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//===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/StackFrameList.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/StreamFile.h"
#include "lldb/Symbol/Block.h"
#include "lldb/Symbol/Function.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/StackFrame.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/Unwind.h"
//#define DEBUG_STACK_FRAMES 1
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// StackFrameList constructor
//----------------------------------------------------------------------
StackFrameList::StackFrameList(Thread &thread, StackFrameList *prev_frames, bool show_inline_frames) :
m_thread (thread),
m_prev_frames_ap (prev_frames),
m_show_inlined_frames (show_inline_frames),
m_mutex (Mutex::eMutexTypeRecursive),
m_frames (),
m_selected_frame_idx (0)
{
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
StackFrameList::~StackFrameList()
{
}
uint32_t
StackFrameList::GetNumFrames()
{
Mutex::Locker locker (m_mutex);
if (m_frames.size() <= 1)
{
if (m_show_inlined_frames)
{
#if defined (DEBUG_STACK_FRAMES)
StreamFile s(stdout);
#endif
Unwind *unwinder = m_thread.GetUnwinder ();
addr_t pc, cfa;
// If we are going to show inlined stack frames as actual frames,
// we need to calculate all concrete frames first, then iterate
// through all of them and count up how many inlined functions are
// in each frame.
const uint32_t unwind_frame_count = unwinder->GetFrameCount();
StackFrameSP unwind_frame_sp;
for (uint32_t idx=0; idx<unwind_frame_count; ++idx)
{
if (idx == 0)
{
// We might have already created frame zero, only create it
// if we need to
if (m_frames.empty())
{
m_thread.GetRegisterContext();
unwind_frame_sp.reset (new StackFrame (m_frames.size(),
idx,
m_thread,
m_thread.m_reg_context_sp,
m_thread.m_reg_context_sp->GetSP(),
m_thread.m_reg_context_sp->GetPC(),
NULL));
m_frames.push_back (unwind_frame_sp);
}
else
{
unwind_frame_sp = m_frames.front();
}
}
else
{
const bool success = unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
assert (success);
unwind_frame_sp.reset (new StackFrame (m_frames.size(), idx, m_thread, cfa, pc, NULL));
m_frames.push_back (unwind_frame_sp);
}
Block *block = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock).block;
if (block)
{
for (block = block->GetContainingInlinedBlock(); block != NULL; block = block->GetInlinedParent ())
{
SymbolContext inline_sc;
Block *parent_block = block->GetInlinedParent();
const bool is_inlined_frame = parent_block != NULL;
if (parent_block == NULL)
parent_block = block->GetParent();
parent_block->CalculateSymbolContext (&inline_sc);
Address previous_frame_lookup_addr (m_frames.back()->GetFrameCodeAddress());
if (unwind_frame_sp->GetFrameIndex() > 0 && m_frames.back().get() == unwind_frame_sp.get())
previous_frame_lookup_addr.Slide (-1);
AddressRange range;
block->GetRangeContainingAddress (previous_frame_lookup_addr, range);
const InlineFunctionInfo* inline_info = block->InlinedFunctionInfo();
assert (inline_info);
inline_sc.line_entry.range.GetBaseAddress() = m_frames.back()->GetFrameCodeAddress();
inline_sc.line_entry.file = inline_info->GetCallSite().GetFile();
inline_sc.line_entry.line = inline_info->GetCallSite().GetLine();
inline_sc.line_entry.column = inline_info->GetCallSite().GetColumn();
StackFrameSP frame_sp(new StackFrame (m_frames.size(),
idx,
m_thread,
unwind_frame_sp->GetRegisterContextSP (),
unwind_frame_sp->GetStackID().GetCallFrameAddress(), // CFA
range.GetBaseAddress(),
&inline_sc)); // The symbol context for this inline frame
if (is_inlined_frame)
frame_sp->SetInlineBlockID (block->GetID());
m_frames.push_back (frame_sp);
}
}
}
StackFrameList *prev_frames = m_prev_frames_ap.get();
if (prev_frames)
{
StackFrameList *curr_frames = this;
#if defined (DEBUG_STACK_FRAMES)
s.PutCString("prev_frames:\n");
prev_frames->Dump (&s);
s.PutCString("curr_frames:\n");
curr_frames->Dump (&s);
s.EOL();
#endif
size_t curr_frame_num, prev_frame_num;
for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size();
curr_frame_num > 0 && prev_frame_num > 0;
--curr_frame_num, --prev_frame_num)
{
const size_t curr_frame_idx = curr_frame_num-1;
const size_t prev_frame_idx = prev_frame_num-1;
StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]);
StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]);
#if defined (DEBUG_STACK_FRAMES)
s.Printf("\nCurrent frame #%u ", curr_frame_idx);
if (curr_frame_sp)
curr_frame_sp->Dump (&s, true);
else
s.PutCString("NULL");
s.Printf("\nPrevious frame #%u ", prev_frame_idx);
if (prev_frame_sp)
prev_frame_sp->Dump (&s, true);
else
s.PutCString("NULL");
s.EOL();
#endif
StackFrame *curr_frame = curr_frame_sp.get();
StackFrame *prev_frame = prev_frame_sp.get();
if (curr_frame == NULL || prev_frame == NULL)
break;
// Do a quick sanity check to see if the CFA values are the same.
if (curr_frame->m_id.GetCallFrameAddress() != prev_frame->m_id.GetCallFrameAddress())
break;
// Now check our function or symbol
SymbolContext curr_sc (curr_frame->GetSymbolContext (eSymbolContextFunction | eSymbolContextBlock | eSymbolContextSymbol));
SymbolContext prev_sc (prev_frame->GetSymbolContext (eSymbolContextFunction | eSymbolContextBlock | eSymbolContextSymbol));
if (curr_sc.function && curr_sc.function == prev_sc.function)
{
// Same function
if (curr_sc.block != prev_sc.block)
{
// Same function different block
if (m_show_inlined_frames)
break;
else
prev_frame->SetSymbolContext (curr_frame->m_sc);
}
}
else if (curr_sc.symbol && curr_sc.symbol == prev_sc.symbol)
{
// Same symbol
}
else if (curr_frame->GetFrameCodeAddress() != prev_frame->GetFrameCodeAddress())
{
// No symbols for this frame and the PC was different
break;
}
if (curr_frame->GetFrameCodeAddress() != prev_frame->GetFrameCodeAddress())
{
#if defined (DEBUG_STACK_FRAMES)
s.Printf("\nUpdating frame code address and symbol context in previous frame #%u to current frame #%u", prev_frame_idx, curr_frame_idx);
#endif
// We have a different code frame address, we might need to copy
// some stuff in prev_frame, yet update the code address...
prev_frame->SetFrameCodeAddress (curr_frame->GetFrameCodeAddress());
prev_frame->SetSymbolContext (curr_frame->m_sc);
}
curr_frames->m_frames[curr_frame_idx] = prev_frames->m_frames[prev_frame_idx];
#if defined (DEBUG_STACK_FRAMES)
s.Printf("\nCopying previous frame #%u to current frame #%u", prev_frame_idx, curr_frame_idx);
#endif
}
// We are done with the old stack frame list, we can release it now
m_prev_frames_ap.release();
prev_frames = NULL;
}
}
else
{
m_frames.resize(m_thread.GetUnwinder()->GetFrameCount());
}
}
return m_frames.size();
}
void
StackFrameList::Dump (Stream *s)
{
if (s == NULL)
return;
Mutex::Locker locker (m_mutex);
const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
for (pos = begin; pos != end; ++pos)
{
StackFrame *frame = (*pos).get();
s->Printf("%p: ", frame);
if (frame)
frame->Dump(s, true);
else
s->Printf("frame #%u", std::distance (begin, pos));
s->EOL();
}
s->EOL();
}
StackFrameSP
StackFrameList::GetFrameAtIndex (uint32_t idx)
{
StackFrameSP frame_sp;
Mutex::Locker locker (m_mutex);
if (idx < m_frames.size())
frame_sp = m_frames[idx];
if (frame_sp)
return frame_sp;
// Special case the first frame (idx == 0) so that we don't need to
// know how many stack frames there are to get it. If we need any other
// frames, then we do need to know if "idx" is a valid index.
if (idx == 0)
{
// If this is the first frame, we want to share the thread register
// context with the stack frame at index zero.
m_thread.GetRegisterContext();
assert (m_thread.m_reg_context_sp.get());
frame_sp.reset (new StackFrame (0,
0,
m_thread,
m_thread.m_reg_context_sp,
m_thread.m_reg_context_sp->GetSP(),
m_thread.m_reg_context_sp->GetPC(),
NULL));
if (m_show_inlined_frames)
{
Block *block = frame_sp->GetSymbolContext (eSymbolContextBlock).block;
if (block)
{
Block *inline_block = block->GetContainingInlinedBlock();
if (inline_block)
frame_sp->SetInlineBlockID (inline_block->GetID());
}
}
SetFrameAtIndex(idx, frame_sp);
}
else if (idx < GetNumFrames())
{
if (m_show_inlined_frames)
{
// When inline frames are enabled we cache up all frames in GetNumFrames()
frame_sp = m_frames[idx];
}
else
{
Unwind *unwinder = m_thread.GetUnwinder ();
if (unwinder)
{
addr_t pc, cfa;
if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc))
{
frame_sp.reset (new StackFrame (idx, idx, m_thread, cfa, pc, NULL));
SetFrameAtIndex(idx, frame_sp);
}
}
}
}
return frame_sp;
}
bool
StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp)
{
if (idx >= m_frames.size())
m_frames.resize(idx + 1);
// Make sure allocation succeeded by checking bounds again
if (idx < m_frames.size())
{
m_frames[idx] = frame_sp;
return true;
}
return false; // resize failed, out of memory?
}
uint32_t
StackFrameList::GetSelectedFrameIndex () const
{
Mutex::Locker locker (m_mutex);
return m_selected_frame_idx;
}
uint32_t
StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame)
{
Mutex::Locker locker (m_mutex);
const_iterator pos;
const_iterator begin = m_frames.begin();
const_iterator end = m_frames.end();
for (pos = begin; pos != end; ++pos)
{
if (pos->get() == frame)
{
m_selected_frame_idx = std::distance (begin, pos);
return m_selected_frame_idx;
}
}
m_selected_frame_idx = 0;
return m_selected_frame_idx;
}
// Mark a stack frame as the current frame using the frame index
void
StackFrameList::SetSelectedFrameByIndex (uint32_t idx)
{
Mutex::Locker locker (m_mutex);
m_selected_frame_idx = idx;
}
// The thread has been run, reset the number stack frames to zero so we can
// determine how many frames we have lazily.
void
StackFrameList::Clear ()
{
Mutex::Locker locker (m_mutex);
m_frames.clear();
}
void
StackFrameList::InvalidateFrames (uint32_t start_idx)
{
Mutex::Locker locker (m_mutex);
if (m_show_inlined_frames)
{
Clear();
}
else
{
const size_t num_frames = m_frames.size();
while (start_idx < num_frames)
{
m_frames[start_idx].reset();
++start_idx;
}
}
}
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