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path: root/drivers/net/ethernet/mellanox/mlx4/alloc.c
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Diffstat (limited to 'drivers/net/ethernet/mellanox/mlx4/alloc.c')
-rw-r--r--drivers/net/ethernet/mellanox/mlx4/alloc.c425
1 files changed, 419 insertions, 6 deletions
diff --git a/drivers/net/ethernet/mellanox/mlx4/alloc.c b/drivers/net/ethernet/mellanox/mlx4/alloc.c
index b0297da50304..963dd7e6d547 100644
--- a/drivers/net/ethernet/mellanox/mlx4/alloc.c
+++ b/drivers/net/ethernet/mellanox/mlx4/alloc.c
@@ -76,22 +76,53 @@ void mlx4_bitmap_free(struct mlx4_bitmap *bitmap, u32 obj, int use_rr)
mlx4_bitmap_free_range(bitmap, obj, 1, use_rr);
}
-u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align)
+static unsigned long find_aligned_range(unsigned long *bitmap,
+ u32 start, u32 nbits,
+ int len, int align, u32 skip_mask)
+{
+ unsigned long end, i;
+
+again:
+ start = ALIGN(start, align);
+
+ while ((start < nbits) && (test_bit(start, bitmap) ||
+ (start & skip_mask)))
+ start += align;
+
+ if (start >= nbits)
+ return -1;
+
+ end = start+len;
+ if (end > nbits)
+ return -1;
+
+ for (i = start + 1; i < end; i++) {
+ if (test_bit(i, bitmap) || ((u32)i & skip_mask)) {
+ start = i + 1;
+ goto again;
+ }
+ }
+
+ return start;
+}
+
+u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt,
+ int align, u32 skip_mask)
{
u32 obj;
- if (likely(cnt == 1 && align == 1))
+ if (likely(cnt == 1 && align == 1 && !skip_mask))
return mlx4_bitmap_alloc(bitmap);
spin_lock(&bitmap->lock);
- obj = bitmap_find_next_zero_area(bitmap->table, bitmap->max,
- bitmap->last, cnt, align - 1);
+ obj = find_aligned_range(bitmap->table, bitmap->last,
+ bitmap->max, cnt, align, skip_mask);
if (obj >= bitmap->max) {
bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
& bitmap->mask;
- obj = bitmap_find_next_zero_area(bitmap->table, bitmap->max,
- 0, cnt, align - 1);
+ obj = find_aligned_range(bitmap->table, 0, bitmap->max,
+ cnt, align, skip_mask);
}
if (obj < bitmap->max) {
@@ -118,6 +149,11 @@ u32 mlx4_bitmap_avail(struct mlx4_bitmap *bitmap)
return bitmap->avail;
}
+static u32 mlx4_bitmap_masked_value(struct mlx4_bitmap *bitmap, u32 obj)
+{
+ return obj & (bitmap->max + bitmap->reserved_top - 1);
+}
+
void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt,
int use_rr)
{
@@ -147,6 +183,7 @@ int mlx4_bitmap_init(struct mlx4_bitmap *bitmap, u32 num, u32 mask,
bitmap->mask = mask;
bitmap->reserved_top = reserved_top;
bitmap->avail = num - reserved_top - reserved_bot;
+ bitmap->effective_len = bitmap->avail;
spin_lock_init(&bitmap->lock);
bitmap->table = kzalloc(BITS_TO_LONGS(bitmap->max) *
sizeof (long), GFP_KERNEL);
@@ -163,6 +200,382 @@ void mlx4_bitmap_cleanup(struct mlx4_bitmap *bitmap)
kfree(bitmap->table);
}
+struct mlx4_zone_allocator {
+ struct list_head entries;
+ struct list_head prios;
+ u32 last_uid;
+ u32 mask;
+ /* protect the zone_allocator from concurrent accesses */
+ spinlock_t lock;
+ enum mlx4_zone_alloc_flags flags;
+};
+
+struct mlx4_zone_entry {
+ struct list_head list;
+ struct list_head prio_list;
+ u32 uid;
+ struct mlx4_zone_allocator *allocator;
+ struct mlx4_bitmap *bitmap;
+ int use_rr;
+ int priority;
+ int offset;
+ enum mlx4_zone_flags flags;
+};
+
+struct mlx4_zone_allocator *mlx4_zone_allocator_create(enum mlx4_zone_alloc_flags flags)
+{
+ struct mlx4_zone_allocator *zones = kmalloc(sizeof(*zones), GFP_KERNEL);
+
+ if (NULL == zones)
+ return NULL;
+
+ INIT_LIST_HEAD(&zones->entries);
+ INIT_LIST_HEAD(&zones->prios);
+ spin_lock_init(&zones->lock);
+ zones->last_uid = 0;
+ zones->mask = 0;
+ zones->flags = flags;
+
+ return zones;
+}
+
+int mlx4_zone_add_one(struct mlx4_zone_allocator *zone_alloc,
+ struct mlx4_bitmap *bitmap,
+ u32 flags,
+ int priority,
+ int offset,
+ u32 *puid)
+{
+ u32 mask = mlx4_bitmap_masked_value(bitmap, (u32)-1);
+ struct mlx4_zone_entry *it;
+ struct mlx4_zone_entry *zone = kmalloc(sizeof(*zone), GFP_KERNEL);
+
+ if (NULL == zone)
+ return -ENOMEM;
+
+ zone->flags = flags;
+ zone->bitmap = bitmap;
+ zone->use_rr = (flags & MLX4_ZONE_USE_RR) ? MLX4_USE_RR : 0;
+ zone->priority = priority;
+ zone->offset = offset;
+
+ spin_lock(&zone_alloc->lock);
+
+ zone->uid = zone_alloc->last_uid++;
+ zone->allocator = zone_alloc;
+
+ if (zone_alloc->mask < mask)
+ zone_alloc->mask = mask;
+
+ list_for_each_entry(it, &zone_alloc->prios, prio_list)
+ if (it->priority >= priority)
+ break;
+
+ if (&it->prio_list == &zone_alloc->prios || it->priority > priority)
+ list_add_tail(&zone->prio_list, &it->prio_list);
+ list_add_tail(&zone->list, &it->list);
+
+ spin_unlock(&zone_alloc->lock);
+
+ *puid = zone->uid;
+
+ return 0;
+}
+
+/* Should be called under a lock */
+static int __mlx4_zone_remove_one_entry(struct mlx4_zone_entry *entry)
+{
+ struct mlx4_zone_allocator *zone_alloc = entry->allocator;
+
+ if (!list_empty(&entry->prio_list)) {
+ /* Check if we need to add an alternative node to the prio list */
+ if (!list_is_last(&entry->list, &zone_alloc->entries)) {
+ struct mlx4_zone_entry *next = list_first_entry(&entry->list,
+ typeof(*next),
+ list);
+
+ if (next->priority == entry->priority)
+ list_add_tail(&next->prio_list, &entry->prio_list);
+ }
+
+ list_del(&entry->prio_list);
+ }
+
+ list_del(&entry->list);
+
+ if (zone_alloc->flags & MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP) {
+ u32 mask = 0;
+ struct mlx4_zone_entry *it;
+
+ list_for_each_entry(it, &zone_alloc->prios, prio_list) {
+ u32 cur_mask = mlx4_bitmap_masked_value(it->bitmap, (u32)-1);
+
+ if (mask < cur_mask)
+ mask = cur_mask;
+ }
+ zone_alloc->mask = mask;
+ }
+
+ return 0;
+}
+
+void mlx4_zone_allocator_destroy(struct mlx4_zone_allocator *zone_alloc)
+{
+ struct mlx4_zone_entry *zone, *tmp;
+
+ spin_lock(&zone_alloc->lock);
+
+ list_for_each_entry_safe(zone, tmp, &zone_alloc->entries, list) {
+ list_del(&zone->list);
+ list_del(&zone->prio_list);
+ kfree(zone);
+ }
+
+ spin_unlock(&zone_alloc->lock);
+ kfree(zone_alloc);
+}
+
+/* Should be called under a lock */
+static u32 __mlx4_alloc_from_zone(struct mlx4_zone_entry *zone, int count,
+ int align, u32 skip_mask, u32 *puid)
+{
+ u32 uid;
+ u32 res;
+ struct mlx4_zone_allocator *zone_alloc = zone->allocator;
+ struct mlx4_zone_entry *curr_node;
+
+ res = mlx4_bitmap_alloc_range(zone->bitmap, count,
+ align, skip_mask);
+
+ if (res != (u32)-1) {
+ res += zone->offset;
+ uid = zone->uid;
+ goto out;
+ }
+
+ list_for_each_entry(curr_node, &zone_alloc->prios, prio_list) {
+ if (unlikely(curr_node->priority == zone->priority))
+ break;
+ }
+
+ if (zone->flags & MLX4_ZONE_ALLOW_ALLOC_FROM_LOWER_PRIO) {
+ struct mlx4_zone_entry *it = curr_node;
+
+ list_for_each_entry_continue_reverse(it, &zone_alloc->entries, list) {
+ res = mlx4_bitmap_alloc_range(it->bitmap, count,
+ align, skip_mask);
+ if (res != (u32)-1) {
+ res += it->offset;
+ uid = it->uid;
+ goto out;
+ }
+ }
+ }
+
+ if (zone->flags & MLX4_ZONE_ALLOW_ALLOC_FROM_EQ_PRIO) {
+ struct mlx4_zone_entry *it = curr_node;
+
+ list_for_each_entry_from(it, &zone_alloc->entries, list) {
+ if (unlikely(it == zone))
+ continue;
+
+ if (unlikely(it->priority != curr_node->priority))
+ break;
+
+ res = mlx4_bitmap_alloc_range(it->bitmap, count,
+ align, skip_mask);
+ if (res != (u32)-1) {
+ res += it->offset;
+ uid = it->uid;
+ goto out;
+ }
+ }
+ }
+
+ if (zone->flags & MLX4_ZONE_FALLBACK_TO_HIGHER_PRIO) {
+ if (list_is_last(&curr_node->prio_list, &zone_alloc->prios))
+ goto out;
+
+ curr_node = list_first_entry(&curr_node->prio_list,
+ typeof(*curr_node),
+ prio_list);
+
+ list_for_each_entry_from(curr_node, &zone_alloc->entries, list) {
+ res = mlx4_bitmap_alloc_range(curr_node->bitmap, count,
+ align, skip_mask);
+ if (res != (u32)-1) {
+ res += curr_node->offset;
+ uid = curr_node->uid;
+ goto out;
+ }
+ }
+ }
+
+out:
+ if (NULL != puid && res != (u32)-1)
+ *puid = uid;
+ return res;
+}
+
+/* Should be called under a lock */
+static void __mlx4_free_from_zone(struct mlx4_zone_entry *zone, u32 obj,
+ u32 count)
+{
+ mlx4_bitmap_free_range(zone->bitmap, obj - zone->offset, count, zone->use_rr);
+}
+
+/* Should be called under a lock */
+static struct mlx4_zone_entry *__mlx4_find_zone_by_uid(
+ struct mlx4_zone_allocator *zones, u32 uid)
+{
+ struct mlx4_zone_entry *zone;
+
+ list_for_each_entry(zone, &zones->entries, list) {
+ if (zone->uid == uid)
+ return zone;
+ }
+
+ return NULL;
+}
+
+struct mlx4_bitmap *mlx4_zone_get_bitmap(struct mlx4_zone_allocator *zones, u32 uid)
+{
+ struct mlx4_zone_entry *zone;
+ struct mlx4_bitmap *bitmap;
+
+ spin_lock(&zones->lock);
+
+ zone = __mlx4_find_zone_by_uid(zones, uid);
+
+ bitmap = zone == NULL ? NULL : zone->bitmap;
+
+ spin_unlock(&zones->lock);
+
+ return bitmap;
+}
+
+int mlx4_zone_remove_one(struct mlx4_zone_allocator *zones, u32 uid)
+{
+ struct mlx4_zone_entry *zone;
+ int res;
+
+ spin_lock(&zones->lock);
+
+ zone = __mlx4_find_zone_by_uid(zones, uid);
+
+ if (NULL == zone) {
+ res = -1;
+ goto out;
+ }
+
+ res = __mlx4_zone_remove_one_entry(zone);
+
+out:
+ spin_unlock(&zones->lock);
+ kfree(zone);
+
+ return res;
+}
+
+/* Should be called under a lock */
+static struct mlx4_zone_entry *__mlx4_find_zone_by_uid_unique(
+ struct mlx4_zone_allocator *zones, u32 obj)
+{
+ struct mlx4_zone_entry *zone, *zone_candidate = NULL;
+ u32 dist = (u32)-1;
+
+ /* Search for the smallest zone that this obj could be
+ * allocated from. This is done in order to handle
+ * situations when small bitmaps are allocated from bigger
+ * bitmaps (and the allocated space is marked as reserved in
+ * the bigger bitmap.
+ */
+ list_for_each_entry(zone, &zones->entries, list) {
+ if (obj >= zone->offset) {
+ u32 mobj = (obj - zone->offset) & zones->mask;
+
+ if (mobj < zone->bitmap->max) {
+ u32 curr_dist = zone->bitmap->effective_len;
+
+ if (curr_dist < dist) {
+ dist = curr_dist;
+ zone_candidate = zone;
+ }
+ }
+ }
+ }
+
+ return zone_candidate;
+}
+
+u32 mlx4_zone_alloc_entries(struct mlx4_zone_allocator *zones, u32 uid, int count,
+ int align, u32 skip_mask, u32 *puid)
+{
+ struct mlx4_zone_entry *zone;
+ int res = -1;
+
+ spin_lock(&zones->lock);
+
+ zone = __mlx4_find_zone_by_uid(zones, uid);
+
+ if (NULL == zone)
+ goto out;
+
+ res = __mlx4_alloc_from_zone(zone, count, align, skip_mask, puid);
+
+out:
+ spin_unlock(&zones->lock);
+
+ return res;
+}
+
+u32 mlx4_zone_free_entries(struct mlx4_zone_allocator *zones, u32 uid, u32 obj, u32 count)
+{
+ struct mlx4_zone_entry *zone;
+ int res = 0;
+
+ spin_lock(&zones->lock);
+
+ zone = __mlx4_find_zone_by_uid(zones, uid);
+
+ if (NULL == zone) {
+ res = -1;
+ goto out;
+ }
+
+ __mlx4_free_from_zone(zone, obj, count);
+
+out:
+ spin_unlock(&zones->lock);
+
+ return res;
+}
+
+u32 mlx4_zone_free_entries_unique(struct mlx4_zone_allocator *zones, u32 obj, u32 count)
+{
+ struct mlx4_zone_entry *zone;
+ int res;
+
+ if (!(zones->flags & MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP))
+ return -EFAULT;
+
+ spin_lock(&zones->lock);
+
+ zone = __mlx4_find_zone_by_uid_unique(zones, obj);
+
+ if (NULL == zone) {
+ res = -1;
+ goto out;
+ }
+
+ __mlx4_free_from_zone(zone, obj, count);
+ res = 0;
+
+out:
+ spin_unlock(&zones->lock);
+
+ return res;
+}
/*
* Handling for queue buffers -- we allocate a bunch of memory and
* register it in a memory region at HCA virtual address 0. If the
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