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  | 
; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7-avx -mattr=+avx | FileCheck %s
; CHECK: vpunpcklbw %xmm
; CHECK-NEXT: vpunpckhbw %xmm
; CHECK-NEXT: vinsertf128 $1
; CHECK-NEXT: vpermilps $85
define <32 x i8> @funcA(<32 x i8> %a) nounwind uwtable readnone ssp {
entry:
  %shuffle = shufflevector <32 x i8> %a, <32 x i8> undef, <32 x i32> <i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5>
  ret <32 x i8> %shuffle
}
; CHECK: vpunpckhwd %xmm
; CHECK-NEXT: vinsertf128 $1
; CHECK-NEXT: vpermilps $85
define <16 x i16> @funcB(<16 x i16> %a) nounwind uwtable readnone ssp {
entry:
  %shuffle = shufflevector <16 x i16> %a, <16 x i16> undef, <16 x i32> <i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5>
  ret <16 x i16> %shuffle
}
; CHECK: vmovd
; CHECK-NEXT: vmovlhps %xmm
; CHECK-NEXT: vinsertf128 $1
define <4 x i64> @funcC(i64 %q) nounwind uwtable readnone ssp {
entry:
  %vecinit.i = insertelement <4 x i64> undef, i64 %q, i32 0
  %vecinit2.i = insertelement <4 x i64> %vecinit.i, i64 %q, i32 1
  %vecinit4.i = insertelement <4 x i64> %vecinit2.i, i64 %q, i32 2
  %vecinit6.i = insertelement <4 x i64> %vecinit4.i, i64 %q, i32 3
  ret <4 x i64> %vecinit6.i
}
; CHECK: vpermilpd $0
; CHECK-NEXT: vinsertf128 $1
define <4 x double> @funcD(double %q) nounwind uwtable readnone ssp {
entry:
  %vecinit.i = insertelement <4 x double> undef, double %q, i32 0
  %vecinit2.i = insertelement <4 x double> %vecinit.i, double %q, i32 1
  %vecinit4.i = insertelement <4 x double> %vecinit2.i, double %q, i32 2
  %vecinit6.i = insertelement <4 x double> %vecinit4.i, double %q, i32 3
  ret <4 x double> %vecinit6.i
}
; Test this simple opt:
;   shuffle (scalar_to_vector (load (ptr + 4))), undef, <0, 0, 0, 0>
; To:
;   shuffle (vload ptr)), undef, <1, 1, 1, 1>
; CHECK: vmovdqa
; CHECK-NEXT: vpshufd $-1
; CHECK-NEXT: vinsertf128  $1
define <8 x float> @funcE() nounwind {
allocas:
  %udx495 = alloca [18 x [18 x float]], align 32
  br label %for_test505.preheader
for_test505.preheader:                            ; preds = %for_test505.preheader, %allocas
  br i1 undef, label %for_exit499, label %for_test505.preheader
for_exit499:                                      ; preds = %for_test505.preheader
  br i1 undef, label %__load_and_broadcast_32.exit1249, label %load.i1247
load.i1247:                                       ; preds = %for_exit499
  %ptr1227 = getelementptr [18 x [18 x float]]* %udx495, i64 0, i64 1, i64 1
  %ptr.i1237 = bitcast float* %ptr1227 to i32*
  %val.i1238 = load i32* %ptr.i1237, align 4
  %ret6.i1245 = insertelement <8 x i32> undef, i32 %val.i1238, i32 6
  %ret7.i1246 = insertelement <8 x i32> %ret6.i1245, i32 %val.i1238, i32 7
  %phitmp = bitcast <8 x i32> %ret7.i1246 to <8 x float>
  br label %__load_and_broadcast_32.exit1249
__load_and_broadcast_32.exit1249:                 ; preds = %load.i1247, %for_exit499
  %load_broadcast12281250 = phi <8 x float> [ %phitmp, %load.i1247 ], [ undef, %for_exit499 ]
  ret <8 x float> %load_broadcast12281250
}
; CHECK: vpshufd $0
; CHECK-NEXT: vinsertf128 $1
define <8 x float> @funcF(i32 %val) nounwind {
  %ret6 = insertelement <8 x i32> undef, i32 %val, i32 6
  %ret7 = insertelement <8 x i32> %ret6, i32 %val, i32 7
  %tmp = bitcast <8 x i32> %ret7 to <8 x float>
  ret <8 x float> %tmp
}
; CHECK: vpshufd  $0
; CHECK-NEXT: vinsertf128  $1
define <8 x float> @funcG(<8 x float> %a) nounwind uwtable readnone ssp {
entry:
  %shuffle = shufflevector <8 x float> %a, <8 x float> undef, <8 x i32> <i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0>
  ret <8 x float> %shuffle
}
; CHECK: vextractf128  $1
; CHECK-NEXT: vpshufd
; CHECK-NEXT: vinsertf128  $1
define <8 x float> @funcH(<8 x float> %a) nounwind uwtable readnone ssp {
entry:
  %shuffle = shufflevector <8 x float> %a, <8 x float> undef, <8 x i32> <i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5>
  ret <8 x float> %shuffle
}
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