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//===-- LocalDebugDelegate.cpp ----------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "LocalDebugDelegate.h"
#include "ProcessWindows.h"
using namespace lldb;
using namespace lldb_private;
LocalDebugDelegate::LocalDebugDelegate(ProcessSP process)
: m_process(process)
{
}
void
LocalDebugDelegate::OnProcessLaunched(const ProcessMessageCreateProcess &message)
{
((ProcessWindows &)*m_process).OnProcessLaunched(message);
}
void
LocalDebugDelegate::OnExitProcess(const ProcessMessageExitProcess &message)
{
((ProcessWindows &)*m_process).OnExitProcess(message);
}
void
LocalDebugDelegate::OnDebuggerConnected(const ProcessMessageDebuggerConnected &message)
{
((ProcessWindows &)*m_process).OnDebuggerConnected(message);
}
void
LocalDebugDelegate::OnDebugException(const ProcessMessageException &message)
{
((ProcessWindows &)*m_process).OnDebugException(message);
}
void
LocalDebugDelegate::OnCreateThread(const ProcessMessageCreateThread &message)
{
((ProcessWindows &)*m_process).OnCreateThread(message);
}
void
LocalDebugDelegate::OnExitThread(const ProcessMessageExitThread &message)
{
((ProcessWindows &)*m_process).OnExitThread(message);
}
void
LocalDebugDelegate::OnLoadDll(const ProcessMessageLoadDll &message)
{
((ProcessWindows &)*m_process).OnLoadDll(message);
}
void
LocalDebugDelegate::OnUnloadDll(const ProcessMessageUnloadDll &message)
{
((ProcessWindows &)*m_process).OnUnloadDll(message);
}
void
LocalDebugDelegate::OnDebugString(const ProcessMessageDebugString &message)
{
((ProcessWindows &)*m_process).OnDebugString(message);
}
void
LocalDebugDelegate::OnDebuggerError(const ProcessMessageDebuggerError &message)
{
((ProcessWindows &)*m_process).OnDebuggerError(message);
}
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