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/* IBM_PROLOG_BEGIN_TAG */
/* This is an automatically generated prolog. */
/* */
/* $Source: src/kernel/idebug.C $ */
/* */
/* IBM CONFIDENTIAL */
/* */
/* COPYRIGHT International Business Machines Corp. 2011,2012 */
/* */
/* p1 */
/* */
/* Object Code Only (OCO) source materials */
/* Licensed Internal Code Source Materials */
/* IBM HostBoot Licensed Internal Code */
/* */
/* The source code for this program is not published or otherwise */
/* divested of its trade secrets, irrespective of what has been */
/* deposited with the U.S. Copyright Office. */
/* */
/* Origin: 30 */
/* */
/* IBM_PROLOG_END_TAG */
#include <kernel/idebug.H>
#include <kernel/console.H>
#include <kernel/cpumgr.H>
#include <kernel/scheduler.H>
#include <sys/task.h>
// Set Ready = 0, Running = 1, Complete = 0.
static const uint64_t IDEBUG_RUNNING_STATE = 0x0001000000000000ull;
// Set Ready = 0, Running = 0, Complete = 1.
static const uint64_t IDEBUG_COMPLETE_STATE = 0x0000010000000000ull;
void InteractiveDebug::startDebugTask()
{
// Atomically set state to 'running'.
// Set Ready = 0, Running = 1, Complete = 0.
__sync_lock_test_and_set(&state_value, IDEBUG_RUNNING_STATE);
// Create userspace task to execute function.
task_t* t = TaskManager::createTask(&debugEntryPoint, this, true);
CpuManager::getCurrentCPU()->scheduler->addTask(t);
return;
}
void* InteractiveDebug::debugEntryPoint(void* i_idObject)
{
// Detach task so it is cleaned up properly once it exits.
task_detach();
// Get interactive debug structure from cast of input paramater.
InteractiveDebug* interactiveDebug =
static_cast<InteractiveDebug*>(i_idObject);
// Get function pointer from 'entry_point_toc'.
typedef uint64_t(*func)(uint64_t,uint64_t,uint64_t,uint64_t,
uint64_t,uint64_t,uint64_t,uint64_t);
func entry_point =
reinterpret_cast<func>(interactiveDebug->entry_point_toc);
// Call function with parameters.
// Due to the PowerABI, parameters get passed in r3-r10 and any
// unused parameters are ignored by the called function. You can
// therefore treat every function as if it has 8 parameters, even
// if it has fewer, and the calling conventions are the same from
// an assembly perspective.
interactiveDebug->return_value =
entry_point(interactiveDebug->parms[0],
interactiveDebug->parms[1],
interactiveDebug->parms[2],
interactiveDebug->parms[3],
interactiveDebug->parms[4],
interactiveDebug->parms[5],
interactiveDebug->parms[6],
interactiveDebug->parms[7]);
// Atomically set state to 'complete'.
// This must be proceeded by a sync to ensure all memory operations
// and instructions have fully completed prior to setting the complete
// state (due to weak consistency).
// Set Ready = 0, Running = 0, Complete = 1.
__sync_synchronize();
__sync_lock_test_and_set(&interactiveDebug->state_value,
IDEBUG_COMPLETE_STATE);
return NULL;
}
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