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author | Dmitry Torokhov <dtor_core@ameritech.net> | 2005-09-15 02:01:52 -0500 |
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committer | Greg Kroah-Hartman <gregkh@suse.de> | 2005-10-28 09:52:53 -0700 |
commit | 17dd3f0f7aa729a042af5d3318ff9b3e7781b45b (patch) | |
tree | 261580f0229e6365f044cd26925dfb2735e0754d /drivers/input/joystick/sidewinder.c | |
parent | 0259567ad60df13a55583b84d2cddb5526705907 (diff) | |
download | blackbird-obmc-linux-17dd3f0f7aa729a042af5d3318ff9b3e7781b45b.tar.gz blackbird-obmc-linux-17dd3f0f7aa729a042af5d3318ff9b3e7781b45b.zip |
[PATCH] drivers/input/joystick: convert to dynamic input_dev allocation
Input: convert drivers/input/joystick to dynamic input_dev allocation
This is required for input_dev sysfs integration
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
Diffstat (limited to 'drivers/input/joystick/sidewinder.c')
-rw-r--r-- | drivers/input/joystick/sidewinder.c | 70 |
1 files changed, 42 insertions, 28 deletions
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c index 9e0353721a35..eaaad45cc750 100644 --- a/drivers/input/joystick/sidewinder.c +++ b/drivers/input/joystick/sidewinder.c @@ -113,7 +113,7 @@ static struct { struct sw { struct gameport *gameport; - struct input_dev dev[4]; + struct input_dev *dev[4]; char name[64]; char phys[4][32]; int length; @@ -301,7 +301,7 @@ static int sw_check(__u64 t) static int sw_parse(unsigned char *buf, struct sw *sw) { int hat, i, j; - struct input_dev *dev = sw->dev; + struct input_dev *dev; switch (sw->type) { @@ -310,6 +310,8 @@ static int sw_parse(unsigned char *buf, struct sw *sw) if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) return -1; + dev = sw->dev[0]; + input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7)); input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7)); input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7)); @@ -335,13 +337,13 @@ static int sw_parse(unsigned char *buf, struct sw *sw) if (sw_parity(GB(i*15,15))) return -1; - input_report_abs(dev + i, ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); - input_report_abs(dev + i, ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); + input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); + input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); for (j = 0; j < 10; j++) - input_report_key(dev + i, sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); + input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); - input_sync(dev + i); + input_sync(sw->dev[i]); } return 0; @@ -352,6 +354,7 @@ static int sw_parse(unsigned char *buf, struct sw *sw) if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) return -1; + dev = sw->dev[0]; input_report_abs(dev, ABS_X, GB( 9,10)); input_report_abs(dev, ABS_Y, GB(19,10)); input_report_abs(dev, ABS_RZ, GB(36, 6)); @@ -372,6 +375,7 @@ static int sw_parse(unsigned char *buf, struct sw *sw) if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) return -1; + dev = sw->dev[0]; input_report_abs(dev, ABS_X, GB( 0,10)); input_report_abs(dev, ABS_Y, GB(16,10)); input_report_abs(dev, ABS_THROTTLE, GB(32, 6)); @@ -396,6 +400,7 @@ static int sw_parse(unsigned char *buf, struct sw *sw) if (!sw_parity(GB(0,33))) return -1; + dev = sw->dev[0]; input_report_abs(dev, ABS_RX, GB( 0,10)); input_report_abs(dev, ABS_RUDDER, GB(10, 6)); input_report_abs(dev, ABS_THROTTLE, GB(16, 6)); @@ -581,6 +586,7 @@ static int sw_guess_mode(unsigned char *buf, int len) static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) { struct sw *sw; + struct input_dev *input_dev; int i, j, k, l; int err; unsigned char *buf = NULL; /* [SW_LENGTH] */ @@ -729,42 +735,50 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]); sprintf(sw->phys[i], "%s/input%d", gameport->phys, i); - sw->dev[i].private = sw; + input_dev = input_allocate_device(); + if (!input_dev) { + err = -ENOMEM; + goto fail3; + } - sw->dev[i].open = sw_open; - sw->dev[i].close = sw_close; + input_dev->name = sw->name; + input_dev->phys = sw->phys[i]; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT; + input_dev->id.product = sw->type; + input_dev->id.version = 0x0100; + input_dev->cdev.dev = &gameport->dev; + input_dev->private = sw; - sw->dev[i].name = sw->name; - sw->dev[i].phys = sw->phys[i]; - sw->dev[i].id.bustype = BUS_GAMEPORT; - sw->dev[i].id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT; - sw->dev[i].id.product = sw->type; - sw->dev[i].id.version = 0x0100; + input_dev->open = sw_open; + input_dev->close = sw_close; - sw->dev[i].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); + input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); for (j = 0; (bits = sw_bit[sw->type][j]); j++) { code = sw_abs[sw->type][j]; - set_bit(code, sw->dev[i].absbit); - sw->dev[i].absmax[code] = (1 << bits) - 1; - sw->dev[i].absmin[code] = (bits == 1) ? -1 : 0; - sw->dev[i].absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0; + set_bit(code, input_dev->absbit); + input_dev->absmax[code] = (1 << bits) - 1; + input_dev->absmin[code] = (bits == 1) ? -1 : 0; + input_dev->absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0; if (code != ABS_THROTTLE) - sw->dev[i].absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0; + input_dev->absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0; } for (j = 0; (code = sw_btn[sw->type][j]); j++) - set_bit(code, sw->dev[i].keybit); + set_bit(code, input_dev->keybit); + + dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k); - input_register_device(sw->dev + i); - printk(KERN_INFO "input: %s%s on %s [%d-bit id %d data %d]\n", - sw->name, comment, gameport->phys, m, l, k); + input_register_device(sw->dev[i]); } return 0; -fail2: gameport_close(gameport); -fail1: gameport_set_drvdata(gameport, NULL); + fail3: while (--i >= 0) + input_unregister_device(sw->dev[i]); + fail2: gameport_close(gameport); + fail1: gameport_set_drvdata(gameport, NULL); kfree(sw); kfree(buf); kfree(idbuf); @@ -777,7 +791,7 @@ static void sw_disconnect(struct gameport *gameport) int i; for (i = 0; i < sw->number; i++) - input_unregister_device(sw->dev + i); + input_unregister_device(sw->dev[i]); gameport_close(gameport); gameport_set_drvdata(gameport, NULL); kfree(sw); |