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; RUN: llc -O3 -disable-peephole -mtriple=x86_64-unknown-unknown -mattr=+avx512vl,+avx512bw < %s | FileCheck %s

target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-unknown"

; Stack reload folding tests.
;
; By including a nop call with sideeffects we can force a partial register spill of the
; relevant registers and check that the reload is correctly folded into the instruction.

define i16 @stack_fold_pcmpeqb(<16 x i8> %a0, <16 x i8> %a1) {
  ;CHECK-LABEL: stack_fold_pcmpeqb
  ;CHECK:       vpcmpeqb {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}}, {{%k[0-7]}} {{.*#+}} 16-byte Folded Reload
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = icmp eq <16 x i8> %a0, %a1
  %3 = bitcast <16 x i1> %2 to i16
  ret i16 %3
}

define i8 @stack_fold_pcmpeqd(<4 x i32> %a0, <4 x i32> %a1) {
  ;CHECK-LABEL: stack_fold_pcmpeqd
  ;CHECK:       vpcmpeqd {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}}, {{%k[0-7]}} {{.*#+}} 16-byte Folded Reload
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = icmp eq <4 x i32> %a0, %a1
  %3 = shufflevector <4 x i1> %2, <4 x i1> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
  %4 = bitcast <8 x i1> %3 to i8
  ret i8 %4
}

define i8 @stack_fold_pcmpeqq(<2 x i64> %a0, <2 x i64> %a1) {
  ;CHECK-LABEL: stack_fold_pcmpeqq
  ;CHECK:       vpcmpeqq {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}}, {{%k[0-7]}} {{.*#+}} 16-byte Folded Reload
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = icmp eq <2 x i64> %a0, %a1
  %3 = shufflevector <2 x i1> %2, <2 x i1> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 2, i32 3, i32 2, i32 3>
  %4 = bitcast <8 x i1> %3 to i8
  ret i8 %4
}

define i8 @stack_fold_pcmpeqw(<8 x i16> %a0, <8 x i16> %a1) {
  ;CHECK-LABEL: stack_fold_pcmpeqw
  ;CHECK:       vpcmpeqw {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}}, {{%k[0-7]}} {{.*#+}} 16-byte Folded Reload
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = icmp eq <8 x i16> %a0, %a1
  %3 = bitcast <8 x i1> %2 to i8
  ret i8 %3
}

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