32 sub_resource,
+ struct svga3dsurface_loc *loc)
+{
+ loc->sub_resource = sub_resource;
+ loc->x = loc->y = loc->z = 0;
+}
+
+/**
+ * svga3dsurface_min_loc - The end location in a subresource
+ * @cache: Surface layout data.
+ * @sub_resource: The subresource.
+ * @loc: Pointer to a struct svga3dsurface_loc to be filled in.
+ *
+ * Following the end definition given in svga3dsurface_inc_loc(),
+ * Compute the end location of a surface subresource.
+ */
+static inline void
+svga3dsurface_max_loc(const struct svga3dsurface_cache *cache,
+ u32 sub_resource,
+ struct svga3dsurface_loc *loc)
+{
+ const struct drm_vmw_size *size;
+ u32 mip;
+
+ loc->sub_resource = sub_resource + 1;
+ mip = sub_resource % cache->num_mip_levels;
+ size = &cache->mip[mip].size;
+ loc->x = size->width;
+ loc->y = size->height;
+ loc->z = size->depth;
+}
+
#endif /* _SVGA3D_SURFACEDEFS_H_ */
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