1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
|
//===- UDTLayout.cpp --------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/DebugInfo/PDB/UDTLayout.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/DebugInfo/PDB/IPDBSession.h"
#include "llvm/DebugInfo/PDB/PDBSymbol.h"
#include "llvm/DebugInfo/PDB/PDBSymbolData.h"
#include "llvm/DebugInfo/PDB/PDBSymbolExe.h"
#include "llvm/DebugInfo/PDB/PDBSymbolFunc.h"
#include "llvm/DebugInfo/PDB/PDBSymbolTypeBaseClass.h"
#include "llvm/DebugInfo/PDB/PDBSymbolTypePointer.h"
#include "llvm/DebugInfo/PDB/PDBSymbolTypeUDT.h"
#include "llvm/DebugInfo/PDB/PDBSymbolTypeVTable.h"
#include <utility>
using namespace llvm;
using namespace llvm::pdb;
static std::unique_ptr<PDBSymbol> getSymbolType(const PDBSymbol &Symbol) {
const IPDBSession &Session = Symbol.getSession();
const IPDBRawSymbol &RawSymbol = Symbol.getRawSymbol();
uint32_t TypeId = RawSymbol.getTypeId();
return Session.getSymbolById(TypeId);
}
static uint32_t getTypeLength(const PDBSymbol &Symbol) {
auto SymbolType = getSymbolType(Symbol);
const IPDBRawSymbol &RawType = SymbolType->getRawSymbol();
return RawType.getLength();
}
StorageItemBase::StorageItemBase(const UDTLayoutBase &Parent,
const PDBSymbol &Symbol,
const std::string &Name,
uint32_t OffsetInParent, uint32_t Size)
: Parent(Parent), Symbol(Symbol), Name(Name),
OffsetInParent(OffsetInParent), SizeOf(Size) {
UsedBytes.resize(SizeOf, true);
}
uint32_t StorageItemBase::deepPaddingSize() const {
// sizeof(Field) - sizeof(typeof(Field)) is trailing padding.
return SizeOf - getTypeLength(Symbol);
}
DataMemberLayoutItem::DataMemberLayoutItem(
const UDTLayoutBase &Parent, std::unique_ptr<PDBSymbolData> DataMember)
: StorageItemBase(Parent, *DataMember, DataMember->getName(),
DataMember->getOffset(), getTypeLength(*DataMember)),
DataMember(std::move(DataMember)) {
auto Type = this->DataMember->getType();
if (auto UDT = unique_dyn_cast<PDBSymbolTypeUDT>(Type)) {
// UDT data members might have padding in between fields, but otherwise
// a member should occupy its entire storage.
UsedBytes.resize(SizeOf, false);
UdtLayout = llvm::make_unique<ClassLayout>(std::move(UDT));
}
}
const PDBSymbolData &DataMemberLayoutItem::getDataMember() {
return *dyn_cast<PDBSymbolData>(&Symbol);
}
bool DataMemberLayoutItem::hasUDTLayout() const { return UdtLayout != nullptr; }
const ClassLayout &DataMemberLayoutItem::getUDTLayout() const {
return *UdtLayout;
}
uint32_t DataMemberLayoutItem::deepPaddingSize() const {
uint32_t Result = StorageItemBase::deepPaddingSize();
if (UdtLayout)
Result += UdtLayout->deepPaddingSize();
return Result;
}
VTableLayoutItem::VTableLayoutItem(const UDTLayoutBase &Parent,
std::unique_ptr<PDBSymbolTypeVTable> VTable)
: StorageItemBase(Parent, *VTable, "<vtbl>", 0, getTypeLength(*VTable)),
VTable(std::move(VTable)) {
auto VTableType = cast<PDBSymbolTypePointer>(this->VTable->getType());
ElementSize = VTableType->getLength();
Shape =
unique_dyn_cast<PDBSymbolTypeVTableShape>(VTableType->getPointeeType());
if (Shape)
VTableFuncs.resize(Shape->getCount());
}
UDTLayoutBase::UDTLayoutBase(const PDBSymbol &Symbol, const std::string &Name,
uint32_t Size)
: SymbolBase(Symbol), Name(Name), SizeOf(Size) {
UsedBytes.resize(Size);
ChildrenPerByte.resize(Size);
initializeChildren(Symbol);
}
ClassLayout::ClassLayout(const PDBSymbolTypeUDT &UDT)
: UDTLayoutBase(UDT, UDT.getName(), UDT.getLength()), UDT(UDT) {}
ClassLayout::ClassLayout(std::unique_ptr<PDBSymbolTypeUDT> UDT)
: ClassLayout(*UDT) {
OwnedStorage = std::move(UDT);
}
BaseClassLayout::BaseClassLayout(const UDTLayoutBase &Parent,
std::unique_ptr<PDBSymbolTypeBaseClass> Base)
: UDTLayoutBase(*Base, Base->getName(), Base->getLength()),
StorageItemBase(Parent, *Base, Base->getName(), Base->getOffset(),
Base->getLength()),
Base(std::move(Base)) {
IsVirtualBase = this->Base->isVirtualBaseClass();
}
uint32_t UDTLayoutBase::shallowPaddingSize() const {
return UsedBytes.size() - UsedBytes.count();
}
uint32_t UDTLayoutBase::deepPaddingSize() const {
uint32_t Result = shallowPaddingSize();
for (auto &Child : ChildStorage)
Result += Child->deepPaddingSize();
return Result;
}
void UDTLayoutBase::initializeChildren(const PDBSymbol &Sym) {
// Handled bases first, followed by VTables, followed by data members,
// followed by functions, followed by other. This ordering is necessary
// so that bases and vtables get initialized before any functions which
// may override them.
UniquePtrVector<PDBSymbolTypeBaseClass> Bases;
UniquePtrVector<PDBSymbolTypeVTable> VTables;
UniquePtrVector<PDBSymbolData> Members;
auto Children = Sym.findAllChildren();
while (auto Child = Children->getNext()) {
if (auto Base = unique_dyn_cast<PDBSymbolTypeBaseClass>(Child)) {
if (Base->isVirtualBaseClass())
VirtualBases.push_back(std::move(Base));
else
Bases.push_back(std::move(Base));
}
else if (auto Data = unique_dyn_cast<PDBSymbolData>(Child)) {
if (Data->getDataKind() == PDB_DataKind::Member)
Members.push_back(std::move(Data));
else
Other.push_back(std::move(Child));
} else if (auto VT = unique_dyn_cast<PDBSymbolTypeVTable>(Child))
VTables.push_back(std::move(VT));
else if (auto Func = unique_dyn_cast<PDBSymbolFunc>(Child))
Funcs.push_back(std::move(Func));
else
Other.push_back(std::move(Child));
}
for (auto &Base : Bases) {
auto BL = llvm::make_unique<BaseClassLayout>(*this, std::move(Base));
BaseClasses.push_back(BL.get());
addChildToLayout(std::move(BL));
}
for (auto &VT : VTables) {
auto VTLayout = llvm::make_unique<VTableLayoutItem>(*this, std::move(VT));
VTable = VTLayout.get();
addChildToLayout(std::move(VTLayout));
continue;
}
for (auto &Data : Members) {
auto DM = llvm::make_unique<DataMemberLayoutItem>(*this, std::move(Data));
addChildToLayout(std::move(DM));
}
for (auto &Func : Funcs) {
if (!Func->isVirtual())
continue;
if (Func->isIntroVirtualFunction())
addVirtualIntro(*Func);
else
addVirtualOverride(*Func);
}
}
void UDTLayoutBase::addVirtualIntro(PDBSymbolFunc &Func) {
// Kind of a hack, but we prefer the more common destructor name that people
// are familiar with, e.g. ~ClassName. It seems there are always both and
// the vector deleting destructor overwrites the nice destructor, so just
// ignore the vector deleting destructor.
if (Func.getName() == "__vecDelDtor")
return;
if (!VTable) {
// FIXME: Handle this. What's most likely happening is we have an intro
// virtual in a derived class where the base also has an intro virtual.
// In this case the vtable lives in the base. What we really need is
// for each UDTLayoutBase to contain a list of all its vtables, and
// then propagate this list up the hierarchy so that derived classes have
// direct access to their bases' vtables.
return;
}
uint32_t Stride = VTable->getElementSize();
uint32_t Index = Func.getVirtualBaseOffset();
assert(Index % Stride == 0);
Index /= Stride;
VTable->setFunction(Index, Func);
}
VTableLayoutItem *UDTLayoutBase::findVTableAtOffset(uint32_t RelativeOffset) {
if (VTable && VTable->getOffsetInParent() == RelativeOffset)
return VTable;
for (auto Base : BaseClasses) {
uint32_t Begin = Base->getOffsetInParent();
uint32_t End = Begin + Base->getSize();
if (RelativeOffset < Begin || RelativeOffset >= End)
continue;
return Base->findVTableAtOffset(RelativeOffset - Begin);
}
return nullptr;
}
void UDTLayoutBase::addVirtualOverride(PDBSymbolFunc &Func) {
auto Signature = Func.getSignature();
auto ThisAdjust = Signature->getThisAdjust();
// ThisAdjust tells us which VTable we're looking for. Specifically, it's
// the offset into the current class of the VTable we're looking for. So
// look through the base hierarchy until we find one such that
// AbsoluteOffset(VT) == ThisAdjust
VTableLayoutItem *VT = findVTableAtOffset(ThisAdjust);
if (!VT) {
// FIXME: There really should be a vtable here. If there's not it probably
// means that the vtable is in a virtual base, which we don't yet support.
assert(!VirtualBases.empty());
return;
}
int32_t OverrideIndex = -1;
// Now we've found the VTable. Func will not have a virtual base offset set,
// so instead we need to compare names and signatures. We iterate each item
// in the VTable. All items should already have non null entries because they
// were initialized by the intro virtual, which was guaranteed to come before.
for (auto ItemAndIndex : enumerate(VT->funcs())) {
auto Item = ItemAndIndex.value();
assert(Item);
// If the name doesn't match, this isn't an override. Note that it's ok
// for the return type to not match (e.g. co-variant return).
if (Item->getName() != Func.getName()) {
if (Item->isDestructor() && Func.isDestructor()) {
OverrideIndex = ItemAndIndex.index();
break;
}
continue;
}
// Now make sure it's the right overload. Get the signature of the existing
// vtable method and make sure it has the same arglist and the same cv-ness.
auto ExistingSig = Item->getSignature();
if (ExistingSig->isConstType() != Signature->isConstType())
continue;
if (ExistingSig->isVolatileType() != Signature->isVolatileType())
continue;
// Now compare arguments. Using the raw bytes of the PDB this would be
// trivial
// because there is an ArgListId and they should be identical. But DIA
// doesn't
// expose this, so the best we can do is iterate each argument and confirm
// that
// each one is identical.
if (ExistingSig->getCount() != Signature->getCount())
continue;
bool IsMatch = true;
auto ExistingEnumerator = ExistingSig->getArguments();
auto NewEnumerator = Signature->getArguments();
for (uint32_t I = 0; I < ExistingEnumerator->getChildCount(); ++I) {
auto ExistingArg = ExistingEnumerator->getNext();
auto NewArg = NewEnumerator->getNext();
if (ExistingArg->getSymIndexId() != NewArg->getSymIndexId()) {
IsMatch = false;
break;
}
}
if (!IsMatch)
continue;
// It's a match! Stick the new function into the VTable.
OverrideIndex = ItemAndIndex.index();
break;
}
if (OverrideIndex == -1) {
// FIXME: This is probably due to one of the other FIXMEs in this file.
return;
}
VT->setFunction(OverrideIndex, Func);
}
void UDTLayoutBase::addChildToLayout(std::unique_ptr<StorageItemBase> Child) {
uint32_t Begin = Child->getOffsetInParent();
uint32_t End = Begin + Child->getSize();
// Due to the empty base optimization, End might point outside the bounds of
// the parent class. If that happens, just clamp the value.
End = std::min(End, getClassSize());
UsedBytes.set(Begin, End);
while (Begin != End) {
ChildrenPerByte[Begin].push_back(Child.get());
++Begin;
}
auto Loc = std::upper_bound(
ChildStorage.begin(), ChildStorage.end(), Begin,
[](uint32_t Off, const std::unique_ptr<StorageItemBase> &Item) {
return Off < Item->getOffsetInParent();
});
ChildStorage.insert(Loc, std::move(Child));
}
|