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//===- SIMachineFunctionInfo.h - SIMachineFunctionInfo interface -*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H
#define LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H
#include "AMDGPUMachineFunction.h"
#include "SIRegisterInfo.h"
#include <array>
#include <map>
namespace llvm {
class MachineRegisterInfo;
/// This class keeps track of the SPI_SP_INPUT_ADDR config register, which
/// tells the hardware which interpolation parameters to load.
class SIMachineFunctionInfo final : public AMDGPUMachineFunction {
// FIXME: This should be removed and getPreloadedValue moved here.
friend struct SIRegisterInfo;
void anchor() override;
unsigned TIDReg;
// Registers that may be reserved for spilling purposes. These may be the same
// as the input registers.
unsigned ScratchRSrcReg;
unsigned ScratchWaveOffsetReg;
// Input registers setup for the HSA ABI.
// User SGPRs in allocation order.
unsigned PrivateSegmentBufferUserSGPR;
unsigned DispatchPtrUserSGPR;
unsigned QueuePtrUserSGPR;
unsigned KernargSegmentPtrUserSGPR;
unsigned DispatchIDUserSGPR;
unsigned FlatScratchInitUserSGPR;
unsigned PrivateSegmentSizeUserSGPR;
unsigned GridWorkGroupCountXUserSGPR;
unsigned GridWorkGroupCountYUserSGPR;
unsigned GridWorkGroupCountZUserSGPR;
// System SGPRs in allocation order.
unsigned WorkGroupIDXSystemSGPR;
unsigned WorkGroupIDYSystemSGPR;
unsigned WorkGroupIDZSystemSGPR;
unsigned WorkGroupInfoSystemSGPR;
unsigned PrivateSegmentWaveByteOffsetSystemSGPR;
// Graphics info.
unsigned PSInputAddr;
bool ReturnsVoid;
unsigned MaximumWorkGroupSize;
// Number of reserved VGPRs for debugger usage.
unsigned DebuggerReservedVGPRCount;
// Stack object indices for work group IDs.
std::array<int, 3> DebuggerWorkGroupIDStackObjectIndices;
// Stack object indices for work item IDs.
std::array<int, 3> DebuggerWorkItemIDStackObjectIndices;
public:
// FIXME: Make private
unsigned LDSWaveSpillSize;
unsigned PSInputEna;
std::map<unsigned, unsigned> LaneVGPRs;
unsigned ScratchOffsetReg;
unsigned NumUserSGPRs;
unsigned NumSystemSGPRs;
private:
bool HasSpilledSGPRs;
bool HasSpilledVGPRs;
bool HasNonSpillStackObjects;
bool HasFlatInstructions;
// Feature bits required for inputs passed in user SGPRs.
bool PrivateSegmentBuffer : 1;
bool DispatchPtr : 1;
bool QueuePtr : 1;
bool DispatchID : 1;
bool KernargSegmentPtr : 1;
bool FlatScratchInit : 1;
bool GridWorkgroupCountX : 1;
bool GridWorkgroupCountY : 1;
bool GridWorkgroupCountZ : 1;
// Feature bits required for inputs passed in system SGPRs.
bool WorkGroupIDX : 1; // Always initialized.
bool WorkGroupIDY : 1;
bool WorkGroupIDZ : 1;
bool WorkGroupInfo : 1;
bool PrivateSegmentWaveByteOffset : 1;
bool WorkItemIDX : 1; // Always initialized.
bool WorkItemIDY : 1;
bool WorkItemIDZ : 1;
MCPhysReg getNextUserSGPR() const {
assert(NumSystemSGPRs == 0 && "System SGPRs must be added after user SGPRs");
return AMDGPU::SGPR0 + NumUserSGPRs;
}
MCPhysReg getNextSystemSGPR() const {
return AMDGPU::SGPR0 + NumUserSGPRs + NumSystemSGPRs;
}
public:
struct SpilledReg {
unsigned VGPR;
int Lane;
SpilledReg(unsigned R, int L) : VGPR (R), Lane (L) { }
SpilledReg() : VGPR(AMDGPU::NoRegister), Lane(-1) { }
bool hasLane() { return Lane != -1;}
bool hasReg() { return VGPR != AMDGPU::NoRegister;}
};
// SIMachineFunctionInfo definition
SIMachineFunctionInfo(const MachineFunction &MF);
SpilledReg getSpilledReg(MachineFunction *MF, unsigned FrameIndex,
unsigned SubIdx);
bool hasCalculatedTID() const { return TIDReg != AMDGPU::NoRegister; };
unsigned getTIDReg() const { return TIDReg; };
void setTIDReg(unsigned Reg) { TIDReg = Reg; }
// Add user SGPRs.
unsigned addPrivateSegmentBuffer(const SIRegisterInfo &TRI);
unsigned addDispatchPtr(const SIRegisterInfo &TRI);
unsigned addQueuePtr(const SIRegisterInfo &TRI);
unsigned addKernargSegmentPtr(const SIRegisterInfo &TRI);
unsigned addFlatScratchInit(const SIRegisterInfo &TRI);
// Add system SGPRs.
unsigned addWorkGroupIDX() {
WorkGroupIDXSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupIDXSystemSGPR;
}
unsigned addWorkGroupIDY() {
WorkGroupIDYSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupIDYSystemSGPR;
}
unsigned addWorkGroupIDZ() {
WorkGroupIDZSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupIDZSystemSGPR;
}
unsigned addWorkGroupInfo() {
WorkGroupInfoSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return WorkGroupInfoSystemSGPR;
}
unsigned addPrivateSegmentWaveByteOffset() {
PrivateSegmentWaveByteOffsetSystemSGPR = getNextSystemSGPR();
NumSystemSGPRs += 1;
return PrivateSegmentWaveByteOffsetSystemSGPR;
}
void setPrivateSegmentWaveByteOffset(unsigned Reg) {
PrivateSegmentWaveByteOffsetSystemSGPR = Reg;
}
bool hasPrivateSegmentBuffer() const {
return PrivateSegmentBuffer;
}
bool hasDispatchPtr() const {
return DispatchPtr;
}
bool hasQueuePtr() const {
return QueuePtr;
}
bool hasDispatchID() const {
return DispatchID;
}
bool hasKernargSegmentPtr() const {
return KernargSegmentPtr;
}
bool hasFlatScratchInit() const {
return FlatScratchInit;
}
bool hasGridWorkgroupCountX() const {
return GridWorkgroupCountX;
}
bool hasGridWorkgroupCountY() const {
return GridWorkgroupCountY;
}
bool hasGridWorkgroupCountZ() const {
return GridWorkgroupCountZ;
}
bool hasWorkGroupIDX() const {
return WorkGroupIDX;
}
bool hasWorkGroupIDY() const {
return WorkGroupIDY;
}
bool hasWorkGroupIDZ() const {
return WorkGroupIDZ;
}
bool hasWorkGroupInfo() const {
return WorkGroupInfo;
}
bool hasPrivateSegmentWaveByteOffset() const {
return PrivateSegmentWaveByteOffset;
}
bool hasWorkItemIDX() const {
return WorkItemIDX;
}
bool hasWorkItemIDY() const {
return WorkItemIDY;
}
bool hasWorkItemIDZ() const {
return WorkItemIDZ;
}
unsigned getNumUserSGPRs() const {
return NumUserSGPRs;
}
unsigned getNumPreloadedSGPRs() const {
return NumUserSGPRs + NumSystemSGPRs;
}
unsigned getPrivateSegmentWaveByteOffsetSystemSGPR() const {
return PrivateSegmentWaveByteOffsetSystemSGPR;
}
/// \brief Returns the physical register reserved for use as the resource
/// descriptor for scratch accesses.
unsigned getScratchRSrcReg() const {
return ScratchRSrcReg;
}
void setScratchRSrcReg(unsigned Reg) {
assert(Reg != AMDGPU::NoRegister && "Should never be unset");
ScratchRSrcReg = Reg;
}
unsigned getScratchWaveOffsetReg() const {
return ScratchWaveOffsetReg;
}
void setScratchWaveOffsetReg(unsigned Reg) {
assert(Reg != AMDGPU::NoRegister && "Should never be unset");
ScratchWaveOffsetReg = Reg;
}
unsigned getQueuePtrUserSGPR() const {
return QueuePtrUserSGPR;
}
bool hasSpilledSGPRs() const {
return HasSpilledSGPRs;
}
void setHasSpilledSGPRs(bool Spill = true) {
HasSpilledSGPRs = Spill;
}
bool hasSpilledVGPRs() const {
return HasSpilledVGPRs;
}
void setHasSpilledVGPRs(bool Spill = true) {
HasSpilledVGPRs = Spill;
}
bool hasNonSpillStackObjects() const {
return HasNonSpillStackObjects;
}
void setHasNonSpillStackObjects(bool StackObject = true) {
HasNonSpillStackObjects = StackObject;
}
bool hasFlatInstructions() const {
return HasFlatInstructions;
}
void setHasFlatInstructions(bool UseFlat = true) {
HasFlatInstructions = UseFlat;
}
unsigned getPSInputAddr() const {
return PSInputAddr;
}
bool isPSInputAllocated(unsigned Index) const {
return PSInputAddr & (1 << Index);
}
void markPSInputAllocated(unsigned Index) {
PSInputAddr |= 1 << Index;
}
bool returnsVoid() const {
return ReturnsVoid;
}
void setIfReturnsVoid(bool Value) {
ReturnsVoid = Value;
}
/// \returns Number of reserved VGPRs for debugger usage.
unsigned getDebuggerReservedVGPRCount() const {
return DebuggerReservedVGPRCount;
}
/// \returns Stack object index for \p Dim's work group ID.
int getDebuggerWorkGroupIDStackObjectIndex(unsigned Dim) const {
assert(Dim < 3);
return DebuggerWorkGroupIDStackObjectIndices[Dim];
}
/// \brief Sets stack object index for \p Dim's work group ID to \p ObjectIdx.
void setDebuggerWorkGroupIDStackObjectIndex(unsigned Dim, int ObjectIdx) {
assert(Dim < 3);
DebuggerWorkGroupIDStackObjectIndices[Dim] = ObjectIdx;
}
/// \returns Stack object index for \p Dim's work item ID.
int getDebuggerWorkItemIDStackObjectIndex(unsigned Dim) const {
assert(Dim < 3);
return DebuggerWorkItemIDStackObjectIndices[Dim];
}
/// \brief Sets stack object index for \p Dim's work item ID to \p ObjectIdx.
void setDebuggerWorkItemIDStackObjectIndex(unsigned Dim, int ObjectIdx) {
assert(Dim < 3);
DebuggerWorkItemIDStackObjectIndices[Dim] = ObjectIdx;
}
/// \returns SGPR used for \p Dim's work group ID.
unsigned getWorkGroupIDSGPR(unsigned Dim) const {
switch (Dim) {
case 0:
assert(hasWorkGroupIDX());
return WorkGroupIDXSystemSGPR;
case 1:
assert(hasWorkGroupIDY());
return WorkGroupIDYSystemSGPR;
case 2:
assert(hasWorkGroupIDZ());
return WorkGroupIDZSystemSGPR;
}
llvm_unreachable("unexpected dimension");
}
/// \returns VGPR used for \p Dim' work item ID.
unsigned getWorkItemIDVGPR(unsigned Dim) const {
switch (Dim) {
case 0:
assert(hasWorkItemIDX());
return AMDGPU::VGPR0;
case 1:
assert(hasWorkItemIDY());
return AMDGPU::VGPR1;
case 2:
assert(hasWorkItemIDZ());
return AMDGPU::VGPR2;
}
llvm_unreachable("unexpected dimension");
}
unsigned getMaximumWorkGroupSize(const MachineFunction &MF) const;
};
} // End namespace llvm
#endif
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