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authorEric Anholt <eric@anholt.net>2016-09-27 09:03:13 -0700
committerEric Anholt <eric@anholt.net>2016-10-06 11:53:50 -0700
commit7edabee06a5622190d59689a64f5e17d1c343cc3 (patch)
treeae271f8f9fc2af7cdbf9b9bf84e17f99180a388d /drivers/lguest/README
parent57b9f569447c4ab7b2a7e34a13e468311db4cd64 (diff)
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drm/vc4: Fix races when the CS reads from render targets.
With the introduction of bin/render pipelining, the previous job may not be completed when we start binning the next one. If the previous job wrote our VBO, IB, or CS textures, then the binning stage might get stale or uninitialized results. Fixes the major rendering failure in glmark2 -b terrain. Signed-off-by: Eric Anholt <eric@anholt.net> Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs") Cc: stable@vger.kernel.org
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