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/* * Copyright (c) 2013 Google, Inc * * SPDX-License-Identifier: GPL-2.0+ */ #include <common.h> #include <asm/sound.h> #include <asm/sdl.h> int sound_play(uint32_t msec, uint32_t frequency) { sandbox_sdl_sound_start(frequency); mdelay(msec); sandbox_sdl_sound_stop(); return 0; } int sound_init(const void *blob) { return sandbox_sdl_sound_init(); }