1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
|
; RUN: opt -mtriple=x86_x64-pc-windows-msvc -S -winehprepare < %s | FileCheck %s
declare i32 @__CxxFrameHandler3(...)
declare void @f()
declare i32 @g()
declare void @h(i32)
declare i1 @b()
define void @test1() personality i32 (...)* @__CxxFrameHandler3 {
entry:
; %x def colors: {entry} subset of use colors; must spill
%x = call i32 @g()
invoke void @f()
to label %noreturn unwind label %catch
catch:
catchpad []
to label %noreturn unwind label %endcatch
noreturn:
; %x use colors: {entry, cleanup}
call void @h(i32 %x)
unreachable
endcatch:
catchendpad unwind to caller
}
; Need two copies of the call to @h, one under entry and one under catch.
; Currently we generate a load for each, though we shouldn't need one
; for the use in entry's copy.
; CHECK-LABEL: define void @test1(
; CHECK: entry:
; CHECK: store i32 %x, i32* [[Slot:%[^ ]+]]
; CHECK: invoke void @f()
; CHECK: to label %[[EntryCopy:[^ ]+]] unwind label %catch
; CHECK: catch:
; CHECK: catchpad []
; CHECK-NEXT: to label %[[CatchCopy:[^ ]+]] unwind
; CHECK: [[CatchCopy]]:
; CHECK: [[LoadX2:%[^ ]+]] = load i32, i32* [[Slot]]
; CHECK: call void @h(i32 [[LoadX2]]
; CHECK: [[EntryCopy]]:
; CHECK: [[LoadX1:%[^ ]+]] = load i32, i32* [[Slot]]
; CHECK: call void @h(i32 [[LoadX1]]
define void @test2() personality i32 (...)* @__CxxFrameHandler3 {
entry:
invoke void @f()
to label %exit unwind label %cleanup
cleanup:
cleanuppad []
br label %exit
exit:
call void @f()
ret void
}
; Need two copies of %exit's call to @f -- the subsequent ret is only
; valid when coming from %entry, but on the path from %cleanup, this
; might be a valid call to @f which might dynamically not return.
; CHECK-LABEL: define void @test2(
; CHECK: entry:
; CHECK: invoke void @f()
; CHECK: to label %[[exit:[^ ]+]] unwind label %cleanup
; CHECK: cleanup:
; CHECK: cleanuppad []
; CHECK: call void @f()
; CHECK-NEXT: unreachable
; CHECK: [[exit]]:
; CHECK: call void @f()
; CHECK-NEXT: ret void
define void @test3() personality i32 (...)* @__CxxFrameHandler3 {
entry:
invoke void @f()
to label %invoke.cont unwind label %catch
invoke.cont:
invoke void @f()
to label %exit unwind label %cleanup
catch:
catchpad [] to label %shared unwind label %endcatch
endcatch:
catchendpad unwind to caller
cleanup:
cleanuppad []
br label %shared
shared:
call void @f()
br label %exit
exit:
ret void
}
; Need two copies of %shared's call to @f (similar to @test2 but
; the two regions here are siblings, not parent-child).
; CHECK-LABEL: define void @test3(
; CHECK: invoke void @f()
; CHECK: invoke void @f()
; CHECK: to label %[[exit:[^ ]+]] unwind
; CHECK: catch:
; CHECK: catchpad []
; CHECK-NEXT: to label %[[shared:[^ ]+]] unwind
; CHECK: cleanup:
; CHECK: cleanuppad []
; CHECK: call void @f()
; CHECK-NEXT: unreachable
; CHECK: [[shared]]:
; CHECK: call void @f()
; CHECK-NEXT: unreachable
; CHECK: [[exit]]:
; CHECK: ret void
define void @test4() personality i32 (...)* @__CxxFrameHandler3 {
entry:
invoke void @f()
to label %shared unwind label %catch
catch:
catchpad []
to label %shared unwind label %endcatch
endcatch:
catchendpad unwind to caller
shared:
%x = call i32 @g()
%i = call i32 @g()
%zero.trip = icmp eq i32 %i, 0
br i1 %zero.trip, label %exit, label %loop
loop:
%i.loop = phi i32 [ %i, %shared ], [ %i.dec, %loop.tail ]
%b = call i1 @b()
br i1 %b, label %left, label %right
left:
%y = call i32 @g()
br label %loop.tail
right:
call void @h(i32 %x)
br label %loop.tail
loop.tail:
%i.dec = sub i32 %i.loop, 1
%done = icmp eq i32 %i.dec, 0
br i1 %done, label %exit, label %loop
exit:
call void @h(i32 %x)
unreachable
}
; Make sure we can clone regions that have internal control
; flow and SSA values. Here we need two copies of everything
; from %shared to %exit.
; CHECK-LABEL: define void @test4(
; CHECK: entry:
; CHECK: to label %[[shared_E:[^ ]+]] unwind label %catch
; CHECK: catch:
; CHECK: to label %[[shared_C:[^ ]+]] unwind label %endcatch
; CHECK: [[shared_C]]:
; CHECK: [[x_C:%[^ ]+]] = call i32 @g()
; CHECK: [[i_C:%[^ ]+]] = call i32 @g()
; CHECK: [[zt_C:%[^ ]+]] = icmp eq i32 [[i_C]], 0
; CHECK: br i1 [[zt_C]], label %[[exit_C:[^ ]+]], label %[[loop_C:[^ ]+]]
; CHECK: [[shared_E]]:
; CHECK: [[x_E:%[^ ]+]] = call i32 @g()
; CHECK: [[i_E:%[^ ]+]] = call i32 @g()
; CHECK: [[zt_E:%[^ ]+]] = icmp eq i32 [[i_E]], 0
; CHECK: br i1 [[zt_E]], label %[[exit_E:[^ ]+]], label %[[loop_E:[^ ]+]]
; CHECK: [[loop_C]]:
; CHECK: [[iloop_C:%[^ ]+]] = phi i32 [ [[i_C]], %[[shared_C]] ], [ [[idec_C:%[^ ]+]], %[[looptail_C:[^ ]+]] ]
; CHECK: [[b_C:%[^ ]+]] = call i1 @b()
; CHECK: br i1 [[b_C]], label %[[left_C:[^ ]+]], label %[[right_C:[^ ]+]]
; CHECK: [[loop_E]]:
; CHECK: [[iloop_E:%[^ ]+]] = phi i32 [ [[i_E]], %[[shared_E]] ], [ [[idec_E:%[^ ]+]], %[[looptail_E:[^ ]+]] ]
; CHECK: [[b_E:%[^ ]+]] = call i1 @b()
; CHECK: br i1 [[b_E]], label %[[left_E:[^ ]+]], label %[[right_E:[^ ]+]]
; CHECK: [[left_C]]:
; CHECK: [[y_C:%[^ ]+]] = call i32 @g()
; CHECK: br label %[[looptail_C]]
; CHECK: [[left_E]]:
; CHECK: [[y_E:%[^ ]+]] = call i32 @g()
; CHECK: br label %[[looptail_E]]
; CHECK: [[right_C]]:
; CHECK: call void @h(i32 [[x_C]])
; CHECK: br label %[[looptail_C]]
; CHECK: [[right_E]]:
; CHECK: call void @h(i32 [[x_E]])
; CHECK: br label %[[looptail_E]]
; CHECK: [[looptail_C]]:
; CHECK: [[idec_C]] = sub i32 [[iloop_C]], 1
; CHECK: [[done_C:%[^ ]+]] = icmp eq i32 [[idec_C]], 0
; CHECK: br i1 [[done_C]], label %[[exit_C]], label %[[loop_C]]
; CHECK: [[looptail_E]]:
; CHECK: [[idec_E]] = sub i32 [[iloop_E]], 1
; CHECK: [[done_E:%[^ ]+]] = icmp eq i32 [[idec_E]], 0
; CHECK: br i1 [[done_E]], label %[[exit_E]], label %[[loop_E]]
; CHECK: [[exit_C]]:
; CHECK: call void @h(i32 [[x_C]])
; CHECK: unreachable
; CHECK: [[exit_E]]:
; CHECK: call void @h(i32 [[x_E]])
; CHECK: unreachable
define void @test5() personality i32 (...)* @__CxxFrameHandler3 {
entry:
invoke void @f()
to label %exit unwind label %outer
outer:
%o = cleanuppad []
%x = call i32 @g()
invoke void @f()
to label %outer.ret unwind label %inner
inner:
%i = catchpad []
to label %inner.catch unwind label %inner.endcatch
inner.catch:
catchret %i to label %outer.post-inner
inner.endcatch:
catchendpad unwind to caller
outer.post-inner:
call void @h(i32 %x)
br label %outer.ret
outer.ret:
cleanupret %o unwind to caller
exit:
ret void
}
; Simple nested case (catch-inside-cleanup). Nothing needs
; to be cloned. The def and use of %x are both in %outer
; and so don't need to be spilled.
; CHECK-LABEL: define void @test5(
; CHECK: outer:
; CHECK: %x = call i32 @g()
; CHECK-NEXT: invoke void @f()
; CHECK-NEXT: to label %outer.ret unwind label %inner
; CHECK: inner:
; CHECK: to label %inner.catch unwind label %inner.endcatch
; CHECK: inner.catch:
; CHECK-NEXT: catchret %i to label %outer.post-inner
; CHECK: outer.post-inner:
; CHECK-NEXT: call void @h(i32 %x)
; CHECK-NEXT: br label %outer.ret
define void @test6() personality i32 (...)* @__CxxFrameHandler3 {
entry:
invoke void @f()
to label %invoke.cont unwind label %left
invoke.cont:
invoke void @f()
to label %exit unwind label %right
left:
cleanuppad []
br label %shared
right:
catchpad []
to label %right.catch unwind label %right.end
right.catch:
br label %shared
right.end:
catchendpad unwind to caller
shared:
%x = call i32 @g()
invoke void @f()
to label %shared.cont unwind label %inner
shared.cont:
unreachable
inner:
%i = cleanuppad []
call void @h(i32 %x)
cleanupret %i unwind label %right.end
exit:
ret void
}
; %inner is a cleanup which appears both as a child of
; %left and as a child of %right. Since statically we
; need each funclet to have a single parent, we need to
; clone the entire %inner funclet so we can have one
; copy under each parent. The cleanupret in %inner
; unwinds to the catchendpad for %right, so the copy
; of %inner under %right should include it; the copy
; of %inner under %left should instead have an
; `unreachable` inserted there, but the copy under
; %left still needs to be created because it's possible
; the dynamic path enters %left, then enters %inner,
; then calls @h, and that the call to @h doesn't return.
; CHECK-LABEL: define void @test6(
; TODO: CHECKs
define void @test7() personality i32 (...)* @__CxxFrameHandler3 {
entry:
invoke void @f()
to label %invoke.cont unwind label %left
invoke.cont:
invoke void @f()
to label %unreachable unwind label %right
left:
cleanuppad []
invoke void @f() to label %unreachable unwind label %inner
right:
catchpad []
to label %right.catch unwind label %right.end
right.catch:
invoke void @f() to label %unreachable unwind label %inner
right.end:
catchendpad unwind to caller
inner:
%i = cleanuppad []
%x = call i32 @g()
call void @h(i32 %x)
cleanupret %i unwind label %right.end
unreachable:
unreachable
}
; Another case of a two-parent child (like @test6), this time
; with the join at the entry itself instead of following a
; non-pad join.
; CHECK-LABEL: define void @test7(
; TODO: CHECKs
define void @test8() personality i32 (...)* @__CxxFrameHandler3 {
entry:
invoke void @f()
to label %invoke.cont unwind label %left
invoke.cont:
invoke void @f()
to label %unreachable unwind label %right
left:
cleanuppad []
br label %shared
right:
catchpad []
to label %right.catch unwind label %right.end
right.catch:
br label %shared
right.end:
catchendpad unwind to caller
shared:
invoke void @f()
to label %unreachable unwind label %inner
inner:
cleanuppad []
invoke void @f()
to label %unreachable unwind label %inner.child
inner.child:
cleanuppad []
%x = call i32 @g()
call void @h(i32 %x)
unreachable
unreachable:
unreachable
}
; %inner is a two-parent child which itself has a child; need
; to make two copies of both the %inner and %inner.child.
; CHECK-LABEL: define void @test8(
; TODO: CHECKs
define void @test9() personality i32 (...)* @__CxxFrameHandler3 {
entry:
invoke void @f()
to label %invoke.cont unwind label %left
invoke.cont:
invoke void @f()
to label %unreachable unwind label %right
left:
cleanuppad []
call void @h(i32 1)
invoke void @f()
to label %unreachable unwind label %right
right:
cleanuppad []
call void @h(i32 2)
invoke void @f()
to label %unreachable unwind label %left
unreachable:
unreachable
}
; This is an irreducible loop with two funclets that enter each other;
; need to make two copies of each funclet (one a child of root, the
; other a child of the opposite funclet), but also make sure not to
; clone self-descendants (if we tried to do that we'd need to make an
; infinite number of them). Presumably if optimizations ever generated
; such a thing it would mean that one of the two cleanups was originally
; the parent of the other, but that we'd somehow lost track in the CFG
; of which was which along the way; generating each possibility lets
; whichever case was correct execute correctly.
; CHECK-LABEL: define void @test9(
; TODO: CHECKs
define void @test10() personality i32 (...)* @__CxxFrameHandler3 {
entry:
invoke void @f()
to label %unreachable unwind label %inner
inner:
%cleanup = cleanuppad []
; make sure we don't overlook this cleanupret and try to process
; successor %outer as a child of inner.
cleanupret %cleanup unwind label %outer
outer:
%catch = catchpad [] to label %catch.body unwind label %endpad
catch.body:
catchret %catch to label %exit
endpad:
catchendpad unwind to caller
exit:
ret void
unreachable:
unreachable
}
; CHECK-LABEL: define void @test10(
; CHECK-NEXT: entry:
; CHECK-NEXT: invoke
; CHECK-NEXT: to label %unreachable unwind label %inner
; CHECK: inner:
; CHECK-NEXT: %cleanup = cleanuppad
; CHECK-NEXT: cleanupret %cleanup unwind label %outer
; CHECK: outer:
; CHECK-NEXT: %catch = catchpad []
; CHECK-NEXT: to label %catch.body unwind label %endpad
; CHECK: catch.body:
; CHECK-NEXT: catchret %catch to label %exit
; CHECK: endpad:
; CHECK-NEXT: catchendpad unwind to caller
; CHECK: exit:
; CHECK-NEXT: ret void
|