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//===-- Local.h - Functions to perform local transformations ----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This family of functions perform various local transformations to the
// program.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_UTILS_LOCAL_H
#define LLVM_TRANSFORMS_UTILS_LOCAL_H
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/GetElementPtrTypeIterator.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Operator.h"
#include "llvm/ADT/SmallPtrSet.h"
namespace llvm {
class User;
class BasicBlock;
class Function;
class BranchInst;
class Instruction;
class DbgDeclareInst;
class StoreInst;
class LoadInst;
class Value;
class PHINode;
class AllocaInst;
class AssumptionCache;
class ConstantExpr;
class DataLayout;
class TargetLibraryInfo;
class TargetTransformInfo;
class DIBuilder;
class DominatorTree;
class LazyValueInfo;
template<typename T> class SmallVectorImpl;
//===----------------------------------------------------------------------===//
// Local constant propagation.
//
/// If a terminator instruction is predicated on a constant value, convert it
/// into an unconditional branch to the constant destination.
/// This is a nontrivial operation because the successors of this basic block
/// must have their PHI nodes updated.
/// Also calls RecursivelyDeleteTriviallyDeadInstructions() on any branch/switch
/// conditions and indirectbr addresses this might make dead if
/// DeleteDeadConditions is true.
bool ConstantFoldTerminator(BasicBlock *BB, bool DeleteDeadConditions = false,
const TargetLibraryInfo *TLI = nullptr);
//===----------------------------------------------------------------------===//
// Local dead code elimination.
//
/// Return true if the result produced by the instruction is not used, and the
/// instruction has no side effects.
bool isInstructionTriviallyDead(Instruction *I,
const TargetLibraryInfo *TLI = nullptr);
/// If the specified value is a trivially dead instruction, delete it.
/// If that makes any of its operands trivially dead, delete them too,
/// recursively. Return true if any instructions were deleted.
bool RecursivelyDeleteTriviallyDeadInstructions(Value *V,
const TargetLibraryInfo *TLI = nullptr);
/// If the specified value is an effectively dead PHI node, due to being a
/// def-use chain of single-use nodes that either forms a cycle or is terminated
/// by a trivially dead instruction, delete it. If that makes any of its
/// operands trivially dead, delete them too, recursively. Return true if a
/// change was made.
bool RecursivelyDeleteDeadPHINode(PHINode *PN,
const TargetLibraryInfo *TLI = nullptr);
/// Scan the specified basic block and try to simplify any instructions in it
/// and recursively delete dead instructions.
///
/// This returns true if it changed the code, note that it can delete
/// instructions in other blocks as well in this block.
bool SimplifyInstructionsInBlock(BasicBlock *BB,
const TargetLibraryInfo *TLI = nullptr);
//===----------------------------------------------------------------------===//
// Control Flow Graph Restructuring.
//
/// Like BasicBlock::removePredecessor, this method is called when we're about
/// to delete Pred as a predecessor of BB. If BB contains any PHI nodes, this
/// drops the entries in the PHI nodes for Pred.
///
/// Unlike the removePredecessor method, this attempts to simplify uses of PHI
/// nodes that collapse into identity values. For example, if we have:
/// x = phi(1, 0, 0, 0)
/// y = and x, z
///
/// .. and delete the predecessor corresponding to the '1', this will attempt to
/// recursively fold the 'and' to 0.
void RemovePredecessorAndSimplify(BasicBlock *BB, BasicBlock *Pred);
/// BB is a block with one predecessor and its predecessor is known to have one
/// successor (BB!). Eliminate the edge between them, moving the instructions in
/// the predecessor into BB. This deletes the predecessor block.
void MergeBasicBlockIntoOnlyPred(BasicBlock *BB, DominatorTree *DT = nullptr);
/// BB is known to contain an unconditional branch, and contains no instructions
/// other than PHI nodes, potential debug intrinsics and the branch. If
/// possible, eliminate BB by rewriting all the predecessors to branch to the
/// successor block and return true. If we can't transform, return false.
bool TryToSimplifyUncondBranchFromEmptyBlock(BasicBlock *BB);
/// Check for and eliminate duplicate PHI nodes in this block. This doesn't try
/// to be clever about PHI nodes which differ only in the order of the incoming
/// values, but instcombine orders them so it usually won't matter.
bool EliminateDuplicatePHINodes(BasicBlock *BB);
/// This function is used to do simplification of a CFG. For
/// example, it adjusts branches to branches to eliminate the extra hop, it
/// eliminates unreachable basic blocks, and does other "peephole" optimization
/// of the CFG. It returns true if a modification was made, possibly deleting
/// the basic block that was pointed to. LoopHeaders is an optional input
/// parameter, providing the set of loop header that SimplifyCFG should not
/// eliminate.
bool SimplifyCFG(BasicBlock *BB, const TargetTransformInfo &TTI,
unsigned BonusInstThreshold, AssumptionCache *AC = nullptr,
SmallPtrSetImpl<BasicBlock *> *LoopHeaders = nullptr);
/// This function is used to flatten a CFG. For example, it uses parallel-and
/// and parallel-or mode to collapse if-conditions and merge if-regions with
/// identical statements.
bool FlattenCFG(BasicBlock *BB, AliasAnalysis *AA = nullptr);
/// If this basic block is ONLY a setcc and a branch, and if a predecessor
/// branches to us and one of our successors, fold the setcc into the
/// predecessor and use logical operations to pick the right destination.
bool FoldBranchToCommonDest(BranchInst *BI, unsigned BonusInstThreshold = 1);
/// This function takes a virtual register computed by an Instruction and
/// replaces it with a slot in the stack frame, allocated via alloca.
/// This allows the CFG to be changed around without fear of invalidating the
/// SSA information for the value. It returns the pointer to the alloca inserted
/// to create a stack slot for X.
AllocaInst *DemoteRegToStack(Instruction &X,
bool VolatileLoads = false,
Instruction *AllocaPoint = nullptr);
/// This function takes a virtual register computed by a phi node and replaces
/// it with a slot in the stack frame, allocated via alloca. The phi node is
/// deleted and it returns the pointer to the alloca inserted.
AllocaInst *DemotePHIToStack(PHINode *P, Instruction *AllocaPoint = nullptr);
/// If the specified pointer has an alignment that we can determine, return it,
/// otherwise return 0. If PrefAlign is specified, and it is more than the
/// alignment of the ultimate object, see if we can increase the alignment of
/// the ultimate object, making this check succeed.
unsigned getOrEnforceKnownAlignment(Value *V, unsigned PrefAlign,
const DataLayout &DL,
const Instruction *CxtI = nullptr,
AssumptionCache *AC = nullptr,
const DominatorTree *DT = nullptr);
/// Try to infer an alignment for the specified pointer.
static inline unsigned getKnownAlignment(Value *V, const DataLayout &DL,
const Instruction *CxtI = nullptr,
AssumptionCache *AC = nullptr,
const DominatorTree *DT = nullptr) {
return getOrEnforceKnownAlignment(V, 0, DL, CxtI, AC, DT);
}
/// Given a getelementptr instruction/constantexpr, emit the code necessary to
/// compute the offset from the base pointer (without adding in the base
/// pointer). Return the result as a signed integer of intptr size.
/// When NoAssumptions is true, no assumptions about index computation not
/// overflowing is made.
template <typename IRBuilderTy>
Value *EmitGEPOffset(IRBuilderTy *Builder, const DataLayout &DL, User *GEP,
bool NoAssumptions = false) {
GEPOperator *GEPOp = cast<GEPOperator>(GEP);
Type *IntPtrTy = DL.getIntPtrType(GEP->getType());
Value *Result = Constant::getNullValue(IntPtrTy);
// If the GEP is inbounds, we know that none of the addressing operations will
// overflow in an unsigned sense.
bool isInBounds = GEPOp->isInBounds() && !NoAssumptions;
// Build a mask for high order bits.
unsigned IntPtrWidth = IntPtrTy->getScalarType()->getIntegerBitWidth();
uint64_t PtrSizeMask = ~0ULL >> (64 - IntPtrWidth);
gep_type_iterator GTI = gep_type_begin(GEP);
for (User::op_iterator i = GEP->op_begin() + 1, e = GEP->op_end(); i != e;
++i, ++GTI) {
Value *Op = *i;
uint64_t Size = DL.getTypeAllocSize(GTI.getIndexedType()) & PtrSizeMask;
if (Constant *OpC = dyn_cast<Constant>(Op)) {
if (OpC->isZeroValue())
continue;
// Handle a struct index, which adds its field offset to the pointer.
if (StructType *STy = dyn_cast<StructType>(*GTI)) {
if (OpC->getType()->isVectorTy())
OpC = OpC->getSplatValue();
uint64_t OpValue = cast<ConstantInt>(OpC)->getZExtValue();
Size = DL.getStructLayout(STy)->getElementOffset(OpValue);
if (Size)
Result = Builder->CreateAdd(Result, ConstantInt::get(IntPtrTy, Size),
GEP->getName()+".offs");
continue;
}
Constant *Scale = ConstantInt::get(IntPtrTy, Size);
Constant *OC = ConstantExpr::getIntegerCast(OpC, IntPtrTy, true /*SExt*/);
Scale = ConstantExpr::getMul(OC, Scale, isInBounds/*NUW*/);
// Emit an add instruction.
Result = Builder->CreateAdd(Result, Scale, GEP->getName()+".offs");
continue;
}
// Convert to correct type.
if (Op->getType() != IntPtrTy)
Op = Builder->CreateIntCast(Op, IntPtrTy, true, Op->getName()+".c");
if (Size != 1) {
// We'll let instcombine(mul) convert this to a shl if possible.
Op = Builder->CreateMul(Op, ConstantInt::get(IntPtrTy, Size),
GEP->getName()+".idx", isInBounds /*NUW*/);
}
// Emit an add instruction.
Result = Builder->CreateAdd(Op, Result, GEP->getName()+".offs");
}
return Result;
}
///===---------------------------------------------------------------------===//
/// Dbg Intrinsic utilities
///
/// Inserts a llvm.dbg.value intrinsic before a store to an alloca'd value
/// that has an associated llvm.dbg.decl intrinsic.
bool ConvertDebugDeclareToDebugValue(DbgDeclareInst *DDI,
StoreInst *SI, DIBuilder &Builder);
/// Inserts a llvm.dbg.value intrinsic before a load of an alloca'd value
/// that has an associated llvm.dbg.decl intrinsic.
bool ConvertDebugDeclareToDebugValue(DbgDeclareInst *DDI,
LoadInst *LI, DIBuilder &Builder);
/// Lowers llvm.dbg.declare intrinsics into appropriate set of
/// llvm.dbg.value intrinsics.
bool LowerDbgDeclare(Function &F);
/// Finds the llvm.dbg.declare intrinsic corresponding to an alloca, if any.
DbgDeclareInst *FindAllocaDbgDeclare(Value *V);
/// Replaces llvm.dbg.declare instruction when the address it describes
/// is replaced with a new value. If Deref is true, an additional DW_OP_deref is
/// prepended to the expression. If Offset is non-zero, a constant displacement
/// is added to the expression (after the optional Deref). Offset can be
/// negative.
bool replaceDbgDeclare(Value *Address, Value *NewAddress,
Instruction *InsertBefore, DIBuilder &Builder,
bool Deref, int Offset);
/// Replaces llvm.dbg.declare instruction when the alloca it describes
/// is replaced with a new value. If Deref is true, an additional DW_OP_deref is
/// prepended to the expression. If Offset is non-zero, a constant displacement
/// is added to the expression (after the optional Deref). Offset can be
/// negative. New llvm.dbg.declare is inserted immediately before AI.
bool replaceDbgDeclareForAlloca(AllocaInst *AI, Value *NewAllocaAddress,
DIBuilder &Builder, bool Deref, int Offset = 0);
/// Remove all instructions from a basic block other than it's terminator
/// and any present EH pad instructions.
unsigned removeAllNonTerminatorAndEHPadInstructions(BasicBlock *BB);
/// Insert an unreachable instruction before the specified
/// instruction, making it and the rest of the code in the block dead.
unsigned changeToUnreachable(Instruction *I, bool UseLLVMTrap);
/// Replace 'BB's terminator with one that does not have an unwind successor
/// block. Rewrites `invoke` to `call`, etc. Updates any PHIs in unwind
/// successor.
///
/// \param BB Block whose terminator will be replaced. Its terminator must
/// have an unwind successor.
void removeUnwindEdge(BasicBlock *BB);
/// Remove all blocks that can not be reached from the function's entry.
///
/// Returns true if any basic block was removed.
bool removeUnreachableBlocks(Function &F, LazyValueInfo *LVI = nullptr);
/// Combine the metadata of two instructions so that K can replace J
///
/// Metadata not listed as known via KnownIDs is removed
void combineMetadata(Instruction *K, const Instruction *J, ArrayRef<unsigned> KnownIDs);
/// Replace each use of 'From' with 'To' if that use is dominated by
/// the given edge. Returns the number of replacements made.
unsigned replaceDominatedUsesWith(Value *From, Value *To, DominatorTree &DT,
const BasicBlockEdge &Edge);
/// Replace each use of 'From' with 'To' if that use is dominated by
/// the end of the given BasicBlock. Returns the number of replacements made.
unsigned replaceDominatedUsesWith(Value *From, Value *To, DominatorTree &DT,
const BasicBlock *BB);
/// Return true if the CallSite CS calls a gc leaf function.
///
/// A leaf function is a function that does not safepoint the thread during its
/// execution. During a call or invoke to such a function, the callers stack
/// does not have to be made parseable.
///
/// Most passes can and should ignore this information, and it is only used
/// during lowering by the GC infrastructure.
bool callsGCLeafFunction(ImmutableCallSite CS);
//===----------------------------------------------------------------------===//
// Intrinsic pattern matching
//
/// Try and match a bswap or bitreverse idiom.
///
/// If an idiom is matched, an intrinsic call is inserted before \c I. Any added
/// instructions are returned in \c InsertedInsts. They will all have been added
/// to a basic block.
///
/// A bitreverse idiom normally requires around 2*BW nodes to be searched (where
/// BW is the bitwidth of the integer type). A bswap idiom requires anywhere up
/// to BW / 4 nodes to be searched, so is significantly faster.
///
/// This function returns true on a successful match or false otherwise.
bool recognizeBSwapOrBitReverseIdiom(
Instruction *I, bool MatchBSwaps, bool MatchBitReversals,
SmallVectorImpl<Instruction *> &InsertedInsts);
} // End llvm namespace
#endif
|